Real Big Boss has a Diamond Dogs jacket.
Someone explain that shit.
Game Theory: Are Big Boss and Venom Snake actually David Bowie and Midge Ure?!
Real Big Boss has a Diamond Dogs jacket.
Someone explain that shit.
Oh - ive done all 10 wandering MB soldier missions, and have given Paz the pictures, but i'm not getting any cutscene or anything. Am i missing something?
Oh - ive done all 10 wandering MB soldier missions, and have given Paz the pictures, but i'm not getting any cutscene or anything. Am i missing something?
Their closeness is a forced plot point that was completely non-existent before. Even in GZ there is absolutely no indication of it. He's just a random, faceless, nameless grunt. It's not much better than the "long lost brother" cliché. An explanation isn't automatically good by the virtue that they bothered making one up at all.
Game Theory: Are Big Boss and Venom Snake actually David Bowie and Midge Ure?!
That's the point. And he was willing to give his life for BB. As they all are. This is the legend of BB. You fall in love with it.
Venom doesn't come from nowhere, he emerges from an established group as one of BB's best soldiers. It's not quite the same as long lost brother, because it's building on an existing element, rather than introducing an entirely foreign one.
That's the point. And he was willing to give his life for BB. As they all are. This is the legend of BB. You fall in love with it.
parasitesReal Big Boss has a Diamond Dogs jacket.
Someone explain that shit.
Real Big Boss has a Diamond Dogs jacket.
Someone explain that shit.
It doesn't matter if "they all are" because the one who actually does JUST SO HAPPENS to be the best man in the organization and bff's with Big Boss. That's called contrivance. It's especially insulting when it's literally just thrown in sparing no expense. The entire twist hinges on contrivance and what can only be described as magic, because it flies in the face of what's been established in the series.
Right, but my point is that says everything about the concept and nothing about the execution.
I don't think the people who dislike the twist are opposed to the player-as-protagonist idea. Raiden in MGS2 was that, an avatar for the player, but that wove itself into the narrative; Raiden has expectations of who Solid Snake is, he's a Solid Snake fanboy (like most MGS fans would have been) and it's a game about trying to live up to expectations (like Kojima trying to make a good sequel to MGS1). That's intelligent.
That's far different to an M. Night Shyamalan twist of "look, it was you all along(!)". All that serves to do is convolute the Metal Gear narrative. The twist provides no insight, it's just there. And it's not like it didn't have potential. They could have tried to skilfully execute the twist, perhaps to say "You've wondered why Big Boss became the villain, but it was you, the player, who unquestioningly followed the story and did the bad things that created an image of Big Boss as a bad guy". Like, that would be saying something. That would be interesting. But all it really is in MGSV, is "You weren't Big Boss, gotcha".
It just isn't very good.
(Also, the 'doppelgänger' Big Boss in MG1 needed no set-up, because it clearly wasn't a doppelgänger in that game, originally)
Right, but my point is that says everything about the concept and nothing about the execution.
I don't think the people who dislike the twist are opposed to the player-as-protagonist idea. Raiden in MGS2 was that, an avatar for the player, but that wove itself into the narrative; Raiden has expectations of who Solid Snake is, he's a Solid Snake fanboy (like most MGS fans would have been) and it's a game about trying to live up to expectations (like Kojima trying to make a good sequel to MGS1). That's intelligent.
That's far different to an M. Night Shyamalan twist of "look, it was you all along(!)". All that serves to do is convolute the Metal Gear narrative. The twist provides no insight, it's just there. And it's not like it didn't have potential. They could have tried to skilfully execute the twist, perhaps to say "You've wondered why Big Boss became the villain, but it was you, the player, who unquestioningly followed the story and did the bad things that created an image of Big Boss as a bad guy". Like, that would be saying something. That would be interesting. But all it really is in MGSV, is "You weren't Big Boss, gotcha".
It just isn't very good.
