Rise of the Tomb Raider coming to PC Early 2016. PS4 Holiday 2016

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Well, it could be 30$ this Black Friday, given it has to compete with Black Ops 3, Fallout 4, Halo 5, Star Wars Battlefront...etc.

True, just saying I doubt many PS4 owners will be paying $60 for the game. It would be foolish to even release at the price if they actually want to sell well.
 
Soooo, this essentially means for me it went from a must-buy game in 2015, to a probably going to get it from the bargain bin in 2017.

Holiday 2016 is way too long. Sorry SE, no dice.

You weren't getting the game on the PS4 in 2015, so why would it being 2016 change anything?
 
it's not really a beef. Just a topic where all these people were doubting it was timed, then I came in and said something like "guys I don't even like the new TR and it's factually timed exclusive. Mark this post." I can't find it though right now

The argument is going to shift to 6 months vs a year now anyway. ;)
 
Scalebound and Crackdown are going to be at Gamescom too.

Which proves that "being at Gamescom" holds no weight for when a game is coming out.

Rise of the Tomb Raider was at Gamescom last year....it's coming out this year. It doesn't prove anything, but Quantum Break looked more done than Tomb Raider did last year, so if it doesn't come out in 2016, I'd be surprised.
 
In my opinion, it's a damn shame that the industry is still clinging to these severely outdated practices. A year of timed exclusivity is a ridiculous amount of time to be forced to wait. At least the PC wait is more reasonable, although personally I find it absurd that Microsoft is enforcing that exclusivity against one of its own platforms.

I don't know. I mean, from a business perspective, there's always going to be pros and cons. Maybe MS offered a sum of money SE couldn't refuse, or maybe SE miscalculated. Or maybe the numbers just ultimately make sense for all parties. But anyway, these super expensive AAA games are risky. And I don't fault publishers and platform-holders coming together to make mutually beneficial deals. I'm not trying to be carefree or nonchalant, but I very much have an "it is what it is" mindset about these things.

The specifics for each game have varied in the past and will continue to vary in the future, but I feel like -- in particular as console gaming has to rely more and more on AAAA blockbusters -- partnerships have to be forged to mitigate risk. Whether it's non-exclusive promotion deals or any of the various forms of "timed console exclusive" deals we've seen on a number of titles, I understand that publishers like the guaranteed money as a form of risk mitigation and platform-holders like having feathers in their cap for promotion.

I'll note here that I really, really don't care to dive into the minutiae of how these circumstances are different, but my reaction to this deal is about exactly the same reaction as I have to Street Fighter V being a console exclusive for PS4 or Bayonetta 2 being a console exclusive for Wii U. It sucks if you only have a PS4 and have to wait a year to play Tomb Raider. It sucks if you only have an Xbox One and won't get to play Street Fighter V ever. It sucks if you don't have a Wii U and really liked Bayonetta 1. But though the circumstances of each title's exclusivity differ, it ultimately boils down to two parties making a business deal that made sense to them (at least at the time).

And also, I understand that some have more free time than others, but I tend to not get too worked up about this stuff seeing as how time is a bigger limiting factor for me than money. If Tomb Raider winds up being a Game of the Millennium "I feel sorry for any sucker who is playing some other, lesser game" experience, well, I'll just buy an Xbox One. But it's far more likely that buy releasing it on a platform I don't own, they're doing me a favor and letting me focus on other games this year.
 
You weren't getting the game on the PS4 in 2015, so why would it being 2016 change anything?

I was speaking from the original announcement, as in, when it was still believed to be day and date multi back when the first trailer was shown.

Sliding scale from "Oh yeah, definitely!" to "eh, maybe I'll pick it up" to "well its gonna be old hat by the time it comes out, I'll spend a few bucks"

Or buy it for 2 bucks in a steam sale.

My excitement and optimism, gone.
 
TBH I don't Quantum Break coming at all, its making the Xbox irrelevant, people are just gonna realise oh this game will come to PC in a year no point getting an Xbox, pc gamers that is.

I think games like remasters of old exclusives such as MCC, Gears Ultimate,Rare Replay but not new games like Recore,Quantum Break, Halo 5, Gears of War 4,Scalebound and Crackdown If they all come to PC whats the point of the Xbox One ? They need exclusives to sell the consoles.

Well MS is also gonna push Windows 10. Making it Windows 10 and DX12 title (along with locking their games to Xbox live app and ignoring Steam on PC) could be done to make people switch from Win7 to Win10.

And Alan Wake was also released as an Xbox exclusive, but came on PC two years later.
 
meh, unless Sony is helping with graphics or some type of optimization I would 't worry too much about porting the game later. It's designed for PS4 and takes advantage of the hardware, that's all that's necessary. It is kinda a big deal, but I don't think a SFV deal is quite necessary here, sales will likely be very tailored towards Playstation.

