Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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Also, I was thinking about this -- has there ever been a SF character with a Tekken Kazama/Paul type reversal/"catch"? I know Dudley has the move that puts him in the "counter attack state", but I never felt like those moves were quite the same...

I'd love to see a character with a v-skill type ability of reversal throws ala Jin/Jun/Paul... possible instant main for me. I always wanted to replicate those days I spent as a teenager pissing my friends off by just standing there, blocking and waiting for the mid/highs, then doing the reversal and using it to start a wake-up game offense...

Karin has High/Low reversals as non meter special moves.
 
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Capcom pls
Yes, please.
 
Was this posted yet?
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Might be Beta related, but if the next PC+PS4 beta will feature more offline components, I'm gonna need me a Beta code XoX
 
Was this posted yet?
OmXVVFu.png


Might be Beta related, but if the next PC+PS4 beta will feature more offline components, I'm gonna need me a Beta code XoX

They are going to reveal a character for sure. It would be nice if they gave some Beta info as well though.
 
Ok....because I mentioned that in my paragraph or hinted to that at all....I just was stating what I thought. I could give a shit if it's a male or female.

Just because I replied to you doesn't mean I'm only talking about you.

Plenty of other folks have been guilty of what I described, so I used your post as an opportunity to address the issue. Whether everything I mentioned applies to you specifically is beside the point.

My complaint still stands. The style of "indignation" that people demonstrate for different character requests is not...consistent, shall we say, across the gender lines.
 
Also, I was thinking about this -- has there ever been a SF character with a Tekken Kazama/Paul type reversal/"catch"? I know Dudley has the move that puts him in the "counter attack state", but I never felt like those moves were quite the same...

You actually might want to try Karin. She has a high reversal and a low reversal. You can do them on their own, but the best part is that you can throw them into her rekka strings. Say they block the first one or two rekka attacks, make your next move a reversal to catch them trying to punish you. Or if they tend to hit buttons even when you've caught them with the first couple rekka hits, tack on the reversal and punish them for their impatience.

On top of that she also has a 360 command grab, various rekka combinations including kicks that knock the opponent into the air, elbows that knock them back and sliding sweeps (all of these can be done as moves on their own outside of a rekka string as well). Also she has an anti-air move with the same motion as Cammy's hooligan combination. She has an interesting combination of moves.
 
Fei Long and Cammy have ultras that are attack reversals.

True, but mostly they were under-used until USF4 with the double option; I meant someone that had something as part of the normal gameplay -- sort of like the dudley thing but instead of going into an animation that can be waited out if an attack doesn't land, I'd rather have something more instantaneous that plays like the tekken "reverse throw" input.

Gouken has a counter. Can counter low or medium/high. EX version will counter either. It's great. He is great. Under used in my opinion.

Huh -- I tried Gouken back in SSF4, but he never clicked with me. That's pretty cool though... I don't even know if I've seen that in tourney play when I've watched streams in the past.

Replace Juri with Karin/any female, and add Alex to the end and I'd 100% support this roster.

No.
Juri is a must.

Karin has High/Low reversals as non meter special moves.

This makes Karin more interesting to me. I honestly have never played a SF game with her in it.

Indeed. Same with Ingrid.

Interesting. Well, if neither of them make it, hopefully someone can implement a similar move set.

You actually might want to try Karin. She has a high reversal and a low reversal. You can do them on their own, but the best part is that you can throw them into her rekka strings. Say they block the first one or two rekka attacks, make your next move a reversal to catch them trying to punish you. Or if they tend to hit buttons even when you've caught them with the first couple rekka hits, tack on the reversal and punish them for their impatience.

On top of that she also has a 360 command grab, various rekka combinations including kicks that knock the opponent into the air, elbows that knock them back and sliding sweeps (all of these can be done as moves on their own outside of a rekka string as well). Also she has an anti-air move with the same motion as Cammy's hooligan combination. She has an interesting combination of moves.

