SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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My theory is that Sony is publishing it on PS4 and the deal is that they will get a larger share of the physical copies sold. Hence they don't want it as a Kickstarter reward. It would explain why they're willing to pay for marketing, which Adam Boyes (or maybe it was John Drake) said was unprecedented for the third-party relations team.

Don't you mean they get lesser share since a % goes to retail?
 
It does make sense. Honestly, for this game, marketing will be nearly as important as the actual development cost.

I am 100% okay with PS4 physical copies not being part of the Kickstarter, although I understand that many, many people will be disappointed.

It's kind of crazy that I'm paying $300 and I don't even get the physical copy I want. It's Shenmue so I don't mind too much but if this were any other game there's no way I would go beyond $29 based on the current rewards.
 
is anybody kind of excited by the use of UE4 in this? while i know for a fact shenmue 3 probably won't look like it, that paris demo has me very interested in the level of detail we're going to be seeing
 
is anybody kind of excited by the use of UE4 in this? while i know for a fact shenmue 3 probably won't look like it, that paris demo has me very interested in the level of detail we're going to be seeing
UE4 really does feel like an ideal fit for Shenmue. The idea of a "walk around, pick up anything you want" game in that engine is very appealing, particularly with the kind of fascinating settings we're used to encountering in Shenmue.
 
is anybody kind of excited by the use of UE4 in this? while i know for a fact shenmue 3 probably won't look like it, that paris demo has me very interested in the level of detail we're going to be seeing

While I know nothing about video game engines, I hear that it is extremely easy to work with, so that aspect certainly sounds good! I can't watch that Paris demo at work, but I'll definitely check it out when I get home!
 
Man, every day I'm checking out this kickstarter and just wishing Ben Judd was in charge of it. It's moving at a snail's pace at this point, hopefully they'll at least make enough to reach the Choubu goal (whatever that will be).
 
My intention wasn't to compare it to what they get from PSN releases. I just mean that they get a percentage of every copy sold.

I'm actually surprised to hear console percentage cuts differ from downloadable and retail. I didn't realize console manufacturers get a higher share when it comes to physical disks.
 
I'm actually surprised to hear console percentage cuts differ from downloadable and retail. I didn't realize console manufacturers get a higher share when it comes to physical disks.

I was referring to publisher percentages, not console holder percentages. Console holders get a higher cut from downloadables, almost assuredly, but plenty of users only buy physical.
 
Well, it is no secret this has to be one of the most poorly run Kickstarters, and ill prepared.

Other criticisms that have annoyed me:

The wording in the $100 tier, "Get the real word straight from the development team" makes no sense and is concerning. Do you get put on a special newsletter or something? It's like wow, you're special for backing the $100 tier. You get to hear from the developers! But cough, um, there's no difference... Shhh.

Paying for the $120 tier and up for a digital item is ridiculous. Many people do not know what Shenmue is and never played it but want to support this on Kickstarter to fulfill a dream. It is very hard to do so when you have no idea on what a toy capsule is, and when it is likely to be a digital toy statue that sits there.
 
that looks incredibly user friendly, even as a game engine layman.

It is. That being said, most of the 'time' that would go into creating a scene like that for a game isn't shown in that video - asset creation, that is. This can be mitigated somewhat if you use solutions like SpeedTree but for the last UE4 project I made, the actual assets took a lot more time than building the scene itself.

Even just UV mapping, which is making sure the textures are applied properly to the object, took up more time than scene construction.
 
Well, it is no secret this has to be one of the most poorly run Kickstarters, and ill prepared.

Other criticisms that have annoyed me:

The wording in the $100 tier, "Get the real word straight from the development team" makes no sense and is concerning. Do you get put on a special newsletter or something? It's like wow, you're special for backing the $100 tier. You get to hear from the developers! But cough, um, there's no difference... Shhh.

Paying for the $120 tier and up for a digital item is ridiculous. Many people do not know what Shenmue is and never played it but want to support this on Kickstarter to fulfill a dream. It is very hard to do so when you have no idea on what a toy capsule is, and when it is likely to be a digital toy statue that sits there.

It's clearly referring to a physical item that they send you.
 
Man. I still can't believe Shenmue III is happening. Was thinking about favorite characters and the story today.. and its weird were going to get a new chapter and new moments, after having been a nonexistent dream for so long. SO stoked about this.
 
is anybody kind of excited by the use of UE4 in this? while i know for a fact shenmue 3 probably won't look like it, that paris demo has me very interested in the level of detail we're going to be seeing
UE4 has many interesting features though their ability to implement gameplay features and make good graphics is bound to their resources/budget mostly. But it's a sound technical choice.
From a productivity perspective it's very good.
 
