From my understanding, don't both of these statements have to be true in order for cloud computing to have a large impact on a game:
1. The game requires an internet connection
2. The Azure connection is 100% dependable and consistent.
If both of these statements are not true, then the game could not use the computing for anything core to the gameplay. In essence, it would be like games that utilized Phyx cards. They can add or enhance cool effects, but gameplay cannot depend on them existing, or else the game is broken without them.
So it seems only games that require an internet connection to play, such as MMORPGS, could really make use of cloud computing in core gameplay features. Everything else will just use it for "window dressing".
1. The game requires an internet connection
2. The Azure connection is 100% dependable and consistent.
If both of these statements are not true, then the game could not use the computing for anything core to the gameplay. In essence, it would be like games that utilized Phyx cards. They can add or enhance cool effects, but gameplay cannot depend on them existing, or else the game is broken without them.
So it seems only games that require an internet connection to play, such as MMORPGS, could really make use of cloud computing in core gameplay features. Everything else will just use it for "window dressing".