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Except D-Horse, but he becomes worthless when you unlock faster sprinting.
Lol forgot he even existed. How do you unlock faster sprinting?
Except D-Horse, but he becomes worthless when you unlock faster sprinting.
Lol forgot he even existed. How do you unlock faster sprinting?
Except D-Horse, but he becomes worthless when you unlock faster sprinting.
The "stealth" on D-Horse is hilariously busted though, in a good way.
When in Chapter 22 MB gets taken over, infiltrating in it gave me MGS2 vibes.
Wait, how can you even drive all the way with a tank to the mansion? The river is blockaded and you can't cross the wooden bridges on a tank. I suspect that you can't even get to the brides through the narrow forest.
I ignored them in my first normal run of that mission by driving an armored car down the river and then climbing the crack, but I really want to kill them at the moment.
crazyrabbits said:- "80's Filter": Removed for being system-intensive.
- Camp Omega Special Mission (E3 2013 Trailer): Unused for unknown reasons.
- P.T Active Decoy ("Lisa") (2014 TGS gameplay presentation): Presumably cut for relationship to the cancelled "Silent Hills" project.
- PS4-Branded Cardboard Box: Unused for unknown reasons.
- Missing Delivery Point Invoices (missing locations?): Removed for unknown reasons.
- Usable Battle Gear during free-roam (Piggyback Collector's Edition strategy guide): Removed for balance reasons.
- Roaming animals on Command Platform: Removed for unknown reasons.
- Unused "Chapter 3 - Peace" Title Card: Unused for unknown reasons.
- "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons.
- Unused Snake/Paz Interactions: Unused for unknown reasons.
- Unused (General) Snake Dialogue: Unused for unknown reasons.
- Africa Burning Village Cutscene (E3 2014 trailer): Removed for unknown reasons.
- Africa Child Soldier Training Cutscene: Unused for unknown reasons.
- TGS 2014 Africa Mission (TGS 2014 gameplay presentation)
- Mission 46 Unused Dialogue (found in game files)
- "Mission 51" Unused Mission (found on CE Blu-Ray disc)
- Unused/unknown alternate costumes from the leaked script, including "Foxtrot". "Sandstorm", "Realtree", "Panther", "MGS3 Naked", "MGS3 Sneaking" and "MGS3 Tuxedo", along with buddy uniforms like "Horse_Parade" and "Horse_Western". Removed for unknown reasons.
My list keeps growing.
Just wanted to give a shout-out to both of you in the previous thread as I greatly appreciate your responses to my inquires. In regard to crazyrabbits, you might wanna note the seemingly dynamic nature of Quiet boarding the helicopter in the TGS 2014 gameplay demonstration, NPC activity on Mother Base (E3 2014 gameplay presentation), and the datamined scar of The Boss among Paz's assets. Also, wasn't the unused dialogue from Mission 46 just discovered in a cinematic for FOB/MGO once everyone becomes nuke free? It'd never take place so it might as well be a deleted scene. It's additionally strange that the P.T./Silent Hills radio easter egg was maintained while the Lisa decoy was trimmed and Venom Snake kneeling in the lost African village cut-scene appears "recycled" in the quarantine finale albeit from a different angle.BadRNG said:I intentionally avoided a lot of pre-release stuff so I can't say for other things they promised but failed to deliver on.
When in the box, do a dive
Male to female, mateI couldnt finish Code Talker's research tapes. I just cant stand to hear him say "wolbachia" or "vocal chord parasite" again.
I couldnt finish Code Talker's research tapes. I just cant stand to hear him say "wolbachia" or "vocal chord parasite" again.
Just finished the story.
At first, the end was pretty something and finding out you weren't big boss all along. But after letting it settle for a while ,there's so much shit though that doesn't make sense. So this fake Big Boss goes along with the real Big Boss's plan all along from the moment he finds out he isn't to the first metal gear? He just accepts his role? Like WTF?
And it's pretty something to make the player play the same tutorial mission pretty much unchanged. There's the reveal at the beginning with the mirror but "nope, we're going to make you play this whole mission again pretty much unchanged and THEN give the cutscene explaining it all at the end." Not even play through Ishamael's point of view which would of been pretty cool.
And yo Eli is fucking shit up with Sahelanthropus but we don't have a conclusion with that whole ordeal?! From what I understand, the content was cut but then why gear up this battle between Big Boss and Eli and then just not add the content in the main game to resolve this?! Such a gaping plot hole.
This game is weird. I loved the gameplay, it's definitely one of the most unique and satisfying open world games I ever played but it's mainly shite in the one aspect of Metal Gear I always play for: the story. This game really could of had it ALL if the story was well executed and presented coherently.
When in Chapter 22 MB gets taken over, infiltrating in it gave me MGS2 vibes.
Lol forgot he even existed. How do you unlock faster sprinting?
