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Rise of the Tomb Raider Syria Demo

looks amazing, loved the 2013 game already so can't wait for this to come out ^^ sadly have to wait for the pc version -.-
 
Is this Xbox One? I am going to have to dust mine off. Looks absolutely brilliant. The graphics and the set design look insane. The tomb's structure looks like is was built for a movie not a game. Everything looks organic. This game has me more excited than Uncharted 4 even though that was my most anticipated game. Besides the weird hair, the character models are as detailed as Uncharted. I love all the cuts and scrapes on Lara.

We already know the combat is going to deliver.I wanted tombs and it looks like they are delivering. This tomb looks early given its level design but offers a nice taste of what is to come. It's linear but hopefully we will get tombs that open up as the game progresses.

I think the transitions from gameplay to cinematics is handled well. The way the rocks break apart looks incredible even if it is precomputed. The effect that had me most amazed was when she got in the water. When she got out of the water she actually looked wet unlike in Uncharted 4.I just hope we get more complicated tombs and this game will be hard to top. Even the music was crazy good. Give it to me now.
 
As i said, i expect a lot of it is pushed with an agenda of platform. If it wasnt timed exclusive i doubt you would get the same responses in all honesty.

Regardless both Uncharted and Tomb Raider was excellent last generation and i do expect that will continue into this generation. Which one you like more, i could understand you saying either or. Both amazing games no doubt about it.

I don't know if it has much to do with timed exclusivity and what not, for some people, maybe. I think people are just more fed up with the way the game is presented. I mean this video they show a tomb and once it seems to get to the good stuff, an open area that seems explorable, they just fast forward through it. Either they're again not doing proper tombs or they just don't know how to market this to existing Tomb Raider fans that enjoyed the old games.

Never mind my previous post, I can see why some people are disappointed.
 
Don't you know that only one can exist?

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I don't know if it has much to do with timed exclusivity and what not, for some people, maybe. I think people are just more fed up with the way the game is presented. I mean this video they show a tomb and once it seems to get to the good stuff, an open area that seems explorable, they just fast forward through it. Either they're again not doing proper tombs or they just don't know how to market this to existing Tomb Raider fans that enjoyed the old games.

Never mind my previous post, I can see why some people are disappointed.

Seriously??? Isn't PERFECTLY clear that they skipped this whole sequence so that the video doesn't spoil the puzzle/tomb raid solution?
 
I don't know if it has much to do with timed exclusivity and what not, for some people, maybe. I think people are just more fed up with the way the game is presented. I mean this video they show a tomb and once it seems to get to the good stuff, an open area that seems explorable, they just fast forward through it. Either they're again not doing proper tombs or they just don't know how to market this to existing Tomb Raider fans that enjoyed the old games.

Never mind my previous post, I can see why some people are disappointed.

I think people would be even more pissed off if they spoiled the tomb and showed you how to solve it, I know I would. The jump cuts were a great solution to this as I said I don't want to know how to solve this puzzle before I play the game, I want to figure it out myself. Yeah the cuts showed us some things but not everything, I appreciated that.
 
This is not an accurate description of playing Tomb Raider. It is a description of a demo in which they show you stuff happening.

It's a general and over the top example of the "Hollywood gaming" style where developers obsess over cinematics and pretty graphics while completely putting gameplay to the side. After a couple of hours with TR 2013 I struggled to find any redeeming qualities of the game. The "platforming" and third-person shooting aspects are simply outclassed by other games and the cinematic style did absolutely nothing for me.
 
The hair looks both good and a little.. over animated or something, but it's grand.
I hope the puzzles are a bit challenging.
I care way more about the tombs than the shooty stuff.
 
It looks pretty great here, so I can imagine it'll look a whole lot better on the PC a few months later.

e:kinda lackluster besides showing off graphics and environments. Nothing much for gameplay.
 
Seriously??? Isn't PERFECTLY clear that they skipped this whole sequence so that the video doesn't spoil the puzzle/tomb raid solution?

That's the argument they used for the last game. The truth was they didn't have much to show. If the game has as much tomb raiding as a Tomb Raider game should have then showing one example should only be a small drop in the bucket.
 
Meh. She talks too much considering that almost everything she says is boring as hell. She mentions her dad like five times during five minutes of the demo. And that Jeep sequence - are they deliberately trying to show what ND had shown from UC4 earlier or something?

I also didn't like most of her jumping animations. They look really unnatural. Jumping from a floating platform on a ledge of your height in such a way that you get your knee on it? Is this still on Earth?

And it still looks last gen from time to time. Wish they'd cancel 360 version completely.
 
I love how every ROTR thread turns into a UC vs TR debate.

