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Metal Gear Solid V: Gamescom Gameplay Demo

Reflex mode felt like a counter to increased enemy capabilities. When guards can only see 10 feet in front of them shooting radios works, but when they can spot you from crow's nests a baseball's throw away, radioing in would basically be a 100% success rate. Reflex mode was created to deal with the more open levels and terrain, I think.

The only thing I don't like is if a guard yells 'Contact', even without a radio, alert mode triggers. He should have to reach for his radio and use it before the alarm is triggered.
 
There's even that one demo in Africa, where an enemy spots the balloon that BB uses to extract a prisoner, and dudes just come pouring out of the middle of the jungle, not even a proper enemy base.

You mean the enemies respond to a sniper shooting the fulton balloon. They'd be pretty shitty guards if they didn't converge on nearby gunfire.
 
Holy shit, you can shoot the radios so they can't call in?

Is there a list of cool details like that? (I know the game isn't out yet.)

What a beautiful small detail, I have been absent from the MGS series for a while. Doing GZ lately to capture as many POWs and Soldiers as I can for MotherBase. The way you can take on the missions are just so varied. Beautiful.
 
The only thing I don't like is if a guard yells 'Contact', even without a radio, alert mode triggers. He should have to reach for his radio and use it before the alarm is triggered.

To be fair they do this if they see something suspicious or are shot at and run for cover, they have to radio it in before the game enters caution mode.

The problem with having guards go for their radio before an alert now though is that it would be far too easy to stop them from getting to their radio's.

It was trickier in past MGS games due to the aiming, but now that it's been tightened up, I feel if they forced guards to use the radio before an alert could be raised the game would almost never go into alert.

It would make the game far, far too easy is what i'm saying.
 
holy shit, the spoiler thread has 47 pages pre release?

I think like half of that was people bemoaning how the thread merely exists and "oh god I'm totally avoiding spoilers while posting in this thread" type posts while also having with literally no spoilers in it. Then the guide was released and someone starting summarizing all the stuff in it.
 
To be fair they do this if they see something suspicious or are shot at and run for cover, they have to radio it in before the game enters caution mode.

The problem with having guards go for their radio before an alert now though is that it would be far too easy to stop them from getting to their radio's.

It was trickier in past MGS games due to the aiming, but now that it's been tightened up, I feel if they forced guards to use the radio before an alert could be raised the game would almost never go into alert.

In MGS3, they will get into cover before calling it in.

I don't care all that much either way. Just adds to the challenge for me.
 
I've been playing GZ recently and it's not like every single soldier knows exactly where you are when they go on alert. They will converge to the location the alert was triggered. If you are spotted during an alert, even for a split second, that will be the new 'alert location' and they'll converge there. But if you stay hidden they won't know where you are and will fan the area until they give up finding you. The AI is pretty damn good in that game.
 
Holy shit, you can shoot the radios so they can't call in?

Is there a list of cool details like that? (I know the game isn't out yet.)

What a beautiful small detail, I have been absent from the MGS series for a while. Doing GZ lately to capture as many POWs and Soldiers as I can for MotherBase. The way you can take on the missions are just so varied. Beautiful.

You could also do that in MGS3 and maybe even 2, can't remember exactly.
 
I think like half of that was people bemoaning how the thread merely exists and "oh god I'm totally avoiding spoilers while posting in this thread" type posts while also having with literally no spoilers in it. Then the guide was released and someone starting summarizing all the stuff in it.
I'm that sad that I'll probably read that entire thread after I've finished the game.
 
Reflex mode felt like a counter to increased enemy capabilities. When guards can only see 10 feet in front of them shooting radios works, but when they can spot you from crow's nests a baseball's throw away, radioing in would basically be a 100% success rate. Reflex mode was created to deal with the more open levels and terrain, I think.

It could have been done better though. Let's imagine :

1.A guard spots you form his watch tower. There's no one around. He shouts, no one hears him => no one is alerted besides him, no one comes to the rescue. Now, he still can radio it in, so he does just that.

In the meantime, him being too far for you to kill, you run away and hide which means you're out of his line of sight.