In the description he said it took him 3 hours to do this. 3 hours! Everyone who is asking themselves how they want to make a game with just 5 or even 10 million dollars should watch this.
That's not including the asset creation though.

Dio laid it out a bit up the page.
 
UE4 has many interesting features thought their ability to implement gameplay features and make good graphics is bound to their resources/budget mostly. But it's a sound technical choice.
From a productivity perspective it's very good.
hopefully, it should help stretch every penny put into production. not to mention mean more of an immediate start on making the game.

it'll be so weird when this kickstarter is over. shenmue 3 will be in production for, well, the first time.
 
That's not including the asset creation though.

Hubble laid it out a bit up the page.

Well, he wrote that he bought all the assets from the Unreal marketplace, so it depends how much they actually want to do themselves. I see no reason why they should waste time on standard stuff.
 
In the description he said it took him 3 hours to do this. 3 hours! Everyone who is asking themselves how they want to make a game with just 5 or even 10 million dollars should watch this.

You have to keep in mind that you are paying artists, designers, and programmers living in Tokyo, one of the most expensive cities in the world. Plus, then you have to consider paying the voice actors for all the NPC's, paying the motion capture actors all who need a salary corresponding to the Tokyo average and you can see how funds will dry up pretty fast.

I'm sure the game will be made, but there is no chance it will be as detailed and hand-crafted as the first 2 games on a HD console. Hence the expectations begetting the term "Shenmue-Lite".
 
It's clearly referring to a physical item that they send you.

Ha I thought it was digital l since it says it will appear in the game, and that higher tiers come with capsule toy tickets, so I thought those two were related and from the cartoony picture of the toy capsules, so it was not clear. The description below is very non-descriptive. It just says: One of four random figures: Ryo, Shenhua, Chai or the Forklift. ( Actual figures may differ from the concept images). The picture of the tier looks very digital, so I thought it was in-game. All in all, the description of this KS is very poor compared to others. What kind of figures is it? A clay statue? A plush? The Toe Jam and Earl KS for example, was very clear on the figures you were receiving with clear descriptions of the box, vinyl, dimensions, etc., and even which company was performing the work.
 
that'll never happen. the 14 years after shenmue II (including psy-phi and shenmue online getting canned) must have been incredibly humbling. he's plainly not the rockstar game dev he used to be, and i think he's older and wiser for it.
I was pondering this exact same question. Imagine a world where SEGA had cancelled Shenmue and Yu Suzuki was allowed to continue working on other things. On one hand we get an extra decade of Yu Suzuki brilliance. On the other hand no Shenmue. DYSTOPIA.

Ha I thought it was digital l since it says it will appear in the game, and that higher tiers come with capsule toy tickets, so I thought those two were related and from the cartoony picture of the toy capsules. The description below is very non-descriptive. It just says: One of four random figures: Ryo, Shenhua, Chai or the Forklift. ( Actual figures may differ from the concept images). The picture of the tier looks very digital, so I thought it was in-game. All in all, the description of this KS is very poor compared to others. What kind of figures is it? A clay statue? A plush? The Toe Jam and Earl KS for example, was very clear on the figures you were receiving with clear descriptions of the box, vinyl, dimensions, etc., and even which company was performing the work.
You are receiving capsule toys that will also appear in the game. So you can got 'THAT'S COOL' while Ryo goes "That's Cool'
 
Ha I thought it was digital l since it says it will appear in the game, and that higher tiers come with capsule toy tickets, so I thought those two were related. The description below is very non-descriptive. It just says: One of four random figures: Ryo, Shenhua, Chai or the Forklift. ( Actual figures may differ from the concept images). The picture of the tier looks very digital, so I thought it was in-game. All in all, the description of this KS is very poor compared to others. What kind of figures is it? A clay statue? A plush? The Toe Jam and Earl KS for example, was very clear on the figures you were receiving with clear descriptions of the box, vinyl, dimensions, etc., and even which company was performing the work.

I assume it's a small plastic capsule toy. I agree that the details are all unclear.
 
I was pondering this exact same question. Imagine a world where SEGA had cancelled Shenmue and Yu Suzuki was allowed to continue working on other things. On one hand we get an extra decade of Yu Suzuki brilliance. On the other hand no Shenmue. DYSTOPIA.
a world without shenmue is a poorer one

even if we did have the 14 years of hurt, i literally cannot imagine the state of games without it
 
Shenmue was hardly what tanked Suzuki's output. The Dreamcast itself was, and that would have happened with or without Shenmue. Once Sega left the first party business, they scaled back on a lot of stuff, including their traditional arcade output. Not a lot of room for Suzuki to do what he does.
 
a world without shenmue is a poorer one

even if we did have the 14 years of hurt, i literally cannot imagine the state of games without it
I definitely agree with you. Such a place would be too weird. It literally changes everything.

