Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

There is an Xbox One sitting on top of the cockpit...

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He is clearly playing Forza.

Ford and Forza are clearly running marketing together hand in hand and that is clearly using an Xbox One.

MadCatz xb1 wheel & xb1 console what else would he be playing?

Sorry, it was late. I meant to say he's not doing the Goodwood hill climb on Forza, as claimed in the tweet.
 
Just hope T10 don't ruin their game like Evo did by cramming rain and night into every damn event. I've never fallen out of love with a game so quick.
 
I really do hope that suitcase demolition derby returns to Forza 6. Even car bowling for that matter.

Mascot would go ape shit if it didn't return.
 
I really do hope that suitcase demolition derby returns to Forza 6. Even car bowling for that matter.

Mascot would go ape shit if it didn't return.

I played the London demolition derby yesterday for the first time and it was pretty good fun. Car bowling and soccer? They can die.
 
there is a chance we will get a bigger and more thrilling hill climb than Goodwood.

Please be Pikes Peak!

https://www.youtube.com/watch?v=K8nptFx1jug

Yeah, but please not the the version from your video, I want the OLD version.
The version from your video is from the time pike's peak was in transition, I think, now it's all good tarmac and guarding rails (see Sébastien Loeb's record).
I want the version the Group B driver's drove (see Ari Vatanen's record from the short film Climb Dance(HD remastered version, enjoy))
 
Hey guys, just noticed a few special things in this screenshot, one I'm not certain about.


First off, I didn't realise until now that there are two cars from Forza 4 that were absent from 5 in the screenshot: the Peugeot 905 in third place and the Bentley Speed 8 in around 8th place.

But there's something at the back that eludes me. If it's what I think it is, then it's very special, something I've rarely ever seen in games.

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See this red white and blue car that's just peeking out of the Speed 8/787B's wings?

I'm pretty sure it's this thing, the Nissan 300ZX IMSA GTO.

It's the only thing I can think of that matches those colours and basic shape. Now it makes sense because of the Audi 90 GTO from Forza 5, but it also doesn't make sense because it's in a pack of LMP1 and GT1 cars. Is there anything else it could be or might we have a massive rarity in this game?
 
Why even bother with a mod to place you at the end of the grid, when there's no qualifying to have a chance on a better place? Or was there random placement in FM5? I don't remember.
 
Why even bother with a mod to place you at the end of the grid, when there's no qualifying to have a chance on a better place? Or was there random placement in FM5? I don't remember.

Sometimes you'd start in the middle instead of two spots from last.

Any game devs out there that would know why a qualifying system would be so hard to implement?

I doubt it's not in the game due to difficulty. They just don't want to do it.

Forza really isnt trying to be that kind of racing game. There's no flags or series structure, and you get the same gold medal for winning as you do for third place.
 
Nothing new in there apart from:

Mmmm. We shall see. Qualifying sessions would be a start...

I think one of the greatest obstacles/design decision turn 10 has to continuously address is how realistic the simulation style vs arcade feel of the game. I believe the Forza Horizon franchise gave turn 10 a chance to breath and focus on creating the perfect car SIM. Somehow I feel that's still not enough as they are still hindered by arcade style elements.
 
I think it's more of a design choice - T10 are probably focused on the wider audience who just want to go race.

So make it optional (you know, just like it is in pCARS).

It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.

One thing that struck me though - was Forza always this slippery..?
 
So make it optional (you know, just like it is in pCARS).

It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.

One thing that struck me though - was Forza always this slippery..?

No FM5 got much harder then 4. Took me awhile to get used to it when I got my wheel.
 
I think it's more of a design choice - T10 are probably focused on the wider audience who just want to go race. Qualifying would be a nice touch though.

Yeah, design choice would be it.

But, as Mascot has said, why isn't the option there?

Forza is about choice right?
To choose to make the game as hardcore or casual as you want (which is a good thing).

So why not go all out with everything that makes true motorsport culture what it is?
Add everything that fans have been wanting for donkey's years now and make it not an integral part of the game, but an optional one.

If the die hard enthusiasts want qualifying,flags,pit strategy..etc, then give it to them. If the casual racer wants to skip all that shit and just wants to race, then they can have that too.

Best of both worlds isn't it?
 
So make it optional (you know, just like it is in pCARS).

It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.

One thing that struck me though - was Forza always this slippery..?
What settings do you use? There's a large difference between the arcade/sim driving models on the game. Assists make a big difference as well, they're very assisty on FM.
 
Yeah, design choice would be it.

But, as Mascot has said, why isn't the option there?

Forza is about choice right?
To choose to make the game as hardcore or casual as you want (which is a good thing).

So why not go all out with everything that makes true motorsport culture what it is?
Add everything that fans have been wanting for donkey's years now and make it not an integral part of the game, but an optional one.

