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Not as deep as he thinks
That would be great! Crossing my fingers it's both old RB3 DLC and new RB4 DLC!I don't know the answer to that question, honestly! I can check!
That would be great! Crossing my fingers it's both old RB3 DLC and new RB4 DLC!I don't know the answer to that question, honestly! I can check!
Looks like Harmonix updated their FAQ on the forums.
http://forums.harmonixmusic.com/discussion/258779/rock-band-4-the-official-faq
Not exactly sure what was there before, but is this part new?
Seems like it's confirmed that IONs won't work at launch. Definitely disappointed if true. I really don't know what I'm going to do now. It really sucks I have to buy 3 instruments that I don't want, plus an extra $40 or $50 I'm assuming for a 3 pack of cymbals to play drums in this game. Also need to purchase an Xbox One, but can't fault Harmonix for that cost. Ugh, I hope there is news on when ION's will, if ever, be supported.
Looks like Harmonix updated their FAQ on the forums.
http://forums.harmonixmusic.com/discussion/258779/rock-band-4-the-official-faq
Not exactly sure what was there before, but is this part new?
Seems like it's confirmed that IONs won't work at launch. Definitely disappointed if true. I really don't know what I'm going to do now. It really sucks I have to buy 3 instruments that I don't want, plus an extra $40 or $50 I'm assuming for a 3 pack of cymbals to play drums in this game. Also need to purchase an Xbox One, but can't fault Harmonix for that cost. Ugh, I hope there is news on when ION's will, if ever, be supported.
Q: Where is Online Multiplayer? We want to be able to rock out with players all over the world. Why has this been cut from Rock Band 4?
A: We did a number of surveys that resulted in over 100,000 community responses. Online synchronous multiplayer was requested by a minority of responders, while most other features had broad-based support across all responders. In terms of actual play session data, Rock Band 3’s online synchronous multiplayer feature was one of the least used features with over 90% of play sessions being local. While we’re not supporting online synchronous multiplayer right now, Rock Band 4 will support some compelling new online functionality. We’re still designing, implementing, and testing these features, and we’ll tell you more about them in September.
What has me most worried is the stuff they're talking about with online play... this doesn't confirm at all that they will add online at a later date :
First of all, their online system for Rock Band 3 is horrible and they never patched it with improvements to make it more structured and user friendly. If it was better designed by the developers more people would have stuck with it. Many people who did the survey thought online was a given so they focused on different features which was more likely to be dropped. A tactical choice which backfired.
Dropping online is a HUGE mistake by the developers, and it's going to bite them in the ass. My friendlist is filled with angry people who doesn't even want the game anymore cause they will have no one else to play with but themselves (no pun intended). This is also dedicated fans who have supported Harmonix with 1000 + DLC. Not everyone is privileged with a local party at all times, and many of us are dependent on online to be able to enjoy the game.
There will be a standalone cymbal pack, but these new cymbals actually have new (better tech) that will only work with the new drum kit. That said, old cymbals will also work on new kits (but new cymbals will not work on old kits).
I'll still buy the game, but I was REALLY looking forward to playing with RBGAF when the game came out. I really hope they do add online later... It's a huge thing for me with rock band. Even playing with random people was fun.
Coheed and Cambria - In Keeping Secrets of Silent Earth: 3
Coheed and Cambria - Key Entity Extraction I: Domino the Destitute
Atreyu - Honor
System Of A Down - Sad Statue
Dance Gavin Dance - We Own The Night
Hope I posted this in time, would really love this pack if it was released/included for Rock Band 4. I would also want any other Coheed tracks you want to add, Harmonix.
which was found in the online FAQ answer means.While were not supporting online synchronous multiplayer right now, Rock Band 4 will support some compelling new online functionality. Were still designing, implementing, and testing these features, and well tell you more about them in September.
I played online like twice on Rock Band 2. I personally didn't care for it at all.
Was online ever really popular or is it just a small but vocal niche audience that's complaining?
I'm actually asking and not trying to attack anyone.
I played online like twice on Rock Band 2. I personally didn't care for it at all.
Was online ever really popular or is it just a small but vocal niche audience that's complaining?
I'm actually asking and not trying to attack anyone.
I have played online exclusively since Rock Band 2 was released in EU like 6 years ago with both people on my friendlist and with random groups. Through all these years it has been active and full of people, which is the only reason why I've been sticking with the game for so long. It's also why I am finding it so curious Harmonix is treating it as some dead niche thing. Never even after so many years did I have problem finding players during prime time. Not even today.
Harmonix have just never cared about online for RB3. Just with a few tweaks they could've made it a lot more user friendly and our online experience so much more enjoyable.
Here is a few:
- Choosing songs is still a mess. Anyone can add or erase songs at their leisure. It should be locked down to one song for each player. I have no idea how many games have been ruined by people just instantly choosing 100 songs or erasing other peoples songs because they don't want to play it. Now it's basically anarchy. It was much more structured in RB2, but Harmonix dropped it in RB3 for no reason.
