Forza Motorsport 6 has "wet weather, 3D puddles and night races" + more

So what you're saying is Forzagaf needs to beg Helios for the following (in order of most to least important):
1. A driveable UNSC Warthog.
2. All of the fantasy tracks.
3. The Mazda Furai.
4. Adjustable race length/qualifying.
5. A new lighting engine.

I want the Furai the fantasy tracks, and race length slider/qualifying :(
 
Only 2 PR guys? What about Dan? If he isn't a PR guy what's his job at Turn 10?

I think he was referring to the two community managers which are HeliosT10 or Ian Webster and Brian Ekberg. Dan is the creative director of the Forza Franchise as a whole btw.
 
I think he was referring to the two community managers which are HeliosT10 or Ian Webster and Brian Ekberg. Dan is the creative director of the Forza Franchise as a whole btw.

Dans appearances often seem like he tries to justify why Forza is a true simracer while in truth it's dumbed down with every version.

"It's all about the physics" - yeah right...
 
What has been dumbed down?

Well with every iteration career races get shorter and seem made for the casual folk... The focus shifts more into car porn instead of a racer (see Forzavista).

Inputwise gamepad is the controller of choice and it feels like wheel support is more like "if we have to" for them. FFB lacks compared to proper simracers etc.

In the physics department: pretty much every car has the same camber and caster angles. A lot of well known and public data of race cars aren't modeled in the game (DTM gearboxes for example, where data is available for the public but Forza does it completely wrong). Or remember the Bugatti EB110SS? RWD in game, AWD in reallife?

Forza is obviously not a simracer, so Turn 10 should stop selling it as a simracer and talking about "We care and love physics" when they obviously don't.
 
Well with every iteration career races get shorter and seem made for the casual folk... The focus shifts more into car porn instead of a racer (see Forzavista).

Inputwise gamepad is the controller of choice and it feels like wheel support is more like "if we have to" for them. FFB lacks compared to proper simracers etc.

In the physics department: pretty much every car has the same camber and caster angles. A lot of well known and public data of race cars aren't modeled in the game (DTM gearboxes for example, where data is available for the public but Forza does it completely wrong). Or remember the Bugatti EB110SS? RWD in game, AWD in reallife?

Forza is obviously not a simracer, so Turn 10 should stop selling it as a simracer and talking about "We care and love physics" when they obviously don't.

Turn 10 don't sell it as a simracer. If you watch enough of their briefings they simply say they want to "turn car-lovers into gamers and gamers into car-lovers". They're all for authenticity and yes, they simulate certain aspects of the physics like tyres, but the game itself is not designed to be a simulation.

Edit: if you want to have a chuckle at something that really does sell itself as a sim and falls way short, just take a look at this logo.
gaming-gran-turismo-6-logo.jpg


Before anything else though, I will say Gran Turismo is a fantastic series. It's just not a fantastic driving simulator.
 
Please don't say PCars has better physics...

I didn't mention pcars, right? ;) I was more thinking of games like Assetto Corsa, rFactor2 and so on.

I also don't expect the Forza series to be THE simracer out there. They don't need to be. And even if they don't call themself a simracer, talking about physics and how important it is to them feels like they want people to think they are a simracer.
 
Well with every iteration career races get shorter and seem made for the casual folk... The focus shifts more into car porn instead of a racer (see Forzavista).

Inputwise gamepad is the controller of choice and it feels like wheel support is more like "if we have to" for them. FFB lacks compared to proper simracers etc.

In the physics department: pretty much every car has the same camber and caster angles. A lot of well known and public data of race cars aren't modeled in the game (DTM gearboxes for example, where data is available for the public but Forza does it completely wrong). Or remember the Bugatti EB110SS? RWD in game, AWD in reallife?

Forza is obviously not a simracer, so Turn 10 should stop selling it as a simracer and talking about "We care and love physics" when they obviously don't.

Well to say things have been dumbed down with every iteration with regards to FFB & physics, is just not correct. The improvements from 3 - > 4 - > 5 are extremely noticeable, especially when using a wheel.

Mistakes do happen, and ALL games have their share, but you seem to be making mountains out of mole hills.
 
They are all games. All of them. Stop trying to pretend you are some kind of racing driver because of the "purity" of game you want. (Edit: replying to thread, not post directly above me)

PCars, rFactor, NASCAR 2000, GPL, Forza, GT, Grid - all videogames. And all simulate some aspects of the automotive experience. Some more than others, some with a different focus. But they are still all just videogames. Put Forza or GT in a time machine back 20 years and there would be no doubt that they would be perceived as "real" simulators, whatever that's supposed to mean.

All the best physics modelling in the world are only half the picture when you have no physical sensations of real driving. When you stop trying to convince yourself that the level of fun you are having is somehow directly fixed to how "pure" a simulation is you might stop worrying yourself enjoy games more.
 
Well to say things have been dumbed down with every iteration with regards to FFB & physics, is just not correct. The improvements from 3 - > 4 - > 5 are extremely noticeable, especially when using a wheel.

Mistakes do happen, and ALL games have their share, but you seem to be making mountains out of mole hills.

