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"The Power of the Cloud" - what happened?

From my understanding, don't both of these statements have to be true in order for cloud computing to have a large impact on a game:

1. The game requires an internet connection
2. The Azure connection is 100% dependable and consistent.

If both of these statements are not true, then the game could not use the computing for anything core to the gameplay. In essence, it would be like games that utilized Phyx cards. They can add or enhance cool effects, but gameplay cannot depend on them existing, or else the game is broken without them.

So it seems only games that require an internet connection to play, such as MMORPGS, could really make use of cloud computing in core gameplay features. Everything else will just use it for "window dressing".
 
From my understanding, don't both of these statements have to be true in order for cloud computing to have a large impact on a game:

1. The game requires an internet connection
2. The Azure connection is 100% dependable and consistent.

If both of these statements are not true, then the game could not use the computing for anything core to the gameplay. In essence, it would be like games that utilized Phyx cards. They can add or enhance cool effects, but gameplay cannot depend on them existing, or else the game is broken without them.

So it seems only games that require an internet connection to play, such as MMORPGS, could really make use of cloud computing in core gameplay features. Everything else will just use it for "window dressing".

I wasn't under the impression people ever thought this would work outside of an online setting. Both those points (more or less) must be true for any online experience. Cloud infrastructure just means investment on the service side to make connected experiences better. It's why Google Docs is different from an FTP for your files. You're right that it's silly to assume a cloud back-end is practical for real-time rendering tech, but that hasn't been the conversation since the original PR claims to that effect were laughed out of the room.
 
As much as cloud computing/servers have been shat on, its one of the reasons Driveclub PS+ doesn't exist and that's because it's pushing their servers to the limit. They are collecting and quantifying too many user data and it needs a server or a system that can handle it.

Microsoft was in the wrong to present cloud computing as the exclusive lord and savior, but there are some great uses of it.

Yeah because TF and HMCC had flawless online implementations I guess.
 
Yeah because TF and HMCC had flawless online implementations I guess.

I wasn't aware of Titanfall issues, but neither the Driveclub nor the MCC online issues were necessarily the result of a lack of infrastructure. The point that the same back-end that supports cloud features also helps online services in general shouldn't be shirked off. Thankfully, that applies to both Sony and Microsoft this gen. Growing-pains aside, both have been adding features and services through their online infrastructure at a good pace.
 
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*Shrug*
 
Sigh, at least do it properly....

It rained. In all seriousness, it's marketing bullshit.

its vaporware again now.

It was never actually meant to be a big deal. Marketing futurespeak.

Spin.

The cloud exists, but not for those reasons or uses.

They finally realized they weren't fooling anyone so they stopped bothering.

It was marketing bullshit, I mean every game this generation is benefiting from cloud servers.

It was complete and utter BS from the get-go.

Yep. Nothing happened because there was nothing in the first place.

It was all bullshit, thats what.

reality happened

It was marketing word salad that didn't survive contact with reality.

it's almost like it was always bullshit

I think they realized that everyone saw through it as marketing bullshit and nothing more.

Smoke and mirrors.

It just evaporated

MS learned slowly that people weren't as stupid as they thought and that it was a completely silly bullet point.

Reality happened.

Don't believe something a marketing guy tells you

Wait until crackdown!

PR bullshit

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The cloud is real!!!
 
Game isn't out yet. Running on a closed environment for the show, remember. Can't not wait for the live test when it launches, with all the fun ass glitch videos/gifs it will bring, lol.
 
Haha, Miles amazing.

Shame it's only one game though (plus the dedi servers in a few titles)

This is just the beginning...

They needed to develop the tech to pull it off, then they needed a proof of concept... First came cloudgine, next comes Crackdown 3....

Won't be long before other games are finding new and improved ways to use the added horsepower the cloud provides...
 
So over half a decade of computing progress and people think we need cloud computing to take the next iterative step up from Red Faction: Guerrilla?

Have you seen a game as dense as the gifs above with the same level of destruction and do you think it's possible without the cloud this gen?
 
Game isn't out yet. Running on a closed environment for the show, remember. Can't not wait for the live test when it launches, with all the fun ass glitch videos/gifs it will bring, lol.

