New FFXV 'Dawn' trailer releasing tomorrow morning.

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That's true. The thing is that with these flashy trailers, they purposely show memorable moments from throughout the game. Even if I know nothing about the scene, nothing about the character(s), if the shot is very memorable then that'll be in the back of my mind until I get to that point in the game. It's not how you want to experience a story.

Of course, that's the territory that comes when watching trailers, but it can definitely hurt my impression on the game. That's why, ideally, you would have stuff from the first half of the game shown in the marketing. We know that won't happen, though.

Yeah, there's always the issue of balancing the 'spectacle' of a trailer, and not giving too much away. I wouldn't blame SE for potentially showing too much tomorrow, and in the future, as I know there've been a lot of complaints here on GAF (and no doubt elsewhere) that they've been showing only Duscae stuff for too long.
 
Even if you don't know what's being spoiled, it can still be a big deal.

If a trailer shows something 50 hours into the game...and you are expecting that memorable shot to be in the game and you don't see it, then that shot is always at the back of your mind. It can ruin any feeling of pacing when that happens.

Like, if I see Bahamut being summoned at Niflheim or something, and I know that I won't get there until the end of the game, then that moment and feeling of pacing until that moment is ruined.

Going in blind is for the best with games like this. It's so hard to do it, that's the problem.
 
That's true. The thing is that with these flashy trailers, they purposely show memorable moments from throughout the game. Even if I know nothing about the scene, nothing about the character(s), if the shot is very memorable then that'll be in the back of my mind until I get to that point in the game. It's not how you want to experience a story.

Of course, that's the territory that comes when watching trailers, but it can definitely hurt my impression on the game. That's why, ideally, you would have stuff from the first half of the game shown in the marketing. We know that won't happen, though.

That's what happened for me with XIII with Sazh's 'death scene,' because I already seen the flashy race track set piece (occurs at a later chapter) from the trailer and knew that they don't have the balls to do it.
 
That's what happened for me with XIII with Sazh's 'death scene,' because I already seen the flashy race track set piece (occurs at a later chapter) from the trailer and knew that they don't have the balls to do it.

LOL THAT PART OF THE GAME

We fight Sazh's Eidolon, Brynhildr, right before that death scene.

You really expect us to believe he dies after revealing that gameplay addition???

Thanks for bringing that up. That's a great example, especially since that CG fight scene was a big highlight in the game.
 
LOL THAT PART OF THE GAME

We fight Sazh's Eidolon, Brynhildr, right before that death scene.

You really expect us to believe he dies after revealing that gameplay addition???

Thanks for bringing that up. That's a great example, especially since that CG fight scene was a big highlight in the game.

I still don't understand that, why did they had to put him in a coffin?
 
I remember waking up at 4AM in the past for the final FFXIII trailer. Luckily this hits the UK at 7AM...still far too early though haha!
 
Just like i skipped watching any gameplay footage from the demo i will continue with my media blackout by skipping this trailer as well.

The only thing i want to know is the release date.
 
The games still a year off.

I expect anything between 2.5-4miñs max.

Anything less than 2.5mins would be major disappointment.
 
Kagari do you think Episode Duscae an the later 2.0 was a mistake and slowed down the development for nothing ?

I don't think they should have shown us every single part of the demo before its release or patched it. Should have left people to explore on their own because as it stands now so many people are sick of seeing anything attached to Duscae because it's all we've seen of the game for 11 months.
 
This was just another part of FFXIII's plot that seemed like it had immense potential but as it was in the hands of relatively incompetent storytellers it led to nothing...

FFXIII is "Inside Joke: The World" where they try much to flesh out the world and culture's specifics by showing things that are "normal" in it's world, but they don't tell you why they do it, it's just, "Yeah, we do this kinda stuff!. It's normal here!!". The stuff they DO explain, they beat you over the head with it("We're Pulse l'Cie, we're the ENEMY of COCOON!"). The game is mainly, "This is the world we live in. So, of course this kind of stuff happens!!". Urgh. I hope to fuck FFXV don't do similar shit. Though it seems, especially with the latest 2.0 version of Duscae, they actually go out of their way to explain certain things. I know there's times before Sabertusk and Magitek Soldier battles where they talk about these specific enemies before they engage them in battle. That kinda thing is cool.
 
Duscae optimization is a natural part of development. It didnt slow them down.

Part of the team had to create a specific vertical slice, optimize it, ride any bugs found by the QA team and basically make it ready for certification. Plus all the additions later on.

I don't think it slowed them down specifically, but human resources were needed to create the demo, there's no doubt about it.

In my personal opinion, Duscae was a mistake because it's a pretty poor showing of the game, and I'm not talking about the tech part.
 
I don't think they should have shown us every single part of the demo before its release or patched it. Should have left people to explore on their own because as it stands now so many people are sick of seeing anything attached to Duscae because it's all we've seen of the game for 11 months.

Has it really been that long already?
 
Has it really been that long already?

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Part of the team had to create a specific vertical slice, optimize it, ride any bugs found by the QA team and basically make it ready for certification. Plus all the additions later on.

I don't think it slowed them down specifically, but human resources were needed to create the demo, there's no doubt about it.

95% of that is usually done anyway at pretty much the same stage for focus tests and the like though.
 
Part of the team had to create a specific vertical slice, optimize it, ride any bugs found by the QA team and basically make it ready for certification. Plus all the additions later on.

Though optimization and bug fixing help the full game too, and all the improvements they made in 2.0 are global changes (battle system, shops, etc.) that would affect the final product also.
 
The games still a year off.

I expect anything between 2.5-4miñs max.

Anything less than 2.5mins would be major disappointment.

What if it's the greatest 2.49 minute trailer the world has ever known?

Personally, I give not a fig how long it is. I just want a clear sense (between the trailer and ATR) of the general scope of the story and a release window.
 
What if it's the greatest 2.49 minute trailer the world has ever known?

Personally, I give not a fig how long it is. I just want a clear sense (between the trailer and ATR) of the general scope of the story and a release window.

I've seen enough great short trailers for this game.

gimme somethin substantial dammit!
 
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