Holy Order Sol
Member
But it's not street fighter 4 so it can't be a war
replace "war" with various car noises and dinosaur cries
But it's not street fighter 4 so it can't be a war
A restream of NLBC was getting more viewers than a live event of bum's one day which caused bum to accuse spooky of trying to hijack his audience. Also lead to bum accusing Spooky of sabotaging his laptop. The whole thing just reflected badly on bum.
No, that's just trailer music put out by a group for generic purposes
What was the Bum/Spooky drama from a while back? I missed the whole thing somehow.
Sigh... I thought they were going back to the 3S routes...
Game seems fun but it's so strange to go to such a parry heavy game.
They talked about it and squashed it. Bum's rep took a hit since he's Bum, basically. He feels like the beef is the reason why his viewership dropped, when its really a combination of taking weeks off streaming and deciding to go all in on Sm4sh.
A restream of NLBC was getting more viewers than a live event of bum's one day which caused bum to accuse spooky of trying to hijack his audience. Also lead to bum accusing Spooky of sabotaging his laptop. The whole thing just reflected badly on bum.
Spooky said this in response to the crazy accusations
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A lot of the things I predicted would happen to the Yata release on steam happened whoop.
Which were?
The average steam user looks at this game and is horrified and can't get it to work. Everything about the game works minus some occasional bugs, but the UI and locked up launcher that looks like a Japanese doujin game is a huge shock to a lot of steam users.
The netcode also relies on forwarded ports similar to other doujin games. To its credit it works amazingly well and is easier than most doujin games to get going, but again average steam user and all.
I see a lot of "this game is a horrible broken release" and "how can you have a release like this in 2015" and I'm just sitting here happily plunking away at it with my friends lol
Never heard of this sponsor
The average steam user looks at this game and is horrified and can't get it to work. Everything about the game works minus some occasional bugs, but the UI and locked up launcher that looks like a Japanese doujin game is a huge shock to a lot of steam users.
The netcode also relies on forwarded ports similar to other doujin games. To its credit it works amazingly well and is easier than most doujin games to get going, but again average steam user and all.
I see a lot of "this game is a horrible broken release" and "how can you have a release like this in 2015" and I'm just sitting here happily plunking away at it with my friends lol
Thats 100% on the Yata devs tbh. The presentation of the game is atrocious. Saw that coming from a mile away
The average steam user looks at this game and is horrified and can't get it to work. Everything about the game works minus some occasional bugs, but the UI and locked up launcher that looks like a Japanese doujin game is a huge shock to a lot of steam users.
The netcode also relies on forwarded ports similar to other doujin games. To its credit it works amazingly well and is easier than most doujin games to get going, but again average steam user and all.
I see a lot of "this game is a horrible broken release" and "how can you have a release like this in 2015" and I'm just sitting here happily plunking away at it with my friends lol
So wait, they haven't changed the interface or the general menu graphics? Ugh
It is and it isn't. The menus are fine, everything works fine, it's just ugly. I will say really ugly. Lots of indie games are like this, just not on steam, Steam brings in a new expectation I don't think the devs were ready for.
It is and it isn't. The menus are fine, everything works fine, it's just ugly. I will say really ugly. Lots of indie games are like this, just not on steam, Steam brings in a new expectation I don't think the devs were ready for.
The online is a toss up. Like I said it works really well, but a lot of people don't know how to make it work well and it's not intuitive.
Apparently SNK has added various fighters to the Metal Slug mobile game:
Art of Fighting team: https://www.youtube.com/watch?v=L6F8fJzv96c
Athena's team: https://www.youtube.com/watch?v=Oqe02IaJAuk
Mai's team: https://www.youtube.com/watch?v=mQQFjLzTF-c
Fatal Fury team: https://www.youtube.com/watch?v=Wy0EpZAxbTk
Kyo's team: https://www.youtube.com/watch?v=bJdHOGZoWgc
Iori's team: https://www.youtube.com/watch?v=WsfZKgzS3JE
Can't believe they went to the trouble of making such well animated 2D sprites, they look awesome in the MS style.