"Hold it right there sirs! There's no reason to be excited just yet!"

Exactly the kind of response we got in the PHIL SPENCER LIKES BACKWARDS COMPATIBILITY thread bump too.
 
From my understanding, don't both of these statements have to be true in order for cloud computing to have a large impact on a game:

1. The game requires an internet connection
2. The Azure connection is 100% dependable and consistent.

If both of these statements are not true, then the game could not use the computing for anything core to the gameplay. In essence, it would be like games that utilized Phyx cards. They can add or enhance cool effects, but gameplay cannot depend on them existing, or else the game is broken without them.

So it seems only games that require an internet connection to play, such as MMORPGS, could really make use of cloud computing in core gameplay features. Everything else will just use it for "window dressing".

Isn't the Titanfall bot AI processed in the cloud? What happens if Azure goes down? Had that ever happened?
 
Have you seen a game as dense as the gifs above with the same level of destruction and do you think it's possible without the cloud this gen?

I read It only add 20% power so basically a Ps4 can run that natively, plus red faction looks still very good even from the beginning of the previous gen so not that impressive I think.

For those wondering why not full destruction on solo just picture a flat world.

It's what you'll end up with. It is a lot smarter for multiplayer where you just play the same map in the span of 30 min max.It's much more intelligent that way destroy it gets rebuilt.
 
i will love to revisitid this thread when crackwdown 3 gets launch ,meanwhile you will get a lot of people posting that gif like is proving something

gaf never change pls
 
Thank god its not in the single player. An agent out to save the city who then Supermans it to fuck. The MP parts are great though., This is exactly how a first test run should go.
 
Not sure if a user here is trolling or not, but we do all know "the cloud" has been well alive for a very, very long time? Cloud computing on a large scale also seems very impossible.

Also, whatever happened to a user here on Neogaf who claimed that the grass in his golfing game had physics thanks to "the cloud" and that it would just be stagnant if no internet connection was occuring?
 
Wonder how The doubters feels now..

Looks incredible btw.

feels god really,if you think a video or a prealpha on a pc witha closed environment by ms ( the masters of spin) will change anything you are wrong

what its amazing is the people buying 20x the power of the one with this video


i will Guarantee you when this game got launched a lot of crow will be served,same happened with kinect,same will happen with hololens,its incredible how people of gaf believe anything sony or ms tell to them
 
I read It only add 20% power so basically a Ps4 can run that natively, plus red faction looks still very good even from the beginning of the previous gen so not that impressive I think.

For those wondering why not full destruction on solo just picture a flat world.

It's what you'll end up with. It is a lot smarter for multiplayer where you just play the same map in the span of 30 min max.It's much more intelligent that way destroy it gets rebuilt.

go to the crackdown thread where somebody posted RFG gifs and tell me if they actually compare.

i will love to revisitid this thread when crackwdown 3 gets launch ,meanwhile you will get a lot of people posting that gif like is proving something

gaf never change pls

lmao, people say it doesn't exist, get actual proof and then cover their ears while somehow still pushing goal posts.

gaf never change pls
 
lmao, people say it doesn't exist, get actual proof and then cover their ears while somehow still pushing goal posts.

gaf never change pls

Pre-alpha, proof of concept footage isn't proof it'll work in a retail game. It's certainly a step in the direction of proof.
 
Nope, hoping for great gifs and videos. Some of the best gems are from technical glitches.

But keep the salt flag narrative waving with any post that is siding on caution.
You literally were concern trolling and saying you couldn't wait to see it fail in production and produce gifs and videos of it. Oh sorry I mean you were "siding with caution".
 
"Hold it right there sirs! There's no reason to be excited just yet!"

Exactly the kind of response we got in the PHIL SPENCER LIKES BACKWARDS COMPATIBILITY thread bump too.

The bump of this thread was not to cause excitement, it was to cause salt rubbing, and the like.

You act like we all didn't see the little conspire between the well known posters in the Crackdown thread as to who was gonna bump this, etc, lol.

This is far from an "we are so excite" narrative displayed.

You literally were concern trolling and saying you couldn't wait to see it fail in production and produce gifs and videos of it. Oh sorry I mean you were "siding with caution".

I said I can't wait to see it hit a live network environment so we can see all the hiccups that go along with this type of network dependent game launching.

