Bionic Punch, not CQC.
Rude. I actually never tried not sniping / bombardment but I figured you couldn't get that close to her from footage I saw.
Bionic Punch, not CQC.
Really like the posts in here.
I also have major problems with the structure of the gameplay and narrative delivery in Phantom Pain. It just feels unfinished and horrible paced after the Quiet mission........
The best part of the game for me was definitely the early parts in Afghanistan, until the Quiet encounter, that was really well paced and gradually building up the gameplay mechanics for a great boss encounter. But after that?
All the bosses flat out suck...... the gameplay becomes repetitive.... and there's only like a few memorable sneaking missions. Like... what.. the... hell.
Most of the game just involves extracting a bunch of completely no-name characters that have nothing to do with anything, and it's just tedious filler content lol......
As much as the core gameplay mechanics of this game are well done, the horrible pacing and mission structure just completely breaks the feeling of the game.
This game would be so much better if it was structured and paced as well as Peace Walker, which despite being on 100x less powerful hardware, it is the better game IMO.
In some ways I don't even want to think of this as a MGS game. It feels more like the best Ubisoft game ever made than a great MGS game.
I still very much enjoyed the game, the horrible pace and story delivery notwithstanding (though I did like elements of the story), but I'm mainly disappointed that if it was built as well as Peace Walker was this would be one of the best games ever made.
There's so many things I love about the game, like D-Horse, and D-Dog, and the overall gameplay mechanics, and the structure of almost all of the levels in Afghanistan, and the sneaking mission to rescue Code Talker...... as well as the Tank Unit destroying Side Ops which were amazing and gave lots of gameplay options.
But there's just so much wrong with the game as well..... ugh.. Just thinking about the different things..... bullet Sponge bosses THREE times that play pretty much exactly the same? What.. the... hell.... Peace Walker alone had infinitely more fun bosses, even though they were extremely easy, they were interesting and different and fun!
Gotta be honest, this whole thing reminds of the uproar over the changed lighting model in Dark Souls II, where people were acting like it being cut-down somehow ruined the whole experience... I really hated that because it really distorted the conversation into being predominantly about what the game isn't, as opposed to what it is.
Some people are disappointed its not the sort of metal gear game that wanted, Ok. But lets not lose sight of how ridiculously fucking good the gameplay is, how much content there is, and yeah, how strong some of the cut-scenes are - both in terms of dramatic impact and spectacle.
Seeing a thread this negative about a game that is so good is shocking to me.
Well ... yeah.
Reception is expectation and actuality. The gameplay is fantastic, yes, but a lot of people didn't get into Metal Gear Solid because of the gameplay. There's less of an emphasis on the things that made Metal Gear unique (like the heavy narrative), a feeling of broken promises ('Missing Link' yada-yada) and incomplete elements that are easy to be annoyed about (a missing final episode, which has the game end on a whimper rather than a roar).
MGSV is a fantastic game, I don't think you'll see anyone saying otherwise. But the near flawless execution of certain elements makes other elements that are not as well constructed more noticeably so; MGSV is a 40+ hour game that feels unfinished, it's a weird situation. Another reason for the negativity is probably the game ending weakly, and that being the impression of MGSV that people enter the thread with.
I always felt that the game sets a really high bar with the narrative, speculation, weirdness, story and pacing with the prologue, all the way through the first mission where you rescue Kaz. A bar that i don't think is reached but only a couple more times perhaps throughout the game. One time being stumbling on to Quiet. Which i thought was brilliant.
But the game doesn't engage you as it does in the prologue.
I do have to give props to the game for allowing me to do everything myself, instead of a cutscene. All the cool stuff that happens in a mission, was usually because i was playing the game and not otherwise.
