Galactic Keep |OT| The sprawling sci-fi digital tabletop RPG, 6 years in the making

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http://www.galactickeep.com/
$3.99 (iPad, iPhone)
https://www.youtube.com/watch?v=s_Z_mHi_v8Q

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  • BUILD: Choose your character, roll their stats and set out on your adventure! Play as feared pirates, weathered bounty hunters, battle-hardened warriors and mind-bending timemasters. Gain experience throughout your quest, level up and customize your character as you explore!
  • COLLECT: Discover hundreds of weapons, special attacks and items as you battle to complete your missions. Unlock a variety of hidden playable characters throughout the game!
  • BATTLE: Survive in a living world filled with strange beasts and challenging foes that are constantly thinking, carrying out their own individual agendas.
  • EXPLORE: Choose the path of your adventure in an open world filled with hidden surprises around every cavernous, loot filled, turn!
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Looks interesting. Too bad it's not on android or PC as then I'd impulse buy it.

Would need to hear impression on how it plays on a smaller screen before buying on an iphone
 
"reouge" multiple times in the screen shots is hurting my head. it's "rogue pirate" dammit.

ps -- the game looks cool, and that wouldn't stop me from buying it. Still.
 
It plays wonderfully on both iPad and iPhone.

To everyone who bought the game or will buy it...a personal advice: put in your ears your best headphones, close the lights, and sink in the weird world of Galactic Keep, get lost between temporal malfunctions and the Coalition.

You won't be disappointed.
 
Here are my impressions:

Gameplay in Galactic Keep revolves around exploration and combat, and it's all driven by rolling dice. The numbers you roll each turn indicates how many spaces you can move, the strength of your attack, and so on.

But that doesn't mean Galactic Keep is reliant on luck. You have four tactical options: attack, block, special, and items. Smart use of your skills and equipment is needed to survive as well. The combat is turn-based and there's an incredible amount of depth due to all the different weapons, items, and skills

Your human assassin may be able to disable robot enemies or pull off critical strikes that compound in damage with each attack. A machine class can have a bionic arm that boosts damage for X turns or a kinetic shield. A pirate can pickpocket and steal an item from an enemy. And so on

You can modify weapons, wield a vast array of grenades, guns, and melee weapons, use buffs and modifiers, and gain experience

Enemies have AI based on line of sight and other factors, so abilities like a pirate's cloaking suit can be useful out of combat as well

It's just brimming with atmosphere and fantastic writing. The environments, the exotic creatures and weapons, the items, every attack is brought to life with vivid descriptions and hand-drawn art. Excellent sound design only add to the immersion, with individual enemies, attacks, abilities, and weapons all having unique sound effects.
 
It plays wonderfully on both iPad and iPhone.

To everyone who bought the game or will buy it...a personal advice: put in your ears your best headphones, close the lights, and sink in the weird world of Galactic Keep, get lost between temporal malfunctions and the Coalition.

You won't be disappointed.

Glad to hear that. Worried the smaller screen might ruin the experience

Always the first post in these threads.

I'm sure that even if the game is great on smaller phone screens it plays better on a bigger screen so for my own personal enjoyment of it, being able to play it on my tablet would've been nice.

I can see how that might be construed as port-begging though and mods can decide bans and what not.
 
Game plays wonderfully on my 5S - super rewarding and atmospheric.

Highly recommend playing it with headphones, too.

Been sneaking in turns at the office all day... maybe one more right now real quick.
 
Reouge is an alien species.

If you insist, but given other alien species like Freyr are capitalized, and two of the uses of "reouge" are "reouge operative" and "reouge pirate" and neither are capitalized and both are common phrases where the word "rogue" is used... I"m not sure it matters. If it looks like a rose, and smells like a rose, it's "rogue" spelled wrong. At the very least, an editor should have thrown a fit.
 
Here's an extensive hands-on. It's from last year, but it describes what makes the game so good
http://www.pockettactics.com/features/theres-away-team-galactic-keep-dice-battles-hands-preview/
Galactic Keep: Dice Battles is so original and so inventive, that any attempt to compare it to other media comes up short. Like Warhammer Quest, it is a turn-based dungeon crawler, but the sci-fi setting is weirder (exuberantly so) and more full of variety. Like Out There, the game pays humble homage to the comics and pen-and-paper RPGs of the 1980s, but it’s more ostentatious and violent than Mi-Clos’ melancholy exploration game. Gilded Skull designer Rob Lemon’s art and writing would slot him seamlessly into a gig at Image Comics working on Prophet.
The greatest achievement of Galactic Keep is the fiction, the universe. Any nerd with coherent memories of the mid-1980s will instantly feel at home, but this world is completely one-of-a-kind. Lemon’s coalition of alien bounty hunters is filled with fascinating original characters and his creature designs borrow little from familiar sources. There’s no Alien or Predator knock-offs, no sci-fi Indiana Jones and no light-sabres. The game is so completely fresh that I found myself playing it just see a new item or the next beast.
 
