Game Informer September cover - Destiny: The Taken King [Up: All Details]

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Few games in recent years have generated the same degree of debate as Bungie’s Destiny. Whether it’s fervent enthusiasm or harsh criticism depends on your perspective. Some of the harshest critics work at Bungie, striving with each passing update and expansion to hone the existing content while adding meaningful new adventures into the mix. Upon visiting Bungie, we expected to find a game that continued the process in incremental steps. Instead, we found a robust reimagining of everything that has come before, along with the largest influx of new missions, maps, strikes, gear, and storytelling yet seen. We spent two days playing The Taken King and speaking with its creators, and this month’s cover story has the scoop.

Following on the heels of two smaller expansions, The Taken King is set to arrive almost exactly a year after the original game launched. In that time, a lot has changed about Destiny, but The Taken King is a more fundamental restructuring. A revamped quest format adds story context and a natural progression path to old and new content. A newly recorded actor plays the Ghost from the beginning of the story to its conclusion. And the entire leveling system has been restructured for a seamless and deterministic path from levels 1 to 40 (the new level cap).

As for new content, the focus is on deeper and more meaningful storytelling. Cinematics are interspersed through the story missions, offering increased insight into previously paper-thin characters. The Ghost is a deeper and more involved character, played by a new actor. An initial set of new story missions is just the opening act of a larger set of narrative-focused events. New subclasses have dedicated story sequences in which you learn about their use. New weapons have more involved lore and storytelling behind them, and increased power levels that move them beyond existing gear. Even quests in the Crucible have a narrative angle.

For the cover story, we went hands on with the new systems, missions, and game modes to discover the details veteran players are eager to learn. Equally important, we grilled Bungie about the ways in which Destiny is changing to invite new players into the experience, and even draw back players who may have disliked it the first time around. Our 14-page blowout also features more than 20 new screens from The Taken King.

We also have a full month of online coverage planned in the lead-up to The Taken King’s launch, including a detailed look at one of the new exotic weapons, a video walkthrough of one of the new Crucible maps hosted by the level’s designers, and extensive interviews with the development team. Watch our coverage trailer for a hint of what to expect.

Link

And the new ghost is voiced by Nolan North.

Modedit: additional info from the various Destiny threads today:

•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.

It's still bizarre to me that people were so insanely hung up on the Light system, or that this change is the thing that makes them want to come back.

The best details about the expansion are actually buried in the Game Informer print article:

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders

- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.

New Taken Enemy Abilities

Captains have a solar shield. Throw blinding orbs.
Knights have AoE scorch.
Centurions fire tracking shots that track around corners.
Wizards summon thralls.
Psions split in two.
Vandals have a bubble shield they can shoot out of.
Phalanxes have an AoE that push you backwards.
Thrall can teleport.

Some more goodness

Crucible:
-ToO bounties
-Week long Crucible bounties (with a 6th for completing the first 5 and a big reward, legendary/exotic)
-Eight new PvP maps
-Zone Control (control without kills for points)
-Rift (steal the bacon game type)
-Playstation exclusive map has platforms in center to create jumping gun battles
-Vex map with a one-way teleporter (hah)
 
Nice Video. Taking King looks better and better.

I´ll be at Gamescom tomorrow - will I get my hands on this?
 
I have a feeling TTK and Year 2 of Destiny are going to be pretty epic. Bungie are saying all the right things, let's hope they deliver.

Also, awesome cover
 
That's not how you spell Fallout 4 :(

Interested though to see what awaits in TTK, but I have to see reviews for it first.
 
How are GI covers often selected?

They used to be based on having an exclusive reveal of a previously unannounced game or a game that only had something like a CG trailer, depending on how high profile you were.

As the number of AAA titles went down and the importance of print media imploded, they will take pretty much anything these days as long as you have at least some info for them.
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

Things like the Vault of Glass have more of a fantasy/mystical element than sci-fi. That sort of vanishes with The Dark Below and House of Wolves.
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

It's showing off the new supers which look more fantasy influenced.
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

Bungie have been trying to fuse Sci Fi and Fantasy Universes into one thing since launch. Hence stuff like Space Magic. I think they felt they maybe got a bit too away from that with the original game and are trying to up the Fantasy elements. You can clearly see this influence in the new classes. Hunter now has a bow, the Warlock shoots lightning magic from his hands, and Titan carries a huge melee Warhammer.

I'm really glad to see it, as the original concept art for Destiny was heavily fantasy based but in a sci fi setting.
 
Nice! Cover looks amazing, thanks for the new avatar.

Level cap up to 40 is great news as well as leaving behind Year 1 weapons. Finally a fresh start. Now they have to add some great new weapons that are as interesting if not even more interesting than those of the vanilla game.
 
Things like the Vault of Glass have more of a fantasy/mystical element than sci-fi. That sort of vanishes with The Dark Below and House of Wolves.