If the die hard enthusiasts want qualifying,flags,pit strategy..etc, then give it to them. If the casual racer wants to skip all that shit and just wants to race, then they can have that too.

Best of both worlds isn't it?

Absolutely. I was rather hoping Dan would have responded to what pCARS is offering but I haven't seen any evidence yet, apart from the introduction of warm-up laps. How hard would it be to collect the warm-up lap times, use them to allocate grid positions, and call that session 'qualifying'..?

What settings do you use? There's a large difference between the arcade/sim driving models on the game. Assists make a big difference as well, they're very assisty on FM.

I normally race Forza with a wheel and all assists off, but I was using a pad in FM5 and had TCS and ABS on (I think). I seemed to be understeering everywhere. I remember all non-race cars in Forza handling pretty terribly out of the box until a god tune (usually downloaded from a known garage) was applied, so there is that to factor in as well. I couldn't see where to download tunes from so was driving cars stock.
 
But, as Mascot has said, why isn't the option there?

I completely agree, the option should really be in the game. While it's easy to request a huge feature list for a big budget game like Forza, they've probably focused their efforts elsewhere. Maybe if we shout loud enough it could be something to consider for the future - maybe in a patch or squeeze it in before release?

Also something that's worth noting is how you don't usually see anything in Forza unless it's done properly. That's why we've had to wait so long for rain and night races, maybe they have it planned for the future but not until they know it will be a fun experience that even casual players can enjoy?
 
So make it optional (you know, just like it is in pCARS).

It has to be a conscious design decision. Playing pCARS for a couple of months and then booting up FM5 for the very first time this weekend really brought home the differing philosophies of both titles. I was impressed with FM5 as a solid, fun product but it really did feel like a fluffy, family-friendly Motorsports Lite title rather than anything resembling a proper simulation of racing. But hey - that's probably always been the aim of the series, and I don't think the opportunity provided to farm that stuff off to Horizon will ever be taken.
Forza and GT have always been sim-lites.

Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.
 
That wasn't true of pit stops for many years, and drag racing and drifting were kind of half-assed too.

lol, true.

Look people might suggest to 'don't like it, don't buy it' or 'go play PC sims' or some shit like that.

I really hate that.

I do play PC sims. And the option to not buy Forza would never be on the cards as I love the series. Been playing since day 1 and haven't looked back.
There are a multitude of cars and features that other games simply don't have and would just like to see my beloved Forza implement some stuff that games like pCars has so that the 'Motorsport' part of Forza can finally and truly shine!

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For the fans Mr.Greenawalt, for the fans....
 
Yeah, design choice would be it.

But, as Mascot has said, why isn't the option there?

Forza is about choice right?
To choose to make the game as hardcore or casual as you want (which is a good thing).

So why not go all out with everything that makes true motorsport culture what it is?
Add everything that fans have been wanting for donkey's years now and make it not an integral part of the game, but an optional one.

If the die hard enthusiasts want qualifying,flags,pit strategy..etc, then give it to them. If the casual racer wants to skip all that shit and just wants to race, then they can have that too.

Best of both worlds isn't it?

!yes please!
 
Yeah, design choice would be it.

But, as Mascot has said, why isn't the option there?

That's a good question. I'd have to imagine that it'd be a pretty easy feature to add and making it optional and off by default would make the game just as accessible as it is now.

I've mentioned it a couple times now but I also hope they add personal leaderboards for each track and class too. I want to see how certain cars stack up against each other when I drive them and to do that now with Forza 5 I would actually have to write down my individual times lol. Being able to save the ghost from your best lap in a session and load it in another session would be a nice added feature too.

Forza and GT have always been sim-lites.

Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.
A proper sim with a Forza sized car list is basically my dream
 
I'm not expecting a full simulation of motorsport rules and regulations, this game's broad appeal and marketing means that's not going to happen.

But qualifying and a chance to practice before each event would be very welcome, especially if we can tune too.
 
I'm not expecting a full simulation of motorsport rules and regulations, this game's broad appeal and marketing means that's not going to happen.

But qualifying and a chance to practice before each event would be very welcome, especially if we can tune too.

They want you to jump in a different car or track every 5 minutes in career. Has always been that way for the most part really.

I used to always only play career, but stuff with a more serious motorsports tone like pcars or even f1 have made forza kind of bland to me. Then there's horizon to cover the rest.
 
Forza and GT have always been sim-lites.

Great for accessible, fun sim racing, but not necessarily what you go to for a proper simulation.

A proper sim with a Forza sized car list is basically my dream
Are you only talking about the "racing" parts (like leagues, homologation, flags, pit stops A.I., qualifying etc.) or are there also physics related things you want to be more "sim" (at least optional) in Forza?
 
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