I think xof cleaning up crew is what cheapens the legend imo
Most definitely.
Especially since we haven't heard of them before whatsoever.
I think xof cleaning up crew is what cheapens the legend imo
I think there's real potential with Venom that unfortunately wasn't realized due to the combination of Kojima not being that great of a writer and his fallout with Konami probably forcing the game to be finished before it was really ready.
Imagine the identity crisis he receives and being nothing more than a lawn for someone you worshipped; or the final boss being Solid Snake where you lose in the end, then having the comic that's been posted here play out with a hallucination of Quiet comforting him as he dies. There's some real raw emotion you can pull out here that never comes to pass, instead I felt nothing.
I think xof cleaning up crew is what cheapens the legend imo
I think Kojima is very proud of MGSV. I also think he knows it should have been more. These things are not mutually exclusive.
Where can I see this?
I think xof cleaning up crew is what cheapens the legend imo
I think xof cleaning up crew is what cheapens the legend imo
I think xof cleaning up crew is what cheapens the legend imo
I think xof cleaning up crew is what cheapens the legend imo
Yeah, I agree.
XOF should have just been a black ops split off from Cipher, and leave it at that. Why'd he take out MSF and the Boss? Because they were the only force capable enough to stop whatever his plot was, and it was a way of further eroding any possible support Zero might have gotten.
It was nothing personal. Just business, essentially.
It's tossed around a lot, especially in this thread. "Last Day in Outer Heaven" or something similar
I was pictured skullface being the embodiment of what BB truly feels inside sort of like the joker to batman and skullface makes BB realize this that he's like him, a man driven by revenge and war.. Thus becoming a demon.
Ok, this post is making me feel better about things. I've only played MGS3,4,5 so I'm not a lifelong fan of the series, but this feels like a feasible interpretation of MGSV.But this is a theme which has been consistent throughout MGS. The argument of nurture vs nature. You're not a random soldier in MGSV, you're a specific soldier who was close the Big Boss and recognized as being very talented. It's no different from how Raiden could replace Snake, and how Big Boss could replace The Boss, even though none of them are related or clones. In the end, the clones of Big Boss were the ones who were unable to replace him because they were unwilling to become him, even though they were designed for that purpose.
Solid and Liquid exist because someone wanted to experiment on the theory that cloning could make a new Big Boss, but the theory was wrong. They ended up being failed experiments which had a will of their own, and created their own destinies. That's the entire point.
There is no "evil" Big Boss. It was all a lie created by the Patriots. In MGS4 it was made pretty clear that Big Boss was made a pariah because he split from Cipher, so information was distorted to make him the villain of the world when all he was trying to do was break Cipher's control. Sure, it's a retcon, but it's a retcon from several games ago.
The marketing for MGSV was definitely deceptive though, lol.
I think there's real potential with Venom that unfortunately wasn't realized due to the combination of Kojima not being that great of a writer and his fallout with Konami probably forcing the game to be finished before it was really ready.
Imagine the identity crisis he receives and being nothing more than a lawn for someone you worshipped; or the final boss being Solid Snake where you lose in the end, then having the comic that's been posted here play out with a hallucination of Quiet comforting him as he dies. There's some real raw emotion you can pull out here that never comes to pass, instead I felt nothing.
That's not really the problem with the story to be honest, is that the twist doesn't really add much to the series since the "anyone can be a soldier" has already been explored in the series many times before (Raiden, showing how Big Boss's big mission actually went down, Snake in MGS2, etc)
Its just that the story is kind of subdued, the way some characters act don't make much sense (Miller, Huey's sudden assholery) and ultimately the twist just feels like a twist for the sake of it.
You know, all the ending stuff is actually fantastic...
in trailer form: https://www.youtube.com/watch?v=ITDZUfRsFmg
I haven't seen it, hopefully someone can post it.
Yeah, that would be interesting.
I'm perfectly with XOF helping out behind the scenes, it makes sense something like that would be there for such an important operation like Snake Eater. The government had to do everything they could to stack the deck in BB's favor.
My problem is they never go into what they did, not even one example.
I think xof cleaning up crew is what cheapens the legend imo
It doesn't even matter to me what they did. I just find the concept of XOF being "the other side of FOX" to be yet another unnecessary retcon when it could just be what it is at face value - an elite strike force used by Cipher. The most important thing for the enemy organization in a MGS game is to be a compelling threat. There is nothing compelling in what Skull Face and XOF turned out to be, and that along with the passive style of storytelling and the lack of agency in any of the characters dragged the narrative down a lot. It just wasn't engaging story-wise.
XOF and Skull Face are awful concepts which cheapens anything they touch.
Also... why on earth doesn't XOF anyone besides Skullface that's... unique? There's Quiet, but he has no special forces/supernatural goons. He's just... he's got some guys. I mean, he has Mantis, but Mantis can go off to do his own shit whenever.