(Also, the 'doppelgänger' Big Boss in MG1 needed no set-up, because it clearly wasn't a doppelgänger in that game, originally)
Also lucky is the fact that the medic has a similar voice to Big Boss. Everything fell into place.
Oh - ive done all 10 wandering MB soldier missions, and have given Paz the pictures, but i'm not getting any cutscene or anything. Am i missing something?
i cant think of a single plot hole except Quiet needing to be naked so she could breathe.
Real Big Boss has a Diamond Dogs jacket.
Someone explain that shit.
More nonsense excuses. His mind isn't "made up" by that point. He outright references an entire event in MGS1 that never happened. This is a major problem because it's a huge part of Liquid's character.
In the original game, Liquid mentioned that Big Boss had personally told him that he was inferior. This line of dialogue was changed in the remake, Metal Gear Solid: The Twin Snakes, and in the fictional in-game novel In the Darkness of Shadow Moses to stating his belief that Big Boss chose him, knowingly, to be the inferior one, possibly suggesting that the two never met one another.
I think you mean exactly the same. It's not a big deal either way, as everyone close already knows, it's been 9 years and it's a generic growly voice, who even knows if his perception of the story is reliable considering the whole Paz storyline.Also lucky is the fact that the medic has a similar voice to Big Boss. Everything fell into place.
Nailed it! They could have had the "you ARE the boss" message while still letting the player be the real Big Boss, not shit all over continuity for the sake of explaining something nobody really cares about and not having the shitty ending we got. Just have the real big boss (like the player) falling for his own legend, buying his own hype and that leading him down some questionable paths and making bad choices. You get to have your player is big boss cake and eat it without pissing off everyone and wrecking the ending/story.
(Real) Big Boss: "Diamond Dogs? How did you know I love Bowie, Ocelot?"
Ocelot: "Ohh, no, no. It's your phantom's new motherbase unit name. We called it Diamond Dogs because we thought that would be something you would do."
R. Big Boss: "Why would I name my unit after a, now what, 14 year old album?"
Ocelot: "Uhm, doesn't matter. Either way, all the equipment and clothing we have are branded for some reason and uhm... we're pretty low on GMP and premium leather jackets are fairly expensive nowadays so.. Just cover the emblem when you hit the nearest gas station with some duct tape or something."
That scene was retconned accdng to the wiki:
What makes them excuses? They are a logical extensions of what would happen given we have Point A = TPP and Point C = MG1 onward?
I see your point - although in this post you say 'all that says is about the concept, not the execution' then you only go on to discuss the concept. What was wrong with the execution?
Imo the concept justified itself in a far more intelligent way than the Raiden one. I never once jived with the 'Raiden is me' idea - i always felt that only really worked as a 'Raiden is Fake Snake' idea. It only worked in the plot/world's context, not as a significant player-as-character execution. The MGSV player-as-character, though? Totally worked for me. I thought it was great. I cannot empathise with statements like 'it just isnt very good'. I thought it was.
The plot justification is definitely thinner, but i thought it was worth it to provide this exploration of player-as-character, which i cant think of many other games that have done nearly as well. I supoose the plot justification is that he's a protracted 'bodyguard' for Snake. The ultimate bodyguard - one who believes he is the target, and convines the world as much. Ocelot actually says that, using the word 'bodyguard', in the Doublethink tape.
It doesn't matter if "they all are" because the one who actually does JUST SO HAPPENS to be the best man in the organization and bff's with Big Boss. That's called contrivance. It's especially insulting when it's literally just thrown in sparing no expense. The entire twist hinges on contrivance and what can only be described as magic, because it flies in the face of what's been established in the series.
I thought it still did give you the message 'you are Big Boss'. That was the point. The player is, and has been in the past, both. Both BB and themselves. That's the nature of videogames.
Also i'm a huge fan of the lore in all of the games and love all of them - and i dont feel like MGSV shat on anything. I loved it.
There's an 11th picture on the wall outside of her room. grab it, then leave MB and come back and give it to her. You should conclude that questline then.
