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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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HAve any plans been mentioned to continuously support MGS5 through DLC?

single and/or multiplayer?

Single-player DLC could potentially save the game for me. As it stands, I kind of hate it. My gaming priorities are pretty blatant; if I dislike a narrative, especially in a preexisting series which I generally adore, it's pretty much all over.

Missions 51-60 or so, all story-centric? Yeah, that'd help. I wouldn't even mind ~the twist~ so much at that point.

That written? I doubt it.
 
Single-player DLC could potentially save the game for me. As it stands, I kind of hate it. My gaming priorities are pretty blatant; if I dislike a narrative, especially in a preexisting series which I generally adore, it's pretty much all over.

Missions 51-60 or so, all story-centric? Yeah, that'd help. I wouldn't even mind ~the twist~ so much at that point.

That written? I doubt it.

But would that last scene in Mission 51 even carry any weight? Since Venom isn't Eli's "father"?

Just curious
 
I don't think there's much to defend the game. It feels drastically unfinished- The story barely exists, the twist is a snooze that's borrowed from another installment in the franchise and huge plot threads are left unresolved. If it were anyone other than Kojima, we'd all screaming bloody murder.

I was excited by the idea of Chapter 2- The first one sets up this kind of dystopic decent into paranoia. I thought it'd be great to see that play out in C2, but you get like... 3 more minutes of story, none of which touches on the themes promised in the trailer. Just felt like a huge missed opportunity.
 
Bloodborne still the best game of the year.

So far I would say:

Bloodborne
The Witcher 3
MGS V
Batman Arkham Knight.

Only Persona 5 can take the crown this year, Fallout 4 is not my type of game.

Fatal Frame V/Project Zero V has potential for me since I'm a big horror game fan, aside from Persona 5, if it is even coming this year.
 
I enjoyed the sniper battle with the Skulls

best boss fight by far, at least the way I played it. Great level design with the fog/trees to hide in, alternate paths, etc. But I know a lot of (COWARDS)people just avoided them

And the mansion afterwards was dope with all the ways in and guards to avoid
 
Sahelanthtopus, Quiet, The Man on Fire? Those were boss fights. I'd actually say that the fight with Sahe was my favorite Metal Gear fight of the series.

I get that you're mad, but to say that this game had no bosses is a straight up lie.

I agree on that count. Definitely.
 
I loved the Sniper skulls fight. Good music and they weren't crazy armored. You can kill them without them ever noticing you, the music won't start.

I only skipped it on Extreme because of ohko bullshit and aimbot.

Also, when I skipped them, the guards all turned into zombies when I extracted CT. Could just book it.
 
I recall Kojima saying that there was a reason for the film reel burning motif in ground zeroes and that we'd find out in TPP. Do we know what that was about?
 
So, I'm not really a big fan of the big revelation of Fake Snake. I don't mind that he looks like Snake (plastic surgery), I don't mind that he sounds like Snake (medical procedure?), I don't even mind that he has the same knowledge and emotional connections as Snake, but at the end of the day the whole idea of Snake is that he is a legendary soldier - so much so that they cloned his DNA to make new soldiers. That mythos is undermined by the fact that a random soldier can seemingly do all the stuff we thought only Big Boss could do.

I mean, I love The Phantom Pain, but it has had the exact opposite affect on me versus what MGSIV did. For as unbalanced as the game was, as nostalgia manipulating, fanservicey, that game was very cathartic. I felt closure. With The Phantom Pain, it just feels like a half finished story with a bad twist. Knowing that this is the last Kojima Metal Gear Solid game, that's pretty disappointing.
 
Sahelanthtopus, Quiet, The Man on Fire? Those were boss fights. I'd actually say that the fight with Sahe was my favorite Metal Gear fight of the series.

I get that you're mad, but to say that this game had no bosses is a straight up lie.
They all suck though. Quiet is a crappy version of the end fight, sahel is just bullet sponging rpgs, mgs1 rex fight was more engaging. Man on fire not even a proper fight.
 
But would that last scene in Mission 51 even carry any weight? Since Venom isn't Eli's "father"?

Just curious

Heh, I dunno. That's a fair point. My take on the twist is pretty much a self-defense measure identical to how I received the "Liquid was actually Ocelot all along" MGS4 gig, so that helps. That is to say, I feel like Liquid Ocelot really was Liquid, essentially, since he'd created the persona and believed it. Venom Snake is, to me, still largely "Big Boss" too, since his persona was created and contains the memories and emotions (even if we rarely uh, see them...) as the real Big Boss.

It's admittedly a crap way of justifying things, but it saves my brain, and in MGS4's case (a game I actually like!) it really helps me not hate things. So... you're not wrong at all -- it could influence my perception for sure -- but not as much as for many others, I think.
 
best boss fight by far, at least the way I played it. Great level design with the fog/trees to hide in, alternate paths, etc. But I know a lot of (COWARDS)people just avoided them

And the mansion afterwards was dope with all the ways in and guards to avoid

On Normal that was a very badass level, especially if you have Quiet as your spotter.