- You can't switch guitar/bass after a song so you're stuck with one instrument through the whole setlist. Again a given feature dropped from RB2. People tend to like the guitar the most, and it was always a common courtesy to switch instrument after each song. Now we can only play 1-2 songs each setlist just so we can swap instruments.
- No option to jump over songs the whole band doesn't share. This is very annoying for people with a lot of DLC like me. I must often wade through hundreds of unavailable songs in my library that I can't play because someone in my band didn't buy the song. It would've been a hundred times easier finding a song if it would just skip to the nearest song everyone in the group have.
- No way to name your character. In RB2 people with DLC would often name their character ***** ( 600+ DLC) etc... Making it a lot easier for people with a huge library finding each other.
- In game text communication would make organizing things a lot easier.
Yes......but in rock band 3 I had customs online and that was funny......hovering over every Metallica song and watching people go where the fuck did he get that!
Small but very vocal niche.
Haha. Actually can't remember a single time I've seen people with custom songs on PS3 so it can't be very common. Get a full library of Led Zeppelin and Pink Floyd then scroll down and I am sure a lot of people would raise their eyebrows.![]()
There is the cutoff, quoting this for break when I add the rest of the songs.
small but very vocal niche that spent ridiculous amounts of money on their dlc and sustained the series half a decade after its shelf life. how dare they request a basic feature that's present in budget ios games. bunch of entitled fucks.
small but very vocal niche that spent ridiculous amounts of money on their dlc and sustained the series half a decade after its shelf life. how dare they request a basic feature that's present in budget ios games. bunch of entitled fucks.
With less than 10% of the userbase playing online regularly, I can't say I blame them. Making this game independently is a huge risk for Harmonix and they have to be smart about things like this. Don't want to be yet another company that bit off more than they can chew and end up shuttered within a year of shipping their product.
small but very vocal niche that spent ridiculous amounts of money on their dlc and sustained the series half a decade after its shelf life. how dare they request a basic feature that's present in budget ios games. bunch of entitled fucks.
What was the purpose of this again? I think I missed it or something.
I mean, this is the definition of being entitled... You feel that because you spent money on something that they OWE YOU more than what you paid for. I'm sure it was not any easy decision for them and I'm willing to bet it will return at some point. We did the survey and they have the data, I really doubt that with this being a big gamble for HMX and MadCatz that they would not take the safe bet.
Rock band 1 didn't have online and neither does 4.....for now. But when you get a sequel to something you expect everything before with expansion and refining not to see stuff removed on launch day.
Players with the Xbox 360 and PlayStation 3 versions can interact with players on the same platform through both online and offline multiplayer capabilities.
Wait what? Rock Band 1 had online, didn't it?
RB1 wiki:
The only game that didn't have online was LEGO, but you could transfer the whole library to RB3. It has been a core feature for any music rhythm game since Guitar Hero 3.
Just a GAF RB4 wish list,
With rules for adding to it to make it fun!
I think it's more or less, why call it rock band 4 when features were removed(sure some were added). Why not just call it rock band again and reboot. Rock band 1 didn't have online and neither does 4.....for now. But when you get a sequel to something you expect everything before with expansion and refining not to see stuff removed on launch day.
C'mon guys, online multi isn't just throwing a switch, it requires dev time and money. The 90% offline community (like me) will try our best to buy it and make it a hit for you so that Harmonix can consider adding this functionality later. You're welcome. Also:
we've been buying dlc with the buying power of 4 people.
As for the Ions -- I have a pair, and my band's drummer has his own as well. You don't have to buy a whole new $250 band set to drum. Check Craigslist for some gently used ones
Would you be as enthusiastic if you had no one else to play locally with? It's good for you that you are privileged enough with a local band at disposal so dedicated they will even give you their credit card to buy DLC, but for many of us it's either online or playing alone. At least for me that gets boring pretty fast.
I disagree, while four of you are buying DLC on one console, online players were buying each DLC four times per band, the group I played online with own almost every single song released by Hamonix, which off the top of my head is 1970 or so, 1970 2 dollar songs bought by four people each is no small amount and that's probably a lot more than you've all spent combined, people like us were the ones keeping the series afloat all these years
Six years of experiencing an active and blooming online community...
![]()
All of those guys went on to buy their own systems and a shit-ton of DLC to play at home, because they got the bug. That, and there's a lot more people playing offline (in Harmonix's own words). But we shouldn't separate "them" and "us", we're all Rock Band fans. It just bums me out that people are getting upset about features when the mere existence of the game is teetering on a financial precipice.
I disagree, while four of you are buying DLC on one console, online players were buying each DLC four times per band, the group I played online with own almost every single song released by Hamonix, which off the top of my head is 1970 or so, 1970 2 dollar songs bought by four people each is no small amount and that's probably a lot more than you've all spent combined, people like us were the ones keeping the series afloat all these years
Eight years of being involved in the legit and not-so-legit parts of the community and gathering plenty of equally anecdotal experience, plus Harmonix's comments about what their legit data collection has shown...
You can have an 'active and blooming online community' in the game of that style with a few hundred regularly active people.
Yet they have the both time and money to develop silly solo gimmicks, but leave out core features like online and ION support. I was ecstatic when RB4 was released. Now hardly none of my friends or band community will buy it. Dedicated people I have played with for over half a decade who have supported Harmonix by buying all the games and thousands of songs.