Just wanted to give a shout-out to both of you in the previous thread as I greatly appreciate your responses to my inquires. In regard to crazyrabbits, you might wanna note the seemingly dynamic nature of Quiet boarding the helicopter in the TGS 2014 gameplay demonstration, NPC activity on Mother Base (E3 2014 gameplay presentation), and the datamined scar of The Boss among Paz's assets. Also, wasn't the unused dialogue from Mission 46 just discovered in a cinematic for FOB/MGO once everyone becomes nuke free? It'd never take place so it might as well be a deleted scene. It's additionally strange that the P.T./Silent Hills radio easter egg was maintained while the Lisa decoy was trimmed and Venom Snake kneeling in the lost African village cut-scene appears "recycled" in the quarantine finale albeit from a different angle.
((A whole lot of great ideas))
I couldnt finish Code Talker's research tapes. I just cant stand to hear him say "wolbachia" or "vocal chord parasite" again.
I've amended my list since then.
- "Burned/Skull Boss" Model (Kojima 2015 Launch Trailer): Unused for unknown reasons.
so i was thinking if zero had difficulties to recognize Big Boss from Venom in 1977, then the face surgery happens before that time and not after the 9 years of coma right?
I don't know, I think he sounds okay, the Hamburger tapes were hillarious. It's just that he keeps repeating a bad wikipedia article in the reasearch tapes.Yeah. Easily the most grating character voice wise.
If it's okay, I did want to ask a couple of smaller questions for those out there with an answer.
01) Are you able to unlock Hospital Boss as a head option and/or attire?
02) How do you obtain the finalized Outer Heaven emblem? I just obtained an older variant for Mission 45 on B-rank.
03) Am I correct in assuming all supernatural elements pre-MGS2 are the work of parasites, particularly Psycho Mantis and Vulcan Raven?
04) Did Big Boss officially go into a comatose state twice within the canon based on the Medic/Venom Snake witnessing the aftermath of Ground Zeroes and his defeat at the hands of Solid Snake in Zanzibar Land?
05) Were there any special circumstances to Major Zero and Cipher obtaining the DNA of Big Boss for the cloning project or was it just a random incident?
06) Is there an inconsistency in the story arc with no one recognizing the real Big Boss operating Foxhound and Venom Snake manning Outer Heaven simultaneously?
07) I know that Kojima primarily considers his directorial works canon, but wasn't there an interview where he stated the events of Portable Ops and Revengeance could exist just as long as they didn't conflict?
08) How exactly does the Venom Snake ruse fit into the actions of the Enfants Project and the S3 Plan? Surely the Patriots were eventually aware that Big Boss had a doppelganger after the original Metal Gear so wouldn't that make the Solid Snake Simulation bit redundant after the events of Phantom Pain? I'm guessing the cloning process was a hasty attempt at creating the "perfect soldier" on a genetic level prior to those events. I admittedly haven't heard the Zero cassettes just yet.
The burnt down village is in the game and the bodies are there too.
FYI this link does not work
I spent the entire game assuming South America was going to be unlocked as a third area.
It had transport missions and everything.
And then at the end, nothing. It was just Afghanistan and Africa. I remember people bandying about "Four huge areas in the final game!" in the preview cycle and I can't figure out what they meant. Maybe Afghanistan, Africa, Mother Base, and the hospital?
I'm surprised that this game has so many negative reactions.
I mean I will admit it is in someways disappointing but not as disappointing as MGSIV or MGS3 (Snake Eater, not Subsistence). People even going as far as to be glad Kojima is leaving the series.
I'd love all of this.
The more I think about it, the more I absolutely hate how the game ended.
The last story beat is the Quarantine mutation, which leads directly to why Quiet left (with no real buildup for her but okay whatever), which leads to her leaving forever. Okay, cool. Quiet is my favorite buddy but I see what you're doing here.
But then that leads immediately to Truth, which
Why
What prompted this mission
Why are we thinking about it
Why not even a cutscene of Venom receiving Big Boss' tape and suddenly realizing? Maybe making it a cassette you find and when you listen to what sounds like an audio journal by Boss and the walkman runs out of batteries before you finish it, starting the Truth mission?
Why not anything instead of nothing?
so i was thinking if zero had difficulties to recognize Big Boss from Venom in 1977, then the face surgery happens before that time and not after the 9 years of coma right?
Yeah, I'm dying to know what's going to happen with this game. Will it get the uncut conclusion it deserves? Or is this really it, and it's time for us to let go? If it wasn't for all the Kojima controversy this year I wouldn't question for a second that a DLC or a 'substance' version was in our future. But after everything who fucking knows?
IIRC the game was suppose to have multiple open worlds like Afghanistan and Africa, but it was cut. I believe it was suppose to have Latin America and some arctic area.
03) Am I correct in assuming all supernatural elements pre-MGS2 are the work of parasites, particularly Psycho Mantis and Vulcan Raven?
