openrob
Member
Hmm, why not. Could someone Shenmue-ify my avatar as well?
And mine!
Although it IS a Shenmue avatar lol
Hmm, why not. Could someone Shenmue-ify my avatar as well?
And mine!
I'm on mobile and can't do it myselfAlthough it IS a Shenmue avatar lol
Ryo ingame model is around 1.900 polygons in Shenmue.
Ryo ingame model is above 3.000 polygons in Shenmue 2.
Ryo's passport body (yes it s a full body not just a face) around 15.000 polygons.
As for cgi models I read somewhere that they where in the line of 50.000 polygons.
Overdoing it can result in mod backlash and a policy of closing future threads. Best not to push one's luck too far.
Juuuust far enough.
Overdoing it can result in mod backlash and a policy of closing future threads. Best not to push one's luck too far.
Juuuust far enough.
I'm expecting that thread soon!
By the way, just in regards to Shenmue threads, I say don't be shy about making them! Whether it be about the music of Shenmue, a RTTP thread, a thread on why Shenmue is so good/important, a thread asking what your favourite part is, a thread on who your favourite character is etc.
We need to bring in as many people as possible, and by constantly talking about Shenmue and giving it attention for the next 22 days it's bound to attract new interest here on GAF. Keeping this thread on the first page is a very good thing too. No regrets guys. Drill Shenmue iiiiiiiin!
Still waiting on my Dreamcast VGA cable to arrive -_- Refuse to play Shenmue via RF.
On a related note, just noticed all the best versions of the RE classics are on the platform! Well, for the most part. Guess you could say Code Veronica X is missing.
I thought some of you members that asked why the current KS footage looks different from the originals may appreciate this information. Credit goes to Esspiral from the Dojo forums.
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Be sure to show off your work in the thread when you're done!Pretty sure they can go much much higher res than this. Consoles nowadays can actually support more polys than ever. Polygon budget isn't really a problem anymore.
More shaders are the problem now. Actually, I'm gonna try to do my own interpretation of Ryo in Max and try to sculpt out some details in Zbrush. I can imagine it'll look pretty good in UE4 as well once I also implement PBR into it. Guess I know what I'm doing this weekend. lol
Pretty sure they can go much much higher res than this. Consoles nowadays can actually support more polys than ever. Polygon budget isn't really a problem anymore.
More shaders are the problem now. Actually, I'm gonna try to do my own interpretation of Ryo in Max and try to sculpt out some details in Zbrush. I can imagine it'll look pretty good in UE4 as well once I also implement PBR into it. Guess I know what I'm doing this weekend. lol
I just saw this Gif which is pretty cool! Via ShenmueDojo + (Here)
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The explosion of twitter activity when it was announced.
JM: I play games to do things I can't do in real life. Do you think games have become too real? If you were to do Shenmue 3, for example, would you take the same approach and make it super realistic, or would you take a different approach?
YS: The concept for Shenmue 3 already exists, so... [Laughs] The world of Shenmue 1 and 2 expanded outward. So, for example, in the original games, of all the data used for dialogue in the game, the main characters' dialogue was about 20%. The remaining 80% was dialogue by characters other than the two main characters. But Shenmue 3 doesn't expand outward, but inward. A lot of the dialogue is used for the main character and especially dialogue with Shenhua. They talk about a lot of different, deeper things. For example, and I can't say too much, but here's an example.
This is not actually in the game, but as an example to give you an idea of what I mean by deeper dialogue, when Shenhua and Ryo are at home, Shenhua will ask Ryo if he would like to drink tea or coffee and the player will select one or the other. Or, Shenhua will ask Ryo a hypothetical question like: "There are four animals; a monkey, cat, dog and bird. You are crossing the river but you need to leave one behind. Which one will you leave behind?" And the player has to choose one. Shenhua will ask lots and lots of questions like these and the answers will get stored in the game and affect the outcome of the player's relationship with other characters. It's like a personality test. For example, the person who leaves behind the monkey is the type of person who leaves their wife.
TH: That's scary. [Laughs]
JM: So it's more organic, and very contextual. Personally, I would leave the bird behind. The bird can fly across the river.
YS: It's very deep. I think it will be very interesting if it happens.
Really cool information on what the rapport system may entail from a user named Himuro at Shenmue Dojo. They were reading an old interview where Yu Suzuki said this:
http://www.1up.com/features/disappearance-suzuki-part-2
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=48047
According to Yu Suzuki circa GDC 2000 they had scans made from clay models for the characters which they based the game models on. These were 50k polygons for the facial features alone.I thought some of you members that asked why the current KS footage looks different from the originals may appreciate this information. Credit goes to Esspiral from the Dojo forums.
