Christ this game is a doozy and just incredibly dicey. I'm overall left with a negative impression.
Is it wrong of me to think that the way they treated Huey in this game was pretty much character assassination? I really, really don't like the way they wrote him in this game. I don't mind the way they wanted to paint him with a level of ambiguity but the fact that the game paints a narrative where Big Boss and co. were essentially right all along is just so misguided. The moment when he kills Skullface could have been such a great moment in which you sympathize with him if they didn't put in that awkward "I did it! REVENGE!" comment. He spits some of the harshest truthbombs I expected to hear directed at the Diamond Dogs when he gets kicked out and yet it's only after the fact that we realize "oh well it's okay guys Huey was a dick anyway who killed Strangelove because I can't have muh kid powered Metal Gear". This game REALLY doesn't want you to like Huey, but simultaneously it also REALLY wants you to like Diamond Dogs.
It's funny because Kaz is the one who is the most vindictive about how to treat Huey (despite Ocelot being the most assumptive so I don't know what the hell they were doing there), and yet I almost feel like the way Kaz responds to this entire ordeal is so wrong if only because the moment I was most interested to see (him "leaving" Diamond Dogs out of his new found resentment of Big Boss) was handled in such a hamfisted matter.
I dunno if this has been brought up really but in terms of Big Boss exhibiting the kind of personality he has, or lack thereof, I can't say I wholly mind because at least two games in the past have both depicted a start of darkness moment for him. His "role" in the game reminds me of the Mad Max movies and how, while it generally depicts the protagonist's own journey and uses him as the framing device, the actual story revolves around other people and how they get influenced by the protagonist entering their lives. That's why I'm less miffed about how they handled Big Boss and more miffed about how the leading side cast is unbelievably one-dimensional.
For example, I raved earlier in the OT thread about how Mission 43 was such a profound narrative moment for me through almost game play alone, and how I felt that would be a fantastic penultimate mission. In the end though... it didn't actually change much in the context of the story. All it did was yet again serve as an excuse to add yet another "no I didn't do it" moment in the pile for Huey, which is kind of ironic since his interaction with you during that mission was one of the reasons that entire sequence resonated with me so much. He seems to be the only one out of the entire DD squad with somewhat of a conscience.
Hell, after I finished that I half expected that to be the moment where Kaz starts doubting Big Boss but instead he reverts straight back to "wow you're the best than I thought Boss". The story feels like it lacks any sort of friction without the lack of an internal reluctant party, and he feels like he would have fit the mold perfectly due to how we've known since Metal Gear 2 that Miller considers him a monster. I recall that line he had in multiple trailers of the game ("Why are we still here, just to suffer?") was a foreshadowing of that, and that Kaz would be the person who would see the greatest internal struggle and start questioning the moral compass they're on.
Ocelot's performance ties a little bit into it as well I think. Considering how the game reintroduces and spins Big Boss' most iconic rival into his passive lap dog, I think the lack of any gusto on his part isn't just a detriment to the way he made an impression in the past but it also makes the interplay suffer a bit. The game sets up it's ending implying that Ocelot is going to help forward Big Boss and Eli down the path of darkness but I wish we could have seen more of that in the game by making him be more of that little devil on Big Boss' shoulder. I feel like there'd have been so much potential for better drama here if Kaz and Ocelot were bumping their heads a little more since they're effectively two sides of Big Boss' coin. Instead they're all just really the same grumpy interchangeable character with varying degrees of anger depending on cassette tape and cutscene.
I remember I made a post way back when, saying that the game already felt wholly unnecessary by spelling out the MGS chronology, and someone responded to me theorizing that MGSV was Kojima's way of taking Big Boss down the whole Breaking Bad path (and I'm pretty sure Kojima has stated as much in the past since he loves the show). But the reason that "works" in Breaking Bad is because no one in that series ever assumes that Walter White is a good guy, or even justified. He's a diabolic mastermind existing within a facade, and the closest people to him, especially the closest people he works with, are always the most questioning of that while eating themselves away inside at their compliance. MGSV has... none of that, and I almost feel like Kojima is way too attached to Big Boss to call him out. I don't even really want a better conclusion since there's not really much I want explained. I just want a better narrative. The story is the equivalent of a garish and loud party van, aimlessly driving around until someone gets kicked out for not telling the driver that they drank the entire punch bowl, only to immediately resume afterwards.
It's a good thing the game itself was a lot of fun because so much here is wasted potential in my opinion.
Have to say though I find it fucking hilarious that when you boil it down, the main twist of the game, and everything it builds up to, is Kojima attempting to justify how Big Boss survived Metal Gear 1.