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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I think there's real potential with Venom that unfortunately wasn't realized due to the combination of Kojima not being that great of a writer and his fallout with Konami probably forcing the game to be finished before it was really ready.

Imagine the identity crisis he receives and being nothing more than a lawn for someone you worshipped; or the final boss being Solid Snake where you lose in the end, then having the comic that's been posted here play out with a hallucination of Quiet comforting him as he dies. There's some real raw emotion you can pull out here that never comes to pass, instead I felt nothing.

Where can I see this?
 
I think xof cleaning up crew is what cheapens the legend imo

Yeah, I agree.

XOF should have just been a black ops split off from Cipher, and leave it at that. Why'd he take out MSF and the Boss? Because they were the only force capable enough to stop whatever his plot was, and it was a way of further eroding any possible support Zero might have gotten.

It was nothing personal. Just business, essentially.
 
I think Kojima is very proud of MGSV. I also think he knows it should have been more. These things are not mutually exclusive.

I mean, for as shitty terrible incomplete and borderline incomprehensible as the story is, I keep doing side ops and free roaming and shit. There's that at least.
 
I think xof cleaning up crew is what cheapens the legend imo

it bugs me because we never get told exactly what they did. So you can interpret it from being the ones who laid all the item boxes lying around to being the ones who personally lowered the number of guards to 5 per area.
 
I think xof cleaning up crew is what cheapens the legend imo

You're assuming XOF was helping Big Boss as he actively moved forward. I took it as XOF having Big Boss' back and cleaning up the mess he left in his wake. There is no retconing that we defeated the Cobra's and The Boss on our own and that we sneaked through Soviet occupied Russia throughout the entirety of the game.
 
Yeah, I agree.

XOF should have just been a black ops split off from Cipher, and leave it at that. Why'd he take out MSF and the Boss? Because they were the only force capable enough to stop whatever his plot was, and it was a way of further eroding any possible support Zero might have gotten.

It was nothing personal. Just business, essentially.

I was pictured skullface being the embodiment of what BB truly feels inside sort of like the joker to batman and skullface makes BB realize this that he's like him, a man driven by revenge and war.. Thus becoming a demon.
 
I'm perfectly with XOF helping out behind the scenes, it makes sense something like that would be there for such an important operation like Snake Eater. The government had to do everything they could to stack the deck in BB's favor.


My problem is they never go into what they did, not even one example.
 
You know, all the ending stuff is actually fantastic...

in trailer form: https://www.youtube.com/watch?v=ITDZUfRsFmg

It's tossed around a lot, especially in this thread. "Last Day in Outer Heaven" or something similar

I haven't seen it, hopefully someone can post it.

I was pictured skullface being the embodiment of what BB truly feels inside sort of like the joker to batman and skullface makes BB realize this that he's like him, a man driven by revenge and war.. Thus becoming a demon.

Yeah, that would be interesting.

Edit: Found it

qUHXy5n.jpg
 
But this is a theme which has been consistent throughout MGS. The argument of nurture vs nature. You're not a random soldier in MGSV, you're a specific soldier who was close the Big Boss and recognized as being very talented. It's no different from how Raiden could replace Snake, and how Big Boss could replace The Boss, even though none of them are related or clones. In the end, the clones of Big Boss were the ones who were unable to replace him because they were unwilling to become him, even though they were designed for that purpose.

Solid and Liquid exist because someone wanted to experiment on the theory that cloning could make a new Big Boss, but the theory was wrong. They ended up being failed experiments which had a will of their own, and created their own destinies. That's the entire point.



There is no "evil" Big Boss. It was all a lie created by the Patriots. In MGS4 it was made pretty clear that Big Boss was made a pariah because he split from Cipher, so information was distorted to make him the villain of the world when all he was trying to do was break Cipher's control. Sure, it's a retcon, but it's a retcon from several games ago. :P

The marketing for MGSV was definitely deceptive though, lol.
Ok, this post is making me feel better about things. I've only played MGS3,4,5 so I'm not a lifelong fan of the series, but this feels like a feasible interpretation of MGSV.
 
I'd like to believe they came in and scooped up Snake's parachute and mask that said U.S. Army after he took them off when he parachuted into Tselinoyarsk and that was the extent of their involvement.

metal-gear-solid-3-snake-halo-suit.jpg
 
i like to think skullface was the one picking up snake's used bandages and anti septic bottles in a trash bag.
 
I think there's real potential with Venom that unfortunately wasn't realized due to the combination of Kojima not being that great of a writer and his fallout with Konami probably forcing the game to be finished before it was really ready.

Imagine the identity crisis he receives and being nothing more than a lawn for someone you worshipped; or the final boss being Solid Snake where you lose in the end, then having the comic that's been posted here play out with a hallucination of Quiet comforting him as he dies. There's some real raw emotion you can pull out here that never comes to pass, instead I felt nothing.

I don't want quiet to comfort me, let D Dog carry me home
 
That's not really the problem with the story to be honest, is that the twist doesn't really add much to the series since the "anyone can be a soldier" has already been explored in the series many times before (Raiden, showing how Big Boss's big mission actually went down, Snake in MGS2, etc)

Its just that the story is kind of subdued, the way some characters act don't make much sense (Miller, Huey's sudden assholery) and ultimately the twist just feels like a twist for the sake of it.

