Can I install the cloud onto my pc?
nope the mystical power of cloud is exclusive to Xbone
Can I install the cloud onto my pc?
Can I install the cloud onto my pc?
I read It only add 20% power so basically a Ps4 can run that natively, plus red faction looks still very good even from the beginning of the previous gen so not that impressive I think.
For those wondering why not full destruction on solo just picture a flat world.
It's what you'll end up with. It is a lot smarter for multiplayer where you just play the same map in the span of 30 min max.It's much more intelligent that way destroy it gets rebuilt.
Have you seen a game as dense as the gifs above with the same level of destruction and do you think it's possible without the cloud this gen?
i'm sure the game will launch with none of this and this pre-alpha video is purely fluff.
LMAODoesn't look 20x better than Red Faction Guerrilla's destruction, and that was a 360 generation game.
Have we seen anyone try high destructibility environments after Volition's third attempt to do so with the Red Faction series tanked just like the previous two?
I think this level of destruction with that graphical fidelity would be possible on the PS4, Xbox One, and any decent gaming rig if a developer wanted to make it happen. It's fucking lego block construction. There isn't any material deformation (other than basic shearing), phase changes, etc. evident in any of these gifs. This is an iterative step up over what Volition was knocking out of the park early last gen, Inflating the scope doesn't impress me.
Show me a game where the rockets being shot into the building actually chips away at the concrete, creating cracks, and the building then falls based on those damage patterns. Or one where the glass actually melts when explosions go off near it. Or liquids vaporizing into steam.
Also, maybe they should have actually seen how buildings go down or even how they're built. Buildings don't fall like that when explosives go off or when they're struck with a wrecking ball. They crumple and cave in, not topple over like a Jenga tower. Also, large concrete structures have rebar all through them, netting the concrete together, resulting in entirely different breakage patterns from what Crackdown exhibits.
I mean, if you're going to trumpet early 2000's tech as cutting edge proof of DA CLOUD POWA at least get a few structural engineers to make it look right.
Of course it does... Are you out of you mind? How many chunks do you think are being tracked when 8 skyscrapers are being demolished simultaneously?
Have we seen anyone try high destructibility environments after Volition's third attempt to do so with the Red Faction series tanked just like the previous two?
I think this level of destruction with that graphical fidelity would be possible on the PS4, Xbox One, and any decent gaming rig if a developer wanted to make it happen. It's fucking lego block construction. There isn't any material deformation (other than basic shearing), phase changes, etc. evident in any of these gifs. This is an iterative step up over what Volition was knocking out of the park early last gen, Inflating the scope doesn't impress me.
Show me a game where the rockets being shot into the building actually chips away at the concrete, creating cracks, and the building then falls based on those damage patterns. Or one where the glass actually melts when explosions go off near it. Or liquids vaporizing into steam.
Also, maybe they should have actually seen how buildings go down or even how they're built. Buildings don't fall like that when explosives go off or when they're struck with a wrecking ball. They crumple and cave in, not topple over like a Jenga tower. Also, large concrete structures have rebar all through them, netting the concrete together, resulting in entirely different breakage patterns from what Crackdown exhibits.
I mean, if you're going to trumpet early 2000's tech as cutting edge proof of DA CLOUD POWA at least get a few structural engineers to make it look right.
They're obvioulsy just letting it do the physics calculation and then send the info back to the Xbox. They presented a prototype of this a while ago
https://youtu.be/MJfEUJ57qD8
Being sceptical of Microsoft after the nonsense they came up with in terms of "power of the cloud! is not a bad thing. Too many people willing to take it as fact with no real world testing.
In all honesty, I'm not seeing what's so impressive about this. I'm not seeing what's can't be done if your not online.*Shrug*
Please provide gifs of similar scale destruction. Roll them out.
vs
okay.
Have we seen anyone try high destructibility environments after Volition's third attempt to do so with the Red Faction series tanked just like the previous two?
I think this level of destruction with that graphical fidelity would be possible on the PS4, Xbox One, and any decent gaming rig if a developer wanted to make it happen. It's fucking lego block construction. There isn't any material deformation (other than basic shearing), phase changes, etc. evident in any of these gifs. This is an iterative step up over what Volition was knocking out of the park early last gen, Inflating the scope doesn't impress me.
Show me a game where the rockets being shot into the building actually chips away at the concrete, creating cracks, and the building then falls based on those damage patterns. Or one where the glass actually melts when explosions go off near it. Or liquids vaporizing into steam.
Also, maybe they should have actually seen how buildings go down or even how they're built. Buildings don't fall like that when explosives go off or when they're struck with a wrecking ball. They crumple and cave in, not topple over like a Jenga tower. Also, large concrete structures have rebar all through them, netting the concrete together, resulting in entirely different breakage patterns from what Crackdown exhibits.
I mean, if you're going to trumpet early 2000's tech as cutting edge proof of DA CLOUD POWA at least get a few structural engineers to make it look right.
True. Given MS PR fuck ups over the past two years, it was (still is) completely reasonable to doubt their constantly shifting "Power of the Cloud" claims.
