Gray Fox's capture was a ruse. His capture and Solid Snake's deployment were orchestrated to make it look like FOXHOUND was incapable of taking down Outer Heaven, to stave off further action from NATO. Also, again, people would notice the differences between Venom Snake and Big Boss in terms of physical appearance and personality. Making them so different shot the entire twist in the foot immediately.
I said there was no tape referencing avoiding revenge, I didn't say there was no tape at all. I know Zero's reasoning, I'm not disagreeing with you there, I'm theorising around the reasons as to why BB agreed to go along with the plan. His consent is the final step in Venom's creation.
And ofc it is mentioned, it's a key theme. You are named Ahab, you've lost a limb and you're sent off on a decommissioned whaler to start you quest to take revenge. A passing knowledge of Moby Dick would suggest that things aren't predicted to end well for you. Ishmael is the guy who survives the fate of everyone else consumed by Ahab's lust. And such a lust it is. And BB is Ishmael.
Ok so that only means that BB was still operating as BB. Venom still serves his purpose. When somebody sees BB in the field, that can be attributed to Venom. BB can still meet Grey Fox in his goal to build OH. It's just unclear who's who when you lay out which of the known BB feats are BB or VS. That's fine.
The appearance and personality is not even an issue. BB warns VS about N313. He tells him to play the legend, so as a double, he does his part.
The Phantom Pain is truly the Halo Reach of the Metal Gear series.
This kind of bothered me too. You get that sense when everyone in the hospital is out to kill him (and everyone else to get to him) but not again. Makes me wonder if the game was indeed going to be longer during its conceptualization, there would be enemies besides XOF. I'm still more inclined to believe that the hospital escape was made before the rest of the game and that the rest of the game was made to retroactively fit that segment, and not all of the puzzle pieces fit perfectly.The story doesn't help itself by constantly bringing up how the "whole world" wants Big Boss dead but there's never any indication of such.
The story doesn't help itself by constantly bringing up how the "whole world" wants Big Boss dead but there's never any indication of such. Who actually does besides Skullface? Governments, PFs and NGOs are perfectly happy enlisting his services. The American and Russian governments were both customers of MSF, so who?
Ocelots are fond of exaggerated lies.
This kind of bothered me too. You get that sense when everyone in the hospital is out to kill him (and everyone else to get to him) but not again. Makes me wonder if the game was indeed going to be longer during its conceptualization, there would be enemies besides XOF. I'm still more inclined to believe that the hospital escape was made before the rest of the game and that the rest of the game was made to retroactively fit that segment, and not all of the puzzle pieces fit perfectly.
For a skilled triple agent it's a very shitty lie because there's nothing to at least support it.
Chapter 5 spoiler: Venom Snake actually defeats Solid Snake, and then gets plastic surgery to look like Solid Snake so he can finally defeat Big Boss.
Pay attention mate. Venom Snake was actually Solid Snake all along, having undergone parasite therapy to speed up his aging.
It's not unclear, all of those instances were the real Big Boss. Otherwise it cheapens the narrative and the character, and introduces a metric fuck ton of unnecessary confusion. Either way, it's pathetic writing.
Of course they're an issue. They're a nonsensical contradiction perpetuated by lack of attention or care to established narrative. Venom Snake was already playing the double for 11 years. The tape only served to explain why he was unknowingly playing the double. That's it. It doesn't ask him to do anything differently, otherwise... he wouldn't have been playing the double. Even though he was never a good double to begin with because he's nothing like Big Boss as a person. Yet not a single person really notices at any point ever, except when it's convenient for the shitty story to make players wonder. But once it's served its purpose, it gets glossed over completely.
Ocelot comes off as a guy with really bad Dissociative Identity Disorder if you watch him across the five main games. Even from MGS1 - > MGS2, where he's mostly the same, he has Liquid possessing him. Guy is a mental trainwreck.