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Lots of polygons are still a problem in a modern game running in real time. Especially now that polygons share the same resources as shaders actually. In older fixed purpose hardware there was little reason to do less than the maximum polygons you could other than cost. Modern in-game assets use very different creation pipelines and ways to achieve detail than when Shenmue was made. In the first place back then you only really had polygons to play around with and textures, now you have normal maps, displacement maps etc etc. You will not tend to have nearly as many polygons in your scene as you could at all and your focus would be on spending resources on shaders instead. VR is changing this though since many of the cost-saving measures that are used in traditional games break when players can inspect things up close like they can in VR. New strategies are needed.Pretty sure they can go much much higher res than this. Consoles nowadays can actually support more polys than ever. Polygon budget isn't really a problem anymore.
More shaders are the problem now. Actually, I'm gonna try to do my own interpretation of Ryo in Max and try to sculpt out some details in Zbrush. I can imagine it'll look pretty good in UE4 as well once I also implement PBR into it. Guess I know what I'm doing this weekend. lol
Really cool information on what the rapport system may entail from a user named Himuro at Shenmue Dojo. They were reading an old interview where Yu Suzuki said this:
http://www.1up.com/features/disappearance-suzuki-part-2
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=48047
Holy fuck.. Leaving behind the monkey is leaving behind the wife...? I'm guessing that's a cultural thing..?
That's awesome though that that's what he's planning. Those sorts of open ended questions.
Really cool information on what the rapport system may entail from a user named Himuro at Shenmue Dojo. They were reading an old interview where Yu Suzuki said this:
http://www.1up.com/features/disappearance-suzuki-part-2
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=48047
This makes me more determined to get those funding raised!!
COME ON, PEOPLE! BRING ON SOME IDEAS! ARE YOU SPREADING THE WORD ABOUT SHENMUE VIA YOUR TWITTER AND FACEBOOK?! DO SOMETHING!
...
And do this to all 2011 haters if they mess with you: https://www.youtube.com/watch?v=IIF5ElwC34o
Do note that Shenmue II experiences significant problems being played on the 360 however, but is playable to the end.
And RE:Make. But you get great versions of RE2 and 3.
RE3 has messed up controls and the timer in re2 is borked so sadly I wouldn't call them the best.
So there we go. We should have at it but please be nice~If he is doing a stream and you want more people to know about it, it should definitely be a new thread.
Because they are terrible people who don't trust that the bird will fly across to join them.Why would anyone not leave the bird behind?
Why would anyone not leave the bird behind?
According to Yu Suzuki circa GDC 2000 they had scans made from clay models for the characters which they based the game models on. These were 50k polygons for the facial features alone.
https://www.youtube.com/watch?v=DzEt6yZPVcY&t=35m
Actually a number of funny comments around that timestamp. I like the part where he talks about the dub and number of characters and is like 'Too many! Too expensive!' doing hand gestures at the same time.
Lots of polygons are still a problem in a modern game running in real time. Especially now that polygons share the same resources as shaders actually. In older fixed purpose hardware there was little reason to do less than the maximum polygons you could other than cost. Modern in-game assets use very different creation pipelines and ways to achieve detail than when Shenmue was made. In the first place back then you only really had polygons to play around with and textures, now you have normal maps, displacement maps etc etc. You will not tend to have nearly as many polygons in your scene as you could at all and your focus would be on spending resources on shaders instead. VR is changing this though since many of the cost-saving measures that are used in traditional games break when players can inspect things up close like they can in VR. New strategies are needed.
/aside
These were 50k polygons for the facial features alone.
if my memory is right, they can't set up for paypal pledges until after the actual kickstarter is over.guys, is Shenmue III kickstarter supporting any paypal?
if my memory is right, they can't set up for paypal pledges until after the actual kickstarter is over.
guys, is Shenmue III kickstarter supporting any paypal?
oh really? guess it should be coming eventually then.Most other kickstarters did it about mid way through.
They made clay models of all the main characters, they scanned those at 50k polygons for the face alone, then reduced their numbers for the in-game and Shenmue passport models. The in-game real time models are much more efficient.wait...the poly count was higher then that of the last of us' joel? that's some seriously inefficient use of polys...or am i reading that wrong?
