I don't disagree with the hypothesis, but how is this evidence to support such a statement, here it clearly shows a similar game selling consistently less on the pc than world wide on the console.
You read the statistics wrong
I don't disagree with the hypothesis, but how is this evidence to support such a statement, here it clearly shows a similar game selling consistently less on the pc than world wide on the console.
I'm curious how it could have taken Capcom over three years to realize this game has huge potential on PC. It's so obvious.
I don't disagree with the hypothesis, but how is this evidence to support such a statement, here it clearly shows a similar game selling consistently less on the pc than world wide on the console.
Hopefully there will be some crazy high draw distance / LoD settings in there somewhere. Destroy pop-in.
I'm curious how it could have taken Capcom over three years to realize this game has huge potential on PC. It's so obvious.
I don't disagree with the hypothesis, but how is this evidence to support such a statement, here it clearly shows a similar game selling consistently less on the pc than world wide on the console.
You could say this for most of Capcom franchises. Even stuff like Ace Attorney will perform good with the increasing breadth of VNs available in Eng on PC.
I'm not even going to wait for a Steam sale on this, you guys. That's how serious I am.
Maybe their study showed general steam demographic would not like it enough to pull decent numbers.It seems like it'd be fairly painless to release the iOS Trilogy on Steam, at the very least.
Also curious why Capcom seems afraid to let PC have a real Monster Hunter game that isn't an outsourced MMO.
Dear fellow Arisens -
Tons of folks asked whether the upcoming PC port will have a capped frame rate. With DDDA being an MT Framework-based game, you can rest assured it'll have the usual graphics options found in other Capcom PC titles.
Stay tuned as we'll have more details to share regarding tech specs and features in the coming weeks/months.
wbacon
It seems like it'd be fairly painless to release the iOS Trilogy on Steam, at the very least.
Also curious why Capcom seems afraid to let PC have a real Monster Hunter game that isn't an outsourced MMO.
Not 60 FPS. Arbitrary framerates.Wait for real?
60 FPS finally?
For some reason the opening theme of Evangelion started playing inside my head when I read this.
Thank you.
Read the thread again.I am gonna be cautiously optimistic about this one.
No mention of framerate so far so im assuming game-logic is tied to 30fps.
if it's just the same DD with higher resolution ill prolly skip it.
60+ fps or bust for me.
Read the thread again.
Arbitrary framerate supportIm sorry if I missed something but the OP just says
"The PC version will feature stunningly high-res graphics and improved fidelity, as well as support for both the Xbox 360 and Xbox One controllers, as well as a traditional keyboard and mouse control scheme."
Didn't scan through all the pages.
Im sorry if I missed something but the OP just says
"The PC version will feature stunningly high-res graphics and improved fidelity, as well as support for both the Xbox 360 and Xbox One controllers, as well as a traditional keyboard and mouse control scheme."
Didn't scan through all the pages.
Dear fellow Arisens -
Tons of folks asked whether the upcoming PC port will have a capped frame rate. With DDDA being an MT Framework-based game, you can rest assured it'll have the usual graphics options found in other Capcom PC titles.
Stay tuned as we'll have more details to share regarding tech specs and features in the coming weeks/months.
wbacon
Arbitrary framerate support
Arbitrary resolution support (at least 4k compatible HUD elements based off the OP screens)
Mouse and keyboard and Xbox controller support.
MT Frameworks should've been their current gen engine as well but alas, I guess it's not suited for what they want anymore![]()
wut, did Souls really sell that well on PC? I knew it was popular but if these numbers are reliable, then holy shit, where's my MonHun on PC Capcom? I need to check how much Toukiden sold, probably not all that well considering the mediocre 30fps/1080p lock port but still.I GUARANTEE you it will sell the most copies on the PC platform.
Dark Souls: Prepare to Die Edition ("with Artorias of the Abyss") has sold 2,765,000 units worldwide PC version sold: 2,111,500
Dark Souls 2 has sold 2,311,000 units worldwide PC version sold 1,023,812
Dark Souls 2: Scholar of the First Sin has sold 600,000 units worldwide PC version sold 306,452
They want that Dark Souls money.
No, those figures are likely fake. From Software statet in April 2013 that DS1 sold 2.3 million copies with 1.3 million copies on PS3 and XBox 360 alone (http://www.neogaf.com/forum/showthread.php?t=538569).wut, did Souls really sell that well on PC? I knew it was popular but if these numbers are reliable, then holy shit, where's my MonHun on PC Capcom? I need to check how much Toukiden sold, probably not all that well considering the mediocre 30fps/1080p lock port but still.
Rayge isn't bullshitting, see the SteamSpy numbers:No, those figures are likely fake. From Software statet in April 2013 that DS1 sold 2.3 million copies with 1.3 million copies on PS3 and XBox 360 alone (http://www.neogaf.com/forum/showthread.php?t=538569).
Dark Souls is an anomaly really when it comes to Japanese games on Steam. Capcom games in general don't tend to be big hits on PC, despite being excellent ports.wut, did Souls really sell that well on PC? I knew it was popular but if these numbers are reliable, then holy shit, where's my MonHun on PC Capcom? I need to check how much Toukiden sold, probably not all that well considering the mediocre 30fps/1080p lock port but still.
Sweet, that makes it a day-1 buy for me (after reviews and port reports)
give me a FOV slider, or atleast a .ini file and im a happy sailor.