The SF deal mainly is what it is because of cross platform play. It's a key component to the game's development.
 
Yeah. The sad part is that gamers themselves have the power to change things but they are too caught up in platform wars to realize that in the end moneyhatted exclusivities benefit noone.
I cringe every time I see someone cheer some exclusivity deal or some marketing deal - it's so fucking stupid I don't even know where to start.

This is a shitty deal from MS, every single multiplatform game exclusivity deal is all about fucking the guys on the other side. It's not about valuating your console, it's all about devaluating the other ones and screwing some gamers in the process.


It's a shitty business practice that needs to go away.
 
Well, saying it's going to be beta tested implies bugs will be ironed out. It's not that clever either way as etta pointed out.

It's somewhat redundant but adding further emphasis to it indicates that he's presenting it as a benefit.

To me the joke wouldn't have actually been funny without the final line, but humor is subjective.
 
Yeah. The sad part is that gamers themselves have the power to change things but they are too caught up in platform wars to realize that in the end moneyhatted exclusivities benefit noone.

There's always going to be exclusives, and while timed exclusives suck, there's no changing it. Microsoft is looking to move X1s, and gamers are not going to pass up on a game they desire because some stranger can't access it for a set amount of time.
 
I assume if you are already waiting an extremely long time then waiting a bit longer for a large price drop is easy.

That too. Plus its dropping in some dangerous territory for holiday games that are newer and not a year old, in addition to having the cinematic action adventure genre itch getting scratched by Uncharted 4 and Drake Collection in the meantime.
 
If SE did not get a shit ton of cash for this year of exclusivity then they screwed up big, big, big time, because in fear of getting trampled by Uncharted, they made a deal to prevent at least 2/3 of current generation console gamers from being able to play their game until it will be overshadowed by both Uncharted and all the 2016 games, which in all likelihood will be far more advanced than this.

All in all, I see this as a blessing for PS4 only gamers, because I think it will ultimately make publishers more reluctant to do 3rd party exclusive deals with MS.
 
There's always going to be exclusives, and while timed exclusives suck, there's no changing it. Microsoft is looking to move X1s, and gamers are not going to pass up on a game they desire because some stranger can't access it for a set amount of time.

As someone with an Xbox One, yes. Yes I am most certainly passing up on it.

...Largely because I fully believe the PS4 version will run better, if the Definitive Edition is anything to go by.

Besides, it's not like there isn't PLENTY of games coming out to tie me over. This is one highly crowded holiday already.
 
There's always going to be exclusives, and while timed exclusives suck, there's no changing it. Microsoft is looking to move X1s, and gamers are not going to pass up on a game they desire because some stranger can't access it for a set amount of time.
That depends. Is not having to wait a year worth more than 250 is what the equation will be.
 
PC version it is then. BTW who will buy this game one year after release at full price ¿

I don't know, maybe every single person that loves Tomb Raider and has only a PS4 to play it on? Some may wait for a price drop no matter the price though, but the game will still be new to that system.

I mean...I just got a Wii U this year. I'm playing games that came out well over a year ago. So far they didn't turn to crap after I didn't get to play them till now. Some of them still cost, and are worth near original retail price.

They managed to hold onto their AAA quality despite the apparent battle against time.
 
This is Microsoft getting back at Sony for destiny exclusive content :p
Or CoD.

I'm also a bit hesitant to wonder if the PS4 version will in actuality run better than the xbone, since there might be contractual obligations on when they can actually start working on the PS4 version.
 
This is a shitty deal from MS, every single multiplatform game exclusivity deal is all about fucking the guys on the other side. It's not about valuating your console, it's all about devaluating the other ones and screwing some gamers in the process.
It's a shitty business practice that needs to go away.

Why not both?

Unfortunately it will never go away. It happens in other industries too, it stems from competition that is inherent in a market with identical goods. This is one of the few ways to attract consumers to your good when the competitor's good is identical. There is also undercutting.
 
You know I was set on buying this day one, but with Halo, Gears, Mordor GOTY, StarFox all this year, I'm tempted to wait the 12 months and go PS4.
 
It will definitely be a GOTY edition on PS4. Otherwise they'll have a $20 version on XBO on shelves next to a $60 version on PS4. To allieviate that, they'll release a GOTY edition on both.
 
If SE did not get a shit ton of cash for this year of exclusivity then they screwed up big, big, big time, because in fear of getting trampled by Uncharted, they made a deal to prevent at least 2/3 of current generation console gamers from being able to play their game until it will be overshadowed by both Uncharted and all the 2016 games, which in all likelihood will be far more advanced than this.

All in all, I see this as a blessing for PS4 only gamers, because I think it will ultimately make publishers more reluctant to do 3rd party exclusive deals with MS.

Yup.
 
It sucks if you only have an Xbox One and won't get to play Street Fighter V ever.