They are both fine games.

this has been happening since the dawn of clone games though. remember when sony was making a fighting game that was similar to a popular nintendo property? go count how many times smash was said :p

Meh. She talks too much considering that almost everything she says is boring as hell. She mentions her dad like five times during five minutes of the demo. And that Jeep sequence - are they deliberately trying to show what ND had shown from UC4 earlier or something?

well the writing and directing were quite shit in the predecessor so no surprises there, wouldve been nice to see them reign it in a bit, well see in the final.
 
Seriously??? Isn't PERFECTLY clear that they skipped this whole sequence so that the video doesn't spoil the puzzle/tomb raid solution?

I think people would be even more pissed off if they spoiled the tomb and showed you how to solve it, I know I would. The jump cuts were a great solution to this as I said I don't want to know how to solve this puzzle before I play the game, I want to figure it out myself. Yeah the cuts showed us some things but not everything, I appreciated that.

You both make sense, I'm not making sense, not been a good day today haha
 
It's a general and over the top example of the "Hollywood gaming" style where developers obsess over cinematics and pretty graphics while completely putting gameplay to the side. After a couple of hours with TR 2013 I struggled to find any redeeming qualities of the game. The "platforming" and third-person shooting aspects are simply outclassed by other games and the cinematic style did absolutely nothing for me.


Your confusing Tomb Raider with the order.

And because there are other games that are better than Tomb Raider 2013 that instantly makes it a bad game? OK logic there.
 
I like how she holds her ribs in pain while walking and then goes mountain climbing like it's nothing.

in other words, video games

Stuff like this also happens in movies all the time. Dudes get shot or beat up and look like they're going to die and then in the next scene it's like it never happened.

Game looks nice but I don't see why some people are acting like this footage is supposed to be mindblowing. Looks just like what you'd expect after playing the first game, which imo isn't a bad thing. I thought the first was great, if the story/characters are better (which I'm assuming they are since that bar is pretty damn low) and there's a bigger focus on tombs with more elaborate puzzles like they're promising, it'll be a great game.
Like the first, it wont reinvent the wheel but it'll be a lot of fun.
 
Uhh this has been a staple of the uncharted series since the first and it's definitely in 4 :S

You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.
 
Those facial animations don't match her face at all.
 
Looks great. I especially love the sense of scale and scope, even if it is mainly only background aesthetic dressing. I find those atmospheric vista moments quite beautiful. I must say though, more and more it's looking like the game is going to especially cater to those who enjoy their linear, exposition heavy, set piece and narrative driven, button prompt filled type of games. Lucky for me I'm one of those people.
 
not shitposting, just calling out someone who is comparing outdated game-mechanics and want it in something new. So this is how it should be according to tombraider3; "let me look at the ceiling so i dont bump my head when i jump and fail to reach the ledge. that's so rewarding and should be the norm for this new 'tomb' which is laughable. " did i get that right? Sounds really ridiculous to me.

that's all their is to it. people making a big fuss over it. lol
Its not about MS. Its not even about core gameplay elements, per se. Its the overarching design philosophy, or lack there of, which many critisize. Gameplay and mechanics are simply a guage by which one articulates said philosophy. At one point the game put faith in the player to critically think through a series of resolutions. The true antogonist was the environment. Baddies were used as a means to break up traversal and mental fatigue. The player was in complete control, yet through failure were reminded of how little they could do with that control. That is, until they learned. Learned how to navigate lara, how to read the environmemt, how to manage resources.

Developing competency with lara once yielded reward and inherent gratification through resolution. You became "attached" to lara because you "shared" the success - her platforming, your thinking. Now, attachment stems from moments of forced, contextually questionable set peices and psuedo involvement. You're watching, not participating. You're being told, not discovering. Even her personality suffers. She's not this strong, adventerous, self aware, big tittied bad ass bitch. She's supposed to be "grounded in reality" through some perverse, masochistic, micheal bay'esque tempo torture reel. But she's just some emo little girl with damage.

TR is the pinnicle example of AAA generalities and accessibility. Beautiful sheen covering up an, at best, mediocre cineractive experience. With narrative and gameplay lacking shared, supportive context.
 
You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.

Except in regards to animation, where sadly they're so very far behind.
 
As i said, i expect a lot of it is pushed with an agenda of platform. If it wasnt timed exclusive i doubt you would get the same responses in all honesty.

Regardless both Uncharted and Tomb Raider was excellent last generation and i do expect that will continue into this generation. Which one you like more, i could understand you saying either or. Both amazing games no doubt about it.

