Halo 5 Opening Cinematic

I read all of those and never got the impression that they were Iron Man and doing aerial cartwheels in half-ton armor. They were always described as methodical and tank-like. They are fast, but deliberate and stiff.

This is like Avengers meets Cirque Du Soleil.

What about when was got his new and was forced to go through the course with with cortana for the first time. He was literally running away from a jet. Their reflexes are so good a falling object seems to be in slow motion. In this trailer they survive an in atmosphere drop (no problem for a Spartan and they have thrusters to soften the fall) then ground pound ( remember 1000+ lb soldier using gravity and thrusters to slam into the ground). Sprint at high speeds using thrusters again. Board a phantom and kill a few elites (something that blue team has done several times). I'm not seeing what the issue is they have always been extremely fast and strong.
 
So in the books the Spartan 2s essentially can destroy an entire force of enemies? They "made" lots of them?

Edit:
Can someone point me to a good lore site maybe so I dont ruin this thread with OT stuff, I dont want to do that for those interested in the more on topic stuff.
I recommend hunt the truth. It explains the things going on in the story well, and it gives insight on how powerful Chief and lock really are.

I feel like this is taking a lot of unwarranted criticism.
 
SO MUCH COOLER

They feel elegant, as if they come from a civilization with deep cultural roots. Not some Transformer rejects. OH WELL. I should probably stop complaining about this, 343 isn't gonna change the Promethean art direction in any big way.

I just don't know how we ended up with some weird Megatron looking things when all this amazing art existed previously.

BjHivyE.jpg

KjDwbo5.jpg

L4JLNGg.jpg

pXO8OT6.jpg

IotnKpV.jpg

6WAGpA4.png

HAGmt2z.jpg



All of that art is sleek, 'forerunner' and most importantly, unique. I just feel like I have seen what we're getting in a lot of games/movies before.

Ah well. =(
 
Ok. I did not want to watch it. But I watched it. It's huge!! I hope that the scale of the combat won't be diminished once we'll have the pad in our hands.

EDIT: Oh, and really I feel reassured that there will be another scene before this one. 343 Industries need to explain us what happened with the covies between Halo 3 and Halo 4, and what happened between Halo 4 and Halo 5. We need a short resume of Escalation too.
 
I read all of those and never got the impression that they were Iron Man and doing aerial cartwheels in half-ton armor. They were always described as methodical and tank-like. They are fast, but deliberate and stiff.

This is like Avengers meets Cirque Du Soleil.

I don't know what books you're reading, but this is from The Fall of Reach, the first time John (and the rest of the Spartan IIs) tried on the MJOLNIR Mark IV armor:
"John focused his mind on motion. He leaped over a three-meter-high wall. He punched at concrete targets—shattering them. He threw knives, sinking them up to their hafts into target dummies. He slid under barbed wire as bullets zinged over his head. He stood, and let the rounds deflect off the armor. To his amazement, he actually dodged one or two of the rounds."

What do you think Spartans IV will do with their GEN2 armor? (hint: look at the video again)
 
The portrayal of the Spartans in the Halo games continue to be disappointing to me. It's not just 343 either. For example, the whole thing about Spartans ALWAYS jumping head first out of ships in mid-air is so stupid and over-the-top and Bungie started that with Halo 2. In Fall Of Reach, yes Spartans jumped out of a pelican in mid air without any chutes. But a lot of them died or were severely injured. It didn't seem like something they would do if they had a choice. Here they do it without a care in the world.

They (Bungie AND 343) also extremely rarely show off the Spartans tactical abilities, instead opting for the dumb brute approach of the Spartans rushing into battles. They are powerful but the books never made it seem like they were invincible. They are supposed to be on roughly even ground with ONE Elite, not even ground with an army.

Just too over the top for my tastes.
 
The portrayal of the Spartans in the Halo games continue to be disappointing to me. It's not just 343 either. For example, the whole thing about Spartans ALWAYS jumping head first out of ships in mid-air is so stupid and over-the-top and Bungie started that with Halo 2. In Fall Of Reach, yes Spartans jumped out of a pelican in mid air without any chutes. But a lot of them died or were severely injured. It didn't seem like something they would do if they had a choice. Here they do it without a care in the world.

