That bump was not worthy. What exactly did you prove? We already knew Crackdown was suppose to be using the cloud. All we saw is more footage of it supposedly in use.
Am i missing something?
the entire front page, second one, etc. evidently.
Yeah i saw that. Do we have hands on real time game play and more details about how exactly the cloud is being used for CD?
Yeah i saw that. Do we have hands on real time game play and more details about how exactly the cloud is being used for CD?
Love they are doubling down on 20x numbers. Should have given up on this cloud nonsense after the marketing failed the first time.
So 3-4 years after console launch we get this example of cloud compute. Which only work when the game already running on the server. I'm shocked it doesn't do anything it was billed as.....
That bump was not worthy. What exactly did you prove? We already knew Crackdown was suppose to be using the cloud. All we saw is more footage of it supposedly in use.
Am i missing something?
- Crackdown 3 using cloud for destruction physics in MP
- He's waving it around as vindication that the cloud isn't useless
- Trying to claim crow - He's failing
Mean titanfall uses the cloud but no one was trying to claim crow then.
Not likely to be what you and Rembrandt are peddling. It'll be a shoulder shrug feature like bots in titanfall and 'divertards' in Forza.
That bump was not worthy. What exactly did you prove? We already knew Crackdown was suppose to be using the cloud. All we saw is more footage of it supposedly in use.
Am i missing something?
Well it looks like the cloud talk is back.
I just can't see in what conceivable way this cloud thing is going to help with XB1's performance compared to PS4. Hardware is hardware. Magical tricks from the sky can't change that.
Unless I'm missing something. In which case somebody please enlighten me....
Hm...
My argument is independent of the use case and did not devalue the technological accomplishment. If you read my post, you will find that I actually do the opposite. Reading it might also help you to engage in what I actually wrote.
The fact that you can allocate virtual servers and use them as you please was never disputed. The debate was about the scope of applicability of such servers to running a game, as well as the economic feasibility of doing that.
- How much processing power is actually used for these calculations per collapsing mash?
- Are collapsing buildings reused for all connected players in a shared online match, and if so, between how many players are they shared?
- What was the development effort of building and testing such a physics component?
- How expensive is it to run these servers?
Looking at what is happening in these gifs, I strongly suspect that the processing resources required for a single collapsing structure are way less than "20x".
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As others have said, that collapsing mash just does not look "20x" more complicated than similar things seen in other games. You could likely reach that number by aggregating everything that is happening at the same time in that shared online world. But if that world is shared by, lets say, 20 players, the figure loses its impact. "20x" for 40 players is less of a talking point than "20x" per player.
The more important point, though, is the question of development efforts and server costs. As I argued in earlier threads, it makes no sense to build such a thing, unless your game absolutely needs it, or you explicitly want to have a tech demo. It increases development costs and it creates server costs. Since destruction is something that has obviously already been done on much weaker hardware, a developer would, under normal circumstances, just create a physics components that scales well with the local hardware that is available. It's easier, cheaper, and creates virtually the same game. My prediction is that, for these reasons, this will remain an insular case.
I think it's purpose was to address the cynicism that many members had on here in the past, you know, like this:
Wow this thread is confusing...
Is this people showing that the Cloud is utter bull shit compared to the marketing lies of MS?
Is this MS fans claiming the Crackdown video proves that the MS marketing lies where actually truths?
Is this some guy pulling out his rainy day told yah so post a bit premature and spilling gas on a fire that should have stayed dormant....
Seems all a bit childish and not worth discussion....
It was always spin, and transpired to be little more than what most of us predicted it would be, solid back end to boost the networking side, Eg dedicated servers and the like. Not this boost to local graphics rendering that would magically improve the Xbox One's performance 2-3 times over like Microsoft was selling. Obviously cloud compute has potential and real benefits (see Crackdown, Forza etc), but no where near the degree Microsoft were originally boasting. Not whilst remaining financially sensible or developmentally feasible anyway.
