Shortt Sirket
Member
On the topic of cockpits, after owning it for a while I can't say I would recommend the Fanatec CSL, it's just uncomfortable to get in and out and just becomes a hassle over time.
Damn son, didn't you JUST get back from a ban??
On the topic of cockpits, after owning it for a while I can't say I would recommend the Fanatec CSL, it's just uncomfortable to get in and out and just becomes a hassle over time.
Console comparisons, it's really serious business.Damn son, didn't you JUST get back from a ban??
I don't think there are car clubs.
Well, fine, fuck you too!
Wait......WHAT?!??!??!
This is pretty much my response. I mean, SERIOUSLY, Turn10, the community aspect is the most important part of this game to me!!! My play time on Forza 4 compared to Forza 5 is ridiculous and that's ALL because of the community fuck up.
They mention League Races, so why in the world would they not have Car Clubs?
"The Forza Motorsport Association Of Horseless Carriages"Car Clubs were awesome in FM4. Maybe there's an equivalent in FM6, but by a different name?
I don't see a reason for them to exist if monetization isn't the plan, either at launch or somewhere down the line. Packs and rarities and advantages ahoy!Not sure about these to be honest... They wouldn't be out of place in Horizon (especially the crew mods) but in the mainline motorsport series? I don't see how its necessary... It just makes the game more geared up to cater towards people who really want an arcade racer.
Also, are you guys going to monetize these?
I really hope not.
"The Forza Motorsport Association Of Horseless Carriages"
Meeting 1 Agenda:
1. Where do we put our virtual oats?
Forza GAF need suggestion.
I am getting
Thurstmaster TX - 450$ CAD with tax
And Wheel stand - 150$ CAD with shipping
Does this sound good? Reasonable?
I looked into playseat but its almost 500$is it really worth it?
I'm in the same situation. I'm kicking myself for not buying the TX when it was on sale for $300 CAD on the Microsoft store website.
It sucks the wheel stands/playseats are so pricey too. I'd rig something up myself but it'd be so ugly lol.
I'm all for mixing things up in the boring singleplayer campaigns in racing games. These mods sound really cool.
Does anyone think there might be a third Forza franchise one day with a much narrower focus, a pure-bred Motorsport simulator? Most of the track and car assets from FM could be reused, so it'd just need the structure, rules, licensing etc finessed in. Maybe concentrate on GT classes only, bang it out at a budget price, have it as a PC release too? Or copy the RaceRoom F2P/DLC model?
That way the Forza Motorsport philosophy could remain unchanged but the serious sim crowd also get to enjoy all that Turn 10 goodness.
I'd buy it.
Boost mods and that kinda stuff aren't things I think I'd use but they don't affect anybody who wants 'pure' forza racing and might add to the experience for less serious players.
I don't have a problem with it.
2. No Canadians Allowed.
I was in the market for a wheel since my Fanatec CSR Elite wont work. Was thinking of the TX, but I also saw logitech coming out with a new wheel in the next few months. The G29? G290? Anyone have any thoughts on one vs the other to replace the CSR Elite?
Does anyone think there might be a third Forza franchise one day with a much narrower focus, a pure-bred Motorsport simulator? Most of the track and car assets from FM could be reused, so it'd just need the structure, rules, licensing etc finessed in. Maybe concentrate on GT classes only, bang it out at a budget price, have it as a PC release too? Or copy the RaceRoom F2P/DLC model?
That way the Forza Motorsport philosophy could remain unchanged but the serious sim crowd also get to enjoy all that Turn 10 goodness.
I'd buy it.
I don't think there are car clubs.
Yeah, they are definitely arcadey, but they fit in OK with the family-friendly broad appeal and sim-lite direction that FM's been heading in for several years now. And you don't have to use these mods. I might be wrong but they seem geared towards boosting XP earnings, just like turning off ABS and TCS does. They could be a good way of reducing the credit grind for those that choose to use them.
I don't see a reason for them to exist if monetization isn't the plan, either at launch or somewhere down the line. Packs and rarities and advantages ahoy!
Not interested in these kinds of RPG % bonuses in a game like Forza Motorsport. This seems like a better fit for a game like The Crew, with its leveling and lootish systems.
I just took a peek at the official Forza forums and there is this exact debate going on... Lots of people disgusted while others are defending it saying they are optional.
Now the optional bit gets me... It's great that people who want a more watered down experience have more options to do so now...
But what about those of us who want a more hardcore experience? Why can't we have options for qualifying, race length, tire & fuel consumption etc?
I suspect because there is no easy way to monetize those. It just feels gross overall. Ignoring long time fans (and the features they want) who were attracted by the series at FM1 and 2 in favour of chasing a new group of gamers who were brought up on COD etc.