Okay so I think the "needs to be naked to breathe" might have been an outside statement. I don't think that's ever stated in the game, just that she breathes and eats and drinks through her skin. Honestly I think the implication (given how she seems to get an ecstatic response from the rain) is that for her, exposing her skin to sun and water is just an amazing sensation. If the direction were to get beyond pointing the camera where it shouldn't, the content of stuff like the rain scene would be kind of beautiful. She's in love with being alive and what she experiences is beyond our capability.
She's indulging her senses with her "new body" because it feels good to her in the moment. She wears a jacket in the scene where they try to drown her and doesn't suffocate. Code Talker and The End still make sense because it could be argued that they've long since "gotten over" the addiction to the physical sensation their parasites give them when feeding on sun and water. (like getting used to something, it loses it's luster with repetition and time) It's a direction they could have easily taken the character if they were just a little more self aware about how they were representing her in scene direction.
I'd buy the "player is Big Boss" twist more if Kojima didn't have an entire game devoted to saying "You're not a video game character just because you played one, knock it off."
It's a contrivance to have the best soldier as the support guy on the chopper in GZ? Wouldn't BB want to have the best MB soldier with him on his own personal missions?
It doesn't matter if "they all are" because the one who actually does JUST SO HAPPENS to be the best man in the organization and bff's with Big Boss. That's called contrivance. It's especially insulting when it's literally just thrown in sparing no expense. The entire twist hinges on contrivance and what can only be described as magic, because it flies in the face of what's been established in the series.
I'd like to see the Japanese scripts before I lend that any credence. The English scripts invent a coma for Big Boss that never happened and The Twin Snakes retained it.
Why not?The best MB soldier wouldn't be a medic.
I mean, yeah, at one time and place Kojima had creativity and boldness, and at another he throws out "anyway, the player is Big Boss, just like this guy who happened to be Big Boss's friend who was magically transformed into Big Boss... but we'll just keep referring to as the phantom not-real Boss, because seriously."Entirely different game, made in a different time and place for the director?
I don't agree with this at all really. They drop a few lines after the event in the casette, and the fact that he is where he is obviously makes him part of MSF beforehand, but since all non-named MSF members are essentially faceless goons and non-characters he still basically comes out of nowhere. It doesn't feel to me like there's a meaningful relationship at all in the same way that I couldn't tell you which of the soldiers around MB I punch in the face when I run up to them.
(Except the ladies because there's not many of them, and also one always hangs out by the shower for some reason).
Not quite. It's contrivance based on convenience. It's cynical to extend that to "magic". It makes sense, it's just unlikely.
A lot of the soldiers were BFF's with big boss. There were probably several other soldiers that were similar to the medic, and he's just the one that ended up on that operating table. I don't see how that's an insult. Extreme convenience is still possible and everyone experiences it at times in their lives. I think you're going too far there. If his voice didn't match, the plot could have still worked, too. It was a helicopter crash, and they could have said his vocal chords got damaged, for instance. You're coming at it backwards, rather than looking at the internal logic of the characters. That's too cynical. Apply those characters to similar scenarios, and the end results end up being similar anyways, with one or two small changes. You don't even need much suspension of disbelief to see the plan working with any soldier. (You could argue Meryl being on Shadow Moses with Campbell's former unit is contrived as well. This is the realm of personal views on narrative.)
Why not?
This might be too much of a stickler on my part, but I can't get behind the use of the word "nowhere". He came from somewhere. By it being a pre-established group, it is a somewhere. Nowhere would be if he came from a group that was invented after the narrative started. Fortune, for instance, came out of nowhere in MGS2, while Olga came from somewhere. Olga's introduction was linked to a group that was referenced in teh previous game, while Fortune was introduced in an entirely new element. That's the key difference here. Medic is based on a concept we are familiar with, and comes from a group we have known already. the individual is new, but rooted in what we already had.
There's an 11th picture on the wall outside of her room. grab it, then leave MB and come back and give it to her. You should conclude that questline then.
