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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I was surprised to find Quiet in my Brig again. She already left me 10 hours ago and i try to do all the tasks and "got" her again.
Would be surprising to see her coming out of the brig anytime at all.
 
Ōkami;179433758 said:
It really doesn't though.

Sutherland voiced the true Big Boss in Ground Zeroes and Hayter never voiced Big Boss on any of the games that take place after TPP.

Kojima could've just used the excuse that everything before The Man Who Sold The World was for the purpose of keeping the ruse up and I would've been fine with it.
 
The absolutely nuts conspiracy theories around this game are almost more entertaining than the game itself.

You guys are crazy. Just accept and be sad that the game wasn't finished.
 
Kojima isn't really involved with the voice direction of the English version at all. Only time I think he's got involved is to bring Kiefer in.
 
And even if it does mean what's been implied here, that doesn't really make sense. If they didn't like his voice, why try finding someone who sounds like him.

Unless Kojima hated him on a personal level, which I kinda doubt.

Kojima isn't really involved with the voice direction of the English version at all. Only time I think he's got involved is to bring Kiefer in.

Because of this, basically. Hayter himself said in an interview ages back how he only met Kojima like 2 or 3 times, they barely ever had any interaction.
 
And even if it does mean what's been implied here, that doesn't really make sense. If they didn't like his voice, why try finding someone who sounds like him.

Unless Kojima hated him on a personal level, which I kinda doubt.

Well, Kojima didn't use Jeremy Blustein after MGS1. So... possibly?
 
Underrated dialogue/scene.

Miller and Big Boss have conversation about the child soldiers and how they will be given opportunities here. Miller said they will still have to use guns. Then Miller says "there's no room for angels in our heaven".


Bo2BG.gif
 
What could be the case is that someone on Kojima's team who speaks English told him that he thinks Hayter is terrible, and Kojima decided to trust that guy. Like what happened with MGS1's translator Jeremy Blaustein, because Scott Dolph didn't get along with him.
 
What could be the case is that someone on Kojima's team who speaks English told him that he thinks Hayter is terrible, and Kojima decided to trust that guy. Like what happened with MGS1's translator Jeremy Blaustein, because Scott Dolph didn't get along with him.

I highly, HIGHLY doubt Hayter's departure was because of his performance. The situation is very clear when Kojima decided to get a "big" Hollywood actor to play the role. He wanted a big name on this last game. If performance was truly his first priority, there are a fuckton of other actors that put Sutherland to shame.

No, this was obviously all about getting that high profile actor to be in the game.

This is also the reason he got Troy Baker on board. Not because he fit the role (He clearly doesn't), but because the guy is currently extremely popular in video game acting, and Kojima wanted a piece of that cake.
 
Well, Kojima didn't use Jeremy Blustein after MGS1. So... possibly?
That's because he had an arguement with Kojima's assistant. The whole "love blooms in the battlefield" was done when he was absent from the studio, that's how that got in the game.
According to Avi Arad, Hayter was dismissed because of performance issues. Remember that low blow comment he made during the first promotional video of mgsv?
 
It absolutely was. Hayter's latest stint as Snake was laughable.

Except for the fact, any time he's done interviews and done the voice sounds fine.

Between Peace Walker and MGS4, it's obvious they were telling him to "sound rough" but that's not in his range and it comes across as horrendously forced but no one in the voice direction team seemed to figure this out.

I still mantain it was a mistake, because Kiefer is inconsistent throughout the entire thing anyway.
 
It absolutely was. Hayter's latest stint as Snake was laughable.

That was not up to him. That was from the voice acting direction. Hayter is completely capable of doing his MGS2 (At the very least) Snake voice. He has proven it throughout several interviews. Why didn't he do it? Because that's not what Kris Zimmerman told him to do.

If an actor who is capable of more subtle acting is not doing it, you can only blame the director. So no, I don't think he was let go because of his acting.
 
Huey's an absolute dick in this game. That equipment sabotage and Strangelove recording. Should've locked his ass in quarantine with the skulls. Also, thanks for the amazing Sniper Wolf set, Kojima. It lasted me exactly one side op before you took everything.
 
Right, I don't think Hayter being dismissed was a performance based decision.

It was the correct one, though. When Sutherland is given actual lines to deliver he does a damn good job. It's a shame that we didn't more lines that made demonstrating emotion possible, like "It's OK. The other bomb, we managed t-".

