Metal Gear Solid V: Gamescom Gameplay Demo

I had a brain fart and entered the Spoiler Thread. Doesn't seem to be much going on there, actually, but this Reddit translation and detailing on one of the reviews is interesting. It reflects a lot of the concerns I had regarding the game.

I'll spoiler tag it just in case, but there really isn't anything spoiler-worthy in the review. It's typical review stuff, talking about impressions towards the plot (or lack-thereof) and gameplay. There aren't any real plot details, but it does talk about things like how much of the plot he thought the trailers gave away, for instance.

That sure sounds like a Peace Walker 2
 
I had a brain fart and entered the Spoiler Thread. Doesn't seem to be much going on there, actually, but this Reddit translation and detailing on one of the reviews is interesting. It reflects a lot of the concerns I had regarding the game.

I'll spoiler tag it just in case, but there really isn't anything spoiler-worthy in the review. It's typical review stuff, talking about impressions towards the plot (or lack-thereof) and gameplay. There aren't any real plot details, but it does talk about things like how much of the plot he thought the trailers gave away, for instance.
That sounds bad.. :(
Pretty much everything I was afraid of. Fuck open worlds. It's not gonna stop me from buying and playing the shit out of it on day 1, MGS is favorite franchise after all, but fuck me it seems like it'll end on a disappointing entry.
 
From the base video, so spoilers to those that refused to watch that

There are hidden training excersises throughout which you can play for rank. Seems like there will be some sort of fight club that you can probably take part in. It is confirmed that you will get to see different story segments depending on how much you go back to base. I am sure there is a ton of stuff in there.
I meant more in terms of directly interacting with soldiers.

Petting...humans.
?
 
That sounds bad.. :(
Pretty much everything I was afraid of. Fuck open world.
It's not gonna stop me from buying and playing the shit out of it on day 1, MGS is favorite franchise after all, but fuck me it seems like it'll end on a disappointing entry.

It's a mixed feeling; the game is so fucking immense with content, and yet the thing we all would love the most (a big bang of a story) seems to be missing.

YongYea is saying otherwise about the story, though.
 
Surely that would be a bonus? The less story and nonsense the better!

Eh, the story is such a big part of what makes MGS MGS, but I get that people don't give a shit. Even if MGS4 damn near broke the limit of what I was willing to tolerate, the cut scenes and nonsense are a hallmark of the series that no other series really does.

I'm more disturbed by the apparent lack of variety more than the lack of story. One of the things I love most about MGS is the almost non-stop experimentation and introduction of weird ideas, characters and scenarios. This appears to be lacking or close to absent in PP. Unless there's some major stuff under embargo.

I thought the gameplay in GZ was very solid and enjoyable, but I didn't want to sacrifice everything that makes MGS special and unique for the sake of 40 hours of monotonous yet constant gameplay.

These are just misgivings for now.
 
It's a mixed feeling; the game is so fucking immense with content, and yet the thing we all would love the most (a big bang of a story) seems to be missing.

YongYea is saying otherwise about the story, though.

What are YongYea's issues with the game?
 
Review sounds bodes well for me! I loved the gameplay in Ground Zeroes and put like 30-40 hours into that alone. And I still enjoy playing it and trying new paths/methods to beat tthe missions in it. At least 50 hours more of it is awesome. Don't care about the story except if it's cool and well directed when is there. And if it has funny/interesting side conversations on the cassettes. Also I liked building up motherbase in Peace Walker, even with it being menus. It was the gameplay being too simple and easy that lowered my opinion of it. Stuff like sound and graphics have been seen in extensive trailers and gameplay demos, pretty much known quantities, so I could give a shit about someone elses opinion on them is. The stuff I'd actually like to know about he doesn't cover, like bosses, amount of "easter eggs", etc.

The only possible disappointing thing to me that can be possibly inferred from that review is
if it suggests that you probably won't have something crazy like playing as Solid Snake and infiltrating the base you built up over the entire game.
But luckily there will be FOBs for some of that.
 
That sounds bad.. :(
Pretty much everything I was afraid of. Fuck open worlds. It's not gonna stop me from buying and playing the shit out of it on day 1, MGS is favorite franchise after all, but fuck me it seems like it'll end on a disappointing entry.

Can't be worse than 4.
 
