• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
Proof is in the MGS V reviews; just try to count how many give perfect or near-perfect marks while explicitly discounting everything other than how fun it is to play. Like a toy.

The problem with reading the reviews in this way is the perception that 5 stars or a 10/10 means perfect. It often doesn't, most editorial staff realize that there is no such thing as a perfect game, so if the mechanics are so strong, but the story is average -- one can outweigh the other and give the game their highest rating if those mechanics are especially spectacular.
 
You're gone way too abstract; I don't even know what you're saying anymore. I can tell you I never divided gameplay and art. If you think I did you should take another read.
Why can't MGSV be regarded as art, is what I'm getting at. For the medium it's in, I'd say it definitely is art considering its emergent gameplay.
 
Anyone else find the newscast from PT yet? You don't get a tape or anything, but you can definitely hear it. Got a little worried when I heard, "Turn around."
 
I would say the simple fact that we're here, on a message board about video game discussion means we all believe at least somewhat in a shared, communicable appreciation that goes beyond individual - or subjective - interest.

But I just wanted to respond to that dude playing the "subjective" card.

You invited me to play the subjective card by trying to dismiss the gameplay and analyze MGSV as "art." Once you go down that road then you really have no basis whatsoever to be miffed at positive reviews of MGSV. Especially since your claim that they only analyzed the game as a toy is totally wrong, as anyone who read the reviews can see.

For the record, I really don't know the degree to which the game succeeds at art. It confused me more than it moved me. It just feels like you're angry that you had a different experience than the people reviewing the game did.

Mission 45 is garbage. Anyone know how to make it not garbage?

Air strikes.

I'm not really arguing you here; I just want clarification...

How can we be anything but subjective when talking about our feelings regarding whether MGSV was a successful game or not?

Because there are ways to analyze a game that have nothing to do with feelings. Technical performance aside (being the obvious case here) you can always compare MGSV to other games in objective ways such as "different paths to completion" and things like that. So that when you say something like MGSV gives more freedom than any other stealth game, you have a factual basis for doing so.
 
Okay, Kojima has always had a juvenile aspect to all his games when it comes to women, but Quiet is the first character in this series to make me roll my eyes with pure disgust.

She is literally being horribly tortured with shock rods at Mother Base, and the camera does all it can to focus on her breasts and crotch as much as possible. Same thing happens when life killing salt water is splashed onto her. I thought I was watching a snuff film during that scene.

She "dies" to a soviet soldier in mission 45, the soldier takes then her pants off and is prepared to rape her dead corpse. It's just an excuse to get Quiet into her panties. All so the camera can focus on her ass with slow mo shots every 10 seconds while she murders everyone. The transition from horrifying death/possible rape to sexy bad ass sequence in probably the worst tonal shift I've seen in an MGS game to date.


To top it all off, she's not even all that interesting as a character. She makes for an interesting plot/gameplay device, but I really didn't care when she had to leave Mother Base. She could have been so much more interesting, but we really didn't get anything with her.
Agreed.
 
The fact the B&B unit were all mentally ill and had Drebin beating me over the head with there super tragic backstories made them way way worse than Quiet for me. B&B just felt like straight up exploitation.
 
For the record, I really don't know the degree to which the game succeeds at art. It confused me more than it moved me. It just feels like you're angry that you had a different experience than the people reviewing the game did.

If you're just going to dismiss me as angry I'm not going to bother engaging you.
 
Why can't MGSV be regarded as art, is what I'm getting at. For the medium it's in, I'd say it definitely is art considering its emergent gameplay.
I think both sides of the table would need to write a massive essay to have a fully compelling argument, regarding this. That's a lot to ask of someone on a message board.
 
If we're trapped on the distinction of "what is art?" -- then we aren't going anywhere.

Let's start at every video game is a piece of art. A good game (or part of a game) is good art, a bad game (or bad part of a game) is bad art. It's such a subjective term, even going and bringing up dictionary definitions to contradict this statement is opposite to the spirit of things, art is the most ambiguous classification something can have.