Aside from Mission 43/45, the Paz quest is the thing I appreciate the most of MGSV. It's so good, and smart too. Even though the Kaz/Ocelot thing is a cop-out, it's necessary to keep the ruse up.

And yeah, I think Kiefer did a great job overall, he really has that "when Big Boss talks, everyone listens" gravitas.
 
That was not up to him. That was from the voice acting direction. Hayter is completely capable of doing his MGS2 (At the very least) Snake voice. He has proven it throughout several interviews. Why didn't he do it? Because that's not what Kris Zimmerman told him to do.

If an actor who is capable of more subtle acting is not doing it, you can only blame the director. So no, I don't think he was let go because of his acting.
You're right. When he was doing the fan remake of mg1 he was doing his young snake voice and his big boss voice (the young snake is at the very end). If he were to do both voices, he needed to make changes to you, and it was an obvious choice to change big boss's voice to sound more like a villain.. Because Big Boss was presented to us as a villain from the beginning
 
Aside from Mission 43/45, the Paz quest is the thing I appreciate the most of MGSV. It's so good, and smart too.

I don't. Having you chase down low rent collectibles and hand them in one by one doesn't make it particularly good as an implementation of the idea.
 
Also, when mission 45 started and said "starring: Big Boss" that was a funny pre mission spoiler because I thought, wait, big boss never was in any of these missions...
 
It absolutely was. Hayter's latest stint as Snake was laughable.

I don't think so.

It was terrible but I think that Kojima saw a way to have a lead actor with credibility outside of gaming and took it, probably without thinking about Hayter. I don't think "Hayter's performance is too good to be replaced" would have even been a thought if that were the case.
 
Some crazy shit must have happened after MGS3.

Hayter's voice acting devolved into parody levels, treatment of female characters descended into disgusting levels with the B&B unit, writing and story nosedived.

everyone must have gotten replaced with body doubles
 
Of course it is also up to the fucking actor. MGS4 and PW was not the first time Hayter voiced Snake, he could've easily said something, but he took the money instead.
 
What could be the case is that someone on Kojima's team who speaks English told him that he thinks Hayter is terrible, and Kojima decided to trust that guy. Like what happened with MGS1's translator Jeremy Blaustein, because Scott Dolph didn't get along with him.

That's not quite what I've heard. Metal Gear Solid Integral was released in Japan with English audio, and in the process they supposedly went over the translation with a fine tooth comb and found that Jeremy Blaustein had changed a bunch of stuff, which didn't please Kojima. I can't say how true that is since I don't know Japanese, obviously certain things have to be changed around when you translate from one wildly different language to another or you'll just end with some anime fansub, that's the definition of localization. But then again, Jeremy Blaustein himself said that he considered changing the names of the bosses, so maybe, just maybe he went a little far in some places.
 
Some crazy shit must have happened after MGS3.

Hayter's voice acting devolved into parody levels, treatment of female characters descended into disgusting levels with the B&B unit, writing and story nosedived.

everyone must have gotten replaced with body doubles

The series "devolved" (Or more like "evolved") into parody levels, that's what happened. So Hayter's acting was adjusted into a parody of the gruff MGS1 Snake.

Of course it is also up to the fucking actor. MGS4 and PW was not the first time Hayter voiced Snake, he could've easily said something, but he took the money instead.

Hayter had absolutely no word on the matter. How characters sound is entirely up to the acting director.
 
That's not quite what I've heard. Metal Gear Solid Integral was released in Japan with English audio, and in the process they supposedly went over the translation with a fine tooth comb and found that Jeremy Blaustein had changed a bunch of stuff, which didn't please Kojima. I can't say how true that is since I don't know Japanese, obviously certain things have to be changed around when you translate from one wildly different language to another or you'll just end with some anime fansub, that's the definition of localization. But then again, Jeremy Blaustein himself said that he considered changing the names of the bosses, so maybe, just maybe he went a little far in some places.

Still the best translation in the series yet though.

Of course it is also up to the fucking actor. MGS4 and PW was not the first time Hayter voiced Snake, he could've easily said something, but he took the money instead.

There's also Digital Graphic Novel 2 which had new VA from the cast of MGS2. He sucked there too.
 