They (Bungie AND 343) also extremely rarely show off the Spartans tactical abilities, instead opting for the dumb brute approach of the Spartans rushing into battles. They are powerful but the books never made it seem like they were invincible. They are supposed to be on roughly even ground with ONE Elite, not even ground with an army.

Just too over the top for my tastes.

Isn't it obvious that there is different, more advanced technology at work in this case compared to the situation those Spartan IIs were faced with in Fall of Reach? These Spartans all possess high tech thruster technology that can both propel them in the air, alter their trajectory, and even slow their falls to make them infinitely more survivable.

I don't get why we don't pay attention to these kinds of things. On roughly equal ground with ONE elite? Spartans regularly stomp the shit out of Elites in the books, especially Spartan IIs. In the prologue for the book Fall of Reach, Blue Team singlehandedly wipes out almost an entire Covenant army by themselves. Unless I'm remembering it wrong, didn't that happen?
 
Very impressive. A bit over the top, but still really good. I have read most of the books and the way they are portrayed here is a bit more in-line with the books. I think they may have gone a little too overboard with the badass ability of the Spartan's, but still pretty damn good. I read a few comments where some were thinking it was the four Spartans wrecking things, but you can tell there was support and other shit being fired, it seemed more like they are trying to get to certain place and they are taking things out on the way to the destination.

But damn did that hype me up a bit more...music was fantastic, but kind of weird seeing the 1st official trailer and no Master Chief.
 
The portrayal of the Spartans in the Halo games continue to be disappointing to me. It's not just 343 either. For example, the whole thing about Spartans ALWAYS jumping head first out of ships in mid-air is so stupid and over-the-top and Bungie started that with Halo 2. In Fall Of Reach, yes Spartans jumped out of a pelican in mid air without any chutes. But a lot of them died or were severely injured. It didn't seem like something they would do if they had a choice. Here they do it without a care in the world.
Because here they have jetpacks. They're not free-falling without any aid, they can maneuver and hover. It's clearly shown in the video.
They (Bungie AND 343) also extremely rarely show off the Spartans tactical abilities, instead opting for the dumb brute approach of the Spartans rushing into battles. They are powerful but the books never made it seem like they were invincible. They are supposed to be on roughly even ground with ONE Elite, not even ground with an army.
On this I kind of agree but I'm hoping this game fixes that, with the controllable 4-squad mechanics. Just to clarify though, Spartans are always matched against impossible odds in the books and they always win (albeit with heavy casualties in certain scenarios). Even when Spartans have gone 1 on 1 with Elites, they've emerged victorious. Hell, SII Will-043 even beat a Hunter in hand to hand combat.
In the prologue for the book Fall of Reach, Blue Team singlehandedly wipes out almost an entire Covenant army by themselves. Unless I'm remembering it wrong, didn't that happen?
This is correct.
 
Very impressive. A bit over the top, but still really good. I have read most of the books and the way they are portrayed here is a bit more in-line with the books. I think they may have gone a little too overboard with the badass ability of the Spartan's, but still pretty damn good. I read a few comments where some were thinking it was the four Spartans wrecking things, but you can tell there was support and other shit being fired, it seemed more like they are trying to get to certain place and they are taking things out on the way to the destination.

But damn did that hype me up a bit more...music was fantastic, but kind of weird seeing the 1st official trailer and no Master Chief.

I'm pretty sure a bunch of those ships they fly by are actually the Arbiters. At least considering we see shots coming from above and the fact that they flew around them without being shot at, seems to support this.
 
Very impressive. A bit over the top, but still really good. I have read most of the books and the way they are portrayed here is a bit more in-line with the books. I think they may have gone a little too overboard with the badass ability of the Spartan's, but still pretty damn good. I read a few comments where some were thinking it was the four Spartans wrecking things, but you can tell there was support and other shit being fired, it seemed more like they are trying to get to certain place and they are taking things out on the way to the destination.

But damn did that hype me up a bit more...music was fantastic, but kind of weird seeing the 1st official trailer and no Master Chief.

Yea, they clearly weren't the only hostiles that the enemy had to deal with in this battle. There was a larger battle taking place even before they dropped, and the Spartans just took advantage of that, infiltrated from the air, and began wrecking shit.
 