This I absolutely agree with.

"Truth" should have come after Mission 31, with those brief flashes of the hospitalized Snake causing him to remember. Then Chapter 2 should have dealt with the fallout of it, people dealing with it, getting paranoid, not telling the men, etc.

It didn't benefit the story for the game to hold this plot twist until the very end.
 
I'm perfectly with XOF helping out behind the scenes, it makes sense something like that would be there for such an important operation like Snake Eater. The government had to do everything they could to stack the deck in BB's favor.


My problem is they never go into what they did, not even one example.

It doesn't even matter to me what they did. I just find the concept of XOF being "the other side of FOX" to be yet another unnecessary retcon when it could just be what it is at face value - an elite strike force used by Cipher. The most important thing for the enemy organization in a MGS game is to be a compelling threat. There is nothing compelling in what Skull Face and XOF turned out to be, and that along with the passive style of storytelling and the lack of agency in any of the characters dragged the narrative down a lot. It just wasn't engaging story-wise.
 
It doesn't even matter to me what they did. I just find the concept of XOF being "the other side of FOX" to be yet another unnecessary retcon when it could just be what it is at face value - an elite strike force used by Cipher. The most important thing for the enemy organization in a MGS game is to be a compelling threat. There is nothing compelling in what Skull Face and XOF turned out to be, and that along with the passive style of storytelling and the lack of agency in any of the characters dragged the narrative down a lot. It just wasn't engaging story-wise.

Also... why on earth doesn't XOF anyone besides Skullface that's... unique? There's Quiet, but he has no special forces/supernatural goons. He's just... he's got some guys. I mean, he has Mantis, but Mantis can go off to do his own shit whenever.
 
Also... why on earth doesn't XOF anyone besides Skullface that's... unique? There's Quiet, but he has no special forces/supernatural goons. He's just... he's got some guys. I mean, he has Mantis, but Mantis can go off to do his own shit whenever.

So I have a theory that XOF and the Skulls were originally supposed to be much, much more than they are. In the same way MGS4 had MGS1 retread bosses, because it was the final mission of Solid Snake, I think MGS5 was supposed to have retreads of the Cobra unity but with more aggressive powers.

So Quiet as The End, some literal takes on the name (an enemy that strikes fear instead of being powered by it), and an actual super powered undead Volgin.

But then he ran out of time and none of that came to fruition.
 
Also... why on earth doesn't XOF anyone besides Skullface that's... unique? There's Quiet, but he has no special forces/supernatural goons. He's just... he's got some guys. I mean, he has Mantis, but Mantis can go off to do his own shit whenever.
Yeah it would have been nice if Skullface had some ruthless ass scumbags working for him that were willing to do whatever it took to get the job done.
 
im amazed kojima fucked up a lot of things, Skullface being one of them, but XOF is such a tiny and insignificant element in this game, and if you choose to ignore it, all the other games, that it seems low in my priority list.
 
I think there is value to a character that has been cleaning up after Snake for years and basically presents as the bureaucratic villain to all of Snake's run-and-gun action. Snake never met a problem he couldn't shoot in the head or blow up and someone who stays in the shadows and knows exactly how he thinks would have been a good villain for him.

But Skullface is like you came in halfway through the movie and have no idea who this character is or why they're doing the things they do until they give a long exposition dump about it and it's all entirely blunted.
 
So the trailers made big deals of the character's epithets but they all ended up being something else

FIXED EPITHETS

Quiet
A sniper deprived of her clothing

Ocelot
A rival who hangs out at Mother Base

Kazuhira Miller
A culinary visionary robbed of his fiddle

Eli
A youth who curses his ending

Huey
A compulsive liar who stands his ground (And kills his wife)

Skull Face
Black Ops Janitorial Division

Punished "Venom" Snake
NOT FUCKING BIG BOSS
 
I think there is value to a character that has been cleaning up after Snake for years and basically presents as the bureaucratic villain to all of Snake's run-and-gun action. Snake never met a problem he couldn't shoot in the head or blow up and someone who stays in the shadows and knows exactly how he thinks would have been a good villain for him.

But Skullface is like you came in halfway through the movie and have no idea who this character is or why they're doing the things they do until they give a long exposition dump about it and it's all entirely blunted.

Wasn't that essentially what Hot Coldman was?

500px-ColdmanPP.png
 
Those who don't exist.

Okay.
 
So the trailers made big deals of the character's epithets but they all ended up being something else

FIXED EPITHETS

Quiet
A sniper deprived of her clothing

Ocelot
A rival who hangs out at Mother Base

Kazuhira Miller
A culinary visionary robbed of his fiddle

Eli
A youth who curses his ending

Huey
A compulsive liar who stands his ground (And kills his wife)

Punished "Venom" Snake
NOT FUCKING BIG BOSS

Code Talker
A Wise-man denied his burger.
 
But then he ran out of time and none of that came to fruition.

