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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I wonder what Kojima Production feels about all this. People are so upset that they are digging deep into conspiracy with random internet things, data mining the game to try to find some semblance of possible cut content and completely rejecting the game ending they got.

Probably not a very good feeling, although then again they did get a bunch of perfect scores so maybe they don't care :/
 
They showed every cut scene prior release, even the birthday one.

I don't remember seeing the cutscene where you take a shower with Quiet or play in the rain with her prior to release. Maybe I have a bad memory. But even if they showed it, that still doesn't prove anything tho.
 
I don't remember seeing the cutscene where you take a shower with Quiet or play in the rain with her prior to release. Maybe I have a bad memory. But even if they showed it, that still doesn't prove anything tho.
Of course they didn't show the shower and rain scene.
 
peace walker's ending wasn't this incredibly complex thing you had to unlock, the game straight up tells you to build Zeke and go do some Side Ops, the rest isn't that hard to figure out by natural progression.
 

Tumblr_mjzf7wS8Vw1r5aicqo1_500.gif
 
Such as? The only cut we know of that was big was chapter 51. What else is the big deal people keep harping about? That BB didn't go evil? "The missing link" thing has been promoted since MPO. MGS4 felt way more cut to me, it was supposed to have day/night cycles, dynamic environments, battlefield that was in constant evolution, etc. It all turned out to be pretty much nothing.

Well I just mean the friction between Kojima and Konami. Knowing the deal behind why 51 was cut would be nice too. I'm just really curious to know what was the tipping point where Konami had enough of Kojima. Along with that I wonder what kind of impact that had on development, the morale of the team surely would have had some real lows during that period of development.

A pure, unfiltered making of MGSV is what I mean haha. I haven't watched the video that's included in the CE yet so I'm not sure how deep that goes, but I would assume it omits any of those details that may reflect poorly on Kojima or Konami.
 
peace walker's ending wasn't this incredibly complex thing you had to unlock, the game straight up tells you to build Zeke and go do some Side Ops, the rest isn't that hard to figure out by natural progression.

Yeah, when people said PW had a secret ending... I was expecting something like Persona 4. But it's much more obvious.
 
I wonder what Kojima Production feels about all this. People are so upset that they are digging deep into conspiracy with random internet things, data mining the game to try to find some semblance of possible cut content and completely rejecting the game ending they got.

Probably not a very good feeling, although then again they did get a bunch of perfect scores so maybe they don't care :/

Good sales too.

They should all still be really proud of their product, despite its problems. A truly fun ass game.

Except for whoever programmed the chopper intros to be unskippable. You, whoever you are, can fuck off.
 
If Konami decided to release more chapters via paid DLC I wouldn't mind. I would easily pay another 60-80$ for 3 or 4 more chapters. Especially if they are as meaty as ch.1. Release a new chapter every 3 months. They would make good $.

I know I am part of the problem but fuck it. This is once in a generation type of game. Gimme more pls. The fact that so many people want additional content really shows how good this game is. Its just missing a few missions n some story angles. If they do that the story will feel more complete.
 
Good sales too.

They should all still be really proud of their product, despite its problems. A truly fun ass game.

Except for whoever programmed the chopper intros to be unskippable. You, whoever you are, can fuck off.

Hmm I wonder.

Directed by Hideo Kojima
Written by Hideo Kojima

Directed by Hideo Kojima
Written by Hideo Kojima

Directed by Hideo Kojima
Written by Hideo Kojima

Directed by Hideo Kojima
Written by Hideo Kojima

Directed by Hideo Kojima
Written by Hideo Kojima

Directed by Hideo Kojima
Written by Hideo Kojima
 
Good sales too.

They should all still be really proud of their product, despite its problems. A truly fun ass game.

Except for whoever programmed the chopper intros to be unskippable. You, whoever you are, can fuck off.

For all the criticism about the story, gameplay-wise it is the best stealth action game. It has a ton of fun content, an extraordinary amount of detail and secrets, and plenty of viable strategies and approaches to missions. It has a huge amount of stuff going for it.

If Konami decided to release more chapters via paid DLC I wouldn't mind. I would easily pay another 60-80$ for 3 or 4 more chapters. Especially if they are as meaty as ch.1. Release a new chapter every 3 months. They would make good $.

It would take a hell of a lot more than 3 months to make something as "meaty" as Chapter One. That is the main game that visits pretty much every area, and is alone the largest game in the series. They're not going to release DLC of that size for, like $20. It is completely unrealistic.
 
Why exactly Huey killed Strangelove again? The whole thing didn't make much sense and I just dozed off there.

Honestly I think Huey is a fucking evil mastermind that was making sure he had one less loose end to deal with.

Last thing he needed was some last minute confession or something.
 
Such as? The only cut we know of that was big was chapter 51. What else is the big deal people keep harping about? That BB didn't go evil? "The missing link" thing has been promoted since MPO. MGS4 felt way more cut to me, it was supposed to have day/night cycles, dynamic environments, battlefield that was in constant evolution, etc. It all turned out to be pretty much nothing.

The way the 2nd chapter narrative was handled and the presence of the 3rd chapter titlecard points to cuts. You're describing the gameplay elements of MGS4. So it seems when push came to shove, KojiPro polished the gameplay and closed the narrative undercooked(Forcing the "Truth" mission earlier without proper exposition/exploration)
 
Why exactly Huey killed Strangelove again? The whole thing didn't make much sense and I just dozed off there.

I think she found out that he was using Hal to pilot the MG so he sent him off and in anger he killed her.

Or something like that, I assume it had to do with Hal.
 