The man at the end literally sounds like he's going to kill me if I don't do what he says and get the Xbox One limited edition bundle.
might wanna buy the Xbox One Home Security System while you're at it

I just don't know how we ended up with some weird Megatron looking things when all this amazing art existed previously.

All of that art is sleek, 'forerunner' and most importantly, unique. I just feel like I have seen what we're getting in a lot of games/movies before.

Ah well. =(
Yeah dude, it baffles me. I don't know if I'll ever be able to let that dream die. I'm really hoping 343 can take their Halo 4 creations into a more interesting direction from now on, at least.
 
The Spartans would have been OP or "over the top" if they actually killed every single enemy there, they're obviously rushing through the enemies and trying to get to Halsey.
 
The portrayal of the Spartans in the Halo games continue to be disappointing to me. It's not just 343 either. For example, the whole thing about Spartans ALWAYS jumping head first out of ships in mid-air is so stupid and over-the-top and Bungie started that with Halo 2. In Fall Of Reach, yes Spartans jumped out of a pelican in mid air without any chutes. But a lot of them died or were severely injured. It didn't seem like something they would do if they had a choice. Here they do it without a care in the world.

They (Bungie AND 343) also extremely rarely show off the Spartans tactical abilities, instead opting for the dumb brute approach of the Spartans rushing into battles. They are powerful but the books never made it seem like they were invincible. They are supposed to be on roughly even ground with ONE Elite, not even ground with an army.

Just too over the top for my tastes.

That "I won't..." sequence from Halo 2 carried a more palpable sense of awe. That's the difference. The stakes were clear, the build up was incredible, and the way they slowly introduced that motif as Chief floated towards earth? It was an epic moment presented in a quiet and chill inducing way. It felt immediately iconic, as if you were actually watching a legend. That's what kept it from feeling over the top. The first drop from Halo 3 ODST achieved something similarly cinematic, albeit in a much grittier and more immediate sort of way.

In comparison, this sequence from Halo 5 is not much more than a bunch of generic Spartans (no longer just "the last Spartan", which in and of itself is less cool) jumping out of a plane guns blazing while generic blockbuster music pounds away. Even if there are similarities on paper to other moments from the series, there's just not a lot of style to it here. The folks at Bungie are better story tellers in the moment to moment.
 
That's the coolest Halo cinematic I have ever seen. Well done.

I still feel Master Chief's skydive in Halo 4, the Halo 4 opening cinematic, as well as the unbelievable end game cinematic with that incredible music playing as the Chief was making his way back onto infinity, tops this. But that isn't to say this is unbelievable. There's just a level of emotional resonance with those scenes that isn't quite as present with this scene, and for obvious reasons.
 
Yea, they clearly weren't the only hostiles that the enemy had to deal with in this battle. There was a larger battle taking place even before they dropped, and the Spartans just took advantage of that, infiltrated from the air, and began wrecking shit.

That is what I did not understand from some of the negative comments making it sound like all this destruction was coming from just the 4 Spartans. You can easily tell by paying a little attention that there is a bigger war that had started before the Spartans jumped into the action.

The one Spartan busting through the rock is what I always imagined from the books a Spartan being able to do. I am glad they are doing it this way,
 
Thought that was pretty weak.

1. There was a weightlessness to the action as they floated down the side of the mountain in unison;
2. Making your characters calm as ice / as excited as if they're reading a newspaper doesn't make them seem better, it makes the action seem less consequential;
3. If you constantly have to use characters other than your iconic one to inject human intrigue into the story / cutscenes then you have a problem with your main character. Where was the Master Chief?

I'll be honest, though - the Halo universe has never interested me, even when I loved the series from a multiplayer point of view. I think it's poor. Nothing I saw here would change that.
 
The mountain action sequence just looks goofy as fuck. Less soldiers in war and more anime action stuff. Doesn't feel right for the series to me.
 
The one Spartan busting through the rock is what I always imagined from the books a Spartan being able to do. I am glad they are doing it this way,
From all the stuff in the trailer that was the only bit I smirked at, actually. Like, first off: WHY do it. Just jump over it. And secondly, how did she know she could burst through it? What if it was more dense than she realized and she died on impact? That woulda been a bummer.

