MiamiWesker
Member
That would have helped, but also the fact that a mere year later Batman: Arkham Asylum came out. Rocksteady recognized how cool their gameplay cycle was and introduced an entire mode that revolved around exploring the gameplay and mastering it. KojiPro didn't.
I consider MGS4's stealth elements to be on par with 2 and 3, but MGS4's shooting mechanics are an entire generation ahead, so I wanted to play with the game for its gameplay. I guess I wanted something akin to an offline version of MGO2 that let me spend more time with the game without having to replay through the thick story filled with cutscenes. And I'm one who loves MGS4's story, don't get me wrong.
In the end, Peace Walker and Ground Zeroes did it perfectly. You have your story, but you also have a ton of side missions that are strictly gameplay-centric. Goes to show that even though I beat MGS4 some 3-4 times, I have spent over a 100 hours with both Peace Walker and Ground Zeroes.
MGS4 should have gotten a substance version with tons of VR missions.