No. their faces are wrapped with bandages.
snip
TL;DR i just want things to happen.
Very good ideas! I feel like so many things could be done to improve this game...It would take the team 2-3 more years to really make the game we wanted.
Speak for yourself.
It's a shame this couldn't happen.
Just talking to a friend. Discussing some elements that i think would make the game a lot richer.
1) Don't leave the deployment to be a game you don't play.
The whole idea of sending your troops to do things that affect the game is kinda lame. The RPS article mentions this, and its true. I wish we would do this kind of thing within the game. Actually. i wish outposts and bases or fortress had this included. For example. The comms array and comms links and communication control is a good indication that you can do something to make your life easier, its not an objective, but if you tackle these, then you have more freedom. You not only do it yourself, but you see the ramification of your actions within the game in real time. This is awesome!!! The game needs more of this.
What if there is a base that supplies all of the helmets and upgrades to other outposts? then you can take these out to disable them. Not permanently, but at least until they rebuild it. Its a handicap, and every time you go back to it, they try to adapt to your last gameplay to change things up. Barricades, air support. things of the sort.
BUt lets take this even further. This place sends regular shipments by truck to supply. What if each outpost and base had a space reserved to receive this... you have options now. You can track these trucks, sneak into them, and travel into the place to infiltrate its core. Things branch from here. You can disrupt the truck and cut off the supply. you can steal the truck and reinforce your army. or you can get to the objective, disable the space in the fortress and see things happen.
Lets go even deeper tho!! If you keep disrupting the trucks... they start to supply by air.. using helicopters. you take them down, they send a detail to protect them. you keep going... they send a detail and decoys... to keep you on your toes.
The whole idea is that you are the one that is making the choice to make the game adapt to you. Not the other way around. This makes the gameplay more dynamic, and you feel like the outcome of a scenario is totally based on you, and not of something that is happening off screen.
This post sent me to hell, but we are going even deeper still. ALL FOR THE LUST OF A BETTER GAME!! so... you have all this branching. What if you left them alone... places would get reinforced, what if your actions made the world build things to respond to you. If you keep attacking a place with force they build barricades and trenches. If you tend to hit and run, they build pursue vehicles that chase you until you either engage them or you loose them and be sneaky. Even more fun, a team that is dedicated to hunting you down and ambushing you at times, this could be avoided by collecting intel and going back to some of the places to get data or disrupt or destroy certain outposts. This kind of choices really make the game react to the things you do. Having soldiers just wear a gas mask, or helmets is a great idea, but it doesn't happen as often as it should.
What else... i guess i can keep adding layers of this kind of gameplay. But the truth is... the game needs more things happening around you and affecting you, instead of waiting for you to interact with them. More wild life... like riding your jeep and you see a pack of animals just living their life. Or maybe some hienas taking on a pack of AI. I dunno... keep it fresh. there is plenty of space to make things fun.
Anyways... that is some of the ideas i was discussing and wanted to share. I am prbly full of it. what do you guys think?
TL;DR i just want things to happen.
even without all of these improvements. i think the game needed at least another year to wrap it up and for tpp to be consistent all across.
Snake Eater was disappointing because it was so difficult to predict where the enemies were. It meant that you had to constantly switch from overhead to first person and it was very annoying. Subsistence fixed this.
It probably would have taken another $80 million to come into fruition.
even without all of these improvements. i think the game needed at least another year to wrap it up and for tpp to be consistent all across.
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XOF "Specialists"
The 27-year war can be divided roughly into three periods of major fighting – from 1975 to 1991, 1992 to 1994, and from 1998 to 2002 – broken up by fragile periods of peace. By the time the MPLA finally achieved victory in 2002, more than 500,000 people had died and over one million had been internally displaced. The war devastated Angola's infrastructure, and severely damaged the nation's public administration, economic enterprises, and religious institutions.
The Angolan Civil War was notable due to the combination of Angola's violent internal dynamics and massive foreign intervention. The war became a Cold War struggle, as both the Soviet Union and the United States, along with their respective allies, provided significant military assistance to parties in the conflict. Moreover, the Angolan conflict became entangled with the Second Congo War in the neighbouring Democratic Republic of the Congo, as well as with the Namibian War of Independence.
Man, I wanted some good conversations between Snake and Skull Face.
imagine if before the final confrontation, Skull Face and Snake converse over a radio in some distant, burned land...
https://www.youtube.com/watch?v=_V_86OQViQE
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"Say 'what' again. Say 'what' again, I dare you, I double dare you motherfucker, say what one more Goddamn time! "
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"That's right. Don't blame yourself. Blame me."
Another thing bugging me about this game is the quality of the cassette tapes. I felt that they were acted out well and meaningful in Peace Walker and Ground Zeroes, whereas here they feel like cheap cutscene replacements (which wasn't a concern I had going into the game). All the off-screen deaths really reinforce this feeling I have about them.