• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
Using DNA to create an identical version of yourself so that there can be two of you: Creepy, Big Boss wants nothing to do with it.

Brainwashing your close friend and essentially turning him into a copy of yourself so that there can be two of you: Big Boss is totally down with this plan.
Big Boss' Shoulder Angel: Hey isn't this a lot like sacrificing a soldier for the greater good

Big Boss' Shoulder Devil: Being in a coma sucked

Big Boss: Shoulder Devil's got a good point
 
In semi-related news, I just found out David Hayter was in Dragon Age: Inquisition recently.

He sounds like a hybrid of his Snake voice and his "nice guy 90s anime" voice (though leaning a lot on the former).

Oh, didn't know this either! Listening to it just makes me miss David Hayter as Snake even more...

Kiefer wasn't bad or anything, but not exactly great or worth replacing Hayter's iconic Snake voice :/

Using DNA to create an identical version of yourself so that there can be two of you: Creepy, Big Boss wants nothing to do with it.

Brainwashing your close friend and essentially turning him into a copy of yourself so that there can be two of you: Big Boss is totally down with this plan.

lol
 
Big Boss' Shoulder Angel: Hey isn't this a lot like sacrificing a soldier for the greater good

Big Boss' Shoulder Devil: Being in a coma sucked

Big Boss: Shoulder Devil's got a good point

Still wish that Kaz and Ocelot could have basically been those figurative shoulder angels/devils. Would have made them so much more fun.
 
I'm sooo ready for a Kojimaless Metal Gear ... if Konami come to their senses and continue the franchise.

Kojima's got nothing more to bring to the franchise, especially storywise.

The gameplay is almost perfect and can be easily tweaked to perfection and the story can only get better with someone else's more reasonable approach.

The reason is Kojima
 
I'm watching the E3 2013 trailer, and how the hell was this more hype than literally anything in the actual game!? They even cut the first Mother Base cutscene way better in this! The scene is framed more evocatively, showing clearly Kaz and Venom's ("Punished Snake's") agony and struggle to continue fighting. The sunset, background struts and helicopters adds even more to the E3 2013 version's gravitas, day and night cycle in cutscenes be damned!

The way the game uses Sins of the Father is a joke, the fact that they didn't take the perfect opportunity to use it in an opening, or at the very least accompany it with any kind of choreographed cutscene is bizarre. It would have literally been more satisfying if after the first ending they had just given you another trailer with the song on a VHS or something...

Also I like Stephanie Joosten's version of Quiet's theme, but I prefer it as the lead-in to Sins of the Father rather than its own song. Most fan rips of the song included the two together since it wasn't common knowledge at all that they were separate tracks, and I actually think Sins of the Father's start is kind of weak in the final version and was better off with the wordless version of Quiet's theme as its beginning. I also kind of think the lyrics of Quiet's theme get in the way of evoking the pain the song originally did.
 
Also I like Stephanie Joosten's version of Quiet's theme, but I prefer it as the lead-in to Sins of the Father rather than its own song. Most fan rips of the song included the two together since it wasn't common knowledge at all that they were separate tracks, and I actually think Sins of the Father's start is kind of weak in the final version and was better off with the wordless version of Quiet's theme as its beginning. I also kind of think the lyrics of Quiet's theme get in the way of evoking the pain the song originally did.

The other DB version of the song deserves some love just for the instruments
https://www.youtube.com/watch?v=zpJyRfL45jQ
 
Finished mission 46 in the morning and since then i've been letting it sink in and just now, after listening to a spotify playlist I made with the songs from the trailers, it finally made me realize why the whole game felt weird.

When I hear the songs in the playlist I still get a kind of nostalgia for a second like wow... those fucking trailers, what a great game this will be. And then it hits me, I already played it and it's not the game I expected after those incredible trailers, incredible hype and incredible everything.

I mean I still remember the fucking Moby Dick ruse. It was really obvious but what a cool way to reveal the game IMO.

It's like my mind can't link all that to the game. I even feel like Sins of the Father is not even the game main theme, it's like it has been borrowed and it's there in the cassette tapes to fill song spots.

At the end I really think Kojima made me feel phantom pain. The pain of never playing the incredible ending a series like Metal Gear deserved.

Still an excellent game, though.
 
Holy shit. He sounds GREAT here. If not Cygan or Doyle, THIS is how Big Boss should sound. He has a lot of presence.

I think he has a lot of his awful vocal tendencies, even in that clip.

If he could deliver every line like he does "You join the legion knowing you're already dead" then I'd be on-board.
 
Finished mission 46 in the morning and since then i've been letting it sink in and just now, after listening to a spotify playlist I made with the songs from the trailers, it finally made me realize why the whole game felt weird.

When I hear the songs in the playlist I still get a kind of nostalgia for a second like wow... those fucking trailers, what a great game this will be. And then it hits me, I already played it and it's not the game I expected after those incredible trailers, incredible hype and incredible everything.

I mean I still remember the fucking Moby Dick ruse. It was really obvious but what a cool way to reveal the game IMO.

It's like my mind can't link all that to the game. I even feel like Sins of the Father is not even the game main theme, it's like it has been borrowed and it's there in the cassette tapes to fill song spots.

At the end I really think Kojima made me feel phantom pain. The pain of never playing the incredible ending a series like Metal Gear deserved.

While I get the disappointment we did get the best stealth game ever made. The mechanics and choices offered here are unparalleled so there is at least that. It could have been way worse.
 
Still wish that Kaz and Ocelot could have basically been those figurative shoulder angels/devils. Would have made them so much more fun.