Okay so I think the "needs to be naked to breathe" might have been an outside statement. I don't think that's ever stated in the game, just that she breathes and eats and drinks through her skin. Honestly I think the implication (given how she seems to get an ecstatic response from the rain) is that for her, exposing her skin to sun and water is just an amazing sensation. If the direction were to get beyond pointing the camera where it shouldn't, the content of stuff like the rain scene would be kind of beautiful. She's in love with being alive and what she experiences is beyond our capability.
She's indulging her senses with her "new body" because it feels good to her in the moment. She wears a jacket in the scene where they try to drown her and doesn't suffocate. Code Talker and The End still make sense because it could be argued that they've long since "gotten over" the addiction to the physical sensation their parasites give them when feeding on sun and water. (like getting used to something, it loses it's luster with repetition and time) It's a direction they could have easily taken the character if they were just a little more self aware about how they were representing her in scene direction.
Brilliant, thanks.
Not sure i agree with your reading of Quiet's nakedness though. It's definitely the most tenuous thing in the entire game.
I mean, yeah, at one time and place Kojima had creativity and boldness, and at another he throws out "anyway, the player is Big Boss, just like this guy who happened to be Big Boss's friend who was magically transformed into Big Boss... but we'll just keep referring to as the phantom not-real Boss, because seriously."
Actually they explain this away by saying that they transfer Meryl there as leverage to get Campbell to oversee the mission and in turn convince Solid.(You could argue Meryl being on Shadow Moses with Campbell's former unit is contrived as well. This is the realm of personal views on narrative.)
You do realize that she doesn't regain her powers in that cutscene until they take off her pants to rape her right? That's not even close to being inferred; her needing to be naked is explicit. It's not until she loses some clothing that she's at full capacity.
Actually they explain this away by saying that they transfer Meryl there as leverage to get Campbell to oversee the mission and in turn convince Solid.
No, the Medic came out of nowhere.
He's the best soldier at MSF who is also a medic. He's a character we were never introduced to prior to his (sort-of) appearance in Ground Zeroes.
Now, it is reasonable that such a person could enter the canon, but he did come out of nowhere. When you have him come out of nowhere to explain something that specifically requires him it feels like a contrivance.
You do realize that she doesn't regain her powers in that cutscene until they take off her pants to rape her right? That's not even close to being inferred; her needing to be naked is explicit. It's not until she loses some clothing that she's at full capacity. She can't breathe normally either because as the medical analysis stated, her lungs are scorched.
That's what I mean. A contrivance can be pulled from any narrative element that has more than one convenient elements. Meryl being a fan of fox hound, snake being pulled out of retirement to deal with the uprising, snake's brother being head of the unit, it's all convenient, and could be called contrived. I'm just illustrating a point, here.
1. the use of skill to create or bring about something, especially with a consequent effect of artificiality.
"the requirements of the system, by happy chance and some contrivance, can be summed up in an acronym"
2. a device, especially in literary or artistic composition, which gives a sense of artificiality.
"the often tiresome contrivances of historical fiction"
The best MB soldier wouldn't be a medic. The only reason he is was because Miller said there'd be no backup on the mission, so having another soldier on standby was a no-go. Again, contrivance as a means to force the twist into the story at any cost.
She regains her powers after being dunked, when she drinks in the water through her face. That's what it seemed like to me. I played the mission at night, so she had no sunlight to feed on for me. It had to be the water. (Her skin doesn't burn, so it wasn't salt water, and she leaves her head in the water for a bit before snapping to)
She gets her powers back because the dude drowns her and she draws mana from water or whatever.
/edit it bothers me they didn't drop a line or explanation about how the fuck she got captured in the first place. She beasts every time she's on the field with me, did she get wiped in a sandstorm or something?
It's not what you mean. Contrivance has two meanings, one specifically for when applied to fiction:
You are misusing the first definition.
/edit it bothers me they didn't drop a line or explanation about how the fuck she got captured in the first place. She beasts every time she's on the field with me, did she get wiped in a sandstorm or something?