Venom was created as a response to Skull Face's attack on Big Boss. Zero didn't want to lose his friend, so he created a decoy for him. Big Boss trusted Venom, as he was one of his best soldiers of MSF, and agreed to it. He didn't want to risk another XOF incident.
But I guess friendship is lazy writing if you're cynical enough about it. :/
Venom Snake's role in the original games allows for big boss to have a more consistent narrative. If you compare the BB of MG1 and MG2, they are portrayed differently. In MG1 he's a much more generic villain, while in MG2 he was played as more being forced to deal with the situation.
By splitting the characters, it allows for the big boss of 3 and 4 to have a consistent personality and narrative throughout the games, instead of this moment where he died somehow after turning evil, then came back as a tragic figure only to die again and come back to die again. It was much sloppier before and a point of contention in having serious discussions on the narrative. It felt in conflict with itself. Zero and the Patriots also had poor characterization and no arc.
Suddenly your support team is the big bad evils of the world? Suddenly everyone is obsessed with Zero? These things are elements that MGS4 just threw out there fast and loose at the player and it ended up with a weightless graveyard scene that came out of nowhere. Now MGSV has given that entire sub-story of 4 some real weight and meaning. The characters are properly set up now.
(Additionally, it gives a nice context for why mantis's phantom would have followed liquid ocelot's will in 4. The ideas and mechanics are better set up now. It also alters sorrow's appearance to break off phantom mantis as having a slight place in the story. He's stepping in to allow snake to stop his son's madness.)
If you play PW and V between 3 and 4, you end up with a consistent character arc for all parties involved (as well as a natural evolution of the gameplay, since PW was a step back from 4 but an advancement from 3) V was important for the series as a whole, a series most people haven't really thought critically about in 7 years, to be honest, which is where alot of the wider dismissiveness in the gaming community right now probably comes from.
but no it's all lazy because ?????? (I really don't get the vitriol at all. I thought the game was awesome and everything it did to service the greater narrative was crucial and worthwhile)
Ocelot comes off as a guy with really bad Dissociative Identity Disorder if you watch him across the five main games. Even from MGS1 - > MGS2, where he's mostly the same, he has Liquid possessing him. Guy is a mental trainwreck.
Which characters are cheapened?
"He doesnt act like BB before he gets the tapes, But he acts like BB in MG1 after he finds out". Is what I was trying to say and from that I get that he plays the double. Plays meaning mimics.
The story doesn't help itself by constantly bringing up how the "whole world" wants Big Boss dead but there's never any indication of such. Who actually does besides Skullface? Governments, PFs and NGOs are perfectly happy enlisting his services. The American and Russian governments were both customers of MSF, so who?
I'll usually defend the writing in the MGS series, but Ocelot's character makes no sense after a while. He's usually at the center of the "twist" and since Kojima doesn't seem to hold his canon with as much sanctity as he does whatever story he wants to tell at the time, Ocelot usually comes off as having really twisted and overly complicated motives throughout the games. I'm pretty sure even Kojima struggled to come up with decent motivations for why he did the things he did and acted the way he did.His personality is just skewed in each game due to bad and inconsistent writing because Kojima fell in love with making him a good guy and not the shitty torturing scumbag backstabbing murderous traitor. Same situation as Big Boss. Kojima needed to neuter their personalities to avoid any meaningful development, because the entire series had already set them on a road to Hell. Kojima wanted to avoid that at any cost and show them up to be good guys albeit misguided. Even Zero gets his hands washed of any wrongdoing at all in this game, making Ocelot's anger at him particularly forced.
They were customers that were gradually growing more and more worried about the influence MSF could have on the greater world at large after it got a nuke. The fallout of the Peace Walker incident is what lead to MSF gaining enemies all over the world. Listen to the tapes, mate. It's all there. The meaning behind the story has ALWAYS been in the codec. (except in 4, which tried putting the codec into the main game story, which kind of ruined the pacing of the narrative)
The story doesn't help itself by constantly bringing up how the "whole world" wants Big Boss dead but there's never any indication of such. Who actually does besides Skullface? Governments, PFs and NGOs are perfectly happy enlisting his services. The American and Russian governments were both customers of MSF, so who?