Never used the word fail, or implied it. But keep the narrative going guys. You are doing great.

Pre-alpha, proof of concept footage isn't proof it'll work in a retail game. It's certainly a step in the direction of proof.

people have been plenty burned by conference demos to be wary of what games end up being. in this day and age proof for a lot of people is when we see the final product.


Don't provide logic in a baited bump thread, that makes you "salty" apparently to the "excited".
 
go to the crackdown thread where somebody posted RFG gifs and tell me if they actually compare.



lmao, people say it doesn't exist, get actual proof and then cover their ears while somehow still pushing goal posts.

gaf never change pls

people have been plenty burned by conference demos to be wary of what games end up being. in this day and age proof for a lot of people is when we see the final product.
 
Wonder how The doubters feels now..

Looks incredible btw.

Feels good that they arent making the game online only(which is an automatic 'NO' from me in any situation. But i'm wondering how the singleplayer will actually hold up by itself considering that this tech is impossible to use without those servers
 
go to the crackdown thread where somebody posted RFG gifs and tell me if they actually compare.



lmao, people say it doesn't exist, get actual proof and then cover their ears while somehow still pushing goal posts.

gaf never change pls

I saw those gifs and considering there's a whole generation of differences between them I keep thinking that it's not that impressive nor really new, does anybody remember the infamous levolution from battlefield?

The game looks from what I saw good in destruction but does not look that good even on the destruction side which is basically what they were showing right here.
 
Pre-alpha, proof of concept footage isn't proof it'll work in a retail game. It's certainly a step in the direction of proof.

i'm sure the game will launch with none of this and this pre-alpha video is purely fluff.

so you are playing the game in your house now?

yeah, all fine over here.

people have been plenty burned by conference demos to be wary of what games end up being. in this day and age proof for a lot of people is when we see the final product.

any examples of games that were built around a tech that launched without it? this is a fundamental feature to the game and the game is being designed around it, not really a Watch_Dogs example.

If the game were to launch with none of this, that would be blatant lying and they would probably cancel the title instead.
 
Not sure if a user here is trolling or not, but we do all know "the cloud" has been well alive for a very, very long time? Cloud computing on a large scale also seems very impossible.

Also, whatever happened to a user here on Neogaf who claimed that the grass in his golfing game had physics thanks to "the cloud" and that it would just be stagnant if no internet connection was occuring?

I compiled his posts here:

http://www.neogaf.com/forum/showpost.php?p=174138006&postcount=336

DaveP claimed that he was a fraud and not working on the game at Cloudgine. That is partially correct because the game is being developed by Reagent (Small Team) and Sumo Digital. DaveP is at Cloudgine and Reagent. I doubt Kamp was part of that small Reagent team whom looked to be more on the creative design side. Cloudgine is more middleware tech and not game development.

All of his posts about the game are pretty much on point with what we see and he was verified. I think DaveP just came into make him stop posting so that they could control the flow of information. I highly doubt someone could con everyone for a year and have pretty much everything they post be correct.
 
Oh no, you guys aren't trolling and bumped this thinking that by connecting to a server that your Xbone will be able to compute 20x what it normally can.

Hoooboy.

I compiled his posts here:

http://www.neogaf.com/forum/showpost.php?p=174138006&postcount=336

DaveP claimed that he was a fraud and not working on the game at Cloudgine. That is partially correct because the game is being developed by Reagent (Small Team) and Sumo Digital. DaveP is at Cloudgine and Reagent. I doubt Kamp was part of that small Reagent team whom looked to be more on the creative design side. Cloudgine is more middleware tech and not game development.

All of his posts about the game are pretty much on point with what we see and he was verified. I think DaveP just came into make him stop posting so that they could control the flow of information. I highly doubt someone could con everyone for a year and have pretty much everything they post be correct.
Hmm. Well, thanks for the update. I just hope users know that the ability to render grass physics or simple AI through the internet is completely different than being able to make a building explode into a million pieces across the map.
 
I'm not impressed by the gameplay: simple structures collapsing and creating hude debris.

Is this what 20x Xbox One's power can do?
I played RF: Guerrilla last gen on a 1/100 less powerful hardware.
 
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