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UNCHARTED 4: A Thief’s End - E3 2015 - Sam Pursuit Gameplay [HQ now available]

wh
what

Let's just step back a bit here - if you play those setpieces for a second time, what changes? Sure, in the E3 demo you could drive through a different path in the jeep, but what else? Uncharted's setpieces are literally on rails, with limited interactivity.



yeah i guess you're right



Obviously, I was talking about the big setpieces. but personally the shooting isn't very entertaining either

I don't think you know what on-rails means.
 
wh
what

Let's just step back a bit here - if you play those setpieces for a second time, what changes? Sure, in the E3 demo you could drive through a different path in the jeep, but what else? Uncharted's setpieces are literally on rails, with limited interactivity.



yeah i guess you're right



Obviously, I was talking about the big setpieces. but personally the shooting isn't very entertaining either

Okay...

So two things then:

1) Which third person shooters handle set pieces better from what you've played or seen?

2) Which third person shooters has significantly better shooting mechanics/gun play than this game from what we've seen so far? (so this includes recoil, hit detection, sound design, animations etc)
 
Let's just step back a bit here - if you play those setpieces for a second time, what changes? Sure, in the E3 demo you could drive through a different path in the jeep, but what else? Uncharted's setpieces are literally on rails, with limited interactivity.

Obviously, I was talking about the big setpieces. but personally the shooting isn't very entertaining either

I'm not as into the Uncharted games as some other people, but you just answered your own question. Yes, they are "set pieces" so interaction is somewhat limited, but being able to choose multiple paths, having control over the vehicles, having different methods to dispose of enemies etc is more interactivity then you get from set pieces in a lot of games. You might think the Uncharted games have too many set pieces, and that's fair enough, but they don't make up the majority of the game by any measure.

As for the shooting, I think it's serviceable but not amazing. I actually prefer the "feel" of Uncharted over something like Gears which is too heavy for my tastes. But how these games really differntiate themselves from most shooters is through presentation and, equally importantly, an unusually high level of polish that DOES have a very real effect on the gameplay.
 
Uncharted does not have a very deep combat system. Sure, you have "verticality" and "mobility", but this all boils down to a few different scenarios over and over again. I like Uncharted, but I don't pretend like it's some sort of gameplay masterpiece, which it isn't.

I mean what are we comparing to here? DMC4, Bloodborne? Yes it's not as dense as those games, but judged against other adventure/TPS games it's one of the best. I got plenty of great gameplay out of the franchise and replayability.
 
Maybe we have different interpretations of on-rails?

https://www.youtube.com/watch?v=AufnvBwzeNQ

How is that not very limited in interactivity? What changes on the second playthrough? I appreciate the "cinematic" look of it all but seriously that's pretty on-rails to me.

This is one, 7 minute long set piece example, in an otherwise 10 hour long game. Even them the interactivity is not really that different from a side scrolling platformer for example, only stripped back. Instead of going from point A to B (linear progression) timing your jumps, you're just timing your punches, shots, and dodging those crates. Sufficient for selling that particular scene, which is a high octane spectacle moment.

Most of the game compromises of third person shooting and exploration. Which as mentioned, involves more interactivity than most third person cover shooters, because of the added mobility and platforming.
 
Maybe we have different interpretations of on-rails?

https://www.youtube.com/watch?v=AufnvBwzeNQ

How is that not very limited in interactivity? What changes on the second playthrough? I appreciate the "cinematic" look of it all but seriously that's pretty on-rails to me.

Despite the fact that most set pieces in Uncharted give you complete control, even if it's in a contained space, they don't even amount to 20% of the game (and that's being generous).

About the gameplay in Uncharted not being fun, I disagree. I don't think there's a TPS as satisfying to control and play as Uncharted. Opinions vary.

On rails? That's moronic.
 
Maybe we have different interpretations of on-rails?

https://www.youtube.com/watch?v=AufnvBwzeNQ

How is that not very limited in interactivity? What changes on the second playthrough? I appreciate the "cinematic" look of it all but seriously that's pretty on-rails to me.