Serious question: What's better, the ending twist of MGSV or this fan rendition of the ending of MG1?
This will truly gauge the level of disappointment with V's ending
They were customers that were gradually growing more and more worried about the influence MSF could have on the greater world at large after it got a nuke. The fallout of the Peace Walker incident is what lead to MSF gaining enemies all over the world. Listen to the tapes, mate. It's all there. The meaning behind the story has ALWAYS been in the codec. (except in 4, which tried putting the codec into the main game story, which kind of ruined the pacing of the narrative)
That's just being pedantic. A key point of every MG story is that there are always "wheels within wheels", factions within governments and security forces working to their own agenda, or as proxies for other powers and interests.
Both Skullface and Cipher(Zero) are notionally working for the US, but are actually both are aiming to usurp their paymasters.
Not to mention that every time BB and his organization intervenes they are taking action against somebody who may conceivably come after them for retribution.
People generally understood that the story and characterization in MG1 was paper-thin, and was something that could easily be addressed with a remake or whatever. It's not something that needed to be fixed by bringing in Diet Boss.
And sorry, a lot of the dismissiveness comes from the plot being absolute dogshit. That's it.
I know what the tapes say. They're wholly irrelevant because none of what they mention is ever hinted at in "reality." There's a disconnect within the story that leads to apparent contradictions, even if it's sound on paper. You can't just mention something major and then go out of your way to not only avoid addressing it at any point to make the threat actually seem like a threat, but also going the complete opposite direction and having Venom Snake, as Big Boss, having another heroic adventure where he does nothing bad to even make players think "hey, maybe people are right to want him dead."
It's all bullshit.
Serious question: What's better, the ending twist of MGSV or this fan rendition of the ending of MG1?
This will truly gauge the level of disappointment with V's ending
I was in that.
You could say it's not something that needed to be remade either. (Remakes are more pointless to the industry than sequels, and less valuable.) Additionally, this doubles over one of the elements of mg1's narrative into something super interesting when the codec frequency for "big boss" changes. It also gives Frank Yaeger a more consistent narrative place as well. Now he's always loyal to big boss, and his encounter with venom snake and capture no longer feel like an inconsistency to MG2.
And again, it makes mgs4's big boss scene make more sense. Big Boss was never a villain, he was just trying to realise The Boss's vision in his own way, unfortunately the karma of his deeds in the role he ultimately play in MG1 become his downfall in MG2. See, now there's character depth added to these old games without having to "replace" them. Isn't that far less wasteful? (Additionally, it adds the question of whether it's Venom Snake in the grave next to The Boss in 4. Not only is that interesting for Solid Snake's narrative, but it's very interesting for Big Boss's, for him to place that much respect for this soldier that sacrificed everything for his sake in his eyes)
plot's not dogshit. it's great. love it. Sorry you don't like it.
That explains old snake...Chapter 5 spoiler: Venom Snake actually defeats Solid Snake, and then gets plastic surgery to look like Solid Snake so he can finally defeat Big Boss.
You could say it's not something that needed to be remade either. (Remakes are more pointless to the industry than sequels, and less valuable.) Additionally, this doubles over one of the elements of mg1's narrative into something super interesting when the codec frequency for "big boss" changes. It also gives Frank Yaeger a more consistent narrative place as well. Now he's always loyal to big boss, and his encounter with venom snake and capture no longer feel like an inconsistency to MG2.