If you think people are being critical because of it being a timed exclusive than you need to look at the criticism more. Look at this sequence

https://youtu.be/4TQR2tyoaXQ?t=156

Everything till the end of the demo does not show any kind of player agency. No alternate ways to traverse. One has to be an extremely poor player to feel any kind of tension playing that sequence. Now I know they have showed combat sandboxes which look mildly decent. However to get to the decent stuff it looks like I have to go through tons and tons of the stuff shown in that E3 video. The player has to suffer through poor voice acting, poor drama with no danger of death etc.. to get to those sandboxes. UC4 demonstrations on the other hand have shown some space and respect to player agency even in set pieces let alone on those big vertical combat arenas. There is a massive difference in the way both these games have been presented.

Therefore to say gamers should have the same opinion on both these upcoming games is not correct. Infact I am seeing less hostile defense of this game since it was officially announced as a timed exclusive. Less people defending these design choices than before.
 
Her hair is really distracting, it's like she's underwater or something.

It is really weird. I wonder why they don't adjust the hair physics. The whole point of having them in the first place is to increase the level of immersiveness, then they make the hair move in this odd underwater kind of way and instead it reduces the immersiveness.

This seems like something they could fix, I wonder why they haven't.

Besides that, the demo was pretty cool.
 
I'll more than likely buy this when it arrives on PS4. The environments are very nice - they look like they belong in a TR game.

Still, from what has been shown, I'm not convinced that CD are going to give us anything challenging in terms of environment traversal. It still looks very 'Uncharted'. It's a shame because I think they've really nailed Lara's animation and controls - I would love to have the challenge of the original games merged with the improved controls of the new games.

Of course, I may yet be surprised and the game may offer more of a challenge than just increasing enemy head count - either way, I remain happy to see it coming to PS4.
 
You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.

To be fair, that build's probably a year old now.
 
You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.
I'm honestly not seeing anything about the wetness here that's better than what's in UC or other games that do this. It's not convincing at all. And it definitely looks like only a graphical effect. The only time the wetness looked convincing was in a cutscene towards the end.
 
You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.

In terms of visuals, I think the rendering in U4 is a good bit above TR, the lighting as well. TR looks very impressive overall, but it is pretty clear to me which one looks better visually.
 
Watching this made me realize I won't be able to play this nor Uncharted 4 until next year...
Saddest part is, by the time it's released on the PS4, U4 will likely already have soothed my appetite when it comes to the action adventure genre - It's a huge win for MS though, no doubt, the game's looking great!
 
Looks really good. The first I've seen from this game that impresses me. It's not Uncharted 4, but this is still a must buy. Glad to see this after having some doubts.
 
You are right, but it doesn't looks as good in Uncharted. Uncharted 4 looks pretty amazing, but the lighting, modleing, and shaders look so good in Tomb Raider. Even Lara's skin during gameplay looks much more lifelike. There is something about the weight of her clothing and the shaders that make her actually look wet instead of it being just a graphical effect.

See Uncharted 4 here:https://youtu.be/Ow2cL-pp6p8?t=3m32s

I love that Crystal Dynamics is competing toe to toe with my favorite developer of all time. It is about time. It will just make both games better.

When UC4 releases, it's probably going to probably by the most dynamic third person shooter that's ever been released. To be honest, it's not even the textures, lighting, or aesthetics of everything in the game that has impressed me. It's actually the sheer amount of destructible objectives/environment, physics, blended animations, hit reactions, and gun play that has really impressed me.

I wish that they would have tried to push for that level of detail in this franchise, but ND is already going in heavy.
 
Best thing about the first one were the big open areas. I want to see more of those, not a rollercoaster ride like is being shown in this demo. No wonder it gets compared to Uncharted.
 
Wasn't impressed visually by this game up until now, that looks amazing!

Damn, games looks so good these days, Batman, TR, QB, Horizon and U4...next gen is really at full steam.

Day 1 on PS4 of course, though this demo gameplay wise wasn't too amazing, I like the reboot and I'm sure I'll like this as well.
 
This is the one of the biggest changes from the first game that excites me the most. Variety in the environments and just a bigger game overall.

No one picked up on it, but I'm really hoping this doesn't mean that some areas will be locked out of fast-travelling as you progress to the game.

It will be a bit silly to fast-travel around different countries, but I'm totally fine with that.
 
I don't think Tomb Raider will go back to the old games but what I would like to see in these new games for example is objective A is over there somewhere, the player has a few choices to get there, option 1, a dangerous climb that needs skill, some thought, real danger of falling and maybe even resources, stamina or otherwise, not setting off a set piece trip wire. Option 2, a trek through caves or environmental danger areas, wilderness, animals, tough routes, to be aware of hazards, an accomplishment to get to the other side. Option 3, the linear route, enemy camps, stealth, action, murder. A reason for the pain and exhaustion, you are traversing that! not walking it's a really a cutscene.
 
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