Forza 3 and 4 felt way better with a wheel than Forza 5. Somethings wrong with it and I don't seem the only one to feel that way if you look at the official Forza forums.

Well hard to prove some things were dumbed down, in some areas it did feel that way. But even if they werent dumbed down there wasn't any improvement at all. Focus seems more on the casual "gamers" who want pretty looking cars instead of the racing crowd.
 
Forza 3 and 4 felt way better with a wheel than Forza 5. Somethings wrong with it and I don't seem the only one to feel that way if you look at the official Forza forums.

Well hard to prove some things were dumbed down, in some areas it did feel that way. But even if they werent dumbed down there wasn't any improvement at all. Focus seems more on the casual "gamers" who want pretty looking cars instead of the racing crowd.

The focus is where the money is, which is needed to sustain having lots of cars and tracks. Simracers just don't sell very well and don't have an awful lot of content because of it, and they sell extra cars and tracks at like 50 bucks a piece. Forza and GT are more car sandboxes than racing sims.
 
Nah, they've always said they're going for photorealism as well, and they have been improving with every title, but they're still not even close to what PD was doing even as far back as 2007 in GT5 Prologue.

But that doesn't really make sense. As you say, PD nailed more realistic colour tone back in 2007 (not to mention PGR4), and there are plenty of games now that do so (DriveClub, PCars, even the new NFS). Even user-created mods for other games can nail realistic colour tone (ENB mods for Skyrim, GTA, etc.). I think it has to be a conscious choice. I think it's holding them back visually, but it seems to me like it must be a conscious choice.
 
Forza 3 and 4 felt way better with a wheel than Forza 5. Somethings wrong with it and I don't seem the only one to feel that way if you look at the official Forza forums.

Well hard to prove some things were dumbed down, in some areas it did feel that way. But even if they werent dumbed down there wasn't any improvement at all. Focus seems more on the casual "gamers" who want pretty looking cars instead of the racing crowd.

?

3 didn't have the simulation steering option.
 
"They don't listen to us" is only a valid argument if "The fans" is a united front with the same opinions. Some people wanted one thing, some people wanted another. One group not getting what they want does not mean that the generic "We" were not listened to, and in turn one group getting every single thing they'd ever ask for doesn't mean that the generic "We" were listened to.

Personally, I had no interest in fantasy tracks and think the real-world track additions were great choices. Obviously, quite a lot of people think exactly the opposite. A third person probably doesn't care what tracks are on the disc, so long as their M3 CSL is there.

It's true for content, and it's true for overall game direction. This is too broad a fanbase to make the "The fans were answered!/The fans weren't answered" assumption about on all things but obvious issues with unilateral support like the removal of custom public lobbies in Forza 3 and subsequent return in Forza 4.
 
"They don't listen to us" is only a valid argument if "The fans" is a united front with the same opinions. Some people wanted one thing, some people wanted another. One group not getting what they want does not mean that the generic "We" were not listened to, and in turn one group getting every single thing they'd ever ask for doesn't mean that the generic "We" were listened to.

Personally, I had no interest in fantasy tracks and think the real-world track additions were great choices. Obviously, quite a lot of people think exactly the opposite. A third person probably doesn't care what tracks are on the disc, so long as their M3 CSL is there.

It's true for content, and it's true for overall game direction. This is too broad a fanbase to make the "The fans were answered!/The fans weren't answered" assumption about on all things but obvious issues with unilateral support like the removal of custom public lobbies in Forza 3 and subsequent return in Forza 4.

I couldn't agree with you more.
 
But that doesn't really make sense. As you say, PD nailed more realistic colour tone back in 2007 (not to mention PGR4), and there are plenty of games now that do so (DriveClub, PCars, even the new NFS). Even user-created mods for other games can nail realistic colour tone (ENB mods for Skyrim, GTA, etc.). I think it has to be a conscious choice. I think it's holding them back visually, but it seems to me like it must be a conscious choice.

Maybe it's the crooked gamma curve on Xbox platforms, idk. In some cases they totally nail the lighting, like say Spa in this comparison:
http://www.youtube.com/watch?v=rwgpkeTtXaw. Their lighting engine is just inconsistent, and tracks and cars are lit separately. You can have a situation where your car is in shade but your instrument cluster is lit up and vice versa. It's just really a product of all the hacks and bandaids slapped on top of the same old Forza 1 engine.
 
Maybe it's the crooked gamma curve on Xbox platforms, idk. In some cases they totally nail the lighting, like say Spa in this comparison:
http://www.youtube.com/watch?v=rwgpkeTtXaw. Their lighting engine is just inconsistent, and tracks and cars are lit separately. You can have a situation where your car is in shade but your instrument cluster is lit up and vice versa. It's just really a product of all the hacks and bandaids slapped on top of the same old Forza 1 engine.

I dunno how you can say they totally nail the lighting, the colour tone is considerably different:


The sky is right but the grass and track are totally different colours.
 
I dunno how you can say they totally nail the lighting, the colour tone is considerably different:



The sky is right but the grass and track are totally different colours.
"They dont nail the lighting", so you proceed to talk about the colour of the grass? Seriously? We're saying they don't nail a track because the grass is a different shade of green.
 