After the guard notified CP, back up comes rushing to the place the guard last saw you, but the thing here is : they don't really know where you are. So they proceed to searching the area etc, you know how the rest goes.

Instead of that we have:
2. a crappy instant alert system where psychic guards remain as such for a very short time even after you managed to disappear from their line of sight.

I really don't know if an AI like I described in point 1. would have been possible in an open world, but come on, there had to have been a decent alternative to the trash we're stuck with now at some point in V's development.
 
I've been playing GZ recently and it's not like every single soldier knows exactly where you are when they go on alert. They will converge to the location the alert was triggered. If you are spotted during an alert, even for a split second, that will be the new 'alert location' and they'll converge there. But if you stay hidden they won't know where you are and will fan the area until they give up finding you. The AI is pretty damn good in that game.

Pretty much. The alert only sustains if you keep engaging them.
 
Reflex mode felt like a counter to increased enemy capabilities. When guards can only see 10 feet in front of them shooting radios works, but when they can spot you from crow's nests a baseball's throw away, radioing in would basically be a 100% success rate. Reflex mode was created to deal with the more open levels and terrain, I think.
Yup. Most of the time when I'd get sighted in ground zeroes it was from far enough away that reflex mode was not "an instant headshot" like I'm seeing people throw around in here. I'm lucky if I can even get a shot off at that distance. If you're getting spotted any closer you weren't paying attention, or you messed up the input, and reflex mode is a lot nicer than just jumping off a cliff because the entire base knows where I'm at and I'm just completely fucked now because I accidentally nudged the stand up button when i was behind cover and fuck this game
 
Nah the balloon just gets their attention, then they see Snake and start the alert.

Hmm, maybe. It's hard to tell really - notice that when the white indicator turns red and they're alerted, the guards from behind the rock come barreling out a split second later. They could be responding to the sniper shot a few seconds earlier and have been further away, or they could have been triggered by the alert and been right next to the clearing.
 
I'm feeling pretty proud for not spoiling the game so far, I don't know how people do it. This is the last Kojima Metal Gear!! I am only left to assume spoiler-hungry vultures have willpower weak like Akiba's bowels.

It's going to get harder though! Stay strong, MGS-GAF. Don't give in to the phantoms.

tumblr_mp69xesT9E1s4n45ro9_400.gif
 
Hmm, maybe. It's hard to tell really - notice that when the white indicator turns red and they're alerted, the guards from behind the rock come barreling out a split second later. They could be responding to the sniper shot a few seconds earlier and have been further away, or they could have been triggered by the alert and been right next to the clearing.

I wouldn't be surprised if they set the whole thing up for the demo tbh.
 
It could have been done better though. Let's imagine :

1.A guard spots you form his watch tower. There's no one around. He shouts, no one hears him => no one is alerted besides him, no one comes to the rescue. Now, he still can radio it in, so he does just that.

In the meantime, him being too far for you to kill, you run away and hide which means you're out of his line of sight.

After the guard notified CP, back up comes rushing to the place the guard last saw you, but the thing here is : they don't really know where you are. So they proceed to searching the area etc, you know how the rest goes.

Instead of that we have:
2. a crappy instant alert system where psychic guards remain as such for a very short time even after you managed to disappear from their line of sight.

I really don't know if an AI like I described in point 1. would have been possible in an open world, but come on, there had to have been a decent alternative to the trash we're stuck with now at some point in V's development.

Wait, are you saying the guards instantly know where you are? Because its very easy to hide.
 
Hmm, maybe. It's hard to tell really - notice that when the white indicator turns red and they're alerted, the guards from behind the rock come barreling out a split second later. They could be responding to the sniper shot a few seconds earlier and have been further away, or they could have been triggered by the alert and been right next to the clearing.

To be fair, this could have been part of the demo in order to showcase the shooting. maybe they won't come rushing as fast next week.
edit: beat
 
I'm new to this thread, I only started to get hyped for MGSV in the last few days and am replaying GZ right now. Probably been asked before but when is the embargo up and has there been any early word on how good it is?
 
Can you actually shoot radios in Ground Zeroes? I have to admit I've never tried it. I have a funny feeling they took it out with MGS4 and never brought it back, but I could easily be wrong.
 