I honestly think it was mostly just misleading damage control to reduce the performance difference narrative that was becoming ever more obvious between the PS4 and Xbox One, and to give additional merit to their cloud investments and infrastructure. Hell, we even had people like Pennello come in here on GAF out spout nonsense too.
They are apparently demo'ing what they have of the game so far this week at Gamescom.
We're hoping for a leak.
Hands on press game play? No, of course not, because it's pre-alpha. Supposedly they're playing it live for some xbox after event today. and it's handling the destruction. But regardless of the entire lack of details, the first page is full of wrong posts now.
I think it's purpose was to address the cynicism that many members had on here in the past, you know, like this:
I read what you wrote, and it was full of shit...
Yeah so that's what i mean. Still just demo's and talk about how it makes games better. There's no actual game out yet that uses the cloud and is doing things that couldn't be done without it. The bump for the crow eating was too soon imo.
And what's changed since then?
And what's changed since then?
Still comes off as a bit premature though. I'm not sure you can point to a pre-alpha in a tightly controlled "people will literally lose their jobs if this doesn't go off without a hitch" setting as representative gameplay footage, but I suppose time will tell.maybe there were, but this thread was mainly talking about crackdown and people's doubts about it/the cloud. gameplay footage is out and here we are.
You're saying to wait until they show the game, then when we see the game you're going to say that we should wait to play it ourselves. I'm saying that it's clearly working in some form and they've shown us the backbone of the game running which is what matters for this discussion.
Still comes off as a bit premature though. I'm not sure you can point to a pre-alpha in a tightly controlled "people will literally lose their jobs if this doesn't go off without a hitch" setting as representative gameplay footage, but suppose time will tell.
Meanwhile, you've succeeded in turning a skeptical and overly cynical thread into a oddly vindictive and juvenile thread instead. Not much of an improvement.
Lmao, not surprised.
Earlier in this thread we even talked about waiting for crackdown footage. We have it so the thread was bumped.
Wow this thread is confusing...
Is this people showing that the Cloud is utter bull shit compared to the marketing lies of MS?
Is this MS fans claiming the Crackdown video proves that the MS marketing lies where actually truths?
Is this some guy pulling out his rainy day told yah so post a bit premature and spilling gas on a fire that should have stayed dormant....
Seems all a bit childish and not worth discussion....
So this thread was bumped to prove that the power of the cloud isn't just bullshit marketing because a pre alpha footage of Crackdown uses it and almost the entire thread is wrong? LOL, ok.
Ok, so it is MS fans feeling the Crackdown footage was enough proof to call out skeptics of the MS marketing claims.
Seems a bit premature and very childish, but to each his own I guess.
LOL, I wish I could have such wishful thinking.That is correct.
That is correct.
And it's wrong. lol. It doesn't really prove anything.
So I suppose you have a copy of Crackdown in your XB1 now? I wouldn't call supposedly pre-alpha footage "proof".I honestly don't understand how some people can keep denying it. We've seen the proof today.
So this thread was bumped to prove that the power of the cloud isn't just bullshit marketing because a pre alpha footage of Crackdown uses it and almost the entire thread is wrong? LOL, ok.
And it's wrong. lol. It doesn't really prove anything.
Yet anyway.
So I suppose you have a copy of Crackdown in your XB1 now? I wouldn't call supposedly pre-alpha footage "proof".
So I suppose you have a copy of Crackdown in your XB1 now? I wouldn't call supposedly pre-alpha footage "proof".
It would be funny if it wasn't so annoying and indicative of attitudes shitting up my enjoyment of gaming and talking about gaming every day of this damn gen.
/breathe
I would say so. It's not like they're going to turn round and say, "oh sorry, we can't do this game any more". Whether it has a smooth release and experience overall, that's a different story. That's proof that the cloud can help in an game, yes. Since it does add proportionally more hardware as well, it adds more power than what locally it can achieve.So I suppose you have a copy of Crackdown in your XB1 now? I wouldn't call supposedly pre-alpha footage "proof".
It's very simple really.