Good luck to them is all I have to say, because as it stands I'm not buying this.
I'm pretty sure this is just me being cynical but the long time fans are going to get the game anyway. They'll make a bit of noise online but in the end they'll still buy the game and play it. Why take the time to add all those "hardcore" features when it'll mostly only serve a small section of the community that is already going to get the game anyway?
Racist.
So my question is, why are they increasing the options for more casual players while decreasing and removing features that were popular with the players who got this franchise off the ground in the 1st place?
The Logitech offering seems to just be a G27 without the shifter for way more money than the G27. I'm not sure what they're thinking with that.
I just took a peek at the official Forza forums and there is this exact debate going on... Lots of people disgusted while others are defending it saying they are optional.
Now the optional bit gets me... It's great that people who want a more watered down experience have more options to do so now...
But what about those of us who want a more hardcore experience? Why can't we have options for qualifying, race length, tire & fuel consumption etc?
I suspect because there is no easy way to monetize those. It just feels gross overall. Ignoring long time fans (and the features they want) who were attracted by the series at FM1 and 2 in favour of chasing a new group of gamers who were brought up on COD etc.
Good luck to them is all I have to say, because as it stands I'm not buying this.
I'm not sure about the monetisation part (although it'll always be a suspicion, unfortunately - gamers have long memories) but it speaks volumes that practice sessions have been added without the completely logical, blindingly obvious and surely easy-to-implement qualifying sessions being tacked on at the same time. This tiny detail would have added so, so much for just a tiny bit of thought and a minor bit of work, and it's omission in a racing game is just... odd. It's obvious that Forza Motorsport has no intentions of being a motorsport simulation, and Dan probably curses the name every single day for creating one of gaming's longest-running paradoxes.
You'd think copying the old CM F1 "One Shot" qualifying would be a no-brainer.
The ironic thing is they go to so many lengths to set the racing stage so to speak. They spend a lot of money on racing licenses and even brand themselves with things like the official game the ALMS series. They get all these great cars and tracks and still don't have the framework for a proper racing series or race weekend.
But at least they give the non racing fans a taste of the gloriousness of tooling around in a GT or LMP car around a track they might know.
They pay lip service to them so that feature boxes can be ticked: witness drag racing and drifting in previous FMs. Drag racing without a Christmas tree is like some perverse prick-tease. I think they spread themselves too thin trying to be everything to everyone in a biennial cycle, and end up having to half-ass a lot of the features. Maybe a dedicated hardcore racing sim under the Forza brand could be farmed out under asset-sharing to a third-party studio, à la Horizon and Playground - that is, if Dan actually has any interest in motorsport whatsoever, which I seriously doubt.
In my experience, it doesn't matter much which engine upgrades you use, they all add Hp and Torque. Probably to a different degree but not detectable for me. When I upgrade a car, I almost always improve (by 1 or 2 steps) tire compound, weight reduction. I max out brakes and springs ( because it hardly adds any to the car level and slammed cars look cool, yo ) then I upgrade the engine until the car is maxed to the class. Camshaft provides a big boost for not much money. Lastly I might spring for new wheels if the stock ones look lame. And I've been known to fuck around way too much with bumpers and side skirts.
They pay lip service to them so that feature boxes can be ticked: witness drag racing and drifting in previous FMs. Drag racing without a Christmas tree is like some perverse prick-tease. I think they spread themselves too thin trying to be everything to everyone in a biennial cycle, and end up having to half-ass a lot of the features. Maybe a dedicated hardcore racing sim under the Forza brand could be farmed out under asset-sharing to a third-party studio, à la Horizon and Playground - that is, if Dan actually has any interest in motorsport whatsoever, which I seriously doubt.
I think you can do partial endurance racing without dynamic ToD (which they seem to be doing, at least with some of the longer races), but full dynamic lighting is not something that can be done as an add-on. It means completely revising the way they author lighting data, the lighting model, individual track light art pass etc.I am still on the border if this could be a digital add-on or a new member to the forza family.
No need to take a shot at Dan.
In what way was it a shot at Dan? He's the creative director at Turn 10 so (one would assume) has the biggest say regarding content and features in Forza Motorsport. There's little evidence to suggest that he cares about improving motorsport authenticity in FM even when an ideal opportunity presents itself (including practice sessions but excluding qualifying, for example).
Slightly more on topic: As a Forza noob, is there anything for me in 6? As far as I know, the "mainline" Forza series is for the hardcore sim enthusiasts and Horizon is for people who prefer to strike a balance between the two. I have no wheel, and I don't know if I'll get one soon (so I say, for now...)
Actually I think Allan Hartman is technically the big boss.
That's another BTCC car, just a few more to go2014 Mercedes-Benz #33 WIX Racing A-Class (A45)
We tire of your war of northern aggression.