I'm not a fan of this theory at all. Most of the problems MGSV has are systemic and not merely a lack of polish or incomplete content. The way the entire game is structured suggests that most of it is what it is by intent. More time would have simply allowed them to make more of what the game already is. It wouldn't make it something completely different.
 
There's the question of how exactly BB survived MG1 and appeared in MG2. Well, it's not so much a question but reframing history to have more intrigue.

Well I mean, the fact that Big Boss was killed in MG1 and some how came back after that.

Big Boss died in Metal Gear 1 and Metal Gear 2.

So kinda?

I guess that's true. It makes more sense that if Big Boss was killed twice, that there were two of him. In a way that's at least somewhat better than the tired trope of someone coming back to life.

still doesn't feel that fulfilling though. :(

edit:

But this is a theme which has been consistent throughout MGS. The argument of nurture vs nature. You're not a random soldier in MGSV, you're a specific soldier who was close the Big Boss and recognized as being very talented. It's no different from how Raiden could replace Snake, and how Big Boss could replace The Boss, even though none of them are related or clones. In the end, the clones of Big Boss were the ones who were unable to replace him because they were unwilling to become him, even though they were designed for that purpose.

Solid and Liquid exist because someone wanted to experiment on the theory that cloning could make a new Big Boss, but the theory was wrong. They ended up being failed experiments which had a will of their own, and created their own destinies. That's the entire point.



There is no "evil" Big Boss. It was all a lie created by the Patriots. In MGS4 it was made pretty clear that Big Boss was made a pariah because he split from Cipher, so information was distorted to make him the villain of the world when all he was trying to do was break Cipher's control. Sure, it's a retcon, but it's a retcon from several games ago. :P

The marketing for MGSV was definitely deceptive though, lol.

I kind of half played through MGS4 with a friend, so that's murkey to me. But that does make sense, in a very Kojima way, if Solid is being led to believe that someone is evil. Though, Big Boss does do some pretty evil shit later...
 
I'm not a fan of this theory at all. Most of the problems MGSV has are systemic and not merely a lack of polish or incomplete content. The way the entire game is structured suggests that most of it is what it is by intent. More time would have simply allowed them to make more of what the game already is. It wouldn't make it something completely different.

He needed someone to rein him in from Day 1.
 
I'm not a fan of this theory at all. Most of the problems MGSV has are systemic and not merely a lack of polish or incomplete content. The way the entire game is structured suggests that most of it is what it is by intent. More time would have simply allowed them to make more of what the game already is. It wouldn't make it something completely different.
It doesn't hand wave everything, but I don't believe for a second they designed a boss health bar and only planned to use it once for the entire game.
 
HIDEO_KOJIMA @HIDEO_KOJIMA_EN
V released Snake who tied up his destiny,&player who tied up w/Snake, received baton to complete the circle of legend.

HIDEO_KOJIMA @HIDEO_KOJIMA_EN
This farewell isn't phantom pain. This unburriable "everlasting scent of the hero" will let you move ahead. Enjoy V.
 
XOF and Skull Face are awful concepts which cheapens anything they touch.

Brings up a question I had. Is Skull Face's name Skull Face? Kaz or Ocelot call him the man with a skull for a face and variations on it for a time. Shortened to Skull Face to be neater. Yet outside DD, Code Talker and Huey were calling him Skull Face. Skull Face has his Skulls unit, therefore he is committed to the Skull motif. Might be over-analyzing this.
 
It doesn't even matter to me what they did. I just find the concept of XOF being "the other side of FOX" to be yet another unnecessary retcon when it could just be what it is at face value - an elite strike force used by Cipher. The most important thing for the enemy organization in a MGS game is to be a compelling threat. There is nothing compelling in what Skull Face and XOF turned out to be, and that along with the passive style of storytelling and the lack of agency in any of the characters dragged the narrative down a lot. It just wasn't engaging story-wise.

I agree they turned out to be a dud in the game, I just think them being the guys always in the shadow of FOX fit in with all the "two phantoms were born", "Skullface/BB being two sides of the same coin, blah blah blah. The trailers, Ground Zeroes, really built up Skully as being extemely brutal and was making it personal with BB; the darkest villain that the series has ever had, their connection with XOF/FOX was great to me. They had some good stuff there but it's all wasted in the actual game.
 
So the trailers made big deals of the character's epithets but they all ended up being something else

FIXED EPITHETS

Quiet
A sniper deprived of her clothing

Ocelot
A rival who hangs out at Mother Base

Kazuhira Miller
A culinary visionary robbed of his fiddle

Eli
A youth who curses his ending

Huey
A compulsive liar who stands his ground (And kills his wife)

Skull Face
Black Ops Janitorial Division

Punished "Venom" Snake
NOT FUCKING BIG BOSS

These are great!
 
Brings up a question I had. Is Skull Face's name Skull Face? Kaz or Ocelot call him the man with a skull for a face and variations on it for a time. Shortened to Skull Face to be neater. Yet outside DD, Code Talker and Huey were calling him Skull Face. Skull Face has his Skulls unit, therefore he is committed to the Skull motif. Might be over-analyzing this.

He lost his face and shit, probably picked out the name Skull Face himself.
 
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