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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

Typical GAF. If someone doesn't like what I like, they must be trolling.

I honestly don't remember anything noteworthy from the PSX demo. Nathan climbed some stuff and shot some dudes as per usual.

It's so hard not to avatar quote at times...
 
I guess it's hard to understand if you've never played an Uncharted game before, but you are probably severely underestimating exactly how much you are in control in the demo. This whole sequence represents taking the core gameplay mechanics from the regular moment to moment game and putting it all together in a crazy, escalating set piece.

Take this gif for example:


What you see is Nate holding onto a rope, being dragged through the mud and shooting a vehicle, then climbing up the rope. This is core mechanics. You watch any interview with the devs and they will keep using this phrase, for good reason. The rope is a regular tool at your disposal during normal traversal in the game, as seen here from another demo:


Now imagine you are encounter a cliff face that can only be climbed by throwing your rope up it. You are climbing the rope, and suddenly some enemies pop their heads over the top of the cliff and start shooting at you. You press L2 to aim and R2 to start shooting at them, mid climb. This is exactly what is happening in the first gif. Presumably you are pushing forward to pull yourself up the rope towards the jeep. The reticule appears because you press L2 to aim, and you shoot the other vehicles and drivers. The reticule disappears because you release L2. You then continue clambering up the rope until you can pull yourself up the vehicle. Even though your character is being dragged through the mud, you are still in control of what you are doing.

It's core mechanics, and you can extrapolate like this for pretty much every moment of the entire 15 minute demo.

Thanks very much for explaining. It's games like this which are blurring the line between movies on the screen and gaming.
We have come a long way since I played Donkey Kong on my Game & Watch :)
 
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Typical GAF. If someone doesn't like what I like, they must be trolling.

I honestly don't remember anything noteworthy from the PSX demo. Nathan climbed some stuff and shot some dudes as per usual.
I don't remember anything noteworthy from the last Zelda. Link sliced some monsters and didn't say a word, as per usual.

Best Elena ever.

SSS on the hair looks awesome.

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Sam's face animations are so insane.
 
This is confusing for me. I never played Uncharted but to me it seems like you have so little control or else this is really next gen stuff.
To me it feels like some sort of on rail shooter (like time crisis, etc) but with a little bit of extra control.
Like you suddenly see a reticle to shoot then it goes back to the action then you get the control back for a few seconds and so the whole time through along with some qte and that's it. Are the previous Uncharted balanced games?
Or does it feel like you move from one setpiece till the next with a few sections where you run a little?
If it is a realtime (I mean where you have the control most of the time) then this is going to be a impressive game if not it loses a lot of its appeal to me.

Yep, the gameplay in Uncharted is definitely not it's strong point, most of the game is a mildly interactive on-rails movie.
 
This generation is just on point. The game looks incredible, amazing that I am alive at time like this, and I really love how the set pieces and QTE events have evolved. They make more sense now, at least from what I saw in that video. It's like the QTE event where he was under the truck made more sense for it to be there instead of just being somewhere else just for the sake of having a QTE. Not sure I'm making sense, but it's like how some movies are 3D but the 3D stuff is just there because it's a 3D film. It's the same with many games that have QTE's, they don't need to be there, at least not in some of the places they put them. But doing it where Drake is trapped under the truck made more sense to me, there is a more focused tension doing it there.
 
do we have to spam the PSX demo link in here now?

Yep, the gameplay in Uncharted is definitely not it's strong point, most of the game is a mildly interactive on-rails movie.

please actually play an Uncharted game

EDIT: never mind, I'm going to with troll. Too obvious lol
 
"End" doesn't necessarily mean "death," or that someone has to die.

The title sounds much more dramatic than "A Thief's Retirement." My speculation is that this is the end if Drake's life as a "thief/treasure hunter." You can see the toll it's taking in not only his body, but his relationship with his amazingly patient and understanding wife. I think at the end of this adventure, Drake is hanging up his holster and settling down for good.

This is still Uncharted. It's not going to be grim dark like The Last of Us. The series has its roots in the pulp adventure genre, which can certainly go dark places, but ultimately it's about the hero triumphing over evil and riding off into the sunset. Nobody HAS to die, but sure, it could happen. I just don't think it's going to be Drake.
 
please actually play an Uncharted game


Can't really tell with this one.

Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.
 
Yep, the gameplay in Uncharted is definitely not it's strong point, most of the game is a mildly interactive on-rails movie.

Lol

Edit: you elaborated, but most of the game is not setpieces. Those are spread out and between them there is a lot of gameplay. So i still disagree
 
Yep, the gameplay in Uncharted is definitely not it's strong point, most of the game is a mildly interactive on-rails movie.