The way the 2nd chapter narrative was handled and the presence of the 3rd chapter titlecard points to cuts. You're describing the gameplay elements of MGS4. So it seems when push came to shove, KojiPro polished the gameplay and closed the narrative undercooked(Forcing the "Truth" mission earlier without proper exposition/exploration)

I'll take that 100 times over crappy gameplay and story of MGS4 (which was long, but crap).
 
Such as? The only cut we know of that was big was chapter 51. What else is the big deal people keep harping about? That BB didn't go evil? "The missing link" thing has been promoted since MPO. MGS4 felt way more cut to me, it was supposed to have day/night cycles, dynamic environments, battlefield that was in constant evolution, etc. It all turned out to be pretty much nothing.

MGS4 didn't have the final boss cut from the game. It didn't leave anything in the story left unanswered, in fact it did the complete opposite by answering questions that didn't really need any in the first place.

The reason Hideo couldn't do what he wanted with MGS4 because of the limitations of the PS3, it was all gameplay related things he couldn't fulfill. However he pretty did what he wanted when it came to the story.
 
They should have gotten the dude who wrote Arkham Knight to write MGSV, and that dude wrote fucking Killzone Shadow Fall.

The Boss: *takes bong rip* man... from like, space, there are no borders or politics or wars, y'know


Gene: so military dictatorships, got it
Big Boss: wait, so you want more wars right. did that guy say military dictatorships
Zero: no, she wants everyone controlled by the government and speaking english duh
Ocelot: what does big boss want, i'll do that
EVA: guys, she said she didn't like borders or politics or wars
Big Boss *ten years later*: wait, no wars. fuck she did say that. what the fuck man. well hold on, i still like the more wars thing
Patriots AI: more wars but lots of fucking money too
Solid Snake: why don't you just stop trying to create wars and politics and shit
Big Boss *fifty years later*: oh god why didn't i think of that, my bad yo

lol
 
MGS4 didn't have crappy gameplay, lol.

It had good gameplay for a chapter and a half, maybe two, then it went downhill.

You don't build all sorts of gameplay mechanics or hype them only to throw them away after two chapters out of five, just to tell a horrible stretched out story.
 
Replaying MGS1 and I am getting giddy seeing Eli and Mantis all grown up

"You fool! You've killed him!"

"Boss, I have a good idea..."
 
Because Strangelove "shockingly" didn't approve using their child Hal like a test subject in the cockpit of Sahalantropus. So he killed her.
Also add that Strangelove didn't love him, she just used him to have a child, either way both reasons are hardly a gotta kill ya rage moment, Huey is a goddamn psychopath.
 
Such as? The only cut we know of that was big was chapter 51. What else is the big deal people keep harping about? That BB didn't go evil? "The missing link" thing has been promoted since MPO. MGS4 felt way more cut to me, it was supposed to have day/night cycles, dynamic environments, battlefield that was in constant evolution, etc. It all turned out to be pretty much nothing.

People are harping about how Mission 46 just pops out of nowhere and it goes, "welp, that's the end". There's literally no build-up to it. 43 to 46 is just a jumbled mess. You kill a bunch of your men in the quarantine facility, the famous ashes scene happens and then (if you don't take the Butterfly emblem off) it jumps straight to 46 where you're in the hospital again. It is not a good transition at all, right there between 46 and 43 is clearly missing content.

Then there's the fact that Code Talker says, "Eyes on Kazuhira" implying there's something fishy going on with him that doesn't get resolved at all. And we already know Mission 51 got cut so Eli and Mantis go unresolved (officially). And there's still some other MB stuff I'm likely forgetting that went unresolved as well.

Quiet's mission even likely comes too soon as well as, again, it doesn't lead into 46 at all. They clearly cut a lot of build-up/pacing missions that lead to 46 and then the aftermath of 46 is Eli's stuff.

The way I see it, Chapter 2 would have been something like:

43
44 - Some mission goes here that builds upon what 43 set up
45 - Continues
46 - Continues
47 - Continues
48 - Something happens with Kaz here (or after completing 48 or maybe this is where Quiet's mission goes)
49 - Do a mission here to resolve Kaz (maybe this hints towards you not being the real BB)
50 - Truth
51 - Eli

And if there was intended to be a chapter 3, then it would be 51 is the start of Eli's stuff and it goes to about 55 or 60 with the last mission being what we saw in the CE.

43 to 46 is not paced right and to be honest, neither is the entirety of Chapter 2. A lot was definitely cut, no question about it. Especially when you can just complete side-ops to advance the story after you've completed one of the new story missions on offer.
 
I think most, if not all, of those quotes are in the game. Just didn't feel as cool as in that magnificent trailer ;-;

I mean the scenes of the hostages getting shot and shit, but yeah you right

Probably cuz we didn't know Big Boss was just gon be sitting there saying nothing.

"You feel it too, don't you"

"..."
 
It had good gameplay for a chapter and a half, maybe two, then it went downhill.

You don't build all sorts of gameplay mechanics or hype them only to throw them away after two chapters out of five, just to tell a horrible stretched out story.

I can't ever forgive MGS4 for that. It gives up on itself before the halfway point and tries use nostalgia to get you to the end. "Look, it's young Snake", "Look, Shadow Moses!", "Look, Psycho Mantis. He was in MGS1. Remember when it was good?".
 
MGS4 Act 3 is trash, I don't think that was "finished" either. Final is just boss fights too, the level itself just seems unfinished again, like there should be more.

MGS4 gameplay systems were pretty good overall but there wasn't all that much to play them in, you have a million different weapons but what of it? MGSV is like the opposite now. you have a million different weapons and can actually use them all,
 
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