CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers.
Totally fine based on what they're going for. Normals already cause chip in the game.
CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers.
CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers from what I understand.
I love it but then again I come from Tekken where I am always technically in the game if I play well and read well.CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers from what I understand.
Ryan Hart ‏@RyanJosephHart 1m1 minute ago Leverkusen, Nordrhein-Westfalen
I'm really sad my friends F.Word, Affi, Andreas and Problem X are not coming to EVO this year.
Damn Ultrachen going ham in on NRS and patches.
Keiko is streaming Ultra! She's practicing the twins before evo
Twitch.tv/keikoqvq
Why do you keep posting keiko's stream? lol
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers from what I understand.
Personally I like it because if I have health then I should have a chance to come back but there are plenty of situations in SF4 where really low health means you already lost.
I kind of see Ultradavid's point of view where he wants an actual schedule, the why and when of the patches basically. The uncertainty of it makes it hard to start practicing in the game and selecting characters to main. It also creates a weird meta where players start lobbying for character changes.
Keiko is streaming Ultra! She's practicing the twins before evo
Twitch.tv/keikoqvq
Juicebox wrecked everyone on stream in Yatagarasu.
CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers from what I understand.
Personally I like it because if I have health then I should have a chance to come back but there are plenty of situations in SF4 where really low health means you already lost.
Yeah I don't mind the way NRS handles patches. At the very least, it show that the devs care about the game.
It's hard to get mad when the recent patch notes might as well said : Patched out the dumb. If you are a gorilla picker, then this game would be the worst for you.
Twitch-level Customer Service right there.
The guy who has had the old version + beta and is a competent fighting game player beats up on a bunch of people who doesnt know the game on day 1.
You don't say.
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NRS patches would be fine if they weren't every other week. I mean some of them are hotfixes obviously because they are too fucking lazy to test their dlc broken pay to win characters. It's hard to get mad when the recent patch notes might as well said : Patched out the dumb. If you are a gorilla picker, then this game would be the worst for you. A constantly evolving game is fine, but it's no coincidence that the patch always happens after a major. People haven't even figured it out and you just change it. Sucks for people testing tech/or saving stuff.
Floe is creeping me out on his stream tonight. wtf
If so GG's last week.I figured it out. That's Keiko.
what the fuck is a gorilla picker
The "leave it alone for a year" thing doesn't work for NRS because they release the games in a pretty busted state. But there HAS to be a better method than what they're currently doing.
what the fuck is a gorilla picker
If you're picking up Marvel for the first time and you go straight for Wolverine, Nova, Hulk/Haggar...
Sorry, Marvel isn't a good example for this. Basically, a gorilla is an easy, braindead. high damaging character.
CHIP DAMAGE
This brings me to the subject of SFV, what do you guys think about the removal of chip kills? The only thing that still chip kill are supers from what I understand.
Personally I like it because if I have health then I should have a chance to come back but there are plenty of situations in SF4 where really low health means you already lost.
I wish Yatagarasu had the commands next to the name of the moves when doing the challenges. I've been going through them fine (I skipped Hanzo's divekick one because it seems really finicky so I wanted to go back to it later when it's not 2 in the morning and I have much more patience), then I ran into Hina's challenge 5 and I didn't know WTF a PA was. I spent 20 minutes testing random combos and moves (I found some stuff that works at least) until I found out PA meant the universal overhead...which is both punches. I thought it meant personal action or some shit so I tried finding a taunt command lol.
edit: Hina's challenge 10 is fun. Though I skipped her challenge 9, how do you connect the super after the uppercut? Is it after the uppercut or is it just a super cancel?
NRS patches would be fine if they weren't every other week. I mean some of them are hotfixes obviously because they are too fucking lazy to test their dlc broken pay to win characters. It's hard to get mad when the recent patch notes might as well said : Patched out the dumb. If you are a gorilla picker, then this game would be the worst for you. A constantly evolving game is fine, but it's no coincidence that the patch always happens after a major. People haven't even figured it out and you just change it. Sucks for people testing tech/or saving stuff.
Atleast it happens after the major and not before.
What you'd rather have it happen before? "Uhh..." Doesn't really say much.Uhh...
What you'd rather have it happen before? "Uhh..." Doesn't really say much.