I dunno how you can say they totally nail the lighting, the colour tone is considerably different:



The sky is right but the grass and track are totally different colours.

And the rumble strips are all wrong, laserscanning lolz. I was talking in general it looks similar, the shitty camera also blows out the colors in the RL footage.
This image brings up another issue - even though T10 claims tracks are laserscanned we still have these inconsistencies with the curbs and rumble strips, it's evident here, on Silverstone and Nurburgring.
 
To me, Forza has always had a bit of a stylized look about it, rather than a raw, realistic look, not sure if this is by design, but I don't mind too much.
 
"They dont nail the lighting", so you proceed to talk about the colour of the grass? Seriously? We're saying they don't nail a track because the grass is a different shade of green.

?

Yes?

That's what people talk about when you say they don't nail the lighting.
 
Sorry for the double post and I'm not sure whether this has been posted yet, but these are the additional cars to go with the previously announced V8 Supercars list.

Good to see Justin Wilson's #25 in there too.
http://forzamotorsport.net/en-us/news/fm6_forza_garage_week_9 said:
2006 Mitsubishi Lancer Evolution IX MR
1997 Maserati Ghibli Cup
2011 HSV GTS
1981 Ford #55 Liqui Moly equipe Capri Turbo
1973 Ford XB Falcon GT
2017 Ford F-150 Raptor
2001 Acura Integra Type-R
1971 Lotus Elan Sprint
1992 Lancia Delta HF Integrale EVO
2015 Honda #28 Andretti Autosport IndyCar
2015 Honda #27 Andretti Autosport IndyCar
2015 Chevrolet #1 Team Penske IndyCar
2015 Honda #25 Andretti Autosport IndyCar
1980 Abarth Fiat 131
1993 Nissan Skyline GT-R V-Spec
1982 Lancia 037 Stradale
1986 Lancia Delta S4
2013 Abarth Punto Supersport
2011 Alfa Romeo Giulietta Quadrifoglio Verde
1997 Mitsubishi GTO
1994 Nissan Fairlady Z Version S Twin Turbo
2009 Vauxhall Corsa VXR
2011 Lotus Evora S
2010 Renault Clio RS
2003 Renault Sport Clio V6
1989 Toyota MR2 SC
1986 Alfa Romeo GTV-6
2014 Lexus IS 350 F Sport
1980 Subaru BRAT GL
2015 Dodge Challenger SRT Hellcat Battletoads Edition
 
I only watched one or two Indycar races this year, are the Hondas or the Chevys better this go around. I seem to recall the Hondas getting absolutely spanked on the ovals this year.
 
Because it's part of the fun of doing some amateur racing with small well tuned car? And that's what forza is all about, tuning small car and amateur trackday and make your way to better machinery improving your driving.

Forza isn't about that anymore unfortunately. You can now buy your dream supercar from minute 1 if you have the means to do so.

Hence they don't give a shit about entry level street cars anymore.
 
An interesting quick note about Turn 10 and getting feedback to them:

Forza 6 : Fujimi Kaido, Maple Valley, Nissan S14 : Where Are They? (Forza 5 Gameplay)

Haha YouTuber saying "don't you know who I am?". I have seen some of his videos and I remember him talking out of his ass when it comes to actual information, on more then one occasion. YouTube is great for getting your voice out but don't think you actually get the cache of someone who works for a website or magazine.
 
"They don't listen to us" is only a valid argument if "The fans" is a united front with the same opinions. Some people wanted one thing, some people wanted another. One group not getting what they want does not mean that the generic "We" were not listened to, and in turn one group getting every single thing they'd ever ask for doesn't mean that the generic "We" were listened to.

Personally, I had no interest in fantasy tracks and think the real-world track additions were great choices. Obviously, quite a lot of people think exactly the opposite. A third person probably doesn't care what tracks are on the disc, so long as their M3 CSL is there.

It's true for content, and it's true for overall game direction. This is too broad a fanbase to make the "The fans were answered!/The fans weren't answered" assumption about on all things but obvious issues with unilateral support like the removal of custom public lobbies in Forza 3 and subsequent return in Forza 4.

Great post. I agree.
 
Forza isn't about that anymore unfortunately. You can now buy your dream supercar from minute 1 if you have the means to do so.

Hence they don't give a shit about entry level street cars anymore.

Kind of like Forza 5 was at launch before the internet cry babies, now I have over 30 million that I have no intention of ever using.
 
forza 4 felt the best for earning money, the grind wasn't too bad and it took a little while to buy the big hitters, forza 5 just threw that out the window so they could sell you booster pack dlc...

Forza rewards help a ton too, maybe a little too good with 1.5m every month at user level 7.
 
forza 4 felt the best for earning money, the grind wasn't too bad and it took a little while to buy the big hitters, forza 5 just threw that out the window so they could sell you booster pack dlc...

Forza rewards help a ton too, maybe a little too good with 1.5m every month at user level 7.

Or you could earn it by playing the game. The only people who would need to buy a pack is someone who wasn't driving and just wanted to pop in and out.
 
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