I understand that this is incredibly reductive, but so is denying somethings qualification as "art".
 
Mission 45 is garbage. Anyone know how to make it not garbage?
Hide in the big destroyed building and call airstrikes on everything. You'll probably have to use a rocket launcher on the helicopter which appears near the end, but that's about it.
 
Why can't MGSV be regarded as art, is what I'm getting at. For the medium it's in, I'd say it definitely is art considering its emergent gameplay.

I don't think anyone is trying to say you "can't" regard MGSV as art for its gameplay if you feel so. But that they personally don't (and I'm in agreement).

And that's not even me saying I dislike the game, I think it's pretty fun to play. But just in the same way being fun to watch doesn't necessarily make a movie art, being fun to play doesn't necessarily make a game art.

There's a ton of reasons I think that MGSV is flawed from a game design standpoint, and to go into it would take a long time, more than I'm willing to commit at the moment.
 
Because there are ways to analyze a game that have nothing to do with feelings. Technical performance aside (being the obvious case here) you can always compare MGSV to other games in objective ways such as "different paths to completion" and things like that. So that when you say something like MGSV gives more freedom than any other stealth game, you have a factual basis for doing so.
That depends on how to define freedom, but I kinda see what you're getting at.
 
If you're just going to dismiss me as angry I'm not going to bother engaging you.

I didn't dismiss you since I attempted to answer your claims about the reviews treating MGSV as a toy. Sorry if you felt that I was.

Talking about the 10/10 reviews, for example, Gamespot was very positive about the story itself, while IGN (more down on the narrative) praised the way in which the game enabled emergent narrative and "war stories" that arose from gameplay. I suppose you could say that fits in with the toy claim, but then it seems to me like we're really discounting the importance of a sandbox type of freedom in creating a meaningful experience in games that we might call art.
 
I'm not really arguing you here; I just want clarification...

How can we be anything but subjective when talking about our feelings regarding whether MGSV was a successful game or not?

It's more of a... and I'll just invoke Godwin's law... that sometimes people will say "it's just my opinion that Hitler was an ok guy because he's a vegetarian and a decent painter" with little to no justification.

Art should be justified. Opinions should be justified. If I'm going to say MGSV is the worst game ever, I need to justify it, and conversely the opposite. But so often, people just say their "opinion" with little to no to poor evidence and leave it at that. It's ok to say "I like this" and give no evidence for it, but when you give a judgmental statement of "this is great!" or "this sucks!" and not give any evidence, except hiding hind the shadowy word of "opinion" is bullshit.

"Metal Gear Solid V is the best game ever!".... why? Oh, it's just your opinion? well, that's bullshit.

And so often we try to hide behind our shitty taste with "opinions". I'm glad you like wrestling and consider it art with its storylines and acting or faux athleticism or whatever, but until you express it with thought and heart, it's "your opinion" and that's worth as much as my spit.

In short, lots of people on the internet hide behind "opinion" to hide behind their crappy taste or lack of taste. And, for whatever the reason, people in this "nerd culture" of things excuse "opinion" because, on the internet, they reign supreme.

That's my major issue. Defend your bad taste or lack of taste in arts, and maybe then you'll elevate your taste and subjects. That's what I mean with the defense of "opinions".

It's like saying it's okay to have guilty pleasures. You either have pleasures or you don't. I love Bring it On and will argue that it is a fine movie. I won't say it's crap but I enjoy it anyway.
 
Oh, the spoiler thread is just rehashing the tired old "are games ART????" discussion that was settled long ago, that's cool, thread is just garbage then, it happens
 
EDIT: jezus this just makes me realize the story the trailers made was way more entertaining than the actual game...

Yeah, I think the narrative people tried to piece together from the stories was way better then the actual story we got, lol. For a game thats supposed to be about the fall of grace of Big Boss we got pretty much none of that shit.


Edit: How do I get that last picture for Paz? Is there an eleventh Wandering MB Soldier mission?
 