25 minutes into the game so far and I'm loving it. The depth is really striking for a tabletop game and reminds me of D&D
but more fun
. Next playthrough might be pirate instead since I'm running through items like crazy.
 
If you insist, but given other alien species like Freyr are capitalized, and two of the uses of "reouge" are "reouge operative" and "reouge pirate" and neither are capitalized and both are common phrases where the word "rogue" is used... I"m not sure it matters. If it looks like a rose, and smells like a rose, it's "rogue" spelled wrong. At the very least, an editor should have thrown a fit.

Dude....

Look at this picture: http://i.imgur.com/Qb83J5L.jpg

Every portrait has the name of its species under it. Pakall. Human. Robot. Reouge. For your internet pedantry about spelling to be correct, The "rogue" would have to be the only portrait labelled with a profession and not a species.
 
wow nice

I have an Android so cant play it but hope it does well. I am getting more enthusiastic about mobile games as distinct from PC/console games - this kind of game I'd actually prefer to play on tablet personally unlike most games.
 
5 stars from Toucharcade
Galactic Keep is an obvious labor of love. Anyone who has followed its development probably doesn't need to be told that. Like many labors of love, it has some rough patches, no doubt about it. Taken on the whole, though, it's one of the most compelling RPGs I've played this year. Once I pushed through the awkward stuff at the start, I found myself hopelessly and happily lost in exploring all of its nooks and crannies, chasing down every little piece of flavor text, and making my squad into the best bunch of goons they could be.
 
Know it is a little early to ask this, but anyone got any tips on how to play this successfully? First first two characters got worked (the robot and reouge respectively) after the first few battles and only my orthodon is hanging on although he always seems one battle away from his own demise.
 
Know it is a little early to ask this, but anyone got any tips on how to play this successfully? First first two characters got worked (the robot and reouge respectively) after the first few battles and only my orthodon is hanging on although he always seems one battle away from his own demise.
1) Between battles, you can stay in place and end your turn to heal. The number of spaces you roll affects how much health you recover

2) Judicious use of items. Flash bangs can be really useful to flee a tough fight. Or using a special to disable an enemy then buffing your strength to do extra damage for the next few turns

3) Keep in mind that death is kind of expected. When you die, your gear and dead character remains on the map, and you can retrieve the equipment as your next character. Plus enemies retain damage across playthroughs.
 
1) Between battles, you can stay in place and end your turn to heal. The number of spaces you roll affects how much health you recover

Ahh, if they told you that in the tutorial then I totally missed it. That good I know that now especially since it seems the robot cannot be healed by some of the medicines.
 
Casper Keller, gharsos warrior is the #1 homie

kind of want to find a high res pic for a new avatar...

fuck, this game is good. hope others are playing.
 
3) Keep in mind that death is kind of expected. When you die, your gear and dead character remains on the map, and you can retrieve the equipment as your next character. Plus enemies retain damage across playthroughs.

You weren't kidding, I'm on my second character already.
 
3) Keep in mind that death is kind of expected. When you die, your gear and dead character remains on the map, and you can retrieve the equipment as your next character. Plus enemies retain damage across playthroughs.

I'm now on my 3rd character in the first mission, and getting back to where you died is starting to be a pain in the ass.

The core gameplay is unique, interesting and fun, but this mechanic makes me want to delete the game from my iPad.
 
I'm now on my 3rd character in the first mission, and getting back to where you died is starting to be a pain in the ass.

The core gameplay is unique, interesting and fun, but this mechanic makes me want to delete the game from my iPad.
I'm on my 5th. Honestly I'm not finding that annoying, mainly because enemies remain damaged, so your previous character would have softened them up, and because since you know lies ahead, you can choose a better class for the battle that killed you

For example, after some robots killed me in the sewers, I choose the assassin character next because he has a Disable Robot special ability
 
Dude....

Look at this picture: http://i.imgur.com/Qb83J5L.jpg

Every portrait has the name of its species under it. Pakall. Human. Robot. Reouge. For your internet pedantry about spelling to be correct, The "rogue" would have to be the only portrait labelled with a profession and not a species.

I didn't say you were wrong. I said it's usage makes it -look- like a spelling mistake. Great, it isn't, they simply forgot to capitalize it. An editor still should have caught that.

