Zombi - Pure Survival Horror is coming to PS4, Xbox One and PC [ZombiU Port]

100% its Nintendo fans.

I've no idea why someone would base their identity around what disposable entertainment they consume, but when said person picks Nintendo they really go all out.

It's ironic, how you're making an argument for pettiness and petulance of others makes you look so patently petty and petulant.

I'm sure some percentage of the downvotes are in response to the graphics. Some are in response to the digital only. Some are from PS3/360 owners. Some are perennial Ubi haters. "100% it's Nintendo fans?" Grow up.
 
Been trying to sell people on the truth but some people really loved the gamepad stuff

It wasn;t that integral, Scanning was damn cool but only used rarely and could just be changed to an onsceen effect.

There really isnt anything that the gamepad was essential for. The whole going through your inventory while in the path of danger tension is a lod of crock

You quickly begin planning ahead and preparing for encounters to avoid that shit. Plus you had hotkeys etc...
Totally agree.

I feel like it's people trying to justify the existence of a pretty pointless pad personally.

NOBODY should skip this game over controller fears. You're not going to miss it.
 
ahh. ahh ahahah.. ahh. ahhhhh. hahhhh.

oh man.

first of all, apples and oranges. Dying Light is an open world bro game. Zombi U is a survival horror game with challege, risk, and consequences...

Let's not get it twisted, night time in Dying Light is one of the most survival horror things in years. You sound like a moron with this "bro game" talk, like the game has to be niche and not even slightly mainstream to be worth anything.
 
People. I recommend waiting for reviews for this. Ubisoft track record doesn't favor something like this. Feels like a cash grab to me. Another bullet point to that would be that there's no physical coming.

Was really cool on Wii U, though.
 
You should still buy this game on Wii U (in addition to PS4/XBO/PC) if you own the hardware. The GamePad give it a unique twist and it's dirt cheap anyway. Zombi(U) is one of the best Ubisoft games they've released in the last few years and the developers deserve all the sales they can get.
 
It is way, way way cheaper to buy the game digital and buy a Wii U copy if all you want is a disk

I'm not sure if I understood you correctly, but I've been planning to get a Wii U regardless at some point. Not to mention that my backlog is huge so I can wait just fine. And now that I think about it, the game might come out on PS+ at some point, so I'm probably going to give it a go when/if that happens.
 
Eh.. Digital only and it barely looks any different from the Wii U version.
I don't see it moving significant numbers.

Oh well, hope people enjoy it.
Underrated game that's for sure.
 
I love the GamePad use but the real essence of ZombiU's horror was more to do with its scarce resources and easy deaths. Tension increased the longer you managed to survive due to the greater cost of death.

In Souls when you die you lose your carried souls and, if you're flesh, a percentage of your max health. That's it. Find your souls and you recover them all, as long as you don't die again beforehand.

When a survivor dies in ZombiU you lose that survivor forever. You spawn as someone new. Your dead survivor is now zombified in the game world and carrying all your loot. The loot, including firearms you may have been carrying and upgraded. Additionally, the longer a survivor lasted the higher the probability of them being zombified as a super zombie with special properties.

Online also pulled random zombies into your game based on other survivors dying, bringing across their fallen loot too.
 
D:pad?

I love the game, but it doesn't need to be a 1:1 conversion to still be a great game. The strength of the game comes from the encounters, resource management and overall ambient. The game will be just as good without the second screen backpack (it can still be real time), sonar and scanning.

I hope the game sells well, as sad as it is to say, it was an audience mismatch coupled with the completely tepid Wii u reception. I hope it does well and encourages other publishers to do more hard games that aren't souls clones.

Oh, I'm not saying it's going to lose much. I'm just saying that you really can't do a second screen experience for this game because of the original game not needing to assume you had a controller with a second screen built into it. An iPhone/XB1 controller combo does not and cannot work the same way.
 
ahh. ahh ahahah.. ahh. ahhhhh. hahhhh.

oh man.

first of all, apples and oranges. Dying Light is an open world bro game. Zombi U is a survival horror game with challege, risk, and consequences...

Bro game?

This place is weird sometimes. Haha
 
I'm interested in this if the price is right. Bought the game on Wii U but dislike playing with the game-pad and since there was no option for the pro-controller I didn't get too far into it.
 
I love the GamePad use but the real essence of ZombiU's horror was more to do with its scarce resources and easy deaths. Tension increased the longer you managed to survive due to the greater cost of death.

In Souls when you die you lose your carried souls and, if you're flesh, a percentage of your max health. That's it. Find your souls and you recover them all, as long as you don't die again beforehand.

When a survivor dies in ZombiU you lose that survivor forever. You spawn as someone new. Your dead survivor is now zombified in the game world and carrying all your loot. The loot, including firearms you may have been carrying and upgraded. Additionally, the longer a survivor lasted the higher the probability of them being zombified as a super zombie with special properties.

Online also pulled random zombies into your game based on other survivors dying, bringing across their fallen loot too.

I LOVED random online zombies

Finding one was like opening a treasure chest lol
 
I found the game to be below average and the gamepad never really done anything for me .

I did enjoy the setting tho but it felt like red steel zombies .
 
100% its Nintendo fans.