I'm new to this thread, I only started to get hyped for MGSV in the last few days and am replaying GZ right now. Probably been asked before but when is the embargo up and has there been any early word on how good it is?

Sunday 5pm PST AFAIK. Things seem positive but no concrete impressions have really been posted.
 
You guys know how the save game transfers over if you capture POWs and certain Soldiers in GZ?

Do they have to be alive when I put then in the helicopter for them to appear in TPP?
 
I LOVED MGS in middle schools/early high school but for some reason never had any interest in this game - probably because it's been 7 years since I've played an MGS game.

Anyway, I just watched this video and suddenly remembered why I held this series so close to my heart. This looks SO GOOD and is just oozing with style that no other games can match. Now I'm off to play that PS+ copy of Ground Zeroes and wait until next week. This was the easiest media blackout ever.
 
Teaser comment related to my review this afternoon: TPP is the first game I can think of where marathoning the series AFTER playing TPP is better (IMO) than marathoning before playing TPP.
 
I LOVED MGS in middle schools/early high school but for some reason never had any interest in this game - probably because it's been 7 years since I've played an MGS game.

Anyway, I just watched this video and suddenly remembered why I held this series so close to my heart. This looks SO GOOD and is just oozing with style that no other games can match. Now I'm off to play that PS+ copy of Ground Zeroes and wait until next week. This was the easiest media blackout ever.
If you loved something why wouldn't you keep up with it throughout the years? Just curious.
 
Teaser comment related to my review this afternoon: TPP is the first game I can think of where marathoning the series AFTER playing TPP is better (IMO) than marathoning before playing TPP.

I can assume this means AFTER you play TPP everything just kinda falls into place and makes sense?
 
Teaser comment related to my review this afternoon: TPP is the first game I can think of where marathoning the series AFTER playing TPP is better (IMO) than marathoning before playing TPP.

Interesting, make sure there isn't some hidden real/true ending similar to Peace Walker.
 
Teaser comment related to my review this afternoon: TPP is the first game I can think of where marathoning the series AFTER playing TPP is better (IMO) than marathoning before playing TPP.

Cool, I was thinking of doing MGS1, 2 and 4 after TPP. Hope I'll find the time.
 
Teaser comment related to my review this afternoon: TPP is the first game I can think of where marathoning the series AFTER playing TPP is better (IMO) than marathoning before playing TPP.

SHITTEST GAME EVER / 10 CONFIRMED
 
I tell you, I am so glad I've avoided spoilers for this game and only seen the trailers thus far. That Spoiler thread I keep seeing fucking terrifies me.
 
I tell you, I am so glad I've avoided spoilers for this game and only seen the trailers thus far. That Spoiler thread I keep seeing fucking terrifies me.

Absolutely. Though even the trailers, they've been amazing but now when the game is finally releasing I'm a bit bummed that I watched all of them so many times. I think you can pretty much parse the game's starting scenes together from them.
 
If you loved something why wouldn't you keep up with it throughout the years? Just curious.

Well, after MGS4 the only games were on portables that I didn't own, and I played a lot less games in college. I bought the MGS collection about a year ago but I just don't have the time or patience for 30-minute melodramatic cutscenes any longer. From what I've heard this game won't have those anyway, so I'm on board.
 
Has there been any revelations yet on the big feature Ground Zeroes will unlock for TPP? If that still exists even...

From IGN:


In the prequel to The Phantom Pain, Ground Zeroes included the ability to transfer save data that would not only cary over to The Phantom Pain, but would unlock content depending on certain fulfilled requirements.

These allegedly include
extracting Persons of Interest and Prisoners of War, which creator Hideo Kojima stated would transfer over to The Phantom Pain in terms of bolstering the Diamond Dogs staff at Mother Base. Other possible data includes having a Ground Zeroes save file to transfer over in the first place, and gathering all collectibles or getting S Ranks on every mission possible.

Confirmed rewards include the ability to return to Camp Omega in The Phantom Pain, unlock Snake's sneaking suit used in Ground Zeroes, and unlocking unique staff to bolster Mother Base development.
 
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