MG: Bad graphics, old, bad gameplay.
MG2: Old, bad graphics, how do you play??? Too hard.
MGS: Ugly pixel graphics. Old gameplay. Ruined by Twin Snakes.
MGS2: RAIDEN SUCCCCKKKKKSSSSSSSSS
MGS3: Big boss is boring. Dumb story. Too stupid. Hayter voice stupid. Jungle isn't fun.
MGS4: Dumbest story. Old snake is butts. Stupid end.
PW: Wait no this is dumbest story. Bad gameplay. Mother Base griiiiiiiiiindddd buuuuu

There. They're all the shittiest.

As a MGS fan I can do nothing but agree with you here. I know what the series is.

IT really is stupid but god I love it.
 
Good luck with that. If anything it'll become more common, as the tools to create open worlds and fill them with assets have become more refined allowing for more efficient development pipelines, and hardware has reached a point where making detailed open worlds with complex game systems is feasible almost uniformly across the board rather than requiring a technical marvel. And I mean, that latter point we're still not where we need to be. Nevertheless, the incentive is greater than ever before. So it's not going anywhere.

Just you wait until UE4 refines their Open World toolset beyond the semi-experimental stage it currently is in.
 
Eh, the story is such a big part of what makes MGS MGS, but I get that people don't give a shit. Even if MGS4 damn near broke the limit of what I was willing to tolerate, the cut scenes and nonsense are a hallmark of the series that no other series really does.

I'm more disturbed by the apparent lack of variety more than the lack of story. One of the things I love most about MGS is the almost non-stop experimentation and introduction of weird ideas, characters and scenarios. This appears to be lacking or close to absent in PP. Unless there's some major stuff under embargo.

I thought the gameplay in GZ was very solid and enjoyable, but I didn't want to sacrifice everything that makes MGS special and unique for the sake of 40 hours of monotonous yet constant gameplay.

These are just misgivings for now.

I don't see how GZ gameplay is at all monotonous. The amount of new items, approaches, goals and who knows what else will more than fill up those hours with interesting things to do I am sure.
 
Can you tell me why a lot of people seems to hate MGS4, without saying spoilers?
I'm midway through it and I LOVE the game.

too much cinematic, the infiltration arc, bosses are bad ( designed not gameplay ), the end is stupid, Old Snake... ( Still playing with the face camo lol )
 
Can you tell me why a lot of people seems to hate MGS4, without saying spoilers?
I'm midway through it and I LOVE the game.

Keep playing, all I can say. You'll know for yourself. Talking about what everyone hates about MGS4 will ruin even the good parts for you.

And if you're lucky you might end up not hating it.
 
I don't see how GZ gameplay is at all monotonous. The amount of new items, approaches, goals and who knows what else will more than fill up those hours with interesting things to do I am sure.

I was speaking more to all the reviewers/early impressions saying how monotonous the game gets becomes after the first few hours. I had lots of fun with GZ.
 
Eh, the story is such a big part of what makes MGS MGS, but I get that people don't give a shit. Even if MGS4 damn near broke the limit of what I was willing to tolerate, the cut scenes and nonsense are a hallmark of the series that no other series really does.

I'm more disturbed by the apparent lack of variety more than the lack of story. One of the things I love most about MGS is the almost non-stop experimentation and introduction of weird ideas, characters and scenarios. This appears to be lacking or close to absent in PP. Unless there's some major stuff under embargo.

I thought the gameplay in GZ was very solid and enjoyable, but I didn't want to sacrifice everything that makes MGS special and unique for the sake of 40 hours of monotonous yet constant gameplay.

These are just misgivings for now.

I wouldn't worry too much. You're judging the entire $60 release on an hour of prologue, which was a fleshed out demo designed to show how far the series has come technically. Hell, I actually WANT a more realistic/grounded story and I know damn well it's not going to happen with this franchise and its director. Even MGS3, which is supposedly the super realistic one, has at least as much wacky nonsense as it does military/political thrills. The old trailer for MGSV showed "Those that do not exist" or whatever. I'm sure that's the tip of the iceberg.
 
Can you tell me why a lot of people seems to hate MGS4, without saying spoilers?
I'm midway through it and I LOVE the game.