Yes I know it was done purely for bad ass points, but it definitely made me chuckle a little.
 
I like Bungie's subtetly while 343 wants to make an action movie.

Spartans were always this badass. Don't blame 343i for actually having the ability to finally show that off in the games. :P

Okay, that isn't me saying Bungie didn't have the ability, but they just didn't 'go there,' when in fact it was always safe territory for them to go because it's fully supported by the fiction. Spartans, the best ones, really are this fucking incredible.

From all the stuff in the trailer that was the only bit I smirked at, actually. Like, first off: WHY do it. Just jump over it. And secondly, how did she know she could burst through it? What if it was more dense than she realized and she died on impact? That woulda been a bummer.

Yes I know it was done purely for bad ass points, but it definitely made me chuckle a little.

She's actually the most technologically proficient among all the Spartan IVs in Osiris, which likely means she's possibly also among the absolute smartest in that team. So who best would have a pretty good idea of what she could and couldn't smash her way through other than Tanaka?
 
From all the stuff in the trailer that was the only think I smirked at, actually. Like, first off: WHY do it. Just jump over it. And secondly, how did she know she could burst through it? What if it was more dense than she realized and she died on impact? That woulda been a bummer.

Yes I know it was done purely for bad ass points, but it definitely made me chuckle a little.

Frankie mentioned how this cinematic has a demonstration/tutorial aspect for all the new spartan abilities: someone had to show off the new "run-through-rock" one
 
I agree 343's Halo is over the top, but eh, I had fun with this being the crazy CG intro.

Their art style isn't my cup of tea at all though. The forerunner posted above is a ton more forerunner, and looks way cooler IMO. I wish they didn't go so crazy with the prometheans.. they look like Megatron.

This also looks way cooler.

1Vp88T7.jpg




Meh, in a cutscene I don't mind, but I do hate what they did to Lockdown. That looks awful.


For what it's worth I think this Warzone map is set in the same environment, and it looks ok.

SaSS0pb.jpg

ddAdvO1.jpg

XDG6wpB.jpg


It's a bit orange, but nothing as manufactured looking as Lockdown. I do wish it was dialed back a bit more though.

SO MUCH COOLER

They feel elegant, as if they come from a civilization with deep cultural roots. Not some Transformer rejects. OH WELL. I should probably stop complaining about this, 343 isn't gonna change the Promethean art direction in any big way.

I just don't know how we ended up with some weird Megatron looking things when all this amazing art existed previously.

BjHivyE.jpg

KjDwbo5.jpg

L4JLNGg.jpg

pXO8OT6.jpg

IotnKpV.jpg

6WAGpA4.png

HAGmt2z.jpg




All of that art is sleek, 'forerunner' and most importantly, unique. I just feel like I have seen what we're getting in a lot of games/movies before.

Ah well. =(
To be fair, most of the design is by 343i and the only real Forerunner, we have seen in the game, was the Didact.
 
Spartans were always this badass. Don't blame 343i for actually having the ability to finally show that off in the games. :P

Okay, that isn't me saying Bungie didn't have the ability, but they just didn't 'go there,' when in fact it was always safe territory for them to go because it's fully supported by the fiction. Spartans, the best ones, really are this fucking incredible.

They didn't go there because it's a silly idea that's neither fresh nor unexpected for a series like this. Invincible super soldier parkour squads might work fine for the extended lore, but they clearly cut against the grain of Bungie's particular approach. The legends of the Spartans worked better as tall tails passed between marines while you walked amongst them as the last living savior, so to speak.

I liked Halo 4, and I'll probably enjoy 5 even more... I dig the universe as a whole... but I much prefer the story parameters that Bungie chose to focus in on.
 
She's actually the most technologically proficient among all the Spartan IVs in Osiris, which likely means she's possibly also among the absolute smartest in that team. So who best would have a pretty good idea of what she could and couldn't smash her way through other than Tanaka?

Frankie mentioned how this cinematic has a demonstration/tutorial aspect for all the new spartan abilities: someone had to show off the new "run-through-rock" one
Fair points. :)
 
That looked really cool but I just can't pinpoint why I am totally unimpressed and uninterested. Blah. That was so boring.
 