Sounds pretty badass when you write it up like that.
Maybe I will, if she makes it in to this game and has a similar move set to what you describe above.
 
I think Karin's main issue is that many players don't know her moveset and assume she's the 'Ken' to Sakura's 'Ryu' aka moveset clone, which is a shame because she's got a pretty interesting set of tools to play with and doesn't really share any similarities with her youthful rival :o
 
To correct myself from a few posts ago where I mentioned I would play someone that was close to Gouken, just not Karin.... I forgot Karin had a counter which is very nice. I personally am not fond of rekka characters though, so still would rather have something more similar to Gouken.
 
Huh -- I tried Gouken back in SSF4, but he never clicked with me. That's pretty cool though... I don't even know if I've seen that in tourney play when I've watched streams in the past.

You see it every used every now & then. That's the thing with counters in 2D games; they're inherently very risky, so they usually have to be used sparingly.
 
Huh -- I tried Gouken back in SSF4, but he never clicked with me. That's pretty cool though... I don't even know if I've seen that in tourney play when I've watched streams in the past.

Yea, it is really useful with jump ins....and wake-up low counters. I use him on Ultra...he is really fun to play with. I feel like I never see him in tournaments either.
 
I think Karin's main issue is that many players don't know her moveset and assume she's the 'Ken' to Sakura's 'Ryu' aka moveset clone, which is a shame because she's got a pretty interesting set of tools to play with and doesn't really share any similarities with her youthful rival :o

Totally agreed.

Anyone who isn't familiar with Karin's moveset and is dismissing her out of hand, please check out her diverse skills here:

https://youtu.be/a62WVc64K_s
 
Pretty much anyone that doesn't want Karin doesn't want a good character in the game.

And Gouken's counters are not real counters they suck ass. They are basically glorified focus attacks that follow the same rules.
 
Pretty much anyone that doesn't want Karin doesn't want a good character in the game.

And Gouken's counters are not real counters they suck ass. They are basically glorified focus attacks that follow the same rules.

I'd rather have Feilong as the rekka character to be honest. I just love the Bruce Lee design. His animations would be godly in the SFV engine. Give him some new moves such as a reversal similar to Karin that is the 1 inch punch. Just make him more crazier with more Bruce Lee moves. His V Trigger can be him Pilling out Nunchucks making his rekka attack do more hits. They should also give him the yellow jumpsuit that Bruce Lee wore.
 
And Gouken's counters are not real counters they suck ass. They are basically glorified focus attacks that follow the same rules.

What? You clearly don't know what that move is capable of. Gouken's counters are a 1-frame startup move which counter-hit comes so fast that can punish anything, like moves with more than one hit, moves cancelled into specials, some multi-hit ultras and supers, etc.. Focus attacks can't say the same to any of that. Watch this video for some applications: https://www.youtube.com/watch?v=z-F3pdK1idQ
 
His V Trigger can be him Pilling out Nunchucks making his rekka attack do more hits.


Is this Street Fighter or Soul Calibur?

I keep seeing people wanting chain users, knife stabbers, claw wielders, lead pipe bashers, power suit wearers, tonfa twirlers, kunai throwers, grenade tossers, and now nunchaku?

Please Capcom, no more weapon characters.
 
What? You clearly don't know what that move is capable of. Gouken's counters are a 1-frame startup move which counter-hit comes so fast that can punish anything, like moves with more than one hit, moves cancelled into specials, some multi-hit ultras and supers, etc.. Focus attacks can't say the same to any of that. Watch this video for some applications: https://www.youtube.com/watch?v=z-F3pdK1idQ

The word glorified is in there for a reason you know. They are still not true counters.
 
Is this Street Fighter or Soul Calibur?

I keep seeing people wanting chain users, knife stabbers, claw wielders, lead pipe bashers, power suit wearers, tonfa twirlers, kunai throwers, grenade tossers, and now nunchaku?

Please Capcom, no more weapon characters.

u forgot T Hawk's gun install
 
Is this Street Fighter or Soul Calibur?

