Sequence Six
Member
Disagree.![]()
Well...what made Tifa the tomboy then?
My only concern with Persona is that it looks seems like a continuous story and I haven't played the previous ones.
It's not a continuous story. Innocent Sin leads directly into Eternal Punishment, and both of those games have strong callbacks to 1, but 3 and 4 are off in their own bubbles and 5 will likely follow suit.
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I like Persona but I don't care about teenagers in video games. I don't care if the protagonists are kids I just want there to be a reason for the focus to be on kids beyond marketing.
Persona 1 and Innocent Sin have actual story reasons for kids to be the focus of the plot. 3 and 4 do it just to appeal to a consumer audience. That's valid as a marketing tactic, sure, but it detracts from the story overall.
Also Persona 3 and 4's battle system was a step down from the press turn battle system they had in Nocturne.
Also this. Combat's boring in 3 and 4.
I still like 4 overall but it's riddled with problems.
Besides the change in overal atmosphere Personas Social Links are some of the worst shit I've ever had to put up with in a video game and the calendar system creates a lot of artificial pacing issues.
The calendar can be an interesting way to show the characters' life outside of the plot's shenanigans. Even with that consideration it can easily slip into a grind of its own.
I'm pretty unforgiving of the flaws of the Social Link system but there are a handful from 3 and 4 that I genuinely enjoy. The highs are pretty high. The lows get pretty low.