The Extreme version is total BS though. You can't stay in the open for more than half a second before getting OHK'd.
 
Sahelanthtopus, Quiet, The Man on Fire? Those were boss fights. I'd actually say that the fight with Sahe was my favorite Metal Gear fight of the series.

I get that you're mad, but to say that this game had no bosses is a straight up lie.
Other than Sahelanthropus I remember thinking "this is cool, but I can't wait for the real boss fights."

Quiet felt like a mini boss and Volgin didn't really work for me since we already "fought" him in the intro. He seemed more like a recurring enemy than a major boss.

We never get into a direct fight with Mantis. The skulls are lame. Skull Face is defeated in a cutscene. bleh.

Fake edit: I did enjoy the little brawl with Eli though. But again, I thought there would be bigger better and more inventive bosses.
 
The Man on Fire "boss fight" was the same as the first two encounters with the Skulls and the first encounter with Sahelanthropus; you can just run away. That's not a boss fight.

Ok, so the fact that you could avoid the encounter or evade him excludes it from being a boss encounter, right? And this is baring in mind there's a lot of nuance to battle, such as using the reservoir, water tanks, water pistol, driving him off a cliff, or even extracting him to win the fight.

If that's the case, then the fight with The End in MGS3 also falls into the same murky classification. As you could entirely skip the fight be killing him before when he's harmless, or simply just the internal clock ahead to beat him with time.

MGS has always been strange with their bosses, and I don't see how The Man on Fire is somehow too strange or not up to standards. It's a set-piece moment. which is what the series' bosses are known for.
 
So, another big change to the lore now is that Solid Snake never beat Big Boss right?

He beat a guy who just had Big Boss's face and some of his skill.

I don't like that.
 
Other than the airport one, are there any Skulls fights you can't avoid?

I meant that the avoidance thing is nifty here, but not necessarily in other contexts.

I wish the Skulls were more like classic villain tropes, or at least more distinct interesting fights. As is, pretty disappointing each encounter is best done the same way: running.
 
For all the bitching about this game's boss battles, I thought they were better than MGS4's and Peace Walker's, honestly. Sahelanthropus, Sniper Skulls and Quiet were all solid boss battles, to me. I even liked the first proper encounter with the Skulls, since it bookmarked the end of that well designed mission good and Eli's boss battle at least gave us a CQC fight, for a change after PW botched that with not having one against either Galvez or Coldman. MGS4 didn't give us a Metal Gear boss battle, ffs. And no, the Rex vs Ray fight does NOT count as a real MG fight.
 
Sorry for Volgin? He's the most sadistic and evil bastard in the whole series.

He and Skullface are arguably the only real villains in the series. Every other villain thinks they're doing the right thing for the world or in the war between Zero and Big Boss. Skullface and Volgin just wanted to kill a bunch of people, make money and cease power.

I'm surprised he didn't smash my face in anyway when he realized I was Big Medic

In an ideal MGSV, Volgin would have grabbed V's crotch and realised it wasn't Big Boss.
 
Other than the airport one, are there any Skulls fights you can't avoid?

You can use D-walker to use his fulton cannon from afar and that will keep the skulls from spawning. Unless you're talking about the crashed airport one in which case I think that's the only unavoidable one.
 
PSY・S;178639211 said:
Other than Sahelanthropus I remember thinking "this is cool, but I can't wait for the real boss fights."

Quiet felt like a mini boss and Volgin didn't really work for me since we already "fought" him in the intro. He seemed more like a recurring enemy than a major boss.

We never get into a direct fight with Mantis. The skulls are lame. Skull Face is defeated in a cutscene. bleh.

Fake edit: I did enjoy the little brawl with Eli though. But again, I thought they would be bigger better and more inventive bosses.

Oh right, the fight with Eli was great. That was a lot of fun. It was good to have a battle that focuses on CQC. But since you could skip it entirely by tranqing him, I guess some won't see it that way.
 
For all the bitching about this game's boss battles, I thought they were better than MGS4's and Peace Walker's, honestly. Sahelanthropus, Sniper Skulls and Quiet were all solid boss battles, to me. I even liked the first proper encounter with the Skulls, since it bookmarked the end of that well designed mission good and Eli's boss battle at least gave us a CQC fight, for a change after PW botched that with not having one against either Galvez or Coldman. MGS4 didn't give us a Metal Gear boss battle, ffs. And no, the Rex vs Ray fight does NOT count as a real MG fight.

Crying Wolf shits all over Quiet as a sniper battle, and The End was better than both anyway.
 
I meant that the avoidance thing is nifty here, but not necessarily in other contexts.

I wish the Skulls were more like classic villain tropes, or at least more distinct interesting fights. As is, pretty disappointing each encounter is best done the same way: running.

I thought every encounter with the Skulls was utter trash. They're just bullet-sponge, off-brand DUP soliders from Infamous. Astoundingly unenjoyable gameplay segments.
 
I forgot about the first encounter with Sahelanthropus. Was that even a boss fight? I was told to run away so I just hopped in a chopper.
 
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