That a PR video is now released claiming the Power of the Cloud will be giving you 20X the performance of an Xbone doesn't prove the doubters wrong. It is just another claim MS with have to prove when then game is released.
So only MP servers are on the cloud on super duper hardware to enable massive destruction but not in SP ?
True. Given MS PR fuck ups over the past two years, it was (still is) completely reasonable to doubt their constantly shifting "Power of the Cloud" claims.
That a PR video is now released claiming the Power of the Cloud will be giving you 20X the performance of an Xbone doesn't prove the doubters wrong. It is just another claim MS with have to prove when then game is released.
Have we seen anyone try high destructibility environments after Volition's third attempt to do so with the Red Faction series tanked just like the previous two?
I think this level of destruction with that graphical fidelity would be possible on the PS4, Xbox One, and any decent gaming rig if a developer wanted to make it happen. It's fucking lego block construction. There isn't any material deformation (other than basic shearing), phase changes, etc. evident in any of these gifs. This is an iterative step up over what Volition was knocking out of the park early last gen, Inflating the scope doesn't impress me.
Show me a game where the rockets being shot into the building actually chips away at the concrete, creating cracks, and the building then falls based on those damage patterns. Or one where the glass actually melts when explosions go off near it. Or liquids vaporizing into steam.
Also, maybe they should have actually seen how buildings go down or even how they're built. Buildings don't fall like that when explosives go off or when they're struck with a wrecking ball. They crumple and cave in, not topple over like a Jenga tower. Also, large concrete structures have rebar all through them, netting the concrete together, resulting in entirely different breakage patterns from what Crackdown exhibits.
I mean, if you're going to trumpet early 2000's tech as cutting edge proof of DA CLOUD POWA at least get a few structural engineers to make it look right.
I don't think many were doubting what power multiplier they could apply, but rather how it could be implemented well and also debating what actual benefits it will bring.True. Given MS PR fuck ups over the past two years, it was (still is) completely reasonable to doubt their constantly shifting "Power of the Cloud" claims.
That a PR video is now released claiming the Power of the Cloud will be giving you 20X the performance of an Xbone doesn't prove the doubters wrong. It is just another claim MS with have to prove when then game is released.
The cloud is real!!!
Sure but to suggest that a server will be calculating the physics of an entire building collapsing over with as significant detail as the trailer, and for the servers being able to process and send out that data to provide for multiple play sessions at the same time is quite frankly unbelievable. As in "not probable at all" unbelievable and not "OMG really?" unbelievable.
Saying that the server will be processing 20x of what your Xbone is processing is just downright lunacy.
Gunna cross post from the Crackdown thread:
People are still dismissing the cloud compute thing?
Really?
The foundation of the tech in no different than hosting a game on a dedicated server. You know that Minecraft multiplayer server you play on? That's all cloud computing. This is the exact same concept.
The physics of the destruction is calculated on the server, just like the Minecraft world is hosted on a server.
I don't understand why people find this hard to believe. We've been using the tech for years.
the thing its the graphics on the game doesnt look that good for starters,simple textures,decent geometry nothing special,i will asure you this destructability its possible on a pc or event a ps4 if they want to focus on that ,its not magical mumbo jumbo from the cloud,just a good engine
Considering the whole "power of the cloud" joke has been constantly thrown around in just about every single Microsoft/Xbox article for the past 2 years here on NeoGAF, I think bumping this thread was more than warranted.
LMAO
Really?
That would be interesting.Can I install the cloud onto my pc?
Have you better arguments?
I've never said that they are the same but guerrilla was targeted to, according to MS claims, a two generations less powerful hardaware. (around 1/100x)
I can't see the stunning difference. Sorry. It's not about the scale of the destructible object but about the scale of the simulation.
What they have shown is not leaving me impressed.
2011 Nvidia Offline Tech Demo: https://www.youtube.com/watch?v=9lCkB77it-M
All these flavors, and you chose to be salty.
oh i see ..the feelings of people being sceptic on mssorry bro must hurt someone makes jokes of your multinational of choice
poor poor pathfinder
Processing 20x the power of an Xbone for thousands and thousands of users concurrently and transmitting that data to people is unbelievable.Why is that unbelievable? Is it also unbelievable for a server to process thousands and thousands of individual players in a single instance and relay that information to everyone? Servers have been doing that for years.
It doesn't exponentially increase for every user.You see, the whole dedicated server cloud thing really is old.
Processing 20x your Xbone and transmitting it to multiple play sessions con-currently(also meaning it is processing 20x the Xbones for every user connected to the server,) is beyond improbable.
This is just the beginning...
They needed to develop the tech to pull it off, then they needed a proof of concept... First came cloudgine, next comes Crackdown 3....
Won't be long before other games are finding new and improved ways to use the added horsepower the cloud provides...
Levolution was all pre-rendered by triggering a certain object in the environment. This is dynamic real-time destruction, where every single pixel on the screen reacts to damage.
