• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Fighting Games Weekly | July 20-26 | No Gods or Kings, Only Tears

btw, we don't do button checks in VF5FS and i will be VERY disappointed if people still do them in SFV

there's actually no point to them once the menu button check is in and they suck for spectators
 
Does it show just 6 buttons?

What if you have 8 or a pad and have mapped buttons, does it show mp+mk both being pressed down if i have that mapped to L2 and i press it down?
 
Wouldn't mind ads during button checks to be honest.

I personally use the character select screen ones and trust it.

You old guys knows this, but those button checks vf5 and know sf5 do now are like the arcade service menus.

Ill always think its neat seeing it myself.
 
Do you... like button checks?

Button checks aren't just for for making sure the mappingis correct but it's also making sure your equipment is working properly and also see stuff like trying to spot any input lag. I know it's a hassle but people like to try a few specials or something to make sure nothing is off. I know you might be wondering why they need to do it everytime but since people play on different setups and they might have done something in between to their pad or stick, it's just a double check to kake sure all errors are not due to their equipment.
 
Button checks aren't just for for making sure the mappingis correct but it's also making sure your equipment is working properly and also see stuff like trying to spot any input lag. I know it's a hassle but people like to try a few specials or something to make sure nothing is off. I know you might be wondering why they need to do it everytime but since people play on different setups and they might have done something in between to their pad or stick, it's just a double check to kake sure all errors are not due to their equipment.

Right, but if you have it on the menu you don't need to do this.

Do you like additional visual elements being throw in without any actual function?

such as?
 
Right, but if you have it on the menu you don't need to do this.



such as?

For example I remember reading on sirlin.net that sirlin used to enter a match and try to do things with Feilong, like seeing how the cr.hp came out. He would notice how they came out and would tell people to change stations if the setup was laggy because his reasoning is that he's been doing this crap all day, he can feel when it is off.

Another example is in an interview with japanese players about SEAM, since the setup was on ps3. It felt different to them because they usually play on 360. They admitted to changing up their style a bit because it would effect everyone's reaction, so maybe they can get away with riskier things.

The VF button setting is nifty and useful for setting up buttons. But it's easy to see why people still check things within a match because they are seeing the results of everything that is set up and feeling it out.
 
my button config idea:
set the buttons, then afterwards the game loads up a generic character model (something like the fighting polygon team from smash 64 or something that could load up really fast) with your character's moveset or whatever inside a box and you can test the buttons there, then you just press start when you're done.
 
For example I remember reading on sirlin.net that sirlin used to enter a match and try to do things with Feilong, like seeing how the cr.hp came out. He would notice how they came out and would tell people to change stations if the setup was laggy because his reasoning is that he's been doing this crap all day, he can feel when it is off.

Another example is in an interview with japanese players about SEAM, since the setup was on ps3. It felt different to them because they usually play on 360. They admitted to changing up their style a bit because it would effect everyone's reaction, so maybe they can get away with riskier things.

The VF button setting is nifty and useful for setting up buttons. But it's easy to see why people still check things within a match because they are seeing the results of everything that is set up and feeling it out.

If you can literally see the button activate I don't see how this is still relevant. You're talking input lag, right?
 
my button config idea:
set the buttons, then afterwards the game loads up a generic character model (something like the fighting polygon team from smash 64 or something that could load up really fast) with your character's moveset or whatever inside a box and you can test the buttons there, then you just press start when you're done.


I always wanted a pre-fight option with a countdown. Like in marvel where you can move around, buy all just do all actions.
 
If you can literally see the button activate I don't see how this is still relevant. You're talking input lag, right?

Because the player may also like to test the application in action that's what I'm getting at. That's why some people do some bnbs before a match, though some people take long or style on purpose. They are trying to feel if everything out and it feels normal to them, if their stick is moving properly and buttons feel right. If a setup may be different like the SEAM example and you may feel you might need to make an adjustment in something like your confirms or maybe a alteration to a gameplan.
 
Man, during the Tekken 7 tournament at EVO the Japanese players ALL did button checks, every time. But the game had no configurable controls.

People will button check until the end of time.
 
Man, during the Tekken 7 tournament at EVO the Japanese players ALL did button checks, every time. But the game had no configurable controls.

People will button check until the end of time.

The japanese player I faced did a button check and I'm thankful he did because it gave me some time to feel out the T7 movement. Also it is a public setup (though you can bring your own stick, many people just played the ones provided) so you have to make sure it works because it's not yours and it's been in constant public use through the day.
 
Man, during the Tekken 7 tournament at EVO the Japanese players ALL did button checks, every time. But the game had no configurable controls.

People will button check until the end of time.
Call me new school but I always felt button checks were to check for button discrepancies within the game itself. Like oh, this kick isn't coming out fast enough, something must be wrong with my buttons.
 
Don't we already kind of do that?
Make it more formalize is the next step. As it is, players do button checks as long as they want and the time variable can change. But if you tell everyone "okay, run two 30 second ads", people get 60 button checks, they can do the button check during that time and immediately start the match afterword.
 
My son and I have been going through a bunch of fgs and we're playing usf4 now. He noticed the Omega mode and since we did watch a good bit of evo he's been asking why nobody uses this mode? Honestly, I haven't been following SF enough to venture a guess but it seems ok. Is this a case of it came later and nobody wanted to bother learning a new mode or something else? We played around with it for a bit and it seemed ok (No charge DeeJay? YES PLEASE) Curious what you guys think.

edit: random question- do they allow omega mode in tourneys?
 
Omega mode is hella fun, but I think it was intended to be both for fun and to throw out ideas for SF5. I don't think Capcom ever expected this to be the new hotness, just something for fans to play around with.
 
Omega mode is great fun and it seems to be decent practice for SF5. Sure looks like they used it as testing ground for some of their ideas.

I really wish there was Omega Ranked mode.
 
My son and I have been going through a bunch of fgs and we're playing usf4 now. He noticed the Omega mode and since we did watch a good bit of evo he's been asking why nobody uses this mode? Honestly, I haven't been following SF enough to venture a guess but it seems ok. Is this a case of it came later and nobody wanted to bother learning a new mode or something else? We played around with it for a bit and it seemed ok (No charge DeeJay? YES PLEASE) Curious what you guys think.
It isn't really balanced for competitive play.

It's a pretty fun mode though and I prefer it over normal SF4.


Maybe when SF4 is taken off the EVO line up there might be side tournaments using Edition select for the hell of it.
 
Some of the settings in SF5 training mode are nice. You can pick if you wanna be on 1p or 2p side and where you want to start on reset (with you in the corner, with them in the corner, or both in the middle).

I didn't get a chance to go into most of the menus cause I wanted to get as much practice time as I could before a d/c
 
Top Bottom