No, it's not. It has some really dynamic and vertical combat sandboxes in which your character can deal with enemies in a myriad of ways. 4 seems to really expand on this if the PSX demo was anything to go by. Also, most of the set-pieces are very interactive, like how there are multiple ways of navigating the train in 2. You can climb on the carriages, run through them dynamically jump out of the windows... It's a playground.

There is not a single TPS as dynamic as Uncharted, with the exception of Vanquish, though that game often has smaller combat areas.
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.


Allright, if you say so....

Uncharted = Time Crisis
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

Not even the level which is literally on-rails is actually on-rails. Please stop.
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

You can talk about the shooting mechanics being dull all you want (I was fine with it personally), but calling the game on-rails....yeah that it ain't.
 
"End" doesn't necessarily mean "death," or that someone has to die.

The title sounds much more dramatic than "A Thief's Retirement." My speculation is that this is the end if Drake's life as a "thief/treasure hunter." You can see the toll it's taking in not only his body, but his relationship with his amazingly patient and understanding wife. I think at the end of this adventure, Drake is hanging up his holster and settling down for good.

This is still Uncharted. It's not going to be grim dark like The Last of Us. The series has its roots in the pulp adventure genre, which can certainly go dark places, but ultimately it's about the hero triumphing over evil and riding off into the sunset. Nobody HAS to die, but sure, it could happen. I just don't think it's going to be Drake.

It doesn't necessarily have to mean only one thing as well. It can encapsulate all notions of "a thief's end" including Nate, Sam, Sully, Every and Rafe.
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.
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Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

set pieces never comprised most of the games and you know that. It's not primarily an on rails shooter by any means so I have no idea what you're talking about.
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

You clearly have never actually played an Uncharted game. It's more interactive than most third person shooters, just by virtue of having all the mobility, verticality and platforming, on top of just the cover shooting mechanics. The entire game isn't just linear set pieces you know. Fundamentally it's still a third person shooter, it also just happens to have other components like stealth gameplay, melee combat, puzzles, minor platforming, dynamic set piece moments etc.
 
don't know why, but this destroyed all my doubts about wanting a the last of us sequel

Savage Starlight tho....? Naughty Dog + Space Sci-fi = dream made in heaven.

You clearly have never actually played an Uncharted game. It's more interactive than most third person shooters, just by virtue of having all the mobility, verticality and platforming, on top of just the cover shooting mechanics. The entire game isn't just linear set pieces you know. Fundamentally it's still a third person shooter, it also just happens to have other components like stealth gameplay, melee combat, puzzles, minor platforming, dynamic set piece moments etc.

First giveaway of a tasty bait - "nice set pieces but not that interactive". This is said to characterize the studio that defines interactive set pieces....too obvious I think. You have to stop there.
 
Allright, if you say so....

Uncharted = Time Crisis

Not even the level which is literally on-rails is actually on-rails. Please stop.

You can talk about the shooting mechanics being dull all you want (I was fine with it personally), but calling the game on-rails....yeah that it ain't.

wh
what

Let's just step back a bit here - if you play those setpieces for a second time, what changes? Sure, in the E3 demo you could drive through a different path in the jeep, but what else? Uncharted's setpieces are literally on rails, with limited interactivity.

You clearly have never actually played an Uncharted game.

yeah i guess you're right

set pieces never comprised most of the games and you know that. It's not primarily an on rails shooter by any means so I have no idea what you're talking about.

Obviously, I was talking about the big setpieces. but personally the shooting isn't very entertaining either
 
I don't understand how can Naughty Dog be so leagues ahead of other studios in graphical techniques and animations?

I guess it's just a mix of budget+talent+passion. Seriously look at ND's glassdoor reviews, people there seemingly love their job and they want to put in extra crunch and want their games to be called the best. Reading other video game studio's glassdoor's, I don't get the same impression.

Must be an environment type of thing.
 
You clearly have never actually played an Uncharted game. It's more interactive than most third person shooters, just by virtue of having all the mobility, verticality and platforming, on top of just the cover shooting mechanics. The entire game isn't just linear set pieces you know. Fundamentally it's still a third person shooter, it also just happens to have other components like stealth gameplay, melee combat, puzzles, minor platforming, dynamic set piece moments etc.

This is true.
 
Couldn't figure out what to say to the rest of nib's factual post, huh?

Uncharted does not have a very deep combat system. Sure, you have "verticality" and "mobility", but this all boils down to a few different scenarios over and over again. I like Uncharted, but I don't pretend like it's some sort of gameplay masterpiece, which it isn't.
 
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