========================
NEGATIVES
========================
bosses were horrible aside from quiet and sehalanthropus
all bosses that were skulls were horrible, especially the forced fight one
no rations system
regenerating health system
many more uniform options in Peace Walker from the start of that game compared to the
whole of MGSV e.g. no customization of colour of "olive drab" uniform like in Peace
Walker
disposal of camo index, makes tactical options for uniform choice less interesting
based on the area you are infiltrating
no destroying components of enemy outposts like ration house/ammo house, besides the anti-air finder thing
stealth is less preferable to stealth and killing many enemies
past mission 12 repetitive mission structure
way too much focus on capturing non-essential characters just for filler
too much emphasis and time consumption on R&D and capturing soldiers
progression of R&D does not match well enough with story progression naturally,
simply too much time investment for non-story events like capturing no-name
soldier characters --> this is very unlike MGS Peace Walker that gives
researchable weapons are so redundant, do not need several shotguns and rifles
which are all effectively the same thing
weapons research simply does not indicate that research is for components later
on after you get the master gunsmith, again totally redundant and unclear
weapons research system
story does not naturally progress past mission 12, interrupted by too many
distractions that do not progress the story, even within story missions, and
side ops necessary to upgrade items and mother base to make later missions more
fun
cannot use more than one buddy simultaneously, takes away from tactical
opportunities
game does not pause when selecting items, can make for frustrating encounters
when attempting to use multiple strategies against enemies
changing equipment menu and customization of weapons menus are redundant, why are
they not in the same place and always accessible?
no way to rewatch cutscenes already passed (like MGS3 or Peace Walker)
========================
POSITIVES
========================
retry/continue system great
checkpoint system worked mostly great
Afghanistan levels very intricately detailed, with lots of tactical options
great elevation differences and structure differences in Afghanistan areas
buddy system works well, worst is with commanding Quiet, still good
AI responding to one another when nearby enemies are taken down is well done
AI response to stealing equipment also nice touch
travelling between areas using map and checkpoints and vehicles works well
"to be continued" before boss missions helped in choosing appropriate equipment
design of enemies tactics (changing equipment) based on your tactics is very well done
Amen. I used to be able to fight the Harrier on Extreme and Euro-Extreme easily. I have to re-learn those jedi ways
MGS2 had some of the craziest bosses, and the scale of them were all so different.
From small scale battles like with Vamp or Olga, to huge scale ones against the Harrier or Metal Gear Rays or the shootout in Arsenal Gear.
Looking back at MGS2, MGS3, and Peace Walker.... I can safely say I prefer all of those games over MGSV TPP without question.
MGSV TPP may be the most technically impressive MGS game ever made, by a massive margin. But it's also one of the weakest games in the series IMO.
IMO it's the best Ubisoft game ever made... lol.
Also, one thing I am curious about.
Ocelot and Miller take sides at the end of MGS5. Miller chooses David and trains him to defeat the Big Bosses, Ocelot chooses Liquid to help him defeat Miller and preserve the age of Big Boss.
Everything up through someone killing Miller (either Ocelot or Liquid) makes sense with that, but then Ocelot double-crossing Liquid to help Solidus take down the patriots doesn't. If he looped Liquid in, I am pretty sure he'd be down with the plan to take down the people that ruined his childhood and created him to be a failed clone of Big Boss.
The more I think about it, the less I think Liquid needed to be involved at all in this game.
Bionic Punch, not CQC.
I think you misunderstood the ending, they weren't talking about the children at the end, they were talking about siding with Big Boss or Punished Snake. Ocelot was always using Liquid.
people saying that Zero was good all along make me laugh, he's not a one dimensional villian who can be defined as good or evil. Even in the Truth tapes he's still fully willing to go with the AI program, to, in his words "make the world become one".
And my favorite fight is probably Liquid Snake at the top of REX.
imo, just like kojima wore that weird joakim mogren mask at gdc 2013, big boss was wearing some kind of facial disguise maskSo did Biggu Bossu just use stealth camo on his beard or something?
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It really won't. People are acting like there is so much cut content, but so far this is the only thing that we definitively know was cut. The chapter 3 peace could have just been a rearrangement of title names. And really, what would a 3rd fight with ST-84 have brought to the game? Not much really. Sure it would have been a new area to explore, but it would have just been Africa-esque, and we don't know how big the level would have been.
Very much agree with the idea that the game scope could've been exactly the same in a 50% shorter campaign/story missions.