Shenmue was hardly what tanked Suzuki's output. The Dreamcast itself was, and that would have happened with or without Shenmue. Once Sega left the first party business, they scaled back on a lot of stuff, including their traditional arcade output. Not a lot of room for Suzuki to do what he does.
I wouldn't say it was the Dreamcast that lead to SEGA's demise, rather than SEGA's demise ended the Dreamcast. It was basically an ongoing disaster. In a world where SEGA was healthier, the Dreamcast could have lived to 2003, the Shenmue series completed and Yu still making games I think. Sales could have supported it for a bit longer.
Edit: You are right in a sense that SEGA scaled back their development for years after the DC died but he wouldn't have been window seated without Shenmue even the the dark age of SEGA. He would be one of the few designers that still got to make games.
 
Well, it is no secret this has to be one of the most poorly run Kickstarters, and ill prepared.

Other criticisms that have annoyed me:

The wording in the $100 tier, "Get the real word straight from the development team" makes no sense and is concerning. Do you get put on a special newsletter or something? It's like wow, you're special for backing the $100 tier. You get to hear from the developers! But cough, um, there's no difference... Shhh.

Paying for the $120 tier and up for a digital item is ridiculous. Many people do not know what Shenmue is and never played it but want to support this on Kickstarter to fulfill a dream. It is very hard to do so when you have no idea on what a toy capsule is, and when it is likely to be a digital toy statue that sits there.

Clearly, you have not actually seen a poorly run Kickstarter, lol.
 
Shenmue was hardly what tanked Suzuki's output. The Dreamcast itself was, and that would have happened with or without Shenmue. Once Sega left the first party business, they scaled back on a lot of stuff, including their traditional arcade output. Not a lot of room for Suzuki to do what he does.
i still really wonder about the last minute cancellation of psy-phi. like, the machines were made. they had standing orders.
 
Shenmue was hardly what tanked Suzuki's output. The Dreamcast itself was, and that would have happened with or without Shenmue. Once Sega left the first party business, they scaled back on a lot of stuff, including their traditional arcade output. Not a lot of room for Suzuki to do what he does.

Since the dreamcast's death, Sega made 2 virtua fighters (comprising 5 revisions), a new virtua cop, and a new outrun, all without Yu Suzuki.
 
£39 for a DC plus Shenmue is an amazing deal. I got my Dreamcast a few months ago for £60, although it's like new with 2 controllers. My copy of Shenmue in good condition set me back £40 on its own so you've done well there lad.

Horror when I rigged it up and it appeared to be broke. Screen on TV was just black, and disc wouldn't spin (or would once every 10 or so reboots, but still black screen).

Done some reading online and tried a tip where you bend the power connectors and connection points they touch. Worked a trick. The disc loading noise on this console is beastly though, a little monster lol.
 
Unreal Engine will be great for them it seems easy to use and should keep cost low.

I hope Shenmue stays really distinct looking. I know nothing about engines at all, but really like the color timing of 1 & 2 so hope they put the effort into really making them feel part of the same world, while building on them
 
Since the dreamcast's death, Sega made 2 virtua fighters (comprising 5 revisions), a new virtua cop, and a new outrun, all without Yu Suzuki.

Sure, it's easy to continue established franchises. You don't need the creator to do that. But where are the 18-Wheelers and F355 Challenges of today? Suzuki clearly had an interest in producing and directing stuff which he had a personal interest in - different types of fighters, racers, and vehicle stuff. His approach was also incredibly simulation driven for the arcade market. That sort of stuff fell out of fashion. These days Sega's arcade presence targets a younger audience with toy and card stuff. It's just a different market.
 
I hope Shenmue stays really distinct looking. I know nothing about engines at all, but really like the color timing of 1 & 2 so hope they put the effort into really making them feel part of the same world, while building on them
That is entirely down to their staff. Yu Suzuki expressed the same concern, but it will be interesting to see what artists they get on this.

Sure, it's easy to continue established franchises. You don't need the creator to do that. But where are the 18-Wheelers and F355 Challenges of today? Suzuki clearly had an interest in producing and directing stuff which he had a personal interest in - different types of fighters, racers, and vehicle stuff. His approach was also incredibly simulation driven for the arcade market. That sort of stuff fell out of fashion. These days Sega's arcade presence targets a younger audience with toy and card stuff. It's just a different market.
This is completely false for the era we are talking about. Before Shenmue Yu was also involved in sequels to his games so it isn't just that.
Also simulation and specialty driven arcade games were and still are one of the few segments of the arcade business that still 'survive' globally today.
 
Another question.. does anyone want their voice or for them to be an npc in the game? Really think Shenmue is about immersion. Love how culturally distinct it is. Put $0 for both of those reward tiers in the poll.
 
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