Regarding the Forerunner concept art: aren't those actual Forerunners where the ones we're fighting in Halo 4 and this trailer are Prometheans, as in composed humans into digitised Forerunner constructs/AIs/robots?

Basically what I'm getting at is that concept art could still very much be actual Forerunners in their armour. Halo 4/comic books/terminals version of Didact looks very close to those concept pieces. As did the Librarian and her floating/draping artwork models in H4/terminals.

I wonder if we're going to see those very concept art Forerunners in their armour in H5/6? They're a different class of Forerunner enemy and it would be grand to have them in game with those designs and their own sub-species being the highest tier of organic Forerunners.
 
To be fair, most of the design is by 343i and the only real Forerunner, we have seen in the game, was the Didact.

Which is true.. but I still don't like the look of the modern Forerunner/Promethean. They're just fairly generic (IMO), and way too villainous looking. I really dig the Forerunner aesthetic so it's a bummer not seeing it more efficiently applied.

Much like the art above, I wanted enemies that conveyed a style more like this:

65Mjahp.jpg

nkQYPMJ.jpg

4MuWeiU.jpg

 
It's a good opening. I preferred the raw potential and dark implications of 4's, but this one will clearly tie to overall game a bit more.

Yes, the Avengers AOU similarities are strong with that opening, and no, I don't like to see them treating the Covenant like they're bits on a rollercoaster, but eh, I don't want to nitpick in that way, at this stage it's grand.

Really hope the game plays well, and that if I have to spend time as Locke that I end up really liking him and his team.
 
Very nice cinematic.

That's how I imagine spartans would fight, from books and so on.
*cuts to gameplay*
Strategically shooting enemies, making slow progress, dying a few times... replaying sections. :D
 
Thought that was pretty weak.

1. There was a weightlessness to the action as they floated down the side of the mountain in unison;
2. Making your characters calm as ice / as excited as if they're reading a newspaper doesn't make them seem better, it makes the action seem less consequential;
3. If you constantly have to use characters other than your iconic one to inject human intrigue into the story / cutscenes then you have a problem with your main character. Where was the Master Chief?
.

1) You can literally see thrusters on their armour slowing them down.

2) Buck says 'i figure if god can see how scared I am. So can everyone else'.

3) Lol. You hated the trailer because it wasn't about master chief.
 
SO MUCH COOLER

They feel elegant, as if they come from a civilization with deep cultural roots. Not some Transformer rejects. OH WELL. I should probably stop complaining about this, 343 isn't gonna change the Promethean art direction in any big way.

343 even used the avengers music esque in the cinematic so...
 
They didn't go there because it's a silly idea that's neither fresh nor unexpected for a series like this. Invincible super soldier parkour squads might work fine for the extended lore, but they clearly cut against the grain of Bungie's particular approach. The legends of the Spartans worked better as tall tails passed between marines while you walked amongst them as the last living savior, so to speak.

I liked Halo 4, and I'll probably enjoy 5 even more... I dig the universe as a whole... but I much prefer the story parameters that Bungie chose to focus in on.

Spartans always had superhuman like capabilities, and it was never just limited to super strength either. People pretend like Bungie's focus was perfect, it was far from it. Halo 3 had numerous shortcomings as far as its story and presentation, especially as it concerned the chief and Cortana, were concerned.

Spartans aren't just tall tails and made up stories passed between marines and ODSTs, they are very much capable of things that would be the equivalent of what one would expect of a superhero. They are capable of the same insane feats you see in this trailer, and some that people here would consider even more outrageous. In fact, before the first Halo game ever released, the Master Chief, with the help of Cortana in the book fall of reach were able to combine and amplify his reflexes in the Mjolnir to such an insane extent that he was able to stand completely still as a missile fired from a broadsword was flying straight towards him, then he proceeded to swat it away with his hand right in time before it made contact, and still be fast enough to sprint away before being caught up in the aftermath of the explosion.
 
I'm okay with Spartans having superhuman abilities, but they are also supposed to be master tacticians, so to see a scene like this where any semblance of tactical acumen is thrown out the window and burned hurts a bit.
 
Watching Halo continue from a distance, rather than as a fan anticipating the release, has been interesting. I haven't followed Halo 5 closely so this was one of only a few trailers (well, cinematic) I've seen. Definitely like what they are going for, even if they don't reach it.