Why are we still here

EDIT: jezus this just makes me realize the story the trailers made was way more entertaining than the actual game...

I intentionally avoided watching most of the story trailers, but even if you do that, watching the "Coming in Chapter 2" intro that happens after the first credits sequence is bound to make you think there's a lot more to the story than there actually is.
 
Yeah, I think the narrative people tried to piece together from the stories was way better then the actual story we got, lol. For a game thats supposed to be about the fall of grace of Big Boss we got pretty much none of that shit.


Edit: How do I get that last picture for Paz? Is there an eleventh Wandering MB Soldier mission?

Come back later and it's in the hallway outside her room.
 
Yeah, I think the narrative people tried to piece together from the stories was way better then the actual story we got, lol. For a game thats supposed to be about the fall of grace of Big Boss we got pretty much none of that shit.


Edit: How do I get that last picture for Paz? Is there an eleventh Wandering MB Soldier mission?

There's a picture in the hall right outside her room (should be your left hand side) that you get, but you need to leave Mother Base and/or do a mission to get it to trigger when you return to visit her.
 
Wolbachia in a nutshell:

kYw6TnC.jpg
 
It's funny how some people are pissed off that they didn't get to play as the big boss in this game.. Do you know that you never played as the real big boss? MGS3, PO, PW, GZ.. All just recollections of the phantom.
 
It's funny how some people are pissed off that they didn't get to play as the big boss in this game.. Do you know that you never played as the real big boss? MGS3, PO, PW, GZ.. All just recollections of the phantom.

It's all just a simulation Raiden went through anyway.
 
Why are we still here

EDIT: jezus this just makes me realize the story the trailers made was way more entertaining than the actual game...

The Elegia trailer was amazing, I was actually starting to believe that the story might be good.

We have Big Boss walking and slowly transforming into a bloody demon. It feels ominous, it feels like the fall of Big Boss is happening. The reality is nothing fucking happens.

Then we have Skull Face's backstory, it makes him seem like he might be a compelling villain, especially with the eerie music playing in the background. This is the kind of villainous speech I expect out of MGS, a talk of ideologies and philosophies. Then we have Ocelot starts talking about what it seems like is Skull Face. It feels like he's really elevating him as a nemesis to Big Boss. The reality, though is we have Skull Face droning on and on in a car ride with weird pauses and with Snake being reactionless.

Then we have Code Talker, he starts talking about language and how a nation can be one. He makes some compelling points. The reality is that he talks a bunch of nonsense about parasites in the game.

Then we have Zero, it makes him seem like he's going to be a huge characters in this, with his allusion to the AIs and finding a way to enact the Boss' will to make the world one, it also feels like he's talking with you. The trailer doesn't show a scene with him, but it feels like they're saving him for a surprise. The reality is we get a bunch of fucking cassette tapes with him.
 
Why are we still here

EDIT: jezus this just makes me realize the story the trailers made was way more entertaining than the actual game...
God, the voice overs combined with the imagery in the trailers was so much more interesting than what we got! If only I belonged to universe B, where the game's story was kickass.
 
I needed that laugh after that stimulating tangent we went down.
Edit: is that just a generic hotdog he's about to eat?
Yes.

This is the darkest, most negative this thread has been since the first one was made. The vitriol in here is palpable. I dunno what happened. People were complaining and voicing their concerns before but apparently MGSV is now Satan. Whatever.
 
Yes.

This is the darkest, most negative this thread has been since the first one was made. The vitriol in here is palpable. I dunno what happened. People were complaining and voicing their concerns before but apparently MGSV is now Satan. Whatever.
Well, it's true.

Didn't you know the rapture is upon us? This is one of the signs.
 
Well, it's true.

Didn't you know the rapture is upon us? This is one of the signs.
Men become demons indeed. Kojima was referring to the fan community the whole time!!
 
Die endlessly even with airstrikes and chicken hat in Mission 45. Talk me out of just YouTubing the ending cause this might be the worst thing I've ever played.
 
Status
Not open for further replies.
Top Bottom