Virtua fighter 4 evo works in the new pcsx2 nightlies if you guys are wanting to try it out. I remember someone posting about it earlier.
The netcode is good, but that's only because I've portforwarded and set the delay appropriately depending on the ping. The problem is that most people wont know about these things or other options within the game unless explicitly told through other people. If someone did a blind purchase on this game there's a very high chance they will be disappointed because the game does such a bad job at presenting itself to a new unaccustomed user.
Perfect example besides the online are the two arcade options in the main menu, how is anyone supposed to not think that's a bug and is actually two distinct arcade modes?
Apparently SNK has added various fighters to the Metal Slug mobile game:
Art of Fighting team: https://www.youtube.com/watch?v=L6F8fJzv96c
Athena's team: https://www.youtube.com/watch?v=Oqe02IaJAuk
Mai's team: https://www.youtube.com/watch?v=mQQFjLzTF-c
Fatal Fury team: https://www.youtube.com/watch?v=Wy0EpZAxbTk
Kyo's team: https://www.youtube.com/watch?v=bJdHOGZoWgc
Iori's team: https://www.youtube.com/watch?v=WsfZKgzS3JE
Can't believe they went to the trouble of making such well animated 2D sprites, they look awesome in the MS style.
Lol yeah the two arcade modes are whacky. Should've made one "arcade story" or something.
Kinda wish somebody would've consulted them beforehand about updating the UI for a mass audience.
There are two arcade modes? Why?
My favorite thing about Metal Slug 6 was that they had Ralf and Clark in it.
I have heard pretty bad things about the mobile MS game though.
One has story and one is just a normal arcade mode
Didn't KoF13 had a story mode and a strict arcade mode as well? The mistake was not labeling one story mode.
Smash is anime, you heard it here first.Man, I'm at this anime convention. And they got a whole room dedicated to smash with CRTs everywhere. Never seen this in person before. Kinda neat.
Man, I'm at this anime convention. And they got a whole room dedicated to smash with CRTs everywhere. Never seen this in person before. Kinda neat.
Yep.Anime Blues Con?
Yep.
Saddest part is that I didn't know beforehand, and I don't have a controller.![]()
Ice cold, man. ;_;No Johns.
I know I had a long talk with some of the Nyu Media guys last Evo about this and flat out told them about how badly the UI and networking functionality would go over with the average Steam user. Their response was that they were aware but the development team was focused on the core gameplay experience and mechanics first. That's understandable, but I suspect they decided to emphasize the Nesica version and completely misread the American market, and here we are today.Lol yeah the two arcade modes are whacky. Should've made one "arcade story" or something.
Kinda wish somebody would've consulted them beforehand about updating the UI for a mass audience.
No Johns.
Cross posting from the Yata thread, but the netcode seems very inconsistent. Me and Alstein had an unplayable 73 ping match earlier, while most of my 150~ ping matches have been fine. I'm confident both of us were playing on wired connections with the ports forwarded etc. It baffles me when it just doesn't work at all some matches.
EVO stream schedule made by acesuitofkings on /R/ Kappa.
http://m.imgur.com/a/dHoFP
Dat Capcom pot bonus for T7.
I know I had a long talk with some of the Nyu Media guys last Evo about this and flat out told them about how badly the UI and networking functionality would go over with the average Steam user. Their response was that they were aware but the development team was focused on the core gameplay experience and mechanics first. That's understandable, but I suspect they decided to emphasize the Nesica version and completely misread the American market, and here we are today.
Yes, the market is more demanding -- but that's partially because even smaller development teams can deliver on those expectations. They're not expecting AAAAAA production, but they do want you to bring the full force of the service (much of which is made to make developers lives easier) to bear, and Yatagarasu does none of that.