Sure, than almost all TPS games are on rails based on the video you linked.

For me something on rails (let's use you example of time crisis) is a Gameplay mode that imposed serious restrictions on player choices. In time crisis I have only 3 different options, fire, cover and reload.

In the video I can move wherever I want on the scene I can choose my weapon, fire, jump, melee....

If you define every game that doesn't change significantly every playthrought... Then sure Uncharted is on rails
 
Super Mario Bros. is the on-rails then if Uncharted is.

Just replace "ball bearings" with "on-rails" and this gif is perfect.

fletch-ball-bearings-o.gif
 
Okay...

So two things then:

1) Which third person shooters handle set pieces better from what you've played or seen?

2) Which third person shooters has significantly better shooting mechanics/gun play than this game from what we've seen so far? (so this includes recoil, hit detection, sound design, animations etc)

Not third person, but Wolfenstein TNO had quite a bit of cool little set pieces. Mass Effect had a lot too, especially the suicide mission.

TLOU was a huge step in the right direction for gameplay & set pieces in ND games imo, definitely deeper and more interesting than Uncharted
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

You take that back now
arrow+s01e05-400-takedown2-sg.gif
 
Not third person, but Wolfenstein TNO had quite a bit of cool little set pieces. Mass Effect had a lot too, especially the suicide mission.

TLOU was a huge step in the right direction for gameplay & set pieces in ND games imo, definitely deeper and more interesting than Uncharted

How is Wolfenstein or Mass Effect any more interactive than Uncharted? If anything it's less. You may have a larger arsenal of weapons and powers, but you have less options to actually interact with the environment around you. Not to mention Uncharted has more fleshed out stealth and melee mechanics.
 
Maybe we have different interpretations of on-rails?

https://www.youtube.com/watch?v=AufnvBwzeNQ

How is that not very limited in interactivity? What changes on the second playthrough? I appreciate the "cinematic" look of it all but seriously that's pretty on-rails to me.

While I've never finished a uncharted game. If you don't count YouTube. You showed a 8 minute video under the premise that the entire game is like that. That's kinda dishonest.

When I saw that scene, I thought it was it was like the video game version of a extended tracking dolly establishing shot. It's purpose was set tone.

That's like posting a compilation of all the talky walky slow story bits in binary domain and gears. Then present about how dull and overly filmic those games are.
 
Not third person, but Wolfenstein TNO had quite a bit of cool little set pieces. Mass Effect had a lot too, especially the suicide mission.

TLOU was a huge step in the right direction for gameplay & set pieces in ND games imo, definitely deeper and more interesting than Uncharted

Good thing the meat of the Uncharted 4 gameplay is going to borrow from the whole cat & mouse chase aspect that we saw from TLoU, which was the best part of its strategic combat (in addition to it being brutal and personal).

This wasn't in other Uncharted games so that's one reason why a lot of people are excited for this installment.
 
Good thing the meat of the Uncharted 4 gameplay is going to borrow from the whole cat & mouse chase aspect that we saw from TLoU, which was the best part of its strategic combat (in addition to it being brutal and personal).

This wasn't in other Uncharted games so that's one reason why a lot of people are excited for this installment.

It was in previous Uncharteds (think the Tibetan village in 2 or ship graveyard in 3), just not as fleshed out as that PSX demo. I'm really glad they seem to expand on that kind of combat sandbox design.
 
While I've never finished a uncharted game. If you don't count YouTube. You showed a 8 minute video under the premise that the entire game is like that. That's kinda dishonest.

When I saw that scene, I thought it was it was like the video game version of a extended tracking dolly establishing shot. It's purpose was set tone.

That's like posting a compilation of all the talky walky slow story bits in binary domain and gears. Then present about how dull and overly filmic those games are.

I'm just talking about the setpieces, they're relatively long and uninteractive compared to most games. I totally see that people could love this shit, and I'll probably get UC4 myself, but I just don't see Uncharted as a particularly interesting game

Good thing the meat of the Uncharted 4 gameplay is going to borrow from the whole cat & mouse chase aspect that we saw from TLoU, which was the best part of its strategic combat (in addition to it being brutal and personal).

