ShinMaruku
Member
Capcom should mod me. :E
I'm so fucking bad at doing the double QCF motion really quickly.When I have gotten in I'm having so much trouble doing something as simple as tatsu > Super. I wish it was just one QCF + all 3 kicks or punches like MVC2. Made my life so much easier when I use to play that game. When I play USF4, I don't even add a jump in because I somehow screw up too often. Just raw Ultra, or focus > Ultra if I can.
I suck really hard at SF but I got used to this relatively quickly even though I hate most double inputs, double QCF is the only one I'm decent at. It's after FADC that my hand just dies and doesn't know what to do anymore.I'm so fucking bad at doing the double QCF motion really quickly.When I have gotten in I'm having so much trouble doing something as simple as tatsu > Super. I wish it was just one QCF + all 3 kicks or punches like MVC2. Made my life so much easier when I use to play that game. When I play USF4, I don't even add a jump in because I somehow screw up too often. Just raw Ultra, or focus > Ultra if I can.
Thanks reading this let me find a strong aa combo for cammy
vtrigger, aa cc HK, spiral arrow, (b+HP, ca, cannon spike, or ex cannon spike)
You can return to character select.Got in while turning on a turbo button while doing chores. But as a result I have Ryu selected. Sorry Todd
Oneida alert.
This works mid screen with the far HK and LK arrow into HK spike. 367 damage, 535 stun. Can't b+HP after the arrow. Ex spike isn't worth it. Same damage / stun as vtrigger version
I'm so fucking bad at doing the double QCF motion really quickly.When I have gotten in I'm having so much trouble doing something as simple as tatsu > Super. I wish it was just one QCF + all 3 kicks or punches like MVC2. Made my life so much easier when I use to play that game. When I play USF4, I don't even add a jump in because I somehow screw up too often. Just raw Ultra, or focus > Ultra if I can.
You can return to character select.
Is it hard to do in sf4? I'm pretty bad at srk motions but qcfx2 is extremely easy for me (in sf3 at least). sometimes when i mess up an srk a super comes out. I guess i'll try it in ultra training mode later.I'm so fucking bad at doing the double QCF motion really quickly.When I have gotten in I'm having so much trouble doing something as simple as tatsu > Super. I wish it was just one QCF + all 3 kicks or punches like MVC2. Made my life so much easier when I use to play that game. When I play USF4, I don't even add a jump in because I somehow screw up too often. Just raw Ultra, or focus > Ultra if I can.
Birdie damage is so good.
Why do all his headbutt rush things gotta be safe tho?
Aren't the inputs lenient enough in 4 and this game that you can fuck up the motion and still get super? I swear I've down like a qcf and a shifty dp motion and got it
Is it hard to do in sf4? I'm pretty bad at srk motions but qcfx2 is extremely easy for me (in sf3 at least). sometimes when i mess up an srk a super comes out. I guess i'll try it in ultra training mode later.
I hate how cammys cr. mk overlaps yet doesn't hit. What is going on with this?
Bison stuff:
Knee Press has different spacing when you are in V-Trigger. You can throw after a blocked Knee Press L in corners.
EX Psycho Blast x EX Head Stomp combos full screen.![]()
It is in SF4, but I swear the input for Super in SFV is stricter. It seems like they want you to be way more precise with nothing every direction that you're suppose to. Anybody else care to comment on this? It can't just be me, it really does seem a little harder to do a Super in this game then Super/Ultra in SF4.
Birdie clearly best character out of the 6
Chun-Li at the bottom with no combo having ass
I think all three Psycho Infernos are the same in V-Trigger. Just tested the damage.Yeah, both spacing and startup is different. The blink frames where you get a couple frames of invuln because you teleport out seem to be added to the startup instead of replacing normal startup frames.
Also, Psycho Inferno startup is faster in V-Trigger as well; you can actually combo into at least light Inferno during V-Trigger.
Best I found for Birdie was 735 requires a counterhit and your super in V-Trigger but yeah, it's a lot of damage.
http://www.twitch.tv/infiltration85
Inflitration is back to see if he's on the whitelist, or the split, or whatever they're calling it these days.
chun needs an advancing command normal and longer range on her s.mp imo. Shes bottom tier atm.
AhI can mash them out just fine for a wakeup ultra, but doing them with precise timing in a combo is just too unreliable.
can't break 499 damage with Bison. Anyone? Bueler?
I think all three Psycho Infernos are the same in V-Trigger. Just tested the damage.
Chun's low confirm game is really bad so far even with VTrigger. She only gets Cr.lk cr.lk st.mp into Legs. I think she can get cr.lk cr.lp B.Hp in vtrigger though.
I've been working on if I can do SBK after cr.lp st.mp cr.mk for a bit but I don't think there's enough time to do it atm.