They made clay models of all the main characters, they scanned those at 50k polygons for the face alone, then reduced their numbers for the in-game and Shenmue passport models. The in-game real time models are much more efficient.
There exist scans at ridiculous quality of the main characters as well as clay models if SEGA hasn't gotten rid of them which Yu Suzuki should have access to. And the comparisons with modern AAA games are pretty funny considering Shenmue was basically a modern AAA game made in 1999. lol
that is all kinds of nuts.They made clay models of all the main characters, they scanned those at 50k polygons for the face alone, then reduced their numbers for the in-game and Shenmue passport models. The in-game real time models are much more efficient.
There exist scans at ridiculous quality of the main characters as well as clay models if SEGA hasn't gotten rid of them which Yu Suzuki should have access to. And the comparisons with modern AAA games are pretty funny considering Shenmue was basically a modern AAA game made in 1999. lol
They can't before the goal is met which it is. They should ideally be getting that stuff setup right now since they can expect to make a nice bonus out of it even with the campaign still running.if my memory is right, they can't set up for paypal pledges until after the actual kickstarter is over.
Oh sure, it's a balancing act of sorts. What I am wondering is how much they can actually salvage from the original scans. Would be a lot of effort potentially.That's what PBR fixes in some ways! Especially the metallic roughness workflow since you can get away with an extra greyscale map.
It's crazy having done PBR for a few months on just how powerful the roughness map is. And the lighting is taken care of for you as well since everything is physically based.
I'm just saying that extra poly's can be used for things like the patches on Ryo's jacket instead of relying on the Normal map.
Which can actually make animating things by hand far more efficient and cheap in some cases.Same thing is done with modern motion capture really. Usually motion capture captures too much data so animators have to clean it up and get rid of unnecessary keyframes.
They can't before the goal is met which it is. They should ideally be getting that stuff setup right now since they can expect to make a nice bonus out of it even with the campaign still running.
Oh sure, it's a balancing act of sorts. What I am wondering is how much they can actually salvage from the original scans. Would be a lot of effort potentially.
Which can actually make animating things by hand far more efficient and cheap in some cases.
This makes me more determined to get those funding raised!!
COME ON, PEOPLE! BRING ON SOME IDEAS! ARE YOU SPREADING THE WORD ABOUT SHENMUE VIA YOUR TWITTER AND FACEBOOK?! DO SOMETHING!
...
And do this to all 2011 haters if they mess with you: https://www.youtube.com/watch?v=IIF5ElwC34o
Himuro is one of the legends of Olden GAF. Somehow when he was banned his account was deleted.Really cool information on what the rapport system may entail from a user named Himuro at Shenmue Dojo. They were reading an old interview where Yu Suzuki said this:
Cool. But I think raising your pledge by any amount should be encouraged (preferably a thematically fitting one though). $30 is too much for some.
Yu is working on letting people provide their pledge through other methods like paypal. But it hasn't yet been implemented.
It was. Poor Yu. Watching that presentation was cool as fuck.that is all kinds of nuts.
I kinda wish they gave Yu Suzuki a real AAA budget for Shenmue III. He could probably blow us away. Shenmue really came ahead of its time, but is very much a product of its time. When huge budget games and pushing envelopes was still considered a good thing universally.Yeah, I agree with you. Having cleaned up mo-cap data, it can get a bit annoying some times. But get it right and you get beautiful animations like those from Uncharted.
How much you guys and gals been putting up I only put 29 bucks for now even though I am a huge huge fan. Just don't have the money right now.
What we need to do is worry less about the numbers and more about convincing people the Kickstarter is cool, we need to create the second wave that will bring us closer to getting more money into this kickstarter, despairing over things that will happen only if we make them so isn't going to help this campaign at all.
So yeah to anyone reading this and is watching on the side, back this campaign! If you care about Shenmue back this campaign, if you don't care about Shenmue just look at how much we care about Shenmue! Tell your friends. kthx
Big sites love to cash in on faux-controversy, and then cash in on the faux-controversy backlash.
It is a ridiculous cycle.
How much you guys and gals been putting up I only put 29 bucks for now even though I am a huge huge fan. Just don't have the money right now.
Urgh, just listened to IGN's E3 podcast beyond and when they get to Shenmue 3 they say Sony is helping fund it and the girl with them shouts over and "corrects" them saying Sony is Fully funding the game and the Kickstarter is just to gauge interest and the rest say how unimportant the stretch goals are. I understand it was recorded at the show before it was all clarified but those kind of baseless assumptions on such a popular show has to hurt the campaign.