vainglorious
Member
We'll see how it ends up in the full game, but in the trailer it definitely broke my sense of disbelief.
Again, things could be different when we get the full game, but generally you shouldn't just plop these elements on top of each other and call it a day. It becomes an incomprehensible mash of things. If you want these differing styles in your art direction, you need to take smaller pieces of them and bring them together until you have a unified art style. You need to get influence from the design aspects of the eras, not just throw them in together.
Right now it looks like the character designer really loved medieval knights look, the story called for guns, and the environmental designer really loved the 1950s and none of them talked to each other.
When I was at Pax East for the FF15 presentation the game designers actually went pretty in depth into the designs and ideas behind the cultures and aesthetics in the game, it was a great presentation.
Here's a link -
http://youtu.be/Z3Opn17l-lE
It's worth a watch. I'm on my phone so I can't pinpoint where they start talking bout the different cultures and inspirations unfortunately.