At the inception of this thread, to the question: "what happened to the power of the cloud?" many posters called it BS, claimed it was nothing but PR babble and that it would never amount to anything substantial.
What we have now - what we've actually had since last year's MS Build if I'm not mistaken - proof is that "the power of the cloud" as MS advertised, i.e. cloud computing to improve games, is real. It works, it's a big part of Crackdown 3. It's being demoed live right now at Gamescom.
However, rather than accept that they were wrong, the posters that claimed the aforementioned things are shamelessly moving goals posts and trying to downplay the degree to which they were wrong by fixating on the "20x more powerful" figure that MS gave today (i.e. not months ago when this thread was made) - even though that's not what was at contention when they first posted in this thread.
As Rembrandt proved by pulling up their posts: these posters were outright denying that MS could deliver on what they promised and they turned out wrong because MS did in fact deliver.
LOL, I wish I could have such wishful thinking.
And it's wrong. lol. It doesn't really prove anything.
Yet anyway.
It's not that much of a controlled environment going by the press impressions.Still comes off as a bit premature though. I'm not sure you can point to a pre-alpha in a tightly controlled "people will literally lose their jobs if this doesn't go off without a hitch" setting as representative gameplay footage, but I suppose time will tell.
Meanwhile, you've succeeded in turning a skeptical and overly cynical thread into a oddly vindictive and juvenile thread instead. Not much of an improvement.
Why would that not be proof unless people truly believe that this game won't use the cloud at all? If the game launches without using any cloud processing then people were right, but as of right now, they're not. The game wouldn't even launch if it didn't use it.
So I suppose you have a copy of Crackdown in your XB1 now? I wouldn't call supposedly pre-alpha footage "proof".
Microsoft used Cloud computing/data logging for a few games now. Eg AI with Titanfall (even though the AI is terrible), Drivatars with Forza, now destruction with Crackdown. I don't think it was ever really a question of whether cloud computing was real in any capacity, as it was already being used in games before Microsoft even boasted about it or these consoles were even out (Eg in certain MMO's, mobile games etc). I think the bigger point was or is whether it has actually offered this 10x to 20x performance increase Microsoft was boasting (with improvements to graphics, lighting, AI, physics etc), which based on the evidence, does not seem to be the case. Not really sure if what we're seeing in Crackdown could be done at a local level, but based on games from previous generations, I don't see why not, but it's impossible for us to know. The hardware is much more powerful after all. So far the use of Cloud compute has been gimmicky at best, but I suppose Crackdown could change that. The jury is still out.
They've definitely toned down the complexity of physics and sheer number of particles in a big way compared to their initial cloud destruction demo though.
Are you gonna counter what he said or just shit the thread up?
Server side simulation uses more CPU than available on client.
Technically speaking, this is not a revelation, it's how the internet works.
I'm not quoting all those posts again that don't even mention the 10x performance.
Microsoft used Cloud computing/data logging for a few games now. Eg AI with Titanfall (even though the AI is terrible), Drivatars with Forza, now destruction with Crackdown. I don't think it was ever really a question of whether cloud computing was real in any capacity, as it was already being used in games before Microsoft even boasted about it or these consoles were even out (Eg in certain MMO's, mobile games etc). I think the bigger point was or is whether it has actually offered this 10x to 20x performance increase Microsoft was boasting (with improvements to graphics, lighting, AI, physics etc), which based on the evidence, does not seem to be the case. Not really sure if what we're seeing in Crackdown could be done at a local level, but based on games from previous generations, I don't see why not, but it's impossible for us to know. The hardware is much more powerful after all. So far the use of Cloud compute has been gimmicky at best, more so considering how much Microsoft pushed and promoted it. I suppose Crackdown could change that. The jury is still out, but so far the proof is not in the pudding.
They've definitely toned down the complexity of physics and sheer number of particles in a big way compared to their initial cloud destruction demo though.
I assume CPU performance.I was working from moble, if your interested the full rebuttal is there...
I'm not quoting all those posts again that don't even mention the 10x performance.