Reach tried to show what a squad of Spartans was capable of, though the poor companion AI and story progression kept their feats from living up to what they were capable of in the books. Here they amp things up so high, to such absurd lengths in the opposite direction, that it plays out like a cartoon (reminds me of the long one-shot near the end of Tin Tin). The Spartans have no sense of weight (which is odd considering how Halo 4 successfully conveyed their heft), no feeling of danger and everything plays out like dominoes falling in order rather than a chaotic battle.

I hope they are able to convey in a less cartoony way how fearsome a pack of Spartans on the attack - or defense - can be, overcoming incredible odds with superior tactics and raw capability. I think that's what they were going for here, but I always pictured these kind fights as being more challenging for them than Marvel super heroes blowing through the latest army of generic CG villains, which is what this felt like. It trivialized the danger the Covenant present, even to Spartans.

Gorgeous CG, and some good character designs, though.
 
Spartans always had superhuman like capabilities, and it was never just limited to super strength either. People pretend like Bungie's focus was perfect, it was far from it. Halo 3 had numerous shortcomings as far as its story and presentation, especially as it concerned the chief and Cortana, were concerned.

Spartans aren't just tall tails and made up stories passed between marines and ODSTs, they are very much capable of things that would be the equivalent of what one would expect of a superhero. They are capable of the same insane feats you see in this trailer, and some that people here would consider even more outrageous. In fact, before the first Halo game ever released, the Master Chief, with the help of Cortana in the book fall of reach were able to combine and amplify his reflexes in the Mjolnir to such an insane extent that he was able to stand completely still as a missile fired from a broadsword was flying straight towards him, then he proceeded to swat it away with his hand right in time before it made contact, and still be fast enough to sprint away before being caught up in the aftermath of the explosion.

Yah, I've read The Fall of Reach. Pretty ok story... full of goofy moments like the one you just described. Worked ok on the page as a sort of "glory days" backstory, but I much preferred the way first few games treated such feats as "myths" of days past - before the Spartans met their end. It was just... better storytelling. It added to the world's mystique (Chief's in particular), whereas dime-a-dozen action sequences like this one take away from it (consistent with the lore, or not)

Anyway, I'm sure the game will be just fine. I'm just lamenting something I miss from the previous installments. The "goose-bump" element, if you will.
 
Entertaining. But I feel like you see these Spartans do this. Then the gameplay is nowhere near as fast and badass. Kinda bothers me, if the gameplay I that fast and Spartans are that powerful then that's chill. But that didn't look like halo Spartans. That looked like a platinum game mixed with avengers and acrobats

Still gonna get this day 1, but I prefer the tactical military movement Spartans have shown in the past
 
The endless struggle with halo haha. Change is hated.
Halo fans have frequently been excited to see the series change, evolve, and grow. All the people on here who hated Halo 4 but are excited as hell over Halo 5 should make that evident enough.
 
I always mentally reconciled the various Forerunner styles by imagining that they were built by different cultures within the ecumene. Humans have many different styles, why not forerunner?
 
For those who played the beta I really don't think this gameplay is THAT far off from the game. Cinematic have always exaggerated what you do in game and do it more impressively. The fact that we can at least do those things and move really quickly ensures it's believability to me.

I'm excited still.

I'm just concerned about Locke's cringe inducing one liners and "playing it cool" mentality with a constantly focused and stoic face. If he's going to be another main character, I won't be able to stand that.

Halo fans have frequently been excited to see the series change, evolve, and grow. All the people on here who hated Halo 4 but are excited as hell over Halo 5 should make that evident enough.

Oh yeah man. I didn't even buy Halo 4 because of my disdain. I pre-ordered this game after I played the beta. After spending at least 40 hours playing it I felt that they ethically deserved my money-especially after Stinkles graciously gave out some early codes. Class act and a great beta to boot.

They convinced me.

The speed at which they get around doesn't seem in sync with the strides they are taking.

I think this is the problem I had with it. It looked awkward--almost like watching someone jog in place while a background scrolls past. The fact that they were doing this in thick snow and looking like gazelles just struck me as unconvincing.
 
Spartan IVs are looking way overpowered? Not even the Master Chief could do that what we saw in this trailer.
 
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