MiamiWesker
Member
Reviews hailed MGS4 as a godsend / perfect end to the series and it's the most disappointing to me, both in game and story (though I might, as a whole, dislike Peace Walker more). I dunno. I wouldn't fixate too much on reviews for a game like this, especially if you're a long term fan.
Mostly because:
a) As a long time fan your attachment to the series will have a personal bias that will inherently not align with other people and their bias, even other long time fans. Metal Gear will have already imprinted certain qualities of its identity on your preferences and your draw to each entry will likely differ in some large and nuanced ways. I kind of look at it as an event horizon; whenever you're a big enough fan, for long enough, of a particular series, the personal reasons to keep playing subvert critical analysis (no matter how justified said analysis is) and subjective experiences from others. Each entry is going to mean a different thing to you and resonate in a unique way, and no review or other fan, no matter how big, can replicate or properly convey that to you.
b) Phantom Pain looks to drastically evolve the traditional Metal Gear formula from top to bottom while exploring ideas from Peace Walker too, which alone will splinter perspectives. Guarantee some will (justifiably, see point A) let down by the open world design, Mother Base RPG mechanics, quest types, pacing, narrative structure, and so on. Different is different, and that means a revaluation of perspective. One person's disappointment will be another person's blessing, and vice versa.
c) It's going to be a hard game to discuss without digging into the details and I suspect a lot of fans want as little as possible spoiled.
I say this as someone who reviews games, gets invited to preview events, and handles early review code; if you're already sold on the game, reading/analysing/debating/arguing reviews is totally redundant and a waste of energy, likely to do more harm to your expectations than good. Seriously. If you've already decided that no matter how it turns out, whether you love or hate it or anywhere in between, you're already sold on getting the game to at least try it for what it is, your experience will be objectively, significantly benefited by knowing as little as possible beyond this point for when you first get into the game. And I know it's hard; review pros and cons and stupid fucking scores will start floating around and they'll get you thinking. But I think most people, if they really think back, will find most of their best gaming experiences have come from playing games while knowing as little as possible. And when you already know you're going to play the damn game, there's no point tainting your perspective by seeking more information.
Good post but I love the pre release hype, I find it to be fun. I have a huge disconnect from pre hype to when I start the game, once I start the game it's me and the game and everything else gets thrown out. But I enjoy hype and reading and debating reviews as a fun way to wait for the game to come out.
Another thing to add, with this game we got to play it already. GZ is much larger than just a demo. I know this is the best stealth action gameplay I have ever played. All that I am waiting for is for that gamepkay to be expanded on in a massive game and we seem to be getting that. I of course also want amazing bosses, setpieces and an exciting story. But any fear about the gameplay is gone, it's already better than all past MGS games.