Can I just go on record as being someone who owns a PS4 who thinks it sucks that they can't get Street Fighter V achievements and play with Xbox friends?

I mean I'm totally on board with it and understand that it's just good business....but damn if I didn't want some SFV achievements to go with my SFIV achievements and SSFIV achievements...

yes... I'm weird for preferring my XOne to my PS4... I admit it, I'm on and island by myself here... :C
 
Or CoD.

I'm also a bit hesitant to wonder if the PS4 version will in actuality run better than the xbone, since there might be contractual obligations on when they can actually start working on the PS4 version.

Yep the only difference is that instead of getting content first on the game, they delayed the game for ps4 only owners for an entire year.

What's the payback for SFV or FFVII Remake then? Kind of silly to look at it this way.
SFV ain't the same, and I still don't know the details in FFVIIR, all I know that's coming to PS4 first o-o whats the time exclusivity and to which platforms its coming when it ends is unknown.
 
Why not both?

Unfortunately it will never go away. It happens in other industries too, it stems from competition that is inherent in a market with identical goods. This is one of the few ways to attract consumers to your good when the competitor's good is identical. There is also undercutting.
You're talking about increasing value while devaluing others? Well, keeping a game from other system (even if temporarily) just devalues others... doesn't necessarily increase their own product value.

But yeah, it's not going away. I just find it to be a sad decision for gamers but companies don't think about that do they?
 
Can I just go on record as being someone who owns a PS4 who thinks it sucks that they can't get Street Fighter V achievements and play with Xbox friends?

I mean I'm totally on board with it and understand that it's just good business....but damn if I didn't want some SFV achievements to go with my SFIV achievements and SSFIV achievements...

yes... I'm weird for preferring my XOne to my PS5... I admit it, I'm on and island by myself here... :C

The island is more populated than you think ;)

You're talking about increasing value while devaluing others? Well, keeping a game from other system (even if temporarily) just devalues others... doesn't necessarily increase their own product value.

But yeah, it's not going away. I just find it to be a sad decision for gamers but companies don't think about that do they?

Errr, depreciation and appreciation go hand in hand. Like when the CAD takes a dive (depreciates), the USD appreciates relative to it, same for direct competition between XBO:PS4.
 
I don't know. I mean, from a business perspective, there's always going to be pros and cons. Maybe MS offered a sum of money SE couldn't refuse, or maybe SE miscalculated. Or maybe the numbers just ultimately make sense for all parties. But anyway, these super expensive AAA games are risky. And I don't fault publishers and platform-holders coming together to make mutually beneficial deals. I'm not trying to be carefree or nonchalant, but I very much have an "it is what it is" mindset about these things...

in this instance, i'm going with bolded...

se's problem, as i see it, is that if the game gets anything but across-the-board glowing reviews, they've seriously screwed themselves. positive reviews, & there'll likely be some room in a year for some decent ps4 sales. not-so-positive, & few, if any, ps4 owner will be paying full price for this, period. add to this a complete absence of new release hype (thanks to a year's worth of xbone youtubes), &, at anything more than $20-$30, it'll be doa...

iow: either this game is so earth-shatteringly awesome that there's actually something of a demand for it a year later, or se has severely miscalculated. & this isn't even including all the ill-will this arrangement has garnered...

i'd say they better have gotten some good money out of this deal :) ....
 
in this instance, i'm going with bolded...

se's problem, as i see it, is that if the game gets anything but across-the-board glowing reviews, they've seriously screwed themselves. positive reviews, & there'll likely be some room in a year for some decent ps4 sales. not-so-positive, & few, if any, ps4 owner will be paying full price for this, period. add to this a complete absence of new release hype (thanks to a year's worth of xbone youtubes), &, at anything more than $20-$30, it'll be doa...

iow: either this game is so earth-shatteringly awesome that there's actually something of a demand for it a year later, or se has severely miscalculated. & this isn't even including all the ill-will this arrangement has garnered...

i'd say they better have gotten some good money out of this deal :) ....

I'm inclined to agree.

The burn to the majority of the fanbase alone was puzzling. Either SE was banking on xbone making headway towards PS4 in some way shape or form, or they were looking at some wonky metrics and telling themselves it was all for the best.

Heck, 4 months exclusivity would've put them in a better position since the game could drop in that dead-zone after holidays, but a year? That's release suicide, especially with the factors you illuminated.
 
I am a fan of exclusives as it gives dev time to focus on one console's ins and outs to maximize performance.

Hopefully square enix will focus on improvments for the ps4 version now.

Single console peeps need to stop hatin
 
I am a fan of exclusives as it gives dev time to focus on one console's ins and outs to maximize performance.

Hopefully square enix will focus on improvments for the ps4 version now.

Single console peeps need to stop hatin

There's definitely a limit to that, one year is excessive.
 
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