publicpwnerer
Member
I see people constantly throwing around that $47 million figure, but wasn't that including the funding for essentially 2 full Shenmue games for the Saturn, that were later scrapped for the Dreamcast?
CO-PRODUCER OF SHENMUE 3 SPOKE:
SONY WON'T GET MONEY FROM KS.
STOP THE PRESSES!
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https://twitter.com/CedricBiscay/status/612352032851259392
I see people constantly throwing around that $47 million figure, but wasn't that including the funding for essentially 2 full Shenmue games for the Saturn, that were later scrapped for the Dreamcast?
Yes.I see people constantly throwing around that $47 million figure, but wasn't that including the funding for essentially 2 full Shenmue games for the Saturn, that were later scrapped for the Dreamcast?
Jesus christ, I hadn't even thought about that. Imagine running a project the size of Shenmue without proper version control...
It seriously blows the fucking mind. It sounds impossible to me, honestly. How the hell did they actually do it??
They mention that, at one point, they had 10,000 items during debugging. Can you imagine fixing that much shit, all at once, among 300 people, across several studios, with no subversion control?
Think of how many times things had to get reworked or refixed because they were working on already out-dated versions...
By the way, now would be the time to ban polygon for good
It seriously blows the fucking mind. It sounds impossible to me, honestly. How the hell did they actually do it??
They mention that, at one point, they had 10,000 items during debugging. Can you imagine fixing that much shit, all at once, among 300 people, across several studios, with no subversion control?
Think of how many times things had to get reworked or refixed because they were working on already out-dated versions...
To give another example - No Man's Sky is the size of an entire universe, but it isn't several times the cost of GTAV.
My head...hurts. I can't imagine that.
Shared data repositories, one source referenced by all clients.
Same pattern used by RE4.
No man's sky is a galaxy far as I know.
Space Engine, made by one guy is an actual universe
Both games are procedurally generated and very poor examples of size and work involved.
Just to note I think a Shenmue game can be made at 10-20 million but NMS example just doesn't work. 25-30 mill would be nice for Shenmue.
CO-PRODUCER OF SHENMUE 3 SPOKE:
SONY WON'T GET MONEY FROM KS.
STOP THE PRESSES!
![]()
https://twitter.com/CedricBiscay/status/612352032851259392
I'd hope there's at least 500,000 people who could back Shenmue by $30. That would generate 15 million.
Surely there's 250,000 people willing to put up $30 for $7.5 million
Wait, people thought otherwise? I believe the common deal when publishers are involved with Kickstarted projects is that they get a cut of post-Kickstarter sales. Everything during the campaign goes straight into development.
To make matters worse, many of these outside people were not even parts of the games industry. What Suzuki was trying to do was to involve people from the outside to bring in a fresh perspective in game development, TV screenwriters, cameramen, directors, architects, and people from various other industries were enlisted to help realise the project's vision. What Suzuki feared was that people working in games at the time were lacking in the expertise and perspective to develop Shenmue. But I imagine managing all those people would be nightmarish.There are also reasons why such a project like Shenmue III wouldn't be the intense money burn that it was in 1999 that people without experience working on larger projects may not understand. They mention they managed the entire project on an excel spreadsheet, that is absolutely insane. I can't imagine how inefficient something like that must have been. Hell, back in 1999, there were no subversion control softwares out there in the world. As you mentioned - a major part of their workforce wasn't in-house. Today, we have stuff like git and SVN that makes multi-studio, enormous projects simply feasible without bleeding money left and right. Yu Suzuki's team simply brute forced their way through that shit.
I cannot imagine how stressful that must have been.
It seriously blows the fucking mind. It sounds impossible to me, honestly. How the hell did they actually do it??
They mention that, at one point, they had 10,000 items during debugging. Can you imagine fixing that much shit, all at once, among 300 people, across several studios, with no subversion control?
Think of how many times things had to get reworked or refixed because they were working on already out-dated versions...
Shenmue II relied heavily on procedural generation, especially the end with the "magic forest" which was what Shenmue III was going to be built upon.