So blowing up a few walls with pre-rendered pieces breaking apart is the same thing as leveling a city. I don't think you understand the scale comparison we are dealing with here.
You see, the whole dedicated server cloud thing really is old.
Processing 20x your Xbone and transmitting it to multiple play sessions con-currently(also meaning it is processing 20x the Xbones for every user connected to the server,) is beyond improbable.
Processing 20x the power of an Xbone for thousands and thousands of users concurrently and transmitting that data to people is unbelievable.
There is nothing close to this having ever occurred because of a lot of fundamental flaws of cloud processing.
So maybe I'm just really stupid, but does this mean this game is online only?
Exactly.
In the early day MS emphasized the cloud as something that could improve the gaming experience.
It was never actually meant to be a big deal. Marketing futurespeak.
Spin.
The cloud exists, but not for those reasons or uses.
They finally realized they weren't fooling anyone so they stopped bothering.
It was marketing bullshit, I mean every game this generation is benefiting from cloud servers.
It was complete and utter BS from the get-go.
It was all bullshit, thats what.
i think it was always a bit more 'fog' than 'cloud'. or maybe just 'pollution'...
reality happened
It was marketing word salad that didn't survive contact with reality.
it's almost like it was always bullshit
The cloud is great for offloading workload but not in things that need instant calculations like games.
It's there but not in the way Microsoft made you think it would be. I'm fairly certain a lot of their voice stuff is cloud based.
I think they realized that everyone saw through it as marketing bullshit and nothing more.
They just notice almost everyone aren't stupid enough to get their bullshit, glad they stopped with it though, it was ridiculous.
Smoke and mirrors.
MS learned slowly that people weren't as stupid as they thought and that it was a completely silly bullet point.
Reality happened.
Don't believe something a marketing guy tells you
The marketing nonsense blew up in their faces while consumers pointed and gave it a good bollocking. We know what dedicated servers are, and all the doublespeak in the world from Harrison, Penello and company was nothing compared to the facts.
Actually, it's about holding people responsible for their shit posts.
The scale of the structures relative to the player is irrelevant. What counts is the number of nodes and edges in the mash.
It doesn't exponentially increase for every user.
One server can easily have 20x the power of an X1.
Say 16 people connect the server, they're all receiving the same data. The server isn't calculating 16 separate worlds, it's calculating 1 world which 16 people are downloading.
Using the Minecraft example, you can have servers which have 1000 people connected, that doesn't mean the server is computing 1000 worlds.
The fact that you can allocate virtual servers and use them as you please was never disputed. The debate was about the scope of applicability of such servers to running a game, as well as the economic feasibility of doing that.
They have made destruction physics asynchronous and are running them on servers. Running basic physics, like collision detection, on servers is a standard procedure in online games. So that in itself is not extremely surprising. Running more complex destruction physics asynchronously certainly required some development effort and is surely not trivial. But to put that achievement properly in context, the following question have to be answered.
- How much processing power is actually used for these calculations per collapsing mash?
- Are collapsing buildings reused for all connected players in a shared online match, and if so, between how many players are they shared?
- What was the development effort of building and testing such a physics component?
- How expensive is it to run these servers?
Looking at what is happening in these gifs, I strongly suspect that the processing resources required for a single collapsing structure are way less than "20x". As others have said, that collapsing mash just does not look "20x" more complicated than similar things seen in other games. You could likely reach that number by aggregating everything that is happening at the same time in that shared online world. But if that world is shared by, lets say, 20 players, the figure loses its impact. "20x" for 40 players is less of a talking point than "20x" per player.
The more important point, though, is the question of development efforts and server costs. As I argued in earlier threads, it makes no sense to build such a thing, unless your game absolutely needs it, or you explicitly want to have a tech demo. It increases development costs and it creates server costs. Since destruction is something that has obviously already been done on much weaker hardware, a developer would, under normal circumstances, just create a physics components that scales well with the local hardware that is available. It's easier, cheaper, and creates virtually the same game. My prediction is that, for these reasons, this will remain an insular case.
So blowing up a few walls with pre-rendered pieces breaking apart is the same thing as leveling a city. I don't think you understand the scale comparison we are dealing with here.
What the hell are you talking about? The scale of the simulation in the crackdown demo is several orders of magnitude larger than what we saw in red faction AND what's happening in the nvidia demo...
It's not just because some big buildings came down... It's because there were hundreds of thousands of objects of various sizes, shapes, and weights, being governed by A real-time physics engine is a process that is impossible to render on any $350 gaming hardware without slowing to a crawl...
You can't see it because you don't want to...
so pleople being sceptic on pr statments from a company well know to "lie" its now shit post
keep waving the green flag son
Actually, it's about holding people responsible for their shit posts.
excuse me ..you are one of the posters on KIA and one of the most prominents gamergaters i havent seen on twitter? just for curiosity
And there we have it.
Bump was to create a war. In essence, bait trolling.
Sad, because people ElTorro and Drek made some great posts in all of this pre-alpha[see teen] dick waving noise.