Well, the raid in the Dark Below is pretty ultra dark fantasy... which is true of the Hive in general I think. There being Wizards and Ogres and all.
 
Well, the raid in the Dark Below is pretty ultra dark fantasy... which is true of the Hive in general I think. There being Wizards and Ogres and all.

I can respect that. It doesn't necessarily have the look of the GI cover, though? I was referring to more of the dungeon crawler look shared between this and VoG. Good call, though.
 
I don't know a lot about destiny, but I thought it was a sci fi shooter? So why is there an elf with a magic bow, some warrior with a fiery warhammer and a lightning wizard fighting a demon?

Those are the classes Supers (their special ability). The general tone of the game doesn't remotely match the cover, though, haha.
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

All of Bungie's concept art for the game was heavily inspired by fantasy, then the actual game came out and it was mostly bland sci-fi stuff.

I hope they go back to that aesthetic.
 
I don't know a lot about destiny, but I thought it was a sci fi shooter? So why is there an elf with a magic bow, some warrior with a fiery warhammer and a lightning wizard fighting a demon?

Warlock class will likely have a new subclass which introduces electric power as a Super.

The Hunter's bow is also likely a new Super as they already had a Bladedancer Super which was not very sci-fi.

Not sure about the Titan as I haven't played as this class, but I'd take a guess and say his gear highlights a new subclass ability as well.
 
Warlock class will likely have a new subclass which introduces electric power as a Super.

The Hunter's bow is also likely a new Super as they already had a Bladedancer Super which was not very sci-fi.

Not sure about the Titan as I haven't played as this class, but I'd take a guess and say his gear highlights a new subclass ability as well.

Titan super gets to throw giant flaming Thor hammers. Or hulksmash things with said Thor hammer.
 
Warlock class will likely have a new subclass which introduces electric power as a Super.

The Hunter's bow is also likely a new Super as they already had a Bladedancer Super which was not very sci-fi.

Not sure about the Titan as I haven't played as this class, but I'd take a guess and say his gear highlights a new subclass ability as well.

Well, its not 'likely', since the new subclasses have been announced a few weeks ago :)

Warlock gets a new Arc based subclass (Stormcaller)
Hunter gets a new Void based subclass (Nightstalker)
Titan gets a Solar based subclass (Sunbreaker)

With TTK every class will have an elemental subclass, with one support-subclass and two attack subclasses
 
I don't know a lot about destiny, but I thought it was a sci fi shooter? So why is there an elf with a magic bow, some warrior with a fiery warhammer and a lightning wizard fighting a demon?

It's science fantasy.

I wish Hunters always looked as cool as that.
 
Well, its not 'likely', since the new subclasses have been announced a few weeks ago :)

Warlock gets a new Arc based subclass (Stormcaller)
Hunter gets a new Void based subclass (Nightstalker)
Titan gets a Solar based subclass (Sunbreaker)

With TTK every class will have an elemental subclass, with one support-subclass and two attack subclasses

Ohhhh! I had not been keeping up with Destiny news for a while. Thanks for the info!
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

There are very heavy fantasy elements mixed in with the sci-fi. Magic, knights, wizards, etc. sit along side robots and heavy mechanical weapons.
 
I want this to be good for newcomers like myself. I had to play Destiny for 15 hours for work-related stuff and I hated it. (Only got to level 12. Fuck that huge ogre boss.)

I'm interested in trying this again.
Then I read in Destiny OT27 that someone neglected his social life and GF for this game. Yikes!
 
Is this will be sold with the base game too?
For $60 you get the base Destiny game, the first 2 expansions (The Dark Below and House of Wolves), as well as The Taken King (which is more of an actual full-fledged expansion as opposed to the other 2).
 
Also why does the cover look like a fantasy game?

I mean, it looks very good, but I think I missed something. I thought this was generally more like sci-fi with some fantasy elements instead of the other way aesthetically.

They seem to be embracing the fantasy side which is good. Already there's hints of a new heavy weapon type that is literally just a sword.
 
For $60 you get the base Destiny game, the first 2 expansions (The Dark Below and House of Wolves), as well as The Taken King (which is more of an actual full-fledged expansion as opposed to the other 2).

Yeah and that's actually a really good deal if you're just getting into it. Plus it'll be easier than ever to reach the cap now.
 
•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.
 
They seem to be embracing the fantasy side which is good. Already there's hints of a new heavy weapon type that is literally just a sword.

Everyone loved the sword gameplay in the two story missions/raid that had it, so that makes sense.


So TTK is literally how the game should have launched day one. Thanks Bungie. The year one stuff better be decent in exchange for us beta testing your game for a year.
 
• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Good lord. A lot of these changes are focused in providing clarity around the existing game systems, or improving them to be more reliable. I found a lot of the systems to be inscrutable in vanilla Destiny, so this is very good so see.

Also, this is the first mention I've seen of a new arena with TTK - Prison of Elders was the first.
 
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