Anyway, anyone against this kickstarter mind sharing in a well constructed manner why they are against it?
I should really play Shenmue 2 again. I still have my Dreamcast and a copy somewhere...
I have a harder time getting back into Shenmue 1, what with that awful English dub. 2's Japanese dub may be bad as well but at least I can't hear the difference as easily.
Wait, people thought otherwise? When publishers are involved with Kickstarted projects, they typically get a cut of post-Kickstarter sales. Everything earned during the campaign goes straight into development.
At this point the backlash just feels like scrutiny fueled by malicious intent.
Yes but a universe can be created by one guy in his spare time. Shenmue has more to do than just generate building or planets. Surely you can grasp that.
Just be clear again I can see Shenmue being created on 10-20 million just that NMS is a poor example and not even a universe. Not that it matters, the could generate a 100 universes.
If this game doesn't get made, I will personally blame the concerned Salsa Shark.
And yes, I saw Salsa's thread the day of announcement about it being scummy..
And, more importantly, the engines behind them and their toolsets.
To be honest Many major projects to this day don't use proper SCM. It's easy to take all of those tools for granted, but 90s development was a different place in general. Think shipping an even larger project like Windows 98 for instance. You get used to it relatively quickly. But when when better tools started being adopted it's hard for people to go back. Then there is a lot of unfortunate developers that have tasted the better tools but their projects don't use them for whatever reason. Arguably that's the worst."how the hell did they do it" was more of a rhetorical question than a logistical question. It must have been absolutely maddening.
oh this is great
But also importantly, $47 million to create assets that requires a marginal effort compared to creating assets at the visual fidelity and interactiveness of PS4 games.
I will also settle for a game of lucky hit.You'll have to fight every backer in hand-to-hand combat, Shenmue style. It's only fitting.
Why go to Sony or make an agreement with them, If they ain't giving you much?
https://twitter.com/CedricBiscay/status/612352032851259392Ya this is still why I think Sony must be investing SOMETHING.
Ya this is still why I think Sony must be investing SOMETHING.
I will also settle for a game of lucky hit.
Actually I do believe many are on that level but at the same time I had wondering thoughts myself about publishers "using" kickstarter as a gauge or whatever but I always ended up with not caring because I did get the games I wished for(many still in dev -.-). So it wouldn't suprise me if at least some are really upset about this. Like for some reason they thought KS was for "indies" and shouldn't be...tarnished? Yeah lets say tarnished by big publishers.
I should really play Shenmue 2 again. I still have my Dreamcast and a copy somewhere...
I have a harder time getting back into Shenmue 1, what with that awful English dub. 2's Japanese dub may be bad as well but at least I can't hear the difference as easily.
Wait, people thought otherwise? When publishers are involved with Kickstarted projects, they typically get a cut of post-Kickstarter sales. Everything earned during the campaign goes straight into development.
By the way, now would be the time to ban polygon for good
I know some people have this concern. Why though? Way I figure, if I support something on kickstarter, I'm doing so cause I wanna buy and have that product, and I wanna tell the maker directly and tangibly "yes I'd pay you money for this."
A breakdown of how the donations are used is nice but personally, I don't care if my money was used on hookers and booze. So long as the product promised to me was delivered, at the price that I agreed to pay.
From my view, I don't see why KS can't be used for truly indie stuff along with big publishers using it to make riskier projects a reality.
Any idiot that thought Sony would get kickstarter money, there are not enough palms for my face right now.
Any idiot that thought Sony would get kickstarter money, there are not enough palms for my face right now.
If you hadn't already DNS blacklisted Polygon by now you were doing it wrong.The fact that they ran such a shit click-bait article before concrete information had been confirmed in an attempt to smear this campaign for a beloved, dead 14-year-old series is inexcusable.
They're dead to me.
oh this is great
If you hadn't already DNS blacklisted Polygon by now you were doing it wrong.
I don't understand this #10millionforshenmue3 or whatever... If $10 million is the number, why does the KS ask for $2 million? I mean, I understand people undershoot the real goal on KS and this common practice may be another discussion all together, but $2 million vs. $10 million is a hell of a difference.