And again, it makes mgs4's big boss scene make more sense. Big Boss was never a villain, he was just trying to realise The Boss's vision in his own way, unfortunately the karma of his deeds in the role he ultimately play in MG1 become his downfall in MG2. See, now there's character depth added to these old games without having to "replace" them. Isn't that far less wasteful? (Additionally, it adds the question of whether it's Venom Snake in the grave next to The Boss in 4. Not only is that interesting for Solid Snake's narrative, but it's very interesting for Big Boss's, for him to place that much respect for this soldier that sacrificed everything for his sake in his eyes)
plot's not dogshit. it's great. love it. Sorry you don't like it.
Whatever dude. If you just want to jump through hoops to come up with ways to ignore the story that's your own perogative. Several major aspect of MGS1's big twist happen in codecs, same for MGS2, several major aspects of MGSV's big twists happen on tapes. Additionally, listening to the yellow tapes is crucial for triggering certain plots to show up in the narrative (unless I got that wrong) so there's the argument to be made that these are as essential as vital to story progression as blowing up Metal Gear. But you can just ignore it if you want. No skin off my back. I enjoy the full narrative and don't see the need to put arbitrary limiters on what "counts" and "why not".
Everything in the game counts. Every tape is part of the story. A cutscene isn't the only thing that matters. Everything involving skullface is informed by things involving zero and the real big boss, and even paz. Alot of this happens on tapes, alot of it is as important as anything else and just as interesting.
can i have your autograph?
The twist is stupid. Should've been Big Boss doing bad stuff and realising it, when they figure out to remove his horn, then going full demon.
Could've been a smart twist, where you then play certain missions again, but this time you see what you've really done, killing innocent people and also realising, how Kaz has betrayed you because of his LUST FOR REVENGE.
The Giant Bomb twist of having the horn removed then all of the previous events in the came re-contextualized to portray Big Boss as more evil would have been better.
Big Boss' consent didn't matter. Venom Snake was already "complete" by the time he woke up. The plan was happening whether Big Boss accepted it or not, just like Les Enfants Terribles.
Everything in your second paragraph is part of the story's many problems. The references are quick and cheap offering nothing of any worth to the narrative. They're just there. Venom Snake has no "lust." He's not even bent on revenge unlike what the trailers promoted. He's a leaf blowing in the wind between vengeful Miller and indifferent Ocelot. The only thing he really does of his own volition is blowing Skullface's limbs off, and that was more just because Miller was right beside him and needed some karma.
The references are wafer-thin and devoid of substance. Just a few contrived conveniences lacking any meaning or purpose besides pretentious flash. Venom Snake is nothing like Ahab. If anything, he is the polar opposite.
Except the codec frequency changes for other support characters in MG2, not just Big Boss.
Also, regarding him not being a villain:
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And that isn't Venom's grave, considering it says the person died in 1999. Even if it was, it's a retcon that isn't needed. At all. It doesn't add anything interesting to Solid Snake's narrative because it was never a thing before this game, and was never acknowledged.
Plot's dogshit. It's terrible. Hate it. Sorry you like it.
Not an exception, it's an also. Retcon isn't inherently a bad thing. Nothing in the story of the entire series is needed except for the barebones elements of "Snake shoots a metal gear then fist fights a guy then escapes." Depth doesn't have to be needed in a story to be essential to it's value. That's what this is.
Big Boss caring for the child soldiers is a gray area element of his mg2 story. it doesn't cast him as a villain. It's not a black and white element. He was saving them from fighting and dying for nothing so that they could bond their lives to an organization that values them. This could likely be why the child soldier subplot in V is there in the first place, and why Kingdom of Flies would have been so valuable to the real boss establishing this ideal for how to save child soldiers. (As Kaz's methods were unsuccessful)
Your dismissal on how Venom Snake's existence can re-inform the narrative of MGS4 displays a lack of respect for what a retcon can offer to a story. It displays a total dismissing of the concept on your part. It is not a universal truth, only a personal bias.
I'm saying it could be venom's grave, with a falsified headstone, to maintain the legend.