Didn't mean to take this off topic, because the game looks cool, but if you're going to call me 'dude', at least have the common courtesy to understand it's not 'internet pedantry' when we are talking about a published work. I'm perfectly fine with them using 'reouge' as a race... but then capitalize it like they did with other races, and certainly don't use it in common 'rogue' phrases that can only help draw attention to it and make it look wrong. It would be like writing "he stopped to smell a rosse" in some sci-fi book and the first time readers saw it they wouldn't know if the author spelled it wrong or if it was an alien flower.

The usage on those cards makes it look like a mistake. "Trave is one of only six reouge operatives..." looks wrong. That it happens to not be a mistake (other than forgotten capitalization) doesn't change that.
 
I'm perfectly fine with them using 'reouge' as a race... but then capitalize it like they did with other races,

They don't capitalize any of the species names in this.

Anyway, my orthodon died but not before reviving my robot main so he is back in the picture. Fights are a little easier once I started making use of my attack buffing special and blocking. It is rather terrifying how quick he can down people if I manage to make a good roll on his attack post enhancing.
 
the lore in this game is so good. i want a million more modules in this world.

Is the environment procedural generated or always the same?

after a few hours i'm still only in the first dungeon (shit is huge... love it) but it appears it's all hand crafted - and it shows. the game is so clearly a labor of love.

I'm now on my 3rd character in the first mission, and getting back to where you died is starting to be a pain in the ass.

The core gameplay is unique, interesting and fun, but this mechanic makes me want to delete the game from my iPad.

i dig it. you've got a team of members, and if one goes down you send in another to save him and continue forward. the fact that enemies stay dead/injured helps a lot - and by the time you pass a little hump you stop dying so often.

and each of the characters have such unique backstories/art so it's a real treat to give another a try.

though i've been using Casper Keller with great success since my run in with The Stranger. homie is just slicing fools up.
 
i'm still in the first dungeon (shit is huge... love it) but it appears it's all hand crafted - and it shows. the game is so clearly a labor of love.



i kind of love that aspect. you've got a team of members, and if one goes down you send in another to save him and continue forward. the fact that enemies stay dead/injured helps a lot - and by the time you pass a little hump you stop dying so often.
According to the TA review, that first mission is the only mission right now...but it's like 12+ hours of content

Dev is planning to add more.
 
Played for a bit, but it's not really doing anything for me yet. I think maybe it's too simplistic, and the constant battles just feel tedious with all the heal juggling on both sides.

The character swapping after death is, umm, interesting I guess. And you can only switch when you die? Okay.
 
so goooood

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According to the TA review, that first mission is the only mission right now...but it's like 12+ hours of content

Dev is planning to add more.

fine by me

hope this is selling well - i would not mind spending money on more modules at all
 
I completed the game several times (I was in the beta).
The module lasts about 10-15 hours the first time (can't remember).
You can speed though it in less....I guess 8 hours...
I completed it once with just one character (Larine, my fav) and I think it took around 10 hours.
 
Are there any checkpoints for objectives? I am having fun exploring so far only had time to play for about ten minutes.
 
Are there any checkpoints for objectives? I am having fun exploring so far only had time to play for about ten minutes.

I probably didn't understand what you're asking but the game saves at every turn.
There are multiple maps and objectives...your most important target is to retrieve the chip from the temporal device as instructed...but things may change as you progress into the story...

You can totally play one encounter at a time but chances are you will sink even consecutive hours....
 
Are there any checkpoints for objectives? I am having fun exploring so far only had time to play for about ten minutes.

I'll expand on what Pitta said - the game is always saving.

If you die, you will roll another member of the team and he/she/it will set out into the world. If the new character grabs the token from your dead character, it will pick up all the gear and your 1st character will be revived. All enemies stay dead, all loot remains picked up.
 
Well I put about 4 hours into this on an East to West coast flight and I'm just gobsmacked.

This game is GD amazing. Just, wow.

So what does the pulsing halo around your "rescue" character mean? (The one you selnd out to retrieve a fallen comrade.)
 
People, a kindly reminder that if you like what you see, a review on the AppStore could mean really the difference for an indie dev, like the maker of this fantastic game.
If you can and enjoy the game, writing some personal anecdote about the game in the review can help others to decide.

The dev needs all the help we can give...and we may even be rewarded with new modules soon.
 
People, a kindly reminder that if you like what you see, a review on the AppStore could mean really the difference for an indie dev, like the maker of this fantastic game.
If you can and enjoy the game, writing some personal anecdote about the game in the review can help others to decide.

The dev needs all the help we can give...and we may even be rewarded with new modules soon.
Great reminder of the importance of reviews, especially for micro-devs. I just left my 5 star review and await the next module.
 
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