This wasn't in other Uncharted games so that's one reason why a lot of people are excited for this installment.

Yes I agree, the PSX demo looked far more open and interesting than previous Uncharted gameplay areas imo
 
This looks amazing, can't wait for next year!

If this game is going to be cinematic and linear just lean into it and be the best damn cinematic and linear game around.
 
I'm just talking about the setpieces, they're relatively long and uninteractive compared to most games. I totally see that people could love this shit, and I'll probably get UC4 myself, but I just don't see Uncharted as a particularly interesting game



Yes I agree

Then why are you here?
 
Uncharted is cool but you guys can't be serious? The gameplay is definitely not that great, lots of nice setpieces but they aren't very interactive. Like the other post said, it's kinda like Time Crisis where you're on rails a lot of the time. UC4 seems to be trying to fix this in that original PSX demo with the big open stealth area, but in the original trilogy the shooting mechanics were pretty dull.

Uncharted is like Time Crisis.

.......

Thats it, I'm outta this thread.
 
Yep, the gameplay in Uncharted is definitely not it's strong point, most of the game is a mildly interactive on-rails movie.
Obviously, I was talking about the big setpieces

lol

The concern in her eyes. I finally sympathize with her. Fuck you Nate, can't you just settle down with this beautiful woman.

So she knew beforehand about the 'malaysia job'....what other "work" does Drake do? She must have been ok with him doing at least some Drakey stuff. Unless he got hired as a manager of a museum there in Malaysia
 
I'm just talking about the setpieces, they're relatively long and uninteractive compared to most games. I totally see that people could love this shit, and I'll probably get UC4 myself, but I just don't see Uncharted as a particularly interesting game

The thing is though, is that is not "on-rails," it is a playable set piece and claiming that it is on-rails is what is throwing people a big ol' meaty bone.
 
Was very smart of them to focus more on physics and effects than more traditional "good graphics" stuff if that makes sense. Hard to word it but it's a very different kind of impressive and unlike anything we've ever seen before.
 
Uncharted is like Time Crisis.

.......

Thats it, I'm outta this thread.

I said the Uncharted setpieces are kinda like Time Crisis in a way, that isn't particularly untrue at all imo. The scene starts, for example the "running from the jeep on foot through a small road" in UC2, and you shoot at it while you run away. It's cool but not very interactive, hence my example of Time Crisis
 
wow this is a nice post right here

In case you've forgotten, you said that in a UC4 thread too. So it's obvious with all your mental gymnastics in this thread despite people correcting you, just admit it, you are here simply to flame the thread. Can you explain why even bother coming here in the first place?
 
I'm just talking about the setpieces, they're relatively long and uninteractive compared to most games. I totally see that people could love this shit, and I'll probably get UC4 myself, but I just don't see Uncharted as a particularly interesting game

First of all, the set-pieces are a small portion of the game. Secondly, I'd argue they're more interactive than most. Compare the E3 jeep demo with the one for Tomb Raider for example, that was basically Temple Run. Stuff like being able to fight while the building comes down, the train ride and the jumping from jeep to jeep in UC2 is all on the stick, they'd be cut-scenes or QTEs in many other games.
 
I hope they actually commit to the strain Drakes treasure hunting bullshit puts on Elena and his pals.


It was a theme in U3 but then the last third of the game comes around and suddenly everyone is happy and up for more treasure hunting bullshit for no god damn reason. No pay off or conclusion at all.


Elena's new face looks good though. That U3 face looked like she had a allergic reaction to something
 
I hope they actually commit to the strain Drakes treasure hunting bullshit puts on Elena and his pals.

It was a theme in U3 but then the last third of the game comes around and suddenly everyone is happy and up for more treasure hunting bullshit for no god damn reason. No pay off or conclusion at all.

Who cares? It all lead to this moment:

4SYYoWf.gif


That is your pay off!

Haha, I do hope they explore the strain more as well.
 
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