It absolutely was. Hayter's latest stint as Snake was laughable.
Even if it was a matter of performance, they had another option in the other guy who voiced Big Boss. And if that was too old, they could have gone for the guy who voiced Solidus.

Instead, they brought in somebody more expensive, less available, and still not really that good.
 
Some crazy shit must have happened after MGS3.

Hayter's voice acting devolved into parody levels, treatment of female characters descended into disgusting levels with the B&B unit, writing and story nosedived.

everyone must have gotten replaced with body doubles

I'm not entirely sure on the details but I think Kojima lost his writing partner or something like that.

It's true we've gone downhill since 3.
 
Even if it was a matter of performance, they had another option in the other guy who voiced Big Boss. And if that was too old, they could have gone for the guy who voiced Solidus.

Instead, they brought in somebody more expensive, less available, and still not really that good.

I will ALWAYS say it. John Cygan would've been the perfect Big Boss.
 
To be completely fair, everyone sucks in the DGNs. Christopher Randolph sounds.... attrociously bad.

I was surprised by how bad John Cygan sounded as Solidus considering his performance in MGS2 was one of the best in the series. Eiding as Colonel AI was still good, but outside of him, yeah, the cast weren't really good at all, everybody seemed to phone it in.
 
Hayter had absolutely no word on the matter. How characters sound is entirely up to the acting director.

You really believe that ? Actors have a say in their performance, lol.

Edit: Also, I don't know why we always go back to Kiefer/Hayter bashing, because it is not Hayters/Kiefers fault that this game is what it is.
 
Even if it was a matter of performance, they had another option in the other guy who voiced Big Boss. And if that was too old, they could have gone for the guy who voiced Solidus.

Instead, they brought in somebody more expensive, less available, and still not really that good.

I'm hesitant to blame Kiefer, all the direction is really bad. No one seems to have a clue as to what's going on in the scene when they speak.
 
i really enjoyed sutherlands performance actually, when he spoke, atleast. he should've had more lines imo

i still love hayter though
 
You really believe that ? Actors have a say in their performance, lol.

Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.

Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?
 
That's because he had an arguement with Kojima's assistant. The whole "love blooms in the battlefield" was done when he was absent from the studio, that's how that got in the game.

Yeah, I remember that.

Then there's also Integral, a japanese re-release of MGS1 with some added features and English VA. Blaustein said in that old, famous interview, how they went through the Japanese and English script side by side, for that release, which is appearently when he got the boot. (They did change the Japanese script for that release here and there, so that the subtitles match up with the English dialogue.)

He did add a few lines where there were none at all in the original (When Mantis posesses Meryl for example. "Huh, you don't like girls!?" and some other bits like that.) and there were one or two conversations where Blaustein shuffled around which character says which line, which might be accidental or deliberate, I don't know. Stuff like that is what might have ticked Kojima off, as far as MGS1's translation goes.

Edit: In the time it took me to write this, someone wrote pretty much the same thing. Oh well.

That's not quite what I've heard. Metal Gear Solid Integral was released in Japan with English audio, and in the process they supposedly went over the translation with a fine tooth comb and found that Jeremy Blaustein had changed a bunch of stuff, which didn't please Kojima. I can't say how true that is since I don't know Japanese, obviously certain things have to be changed around when you translate from one wildly different language to another or you'll just end with some anime fansub, that's the definition of localization. But then again, Jeremy Blaustein himself said that he considered changing the names of the bosses, so maybe, just maybe he went a little far in some places.
 
I'm hesitant to blame Kiefer, all the direction is really bad. No one seems to have a clue as to what's going on in the scene when they speak.

If you play the prologue it's clear to me that it isn't Kiefer to blame for the performance in MGSV. You can tell there he's recording that knowing what was going on. 'Here's where I should be whispering', 'Here's where we're trying to move quickly'. So the performance comes through.

Most of his lines in The Phantom Pain seem like they were recorded in a vacuum. "We need an 'Ok'", "We need a 'Huey'", without any knowledge of what else is going on in the scene. It's speculation but it seems apparent when I look at cutscenes.
 
I'm hesitant to blame Kiefer, all the direction is really bad. No one seems to have a clue as to what's going on in the scene when they speak.

Listening to the interviews these VAs have had, they all seem pretty confused about the plot, only given very little context of what's going on at all, let alone how convoluted Metal Gear's plots are and it's a recipe for confusion and bad acting.
 
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