Oh and that last line cynicism was kinda pointless. Don't really care as I'm not placing my value of the plot on how much someone does or does not respect my opinion on it. My views are mine and yours are yours. If you want an exchange of views, don't use it as an opportunity to kick dirt on the other person.
Oh dude, I would argue that's the entire point. That BB's consent is the most important part. He could've rebelled against the idea, God knows he's not been a fan of going along with Ciphers schemes in the past. To me, he is the deciding factor. He helps Venom leave the hospital. If he hadn't been there, plan falls flat on it's face from the start. This is the most interesting issue, why does he help? Why does he go along with the plan?
Oh look, Venom doesn't bring the lust, no. I see him and Miller being two parts of a whole Ahab that the game is trying to present. Miller brings the hate, Venom is the instrument, the fiddle, if you will. For me, the canon death of Skull Face is you refusing to shoot and then Miller obv grabbing your arm and you doing it together.
But obv that comes later, and it gets fleshed out as much as any of Kojima's strands get fleshed out. But at the beginning of the game as Venom starts his journey, before we get to see how much of a leaf he is, you have the Call me Ishmael line, a knowing, almost dickish thing in the vein of, you know all that potentially scarring shit you are about to embark upon, good luck with that! I've just got a new leather jacket and I'm off on a road trip!
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Sorry for the bad image.
I know it's just coincidence but I like to think that BB is referring to Venom as well as Ocelot here.
BB: Under certain conditions, someone can be made to play a specific role. Act like someone else.
Cipher is an independent force. It can't pull the strings by being subordinate to the puppet.
Nobody really comes after Big Boss though. Except XOF. Not even the Soviet Union shows any inclination to go against him until he's shitting on their boots.
Solid Snake. Liquid Snake. Gray Fox. Sniper Wolf. Probably more. These characters are even bound together by their shared interactions with Big Boss. Once you imply that they were actually all talking to a completely different guy who is nothing like Big Boss, it makes their relationship with him completely meaningless. It's like being raised by someone you thought was your mother but then at the age of 40 being told that your real mother was actually someone who just happened to (not) look like her and have a completely different personality.
He doesn't do anything different in MG1 than TPP. Not a single thing.
Ultimately, I think that fact that Kojima was more interested in using MGSV's plot to 'fix' continuity errors that arose from two pretty damn basic games from the 80/early 90s rather than actually tell a story based around the development of the lead character that linked meaningfully to those stories in a motivational / character based way tells us exactly where his priorities lie as a storyteller. He's more interested in detail and world-building than character development and narrative structure, more interested in intrigue and cheap twists over developing coherent relationships and character motivations and in MGSV it completely ruined the story. From this perspective, the fact that the twist undermines everything we learn about 'Big Boss' in V is irrelevant to Kojima - he's not really concerned about that anyway.
Same shit with parasites and nanomachines. We spend so much more time on those things that no one really cares about compared to getting actual character development. We spend roughly 10 times more listening to Code Talker drone on about Wolbachia than we do getting a sense of who Skull Face is before we fight him.
Basically, at this stage of his career Kojima has become a really terrible storyteller. Thank god the gameplay was on point or this thing would have gone down as a disaster.
But even those interactions are inconsistent. On one side BB is inspirational, on the other he is ruthless, on another he is apathetic, on another compassionate, on another a moustache twirling villain.
We're discussing the appearance and personality of VS. You just said that there is an inconsistency in his portrayal in TPP vs MG1. I say that he mimics BB after finding out he really isn't BB.
Caring for child soldiers? You must be being disingenuous, because you have a screenshot in-front of you with Big Boss talking about making war orphans and feeding them back into the next war, to make a perpetual battlefield. There is no gray area, he's a villain.
There's enough to suggest that Kojima was always a really terrible storyteller to begin with. The quality of the stories drops off as soon as he starts writing on his own (MGS4, Peace Walker) or also overseeing the writing of others (MGSV).