MadCatz xb1 wheel & xb1 console what else would he be playing?
Sega Rally Revo.
MadCatz xb1 wheel & xb1 console what else would he be playing?
Sega Rally Revo.
Confirmed? HYPE!
Now that I think about it.....
Backwards compatibility...
Of course not with wheel support though.
....just..... what the fuck?
Ughhh did you watch that whole thing. I would delete that asap, its super NSFW.
There is an Xbox One sitting on top of the cockpit...
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He is clearly playing Forza.
Ford and Forza are clearly running marketing together hand in hand and that is clearly using an Xbox One.
MadCatz xb1 wheel & xb1 console what else would he be playing?
how did the idea for this commercial get passed so many decision makers?
Just hope T10 don't ruin their game like Evo did by cramming rain and night into every damn event. I've never fallen out of love with a game so quick.
I really do hope that suitcase demolition derby returns to Forza 6. Even car bowling for that matter.
Mascot would go ape shit if it didn't return.
Ughhh did you watch that whole thing. I would delete that asap, its super NSFW.
What is so "NSFW" about that video?
What is so "NSFW" about that video?
there is a chance we will get a bigger and more thrilling hill climb than Goodwood.
Please be Pikes Peak!
https://www.youtube.com/watch?v=K8nptFx1jug
This may sound weird, but roughly how tall is it? Like, waist height or higher?
Sorry, just seen this. Answer: it was hard to tell, as the car was in a big glass box.
(Frikkin' HDR was enabled on my S6e so pics are over-exposed, sorry)
Turn 10 were quick to stress that Forza 6 would still be about creating an authentic, realistic racing experience
Why even bother with a mod to place you at the end of the grid, when there's no qualifying to have a chance on a better place? Or was there random placement in FM5? I don't remember.
Any game devs out there that would know why a qualifying system would be so hard to implement?
Any game devs out there that would know why a qualifying system would be so hard to implement?
Nothing new in there apart from:
Mmmm. We shall see. Qualifying sessions would be a start...
Any game devs out there that would know why a qualifying system would be so hard to implement?
I think it's more of a design choice - T10 are probably focused on the wider audience who just want to go race.
So make it optional (you know, just like it is in pCARS).
It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.
One thing that struck me though - was Forza always this slippery..?
I think it's more of a design choice - T10 are probably focused on the wider audience who just want to go race. Qualifying would be a nice touch though.
What settings do you use? There's a large difference between the arcade/sim driving models on the game. Assists make a big difference as well, they're very assisty on FM.So make it optional (you know, just like it is in pCARS).
It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.
One thing that struck me though - was Forza always this slippery..?
Yeah, design choice would be it.
But, as Mascot has said, why isn't the option there?
Forza is about choice right?
To choose to make the game as hardcore or casual as you want (which is a good thing).
So why not go all out with everything that makes true motorsport culture what it is?
Add everything that fans have been wanting for donkey's years now and make it not an integral part of the game, but an optional one.
If the die hard enthusiasts want qualifying,flags,pit strategy..etc, then give it to them. If the casual racer wants to skip all that shit and just wants to race, then they can have that too.
Best of both worlds isn't it?
What settings do you use? There's a large difference between the arcade/sim driving models on the game. Assists make a big difference as well, they're very assisty on FM.
But, as Mascot has said, why isn't the option there?
Also something that's worth noting is how you don't usually see anything in Forza unless it's done properly
Forza and GT have always been sim-lites.So make it optional (you know, just like it is in pCARS).
It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.
Forza and GT have always been sim-lites.
Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.
That wasn't true of pit stops for many years, and drag racing and drifting were kind of half-assed too.
Yeah, design choice would be it.
But, as Mascot has said, why isn't the option there?
Forza is about choice right?
To choose to make the game as hardcore or casual as you want (which is a good thing).
So why not go all out with everything that makes true motorsport culture what it is?
Add everything that fans have been wanting for donkey's years now and make it not an integral part of the game, but an optional one.
If the die hard enthusiasts want qualifying,flags,pit strategy..etc, then give it to them. If the casual racer wants to skip all that shit and just wants to race, then they can have that too.
Best of both worlds isn't it?
Yeah, design choice would be it.
But, as Mascot has said, why isn't the option there?
A proper sim with a Forza sized car list is basically my dreamForza and GT have always been sim-lites.
Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.
I'm not expecting a full simulation of motorsport rules and regulations, this game's broad appeal and marketing means that's not going to happen.
But qualifying and a chance to practice before each event would be very welcome, especially if we can tune too.
Forza and GT have always been sim-lites.
Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.
Are you only talking about the "racing" parts (like leagues, homologation, flags, pit stops A.I., qualifying etc.) or are there also physics related things you want to be more "sim" (at least optional) in Forza?A proper sim with a Forza sized car list is basically my dream
am i just seeing this, or has it been posted before?
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