There were just too many filler content things, and also weaker main missions... like the awful bosses besides Quiet.
imo, just like kojima wore that weird joakim mogren mask at gdc 2013, big boss was wearing some kind of facial disguise mask
Well ... yeah.
Reception is expectation and actuality. The gameplay is fantastic, yes, but a lot of people didn't get into Metal Gear Solid because of the gameplay. There's less of an emphasis on the things that made Metal Gear unique (like the heavy narrative), a feeling of broken promises ('Missing Link' yada-yada) and incomplete elements that are easy to be annoyed about (a missing final episode, which has the game end on a whimper rather than a roar).
MGSV is a fantastic game, I don't think you'll see anyone saying otherwise. But the near flawless execution of certain elements makes other elements that are not as well constructed more noticeably so; MGSV is a 40+ hour game that feels unfinished, it's a weird situation. Another reason for the negativity is probably the game ending weakly, and that being the impression of MGSV that people enter the thread with.
imo, just like kojima wore that weird joakim mogren mask at gdc 2013, big boss was wearing some kind of facial disguise mask
Impossible, this game is fun to play. I guess the character does get caught on random shit all the time and that does suck!
Serious question for you:
Had chapter 2 been named epilogue, or wasn't captioned at all and just acted like regular post-game content in a JRPG, would you feel as let down?
I mean episodes 30 and 31 felt pretty epic and climactic to me, I was pretty satisfied at that point. I mean, Its hard to argue that 'ol Skull face didn't get properly fucked up by our heroes!
Bad guy dead, as a result I kinda treated everything that followed as bonus side-story doled out while finishing up my side-ops/base building. Been a great experience for me.
This just seems flat out incorrect. What else did she need to be/do to be the equivalent of The End? Be an old, bald man with googly eyes? She was a sniper in an open area. There really isn't anything that different or cool to The End other than his character design and the console time clock gimmick.
Reading over it again
http://www.neogaf.com/forum/showthread.php?t=1031440
this is still the greatest thing on GAF I have taken part in.leading people on with Palculator from jokingly noting his organization doesn't exist
edit: http://www.neogaf.com/forum/showpost.php?p=160750225&postcount=1939
EMCEEEEE
This is going to be part of my head canon from now on.
in the meta-narrative kojima is big boss and the medic is the player, so i guess that adds a little more credence to my theory tooThat's not a bad theory actually, explains the eyes.
Serious question for you:
Had chapter 2 been named epilogue, or wasn't captioned at all and just acted like regular post-game content in a JRPG, would you feel as let down?
I mean episodes 30 and 31 felt pretty epic and climactic to me, I was pretty satisfied at that point. I mean, Its hard to argue that 'ol Skull face didn't get properly fucked up by our heroes!
Bad guy dead, as a result I kinda treated everything that followed as bonus side-story doled out while finishing up my side-ops/base building. Been a great experience for me.
Theres a lot of things that went into the game that could be cut. Like the FOB missions seem like a good idea, but completely unecessary. Specially since hte game will have MGO already.
Motherbase was a waste of space. I love the cutscenes and seeing the base grow, but you can't do much with the base itself. All that detail and work for very little in return.
And one of the biggest, the zoo.... i am sure Kojima had plans for a lot of use for all of these, but they didn't pan out. So yea... concise and compile everything that affects story and game to be the most important, and from there just polish and build the game up.
Seems too many ideas that didn't transcend ended up making it to the game half way there.
Is that Tom Cruise ?
It's ironic that I actually made my Ahab look like Tom.
the Bikini Babes in the forest is like fighting 4 The Ends in the mist. Love It!
So did Biggu Bossu just use stealth camo on his beard or something?
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Serious question for you:
Had chapter 2 been named epilogue, or wasn't captioned at all and just acted like regular post-game content in a JRPG, would you feel as let down?
I mean episodes 30 and 31 felt pretty epic and climactic to me, I was pretty satisfied at that point. I mean, Its hard to argue that 'ol Skull face didn't get properly fucked up by our heroes!
