SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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quoting myself to see if anybody will bite

i'm collecting the footage but i want to see how people would like it packaged

I am not sure if I can answer your question directly, but I will give my point of view. Bear in mind that I have not seen your previous videos, so I cannot give you any pointers there. You really want to sell the story, characters and world. Give some sort of literary analysis of its world and characters, something a little in depth and insightful. I am sure someone has probably already done something like that on Gamasutra, or maybe try browsing through Critical Distance for ideas. The opposite might be to try and think like an advertiser and that Shenmue's world is a holiday resort, why would someone want to 'visit' Shenmue? Another thing to consider is spoiling viewers. I have found myself spoiled for games like (majorly spoiled) Bioshock Infiinte and (minor) Zero escape, but the twists that I knew of made me want to play those games sooner rather than later. Obviously, be careful of the spoilers, or stick them near the end of the video with a warning.

I think it is incredibly difficult trying to sell the game mechanics due to the game's age and the fact that a person can be easily turned off by the wrong choice of language. Selling a person on game mechanics is really Suzuki's job on this one, and the best way is through a gameplay demonstration of some sort (I am not suggesting he do this, or that it would be a tipping point for me, I am just thinking hypothetically). If you really have to try to sell the game mechanics, you should use game analysis blog posts and journals as a reference, rather than video game reviews. Personally, my reasons for why I might back the project with a little money could be summed up out as a sense of charity. That, and the asian environments look like something that I would love to explore. I hope what I said to you can help, although I fear it may not be the answers you were looking for. I might not be the right man to pander to.

EDIT: Geography screw up
 
Übersandvich;169974041 said:
I am not sure if I can answer your question directly, but I will give my point of view. Bear in mind that I have not seen your previous videos, so I cannot give you any pointers there. You really want to sell the story, characters and world. Give some sort of literary analysis of its world and characters, something a little in depth and insightful. I am sure someone has probably already done something like that on Gamasutra, or maybe try browsing through Critical Distance for ideas. The opposite might be to try and think like an advertiser and that Shenmue's world is a holiday resort, why would someone want to 'visit' Shenmue? Another thing to consider is spoiling viewers. I have found myself spoiled for games like (majorly spoiled) Bioshock Infiinte and (minor) Zero escape, but the twists that I knew of made me want to play those games sooner rather than later. Obviously, be careful of the spoilers, or stick them near the end of the video with a warning.

I think it is incredibly difficult trying to sell the game mechanics due to the game's age and the fact that a person can be easily turned off by the wrong choice of language. Selling a person on game mechanics is really Suzuki's job on this one, and the best way is through a gameplay demonstration of some sort (I am not suggesting he do this, or that it would be a tipping point for me, I am just thinking hypothetically). If you really have to try to sell the game mechanics, you should use game analysis blog posts and journals as a reference, rather than video game reviews. Personally, my reasons for why I might back the project with a little money could be summed up out as a sense of charity. That, and the asian environments look like something that I would love to explore. I hope what I said to you can help, although I fear it may not be the answers you were looking for. I might not be the right man to pander to.

EDIT: Geography screw up
that's an interesting perspective on the matter

digital tourism was one of the big selling points of shenmue back when it first released, so i see where you're coming from. i think i'm going to capture some more footage and see what i can make of it then.

now the question is, do i make one video for both games or do them separately? welcome to yokosuka, and welcome to hong kong...

as an aside, here's a quick video of me playing the first fight in shenmue II. i suck a little though, going from the first game's combat to the second is a little weird.
 
Just to put things into perspective, At the end of the day the campaign will be 1/3 the way through. To make the stretch goals we need to have the same amount of pledged money so far two times over with each following 10 day intervals.
 
Just to put things into perspective, At the end of the day the campaign will be 1/3 the way through. To make the stretch goals we need to have the same amount of pledged money so far two times over with each following 10 day intervals.
Time to start working on Operation 大二波動 (Second Wave)
 
does anyone know if that What is Shenmue? demo thing was ever fan translated online?

also wow, that print looks gorgeous

Haha he explained Magic Maze last year at the postmortem, it's the system they used to create some of the incredibly large areas in shenmue 2 like the skyscrapers full of rooms you could enter

ah, neat! i think we'll be okay without though, haha

And to think Sega wasted $20 million on Shenmue Online and then canned it.

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jesus balls, never knew it was in that neighborhood


as a classic sega fan: Moore did what he could to turn the DC around, but it was too late and if we're being honest, we probably got a few more classics out because of the time he bought. good on him for showing love.
 
Still have some people that want to know "What is Shenmue": https://twitter.com/thtfknkat/status/614550437367148544
The video someone replied with is actually a pretty solid summary.

https://www.youtube.com/watch?v=UzJcBqS1fDY


That said, any Shenmue recommendation in 2015 must come with a big "you kinda had to be there" disclaimer. Not a lot of young gamers today have the historical perspective to appreciate how much ahead of its time the games were back then.
 
I know this has been covered many times but can someone sum up Sony's involvement with the development of this?

Sony are helping with porting the game from PC to PS4 and with marketing.

They aren't putting any money in to the actual development unfortunately. All of that is being covered by YsNet and what ever this Kickstarter makes.
 
I just can't see $10million being raised...as big as a fan project this is...the momentum for it as eased up quite a bit now....
 
People were saying they would buy 10 copies of shenmue 3... time to act! :)

On my side I already pledge and hope it will reach at least 6M. Hopefully they will drop a megaton soon to boost their pledge! I really think the confusion with Sony funding the game really slow down how much money they got... it was probably a bad move.
 
I've been posting my thoughts on Shenmue II in this thread since I am LTTP, but playing it and thinking a lot about Shenmue in general, are there videos or podcasts or articles detailing the history of Shenmue I and II and what went wrong with them (i.e., delays, budgets, and such)?

Also, I haven't donated yet (will in the next week or so since it looks like a physical PS4 release just ain't happening), but it's kind of sad how bungled this Kickstarter was and how it probably won't even reach 5 million at this rate.
 
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