When they debuted XOF it was implicitly a black ops hit squad mocking FOX, which is such a great simple idea I'm amazed they fucked it up
Yeah it would have been nice if Skullface had some ruthless ass scumbags working for him that were willing to do whatever it took to get the job done.Also... why on earth doesn't XOF anyone besides Skullface that's... unique? There's Quiet, but he has no special forces/supernatural goons. He's just... he's got some guys. I mean, he has Mantis, but Mantis can go off to do his own shit whenever.
I think there is value to a character that has been cleaning up after Snake for years and basically presents as the bureaucratic villain to all of Snake's run-and-gun action. Snake never met a problem he couldn't shoot in the head or blow up and someone who stays in the shadows and knows exactly how he thinks would have been a good villain for him.
But Skullface is like you came in halfway through the movie and have no idea who this character is or why they're doing the things they do until they give a long exposition dump about it and it's all entirely blunted.
So the trailers made big deals of the character's epithets but they all ended up being something else
FIXED EPITHETS
Quiet
A sniper deprived of her clothing
Ocelot
A rival who hangs out at Mother Base
Kazuhira Miller
A culinary visionary robbed of his fiddle
Eli
A youth who curses his ending
Huey
A compulsive liar who stands his ground (And kills his wife)
Punished "Venom" Snake
NOT FUCKING BIG BOSS
But then he ran out of time and none of that came to fruition.
Those who don't exist.
Okay.
There's the question of how exactly BB survived MG1 and appeared in MG2. Well, it's not so much a question but reframing history to have more intrigue.
Well I mean, the fact that Big Boss was killed in MG1 and some how came back after that.
Big Boss died in Metal Gear 1 and Metal Gear 2.
So kinda?
But this is a theme which has been consistent throughout MGS. The argument of nurture vs nature. You're not a random soldier in MGSV, you're a specific soldier who was close the Big Boss and recognized as being very talented. It's no different from how Raiden could replace Snake, and how Big Boss could replace The Boss, even though none of them are related or clones. In the end, the clones of Big Boss were the ones who were unable to replace him because they were unwilling to become him, even though they were designed for that purpose.
Solid and Liquid exist because someone wanted to experiment on the theory that cloning could make a new Big Boss, but the theory was wrong. They ended up being failed experiments which had a will of their own, and created their own destinies. That's the entire point.
There is no "evil" Big Boss. It was all a lie created by the Patriots. In MGS4 it was made pretty clear that Big Boss was made a pariah because he split from Cipher, so information was distorted to make him the villain of the world when all he was trying to do was break Cipher's control. Sure, it's a retcon, but it's a retcon from several games ago.
The marketing for MGSV was definitely deceptive though, lol.
I'm not a fan of this theory at all. Most of the problems MGSV has are systemic and not merely a lack of polish or incomplete content. The way the entire game is structured suggests that most of it is what it is by intent. More time would have simply allowed them to make more of what the game already is. It wouldn't make it something completely different.
Wasn't that essentially what Hot Coldman was?
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It doesn't hand wave everything, but I don't believe for a second they designed a boss health bar and only planned to use it once for the entire game.I'm not a fan of this theory at all. Most of the problems MGSV has are systemic and not merely a lack of polish or incomplete content. The way the entire game is structured suggests that most of it is what it is by intent. More time would have simply allowed them to make more of what the game already is. It wouldn't make it something completely different.
XOF and Skull Face are awful concepts which cheapens anything they touch.
Please tell me there's a way to get the Battle Gear back if you lose it.
yeah did that actually mean anything or what
It doesn't even matter to me what they did. I just find the concept of XOF being "the other side of FOX" to be yet another unnecessary retcon when it could just be what it is at face value - an elite strike force used by Cipher. The most important thing for the enemy organization in a MGS game is to be a compelling threat. There is nothing compelling in what Skull Face and XOF turned out to be, and that along with the passive style of storytelling and the lack of agency in any of the characters dragged the narrative down a lot. It just wasn't engaging story-wise.
So the trailers made big deals of the character's epithets but they all ended up being something else
FIXED EPITHETS
Quiet
A sniper deprived of her clothing
Ocelot
A rival who hangs out at Mother Base
Kazuhira Miller
A culinary visionary robbed of his fiddle
Eli
A youth who curses his ending
Huey
A compulsive liar who stands his ground (And kills his wife)
Skull Face
Black Ops Janitorial Division
Punished "Venom" Snake
NOT FUCKING BIG BOSS
It doesn't hand wave everything, but I don't believe for a second they designed a boss health bar and only planned to use it once for the entire game.
Brings up a question I had. Is Skull Face's name Skull Face? Kaz or Ocelot call him the man with a skull for a face and variations on it for a time. Shortened to Skull Face to be neater. Yet outside DD, Code Talker and Huey were calling him Skull Face. Skull Face has his Skulls unit, therefore he is committed to the Skull motif. Might be over-analyzing this.
Supposedly it comes back on it's own after a few hours. I guess it breaks on deployments and they fix it.