I keep seeing people wanting chain users, knife stabbers, claw wielders, lead pipe bashers, power suit wearers, tonfa twirlers, kunai throwers, grenade tossers, and now nunchaku?

Please Capcom, no more weapon characters.
We only have one weapon user in the form of Vega (two if you count Birdie's trash).
 
Capture state or stagger state. Can counter almost anything. The fact anything that can break armor breaks it makes it ghetto as hell.

Because moves with armor break ability are a basic mechanic in Street Fighter IV. The guarantee that those moves can't be countered is important. Following your logic there are no "true counters" in Street Fighter IV (despite at least 6 characters having some form of them, including Ultra versions), just "glorified focus attacks".

Anyway, we are going a bit off topic here. My point was: Gouken's counters are awesome and I want him in SFV :) (even if I know the chances are almost zero)
 
Counters shouldn't work againts fireballs, fuck Gouken.
Karin rekkas are cool, but making some of them their own move is stupid. Also, making them QCF to start the rekkas and then only pressing Punch or Kick is hella weird, just make them like Poison (the only rekka character, besides Karin, that I play).
 
Counters shouldn't work againts fireballs, fuck Gouken.
Karin rekkas are cool, but making some of them their own move is stupid. Also, making them QCF to start the rekkas and then only pressing Punch or Kick is hella weird, just make them like Poison (the only rekka character, besides Karin, that I play).
The difference is Poison only has one version of her Rekka while Karin has 6 different follow ups, having to do multiple motions - like a QCF QCF then a BDP - would be a massive pain in the ass.
 
The difference is Poison only has one version of her Rekka while Karin has 6 different follow ups, having to do multiple motions - like a QCF QCF then a BDP - would be a massive pain in the ass.
Maybe with third rekka you could input qcf lp for normal ender, qcf mp for elbows and qcf hp for overhead. Just an idea.
And for the counter you press all 3P for high counter and 3K for low counter.
I also had problems with doing regular counters, when walking forward or backward and doing it, sometimes didn't come out.
I always had problems with her special moves, but her normals are really good. I just need HP to hit both sides and I'm good.
 
Maybe with third rekka you could input qcf lp for normal ender, qcf mp for elbows and qcf hp for overhead. Just an idea.
And for the counter you press all 3P for high counter and 3K for low counter.
I also had problems with doing regular counters, when walking forward or backward and doing it, sometimes didn't come out.
I always had problems with her special moves, but her normals are really good. I just need HP to hit both sides and I'm good.

What about the second rekka? She can use her enders as her second rekka also.

I really don't like this idea. It seems to make an elegant and simple solution more complicated for no real reason. On another note I always like the fact that her enders were also stand alone moves.
 
They need to show a new character at PAX, returning character during TGS, new character at BGS and so on. I'd f'in love to see a returning character but after seeing Necalli at Evo awhile back, I just wanna see some new SF character designs.
 
Because moves with armor break ability are a basic mechanic in Street Fighter IV. The guarantee that those moves can't be countered is important. Following your logic there are no "true counters" in Street Fighter IV (despite at least 6 characters having some form of them, including Ultra versions), just "glorified focus attacks".

Anyway, we are going a bit off topic here. My point was: Gouken's counters are awesome and I want him in SFV :) (even if I know the chances are almost zero)

I would actually like him back in the game as well.
 
I hope a new character has a Stand kinda thing going on, maybe as a VTrigger. I mean why the fuck not.

I'd love for SF to go Full JoJo, if only with one character. I mean, Capcom did make the classic arcade JoJo, so it'd be a nice nod if, say, Zen had a spirit following him/her.
 
I'd love for SF to go Full JoJo, if only with one character. I mean, Capcom did make the classic arcade JoJo, so it'd be a nice nod if, say, Zen had a spirit following him/her.

Exactly, and itd work perfect as a v trigger.

Have the Stand out for Heavy normal and maybe EX specials, and then VTrigger he's out until the gauge depletes. Special can be some Ora ora ora ora shit.
 
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