I've no idea why someone would base their identity around what disposable entertainment they consume, but when said person picks Nintendo they really go all out.

100% Nintendo fans is probably taking it a bit far.
But a lot of guys over at miiverse REALLY didn't like the idea of a port of this game going to the other consoles when I posted about it some weeks ago, some of the replies on there, wow.
 
100% Nintendo fans is probably taking it a bit far.
But a lot of guys over at miiverse REALLY didn't like the idea of a port of this game going to the other consoles when I posted about it some weeks ago, some of the replies on there, wow.

Which is insanity

if you loved the game why would you want it to Die?

That benefits no one!
 
I love the GamePad use but the real essence of ZombiU's horror was more to do with its scarce resources and easy deaths. Tension increased the longer you managed to survive due to the greater cost of death.

In Souls when you die you lose your carried souls and, if you're flesh, a percentage of your max health. That's it. Find your souls and you recover them all, as long as you don't die again beforehand.

When a survivor dies in ZombiU you lose that survivor forever. You spawn as someone new. Your dead survivor is now zombified in the game world and carrying all your loot. The loot, including firearms you may have been carrying and upgraded. Additionally, the longer a survivor lasted the higher the probability of them being zombified as a super zombie with special properties.

Online also pulled random zombies into your game based on other survivors dying, bringing across their fallen loot too.

Yup. Those were the great parts. Lack of resources, encounters and friends zombies showing up in your game. The race to get back to your body first was fun sometimes.
 
Getting them to pop up so frequently in that one early section (everyone who has played the game knows which one) was a nice little gauge of how well other people play the game.

lol

The game is tough in the begining up until you find your second gun... then its a damn roller coaster of awesome
 
Not really interested in the game, especially after playing Dying Light just recently.

This though seems really cool. Maybe I will pick it up if the price is right...

When a survivor dies in ZombiU you lose that survivor forever. You spawn as someone new. Your dead survivor is now zombified in the game world and carrying all your loot. The loot, including firearms you may have been carrying and upgraded. Additionally, the longer a survivor lasted the higher the probability of them being zombified as a super zombie with special properties.

Online also pulled random zombies into your game based on other survivors dying, bringing across their fallen loot too.
 
Let's not get it twisted, night time in Dying Light is one of the most survival horror things in years. You sound like a moron with this "bro game" talk, like the game has to be niche and not even slightly mainstream to be worth anything.

Good to know it makes me a moron because I don't agree with you about a video game.

- Gravely voice steroetype white guy bro hero
- Every character is a stereotype
- Horribly obnoxious forced tutorial
- Shallow skill tree progression
- Shallow RPG systems
- Vapid open world design
- Drop in coop
- No real challenge
- Game eventually devolves into shoot/blow shit up fest

Compared to Zombi U, I feel comfortable calling it a bro game. Also my response was in response to someone calling Zombi U "mediocre" as compared to the amazing Dying Light. I disagree.
 
relieved.gif
 
The amount of dislikes to likes. Some people seem salty.
Salty because the game wasn't received that well on Wii U by the press but will probably be praised now that people understand what the game is supposed to be and it's on their system of choice.

I honestly understand. It makes it seem like Nintendo's involvement was the problem. You wouldn't like that as a Wii U owner and an avid fan of the game either, probably.

It's just the way these things are.

Best outcome is that more people get to experience and enjoy a true zombie survival horror game. That's it. Retroactively giving credit where it's due.
 
Which is insanity

if you loved the game why would you want it to Die?

That benefits no one!

That true. But I think this applies to any fanboy (Bayonetta 2 case xD).

I hope more people get to play this game. It was pure horror! The tension of everything. I am one of those who loved the use of the Wii U gamepad, let's see how it feels now without the screen.

Enjoy people!
 
Any word on improvements? Trailer didn't look like the upgraded the visuals, so I suppose 60FPS?
How about more melee weapons and refined combat? Some time has passend since this came out on WiiU, they could've worked on some of the weaknesses.
 
Well this is your opinion, I think the as the game did not stop for you to reorganize your stuff and you needed to look down to loot corpses, the game got very tense for me. Same thing for scaning stuff in one screen and having the other one with the char. It felt like the game would not give you time to breathe. This is my opinion and this dual screen dynamic is something that adds to the feeling and is, as a fact, something that will be lost in translation.

If I didn't have the game, you'd be swaying me into a purchase.

The reality was you'd organize your stuff in safe areas that were already cleared.
You'd scan often while in a safe area to detect anything up ahead.
Looking down to pick stuff up is in a billion other games.
You made it sound exciting though.
 
If anyone is on the fence because of the pad talk don't worry. It's going to be just as amazing with any controller.

It was the game that was amazing not the gimmicky pad stuff.

That depends on how they have designed it.

It's the real-time gameplay which made the game IMO...and that largely came into being thanks to the two screen concept.

None of this pausing the game while you search through your inventory for the right item ala Resident Evil. The fact you had to switch weapons/heal etc while the game was going on around you was a key element in what made the game great/scary/tense.


Hopefully they'll try and replicate the two screen element by having a live gameplay window on-screen as you search through your inventory etc. If they don't have the real-time gameplay you're missing out on the very heart of the game IMO.
 
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