So to turn on HBAO+ just turn on Quality? Do I need to turn off the setting in game?
Yeah, turn it off in game.
So to turn on HBAO+ just turn on Quality? Do I need to turn off the setting in game?
Well since the servers are down on PC and I don't think I can import my ground zeroes save locally I am heading to bed only getting to the title screen.Thanks Konami!
2500k @ 4.2
gtx 970
8gb ram
on an ssd
What's there to say, its goddamn beautiful. Only issue I ran into is that even with borderless windowed mode, it still forces itself to be the top layer. So switching the game to the background seems impossible.
It certainly fixed the crash, but no one can actually play the game with this emulator setup as it stutters constantly even in the opening.
I just tried it. It's unplayable.
Really? Fuck.
Yeah, I just tried that too. Choppy framerate and stuttery audio. But at least I've now seen the main title screen, which is more than before. I hope this gets fixed soon.It certainly fixed the crash, but no one can actually play the game with this emulator setup as it stutters constantly even in the opening.
I just tried it. It's unplayable.
How's performance on the AMD Card front?
I have an AMD FX-4350 Black Edition with an XFX R7870 Core Edition, and did the recent driver installation of Catalyst 15.8 Beta on my system. From trying out Ground Zeroes, I noticed an improvement overall in framerate, but I wonder if it transfers well to TPP...
I kind of wish the draw distance could be adjusted to be better. I'm overkilling this game as it is on performance.
Try downsampling. I heard the game adapts draw distance to resolution.I kind of wish the draw distance could be adjusted to be better. I'm overkilling this game as it is on performance.
will a future patch add an HBAO+ option to the in-game settings?
Try downsampling. I heard the game adapts draw distance to resolution.
Mods should push that along, just like Ground Zeroes.I kind of wish the draw distance could be adjusted to be better. I'm overkilling this game as it is on performance.
Doesn't even launch for me and I'm on i5 2500k, not AMD. First said I was missing .dll files, then after getting them it's giving me:
The prodecure entry point ?id@?$codecvt@DDH@std@@2V0locale@2@A could not be located in the dynamic link library.
No idea what's going on. I've got my PS4 version sitting at the start screen, but I'm waiting for the game to download to my SSD first to see if it'll launch that way (was downloaded to HDD originally).
But Big Boss hates movies.
any guess when we might see DS4 button prompts modded in?
It just immediately crashes for me. Great.
I'm so fucking pissed off right now.
Thanks, Konami.
Im still downloading with 11 hours to go, but Im on it ASAP when it finishes.
Would be nice if you or someone could check if atvaark's gzs tool works with tpp archives. If it doesn't, we'll have to wait for new tools to mod anything.
(Turning everything up to max still got some very decent framerates between 40-60 but I prefer to go for the steady 60)
Yeah, 1440p 60fps is no dice on a 970 at Mac with HBAO+. Not surprising though, back to 1080p I go!
i5-2500k @4.2Ghz
2GB 7850 slightly overclocked
8GB or RAM
on a standard HDD
AMD 15.8 Beta drivers
Textures, Model Detail, Texture Filtering on Extra High, everything else on High or ON.
1080p/60FPS, not a single stutter or frame drop, and it looks absolutely incredible.
One of the most optimized games I've ever played just off these initial impressions, I expected to see a few drops but no matter what happened on screen it stayed locked at 60FPS.
you can probably go Extra High on all and leave High on just Ambient Occlusion and Shadows, try it
Someone can tell me if is there native DS4 support?