Bad guy dead, as a result I kinda treated everything that followed as bonus side-story doled out while finishing up my side-ops/base building. Been a great experience for me.
It's like The End in the same way that the Vulcan Raven toy in MGS2's tanker was like the Vulcan Raven fight in MGS1.
So did Biggu Bossu just use stealth camo on his beard or something?
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The End can fall asleep and you can find him by finding the sound of his snoring with the Directional Microphone and that is cool.
You can also catch his bird and he will fly to him.
You can also just run around with no camo and trigger him shooting at you.
If you get shot and look at where the dart is in your body you can also find him judging from where the shot came from.
The End is amazing.
For anyone who likes to see Jeremy Jahns ramble about video games (MGSV in this instance):
Spoiler free review
Ending & his head canon stuff
I have no idea who this guy is, but I couldn't make it 2 mins. The way he talks, editing, and flow of thoughts almost gave me an aneurysm.
You must've missed the part in my post that says "For anyone who likes..."
It's like Kojima peaked with "Metal Gear Solid 3: Snake Eater" and everything else seems vaguely close or far distant by any kind of comparison.
This is how I felt about Chapter 2 with one big exception, The Truth mission. You could argue that there were hints leading up to it, but the actual mission appears without any actual catalyst. If Venom just suddenly comes about this realization, it should be paired with the player forming that realization at about the same time. If you want to use the cassette Big Boss leaves behind as the catalyst, why not pad that out over a few different cassettes that you get in the lead in to the final mission?
fastmower said:Skull Face being crushed by random debris is such a lame and anticlimactic end to the main villain. I cannot understand how you found that satisfying.
Apparently you can sneak up on the skulls without them caring, you can CQC them, but she didn't care that I put her ass full of C4. Sadly it barely hurt her. Same for anykind of launchers, I guess they lack penetration.
To me there is one issue in MGSV that stands above the rest in terms of gameplay
THE FUCKING SIDE OPS
Let's break down what the 157 side ops consisted of.
A handful of story relevant side ops (like 7 or 8 with 5 of those being rescuing children which is basically extract the prisoner)
Prisoner extractions
Specialist extractions
heavy unit eliminations
armored unit eliminations
tank unit eliminations
mine disarming
Wandering mother base unit extractions
Puppet eliminations
Target practice time attack
So 9 side ops types for 157 side missions. What the fucking shit is this.
By comparison this is what Peace Walker had for its 140 Extra ops
Target practice score attack / time attack / regular practice
Perfect stealth eliminations (dont get caught take out all targets)
Marksmanship challenges (headshots for points)
Prisoner extractions (called fulton recovery in PW)
Target demolition (plant C4 on the designated target within the time limit)
Cargo truck demolition (destroy a cargo truck and retrieve it's supplies)
Enemy unit elimination
Item capture (similar to demolition but you gotta retrieve the goodies that spill out of the thing you break open)
Intel retrieval (break in get the docs and get out)
Mine disarming
Hold up (hold a specific guard up for a shake down)
Base defense (mini horde mode basically, you get swarmed by enemies and you need to hold them off before they cross the designated line)
POW defense (similar to base defense but you have to defend a PoW from getting snatched while you fight off like 40 dudes)
Defend supplies (keep the enemies from reaching your supplies and taking them away)
Perfect stealth (sneak through the base without getting spotted to get to the goal as quickly as possible)
Obstacle demolition (sneak through an area and blow up the debris covering the goal)
Eliminate the kidnappers (kill some dudes who are taking your dudes)
Clearing an escape (clear an route to escape)
One shot (get as many points with one bullet)
Paparazzi (sneak in and take a picture of the person doing a certain task)
Dead man's treasure (track the ghost to find the hidden treasure)
Pooyan Mission (Literally Pooyan redone with fulton balloons)
Missile interception (shoot down the missiles)
Date with Paz and Date with Kaz (self explanatory)
Destroy armored vehicles / tanks / choppers (redone boss fights basically)
Redux versions of the bossfights (same as above)
Monster Hunter missions (basically secret boss fights)
And I think like 2 other mission types I missed
Sure a lot of these are similar but at least THEY TRY TO BE DIFFERENT, they give you enough variety and difference in scenarios that the MGSV side ops fail to achieve. It's something like 28 unique objectives for 140 side ops. That's 3 times as much content, and I even rolled a few of the PW extra ops into one category when they could easily be considered different categories.
