I'll grab it for PC, hoping to see some DX12 effects
Mankind Divided will use DX12, and that game is also slated for 1H 2016.
And DX12 is not for adding new effects, it is mostly for giving developers faster access to hardware and taking advantage from all resources [especially on CPU side]. Expect the game to run better, not to have more "DX12 effects". And BTW, "more effects" is a thing that will naturally happen in a case when awesome Nixxes ports any Eidos game to PC [if nothing else, lots of sliders for old built-in visual effects].