All of those guys went on to buy their own systems and a shit-ton of DLC to play at home, because they got the bug. That, and there's a lot more people playing offline (in Harmonix's own words). But we shouldn't separate "them" and "us", we're all Rock Band fans. It just bums me out that people are getting upset about features when the mere existence of the game is teetering on a financial precipice.
I agree about the stock drums not being enough for constant expert level play though. I was just recommending that people look into buying an inexpensive pair while they implement ION functionality. There will be a way to play with Ions, officially or not, once enough people get their hands on the game.
Considering my purely anecdotal experience in pub play online (since the entire 'counter argument' is hinging on anecdotes), there were far more people on the 19 than the 1970-side of DLC purchases, and I'd put money down on there being an equal number off offline-centric whales as people 'like you' doing it online. I've got twenty or so in my circle alone that are in excess of 2k between DLC/exports and RBN.
But you know what? The theorists are probably right that Harmonix is intentionally and/or maliciously trying to spite a large population of high revenue generators because reasons.
Also, here's my citation for my personal purchases.
I know what a dead community is, and RB is not one of them. Good thing PS3 also records the people you have played with, and the thousands of people I've been in contact with throughout the years does not say dead to me. Harmonix could also have lifted a few fingers to support the online community, in true online is so riddled with bugs and bad features it could be defined as broken. Despite all that I've never had problem finding people through random play during regular hours... even after all these years.
First off, let me say I'm really grateful for your work, I use RBHP not only for the harmonies, but for even the chart fixes and RBN upgrades.
With that out the way, I totally know I'm not the majority with all DLC, but I'd say online players in general do buy a lot more DLC, I'm at about 2000 on Xbox, and 600 on PS3. I bought a lot more songs at first etc because people I'd play with wanted to play them, same with the other way around, I'd pick up a track pack and get the others to pick it up to play with me.
Speaking from experience, when I had a local group to play with, we rarely bought DLC and were fine with about 100 or so.
Also, not really saying that Harmonix is intentially doing it to spite us or anything, but if a product isn't fit for my purpose like I said above, I'm not gonna use it
What I'm getting at is that this all comes down to anecdotes. Saying "no way nobody plays online, I play online all the time with people that have all kinds of songs so we're clearly the money makers" is a big case of [citation needed].
You can say you've bought songs playing with people online to round out your library, and that you always played with people with tons of songs. Meanwhile, I can say that I played online purely with randoms and more often than not hit people with maybe 250 tracks if I was lucky leaving me with 1,500+ songs dead in the water at any given time, had horrible wait times trying to form bands (which was only the case when I wasn't playing vocals because man finding pub vocalists was a bitch), and ended up clocking far more time in local multiplayer and selling people on buying bundles.
Neither one of us are really qualified to say which of us is truly representative of the population at large - and especially of the people pining for RB4.
I get that people are sour, and I would be too if a prized feature was cut, but people are essentially saying that Harmonix is doing this solely out of spite, because there's no other rationale that can be put forward for a decision like this if you reject the "it's too resource [time/money/developer] expensive to have it ready for launch relative to the sales it would bring at launch or later" business econ decision or the "it polled very poorly" marketing decision. I mean I wasn't happy when head-to-head was cut for RB3 but it was very clearly a $$$ decision and one that made sense, unless I convinced myself Harmonix was just lying about the feature's (lack of) popularity and cutting it because of, uh, something.
Personally, I remember back in the day having huge problems with finding randoms with DLC, but nowadays it's completely different, I tend to get the odd person who hasn't even tried to look at the music store (doesn't have the free songs etc) which is more annoying than anything, but the average random now has at least a couple hundred songs.
Just because *you* might think something is silly doesn't make it so. Personally I hated the drum fills the older games had, because I could rarely make them sound good, so it really hurt the song to have them done that way, it was a feature that made the game worse. And guitar's random wailing away at the end of certain songs was crappy too. This is a great new feature to have, I would rather have the base game improved and then online multiplayer added later, then to have the same old game with no changes, but launching with online multiplayer.Yet they have the both time and money to develop silly solo gimmicks, but leave out core features like online and ION support. I was ecstatic when RB4 was released. Now hardly none of my friends or band community will buy it. Dedicated people I have played with for over half a decade who have supported Harmonix by buying all the games and thousands of songs.
Are you sure those people you are playing online with that many songs didn't pirate them?
Just because *you* might think something is silly doesn't make it so. Personally I hated the drum fills the older games had, because I could rarely make them sound good, so it really hurt the song to have them done that way, it was a feature that made the game worse. And guitar's random wailing away at the end of certain songs was crappy too. This is a great new feature to have, I would rather have the base game improved and then online multiplayer added later, then to have the same old game with no changes, but launching with online multiplayer.
And sheesh, people buying 500, 1000, 2000 DLC songs?! That's insane to me to pay over $1000 for DLC for one game. Are you sure those people you are playing online with that many songs didn't pirate them? Because if they did, then of course those people weren't supporting Harmonix, weren't moneymakers at all...