About ~15 hours played. Mission 12 completed. A good bit of the side ops completed. Mostly A-B completions, a few Cs, a couple Ss. 10% total completion. Maybe ~3 of those hours wasted on dicking around in Mother Base and/or restarting missions after getting completely lost or screwing up.
My impressions, from someone who's favorite franchise in gaming is MGS.
This is a phenomenal stealth game. The systems for making your onscreen actions occur is damn near unrivaled. The AI, the environments, the tools and gadgets at your disposal and the incredible control you have over Snake is blended together to make the strongest stealth gameplay I've ever experienced.
Furthermore, the options you have your disposal to tackle each mission are incredibly deep and varied. You can use stealth. You can use tranqs. You can use C4. Or mortars. Or a sniper. Or an assault rifle. You can run in on your horse. You can sneak from the back. You hold a guy hostage and outline a gameplan. You can sneak in with a box. You can sneak in a truck. You can get in the bed of a truck. You can wait for a sandstorm. You can go in the front door. The back door. The side door. The roof. The hole in the ground. You can call in support. I feel like I'm doing every single mission poorly - and that's a huge compliment: I know that if I were a better player, I'd often do a much better job of tackling the objective. I suspect a second play through and/or "Lets Play" videos will prove to be very interesting.
I loved the opening - it was that exact MGS craziness I enjoy so much. I understand it's divisive, and I know it's probably very boring for newcomers. But for a veteran, I loved the increasingly ramped-up action and absurdity, along with experiencing that Moby Dick trailer for real.
The graphics - while not jaw dropping like MGS2 or MGS4 was at their release - are still quite good. 60fps at 1080p on PS4 with no drops and no tearing. It's not necessarily a looker - but it has its moments where I'm definitely wow'd. I do enjoy the art direction quite a bit.
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But holy shit is there a lot of worthless fluff on top of an otherwise great MGS game.
Mother base seems so worthless. It's boring. It's empty. And yet I keep having to go back to shower or forward the story or build morale. It's a looooot of empty space with nothing to do.
Collecting stuff in the open world is relatively easy so far, sure. I can just grab stuff as I move along. But if it's so easy... why have it at all? And if it's going to get harder: I definitely don't look forward to it.
Base management is okay, I guess. But it's just one more thing to distract me, that takes me away from the incredible "real" gameplay. And early on, I was going for a "sneak around the bad guys" style, which just isn't do-able. I then spent ~2 or 3 hours "farming" for soldiers to fulton so I could bump up R&D. Yep, you heard right... I farmed... in a Metal Gear Solid game :-/
But the biggest issue is Afghanistan. It's so incredibly drab. Every road, mountain, tree, building, base, and hill looks the same. There's nothing at all to explore - it's only there to slow you down to get to the next mission. And my goodness, the traversal is awful. Oh look, another mountain I have to go around to get to where I want to be. I mean... I guess... what's the point? You don't "live" in the open world, so it's not there for immersion. It's not exciting. I basically just have to wait for my game to load to give me a minute in a helicopter I can't skip so I can't use my map to ride my horse for four minutes to get to the actual mission. Ugh. And the checkpoint system is kind of wonky. Run into an outpost and screw up... or run into a mission and screw up... you can just run away. Hit a checkpoint. Restart/wait. Return to base, everything is fine.
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And lastly: The story. Call me crazy, but I love Kojima's over the top cutscenes and absurd dialogue. I swear we've lost most all of that save for the opening and a short scene here or there in between. Yeah, there's the tapes: but even in those, Snake is so damn boring now. It's seriously like playing Link in Zelda sometimes.
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I don't know - I was explaining to my friend that I like MGS to be very distilled. It's an action stealth game through and through. And while there's plenty of crazy in the characters and cutscenes and chatter; the actual gameplay is very pointed. Get from point A to point B by doing X. Here are your tools. Go! I love that, and it takes so much work to get to that in MGSV.
Now - that's a lot of negatives: but that's mostly because the game is so different; and at least right now, I think a lot of its for the worse. But with that said, I still think this is a phenomenal game. I have no doubt this will end up being one of my all-time favorites when I'm finished, and can't wait to take my time going through all the expected twists and turns of the story. I have so.much.fun when I'm sneaking through a base, knocking out guys one by one. I just wish there wasn't other stuff inhibiting my ability to do that.
MGSV does so many things right. It's a "badass" game that I love sharing stories about. Everyone can have a slightly different - and more exciting - explanation of how they attempted a mission or objective. There's so much depth here, and the presentation is so great, that it's hard to really be "upset" with any of the things bothering me. I just hope they don't wear on me even more as I continue to play.