Only thing I hate about MGS4 is that, as far as I remember, there is no pure gameplay mode where you can instantly be dropped into the action. You wanted to play around with the game's mechanics against a bunch of different scenarios? You had to play all the way through the story and settle for what the campaign it offered you.

Other than that, title is easily in my top 3 of the entire franchise.
 
I wouldn't worry too much. You're judging the entire $60 release on an hour of prologue, which was a fleshed out demo designed to show how far the series has come technically. Hell, I actually WANT a more realistic/grounded story and I know damn well it's not going to happen with this franchise and its director. Even MGS3, which is supposedly the super realistic one, has at least as much wacky nonsense as it does military/political thrills. The old trailer for MGSV showed "Those that do not exist" or whatever. I'm sure that's the tip of the iceberg.

Don't get me wrong, judgment won't come until I've played it for myself. That's why I said they were just misgivings, meaning feelings of doubt or concern about the future, based off all the early reviews/previews. I may end up loving it, who knows.
 
Only thing I hate about MGS4 is that, as far as I remember, there is no pure gameplay mode where you can instantly be dropped into the action. You wanted to play around with the game's mechanics against a bunch of different scenarios? You had to play all the way through the story and settle for what the campaign it offered you.

Other than that, title is easily in my top 3 of the entire franchise.

You mean like how in MGS2 you get the first half of the Big Shell, largely open to you, from near the start while in MGS4 it's much more closed A to B but with wider paths and you can muck around too much? I can get that. I enjoyed MGS4 but my favorites in the series are 2 and 3. 2 for the craziness and post modern stuff and just being cool and 3 for probably the most concise and cohesive package in the series.

Peace Walker was ok but showed it's heritage, not really a complaint because what else were you expecting...I feel like in TPP the first playthrough I'll probably enjoy the hell out of it, experimenting with different options, doing challenges for myself and exploring etc. I suspect I'll wish that TPP was a dozen or whatever GZ size areas with a more crazy story but if I understand the main story and get the details from cassettes and other stuff...I'm sure I'll have a good time.
 
He interviewed people who have played the game and they told him the game was nonstop throwing you for a loop.

What does this mean?



Honestly i dont undestand why some people are worried.Its invetable that an open world mgs game wont be as story focused as previous games.
 
Can't be worse than 4.
MGS4 is my least favorite mainline MGS (not counting PW), but still a chef-d'œuvre nonetheless. If that review is anything to go by, MGSV will most certainly be worse than MGS4, to me at least.
 
He interviewed people who have played the game and they told him the game was nonstop throwing you for a loop.

Yong did? Huh. Even if Yong is probably more fanboyish than some reviewers that sounds oddly...at odds with the two french reviews today. I suppose there's a slight irony in that with the title where Kojima wears his influences on his cinematic influences on his sleeve (Mad Max in particular) that it may potentially be the least overly cinematic Metal Gear. In any other game 2 1/2 hours of cutscenes etc would be quite a lot. 2 1/2 hours of cutscenes for Metal Gear is pittance.
 
Can you tell me why a lot of people seems to hate MGS4, without saying spoilers?
I'm midway through it and I LOVE the game.

They have this nonsense idea that the franchise should've ended with their favorite game (Often MGS2). And also they are people who take Metal Gear way too seriously.
 
You mean like how in MGS2 you get the first half of the Big Shell, largely open to you, from near the start while in MGS4 it's much more closed A to B but with wider paths and you can muck around too much? I can get that.

That would have helped, but also the fact that a mere year later Batman: Arkham Asylum came out. Rocksteady recognized how cool their gameplay cycle was and introduced an entire mode that revolved around exploring the gameplay and mastering it. KojiPro didn't.

I consider MGS4's stealth elements to be on par with 2 and 3, but MGS4's shooting mechanics are an entire generation ahead, so I wanted to play with the game for its gameplay. I guess I wanted something akin to an offline version of MGO2 that let me spend more time with the game without having to replay through the thick story filled with cutscenes. And I'm one who loves MGS4's story, don't get me wrong.

In the end, Peace Walker and Ground Zeroes did it perfectly. You have your story, but you also have a ton of side missions that are strictly gameplay-centric. Goes to show that even though I beat MGS4 some 3-4 times, I have spent over a 100 hours with both Peace Walker and Ground Zeroes.
 
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