This is ridiculous, I was expecting the side ops to basically be MGSV variety hour like they extra ops were in PW. Not to mention the side ops in PW were basically treated as VR missions / challenge modes and the real meat of them was getting S ranks on them. It was a lot of fun, in TPP they were literally chores to get more GMP.
Very cool, keep up these lists, very interesting takes!NotTheGuyYouKill's suggestion as to what the story of MGSV should have been is brilliant. Seem like it might be fun to have a go at revising MGSV's story, also. I probably won't put too much thought into it, so there might be gaps and missing elements.
PROLOGUE- The hospital escape would play out like it does. Ishmael, however, would be a hallucination. And Big Boss would actually be Big Boss. Keep the partially amnesiac angle.
- Replace Ocelot with Gray Fox.
- The Skulls return. They apprehend Kaz and his squad of soldiers.
CHAPTER 1: REVENGE- Rescue Kaz.
- At least 2 Skull boss fights in this chapter. Same as in MGSV, but they are preceded by a Psycho Mantis appearance, and disappear into the mist when defeated. Maybe one-on-one, too.
- Ally with the Mujahideen.
- Complete odd jobs, like in the actual game, but filtered through Mujahideen characters who appear in cutscenes.
- Earn the name 'Saladin'
- Meet Ocelot again, who is working with the Russians. Have a CQC boss fight for old times sake, or something.
- Rescue Huey, discover Sahealanthropus.
- Odd jobs.
- Invade OKB Zero, with the option of invading with Mujahideen forces attacking (with more support depending on the amount of favour you gained with them).
- Fight and 'destroy' Sahealanthropus.
CHAPTER 2: RACE- Enter Africa.
- "Skull Face has resurfaced. He's researching a weapon to surpass Metal Gear"
- Meet Eli.
- Rescue Child Soldiers
- Discover the vocal cord parasite.
- Face the Man on Fire in an actual boss fight. Somewhere claustrophobic.
- Learn that Skull Face has been using Mother Base survivors to test his parasite. Thrown in a now adult Chico who is revealed to have been alive and experimented on for 9 years.
- Huey exiled, but the player has the choice of pulling the trigger on an empty gun to see him squirm first.
- The infection spreads to Mother Base, Big Boss being the carrier, without being infected (let's say Skull Face inoculates him because he wants the virus to spread).
- Mission 43.
- Hallucinations of The Boss, make it into a boss fight, even.
- Have another Skull boss fight, after which it is revealed that it was Mantis messing with your head all along. The mist dissipates and it is revealed you were killing innocents all along. Or children, whatever.
- Big Boss is captured and despondent. Tortured. Mother Base has lost faith in him, some remain loyal to him but most (led by Miller) view him as a "monster". Grey Fox disbands with the loyal.
- Rescued by the child soldiers you rescued earlier. 6 of them prop you up and carry you out of the base, telling you to stay still and move when they are providing cover.
- Go to track down Skull Face. He's in a base located in Galzburg, South Africa. The same establishment as the original Outer Heaven. Infiltrate, fuck Skull Face up, but he laughs at having turned you, Big Boss, into a demon. His real plan all along.
CHAPTER 3: REPENTANCE- I didn't think this far ahead. Tie up loose ends. A final boss fight against Eli, who is comandeering Sahealanthropus with Mantis. Maybe just roll it into the epilogue.
EPILOGUE- Final mission in New York. Sneak into Zero's apartment building, which culminates in a conversation between the two explaining the things explained in the Truth tapes (minus the Venom Snake thing, because that doesn't happen). Some reconciliation. He offers that Big Boss return to America officially. Big Boss does so, with Ocelot, Grey Fox, Liquid and Mantis in tow, rejoining FOXHOUND. Throw a Solid Snake appearance in to make the fans happy too.