Kaz: Boss, let's take revenge on Cipher and all traitors that sank our motherbase and buried our brothers in arms in the carribean! Just give me the order and I'll rally the men!

Ocelot: You know fully well that we can't mobilize an attack on Zero just yet, Boss. We're just a few steps from finally ma-

Kaz: WE ARE DIAMOND DOGS! CIPHER! REVENGE!

Ocelot: ENEMY SNIPER! THE LEGEND! CHECK YOUR iDROID FOR DETAILS!
 
I think he has a lot of his awful vocal tendencies, even in that clip.

If he could deliver every line like he does "You join the legion knowing you're already dead" then I'd be on-board.

Yeah I know. He has a very particular way of speaking. But honestly, that's part of the charm. At least in my opinion.
 
In semi-related news, I just found out David Hayter was in Dragon Age: Inquisition recently.

He sounds like a hybrid of his Snake voice and his "nice guy 90s anime" voice (though leaning a lot on the former).

He sounds good here, way better than PW. Maybe it was just the sound direction. I like Kiefer too, but changing the voice actor this late in the series was pretty pointless. It's not like Snake talks much or even emotes in this game.
 
He sounds good here, way better than PW. Maybe it was just the sound direction. I like Kiefer too, but changing the voice actor this late in the series was pretty pointless. It's not like Snake talks much or even emotes in this game.

It is definitely the voice direction.
 
So I just finished and my question is why Tara Strong keeps getting credit and Paz name keeps popping up? Did I happen to miss some cut scenes or was this cut content?
 
So I just finished and my question is why Tara Strong keeps getting credit and Paz name keeps popping up? Did I happen to miss some cut scenes or was this cut content?

3rd floor, Medical Bay. You missed something. Put your night-vision goggles on to see the door more clearly.
 
The Paz thing is implemented so bizarrely I wonder if it's another casualty of the game being not quite ready to go. Surely it was meant to be worked in slightly better.
 
In semi-related news, I just found out David Hayter was in Dragon Age: Inquisition recently.

He sounds like a hybrid of his Snake voice and his "nice guy 90s anime" voice (though leaning a lot on the former).

Fuck, seriously?

He sounds like MGS1 God-tier Snake here.

He can tone it down then. It was bad direction in the end.
 
In the mission A Quiet Exit, I get one shot everytime when I pop up after a certain point during the tank battle. No idea why, where. Tank ? Sniper ? Specific one ? They keep saying to fight not to run, not sure what trigger to avoid
 
He sounds like a combination of MGS1 and MGS2 Snakes to me. Which is well good enough!

Man, I'm in camp Hayter here. Kojima dun goofed bad, and karma's a cold bitch.

I pray to the pipedream god's that Konami sells the franchise for whatever amount and we get a Hayter Snake MG sans Kojima sometime.
 
I'm watching the E3 2013 trailer, and how the hell was this more hype than literally anything in the actual game!? They even cut the first Mother Base cutscene way better in this! The scene is framed more evocatively, showing clearly Kaz and Venom's ("Punished Snake's") agony and struggle to continue fighting. The sunset, background struts and helicopters adds even more to the E3 2013 version's gravitas, day and night cycle in cutscenes be damned!

The way the game uses Sins of the Father is a joke, the fact that they didn't take the perfect opportunity to use it in an opening, or at the very least accompany it with any kind of choreographed cutscene is bizarre. It would have literally been more satisfying if after the first ending they had just given you another trailer with the song on a VHS or something...

Also I like Stephanie Joosten's version of Quiet's theme, but I prefer it as the lead-in to Sins of the Father rather than its own song. Most fan rips of the song included the two together since it wasn't common knowledge at all that they were separate tracks, and I actually think Sins of the Father's start is kind of weak in the final version and was better off with the wordless version of Quiet's theme as its beginning. I also kind of think the lyrics of Quiet's theme get in the way of evoking the pain the song originally did.

E3 2013 trailer
Kaz: "The world calls for wet work, and we answer. No greater good, no just cause."
"In Outer Heaven, men become demons".

Actual game
"Boss we gotta save the world! Also I guess the whole world apparently wants us dead even though we took out a doomsday machine and neutralized a genocide parasite."

It still bothers me that Kaz is the one mostly hellbent on revenge. He's a wasted character in this.
 
In the mission A Quiet Exit, I get one shot everytime when I pop up after a certain point during the tank battle. No idea why, where. Tank ? Sniper ? Specific one ? They keep saying to fight not to run, not sure what trigger to avoid

It's just a terribly designed mission where the tanks in the second half (the big, proper tank tanks) one hit kill you not matter what and always know where you are and the shots kind of home in on you.
 
as a standalone performance, i like kiefer's big boss better than hayters.

that being said, the plot twist and ending to this game just begged to have hayter voice big boss.

logic and retconning ground zeroes be damned...i mean they already had big boss voiced by richard doyle in mgs4. would have been a nice bit of fan service.
 
I only got the feels when Big Boss was going to spill the ashes of his comrades and when Quiet left.

When BB spreads the ash on his face, I thought he would say "tonight... we are ALL DIAMOND DOGS!"
 
I don't like Kris Zimmernan at all. The best part of her was Pat Zimmernan... And they're divorced now.... So....

They divorced a long time before Metal Gear Solid.

Also I had no idea that Ocelot looks more like a biker in real life.

actor_3842.jpg
 
It was like 60/40 between them. Still better than MPO's cutscenes, just for seeing Shinkawa's art in motion, instead of Wood's, for a change.



Yeah, Eli was pretty much in line with what a young Liquid should be like, so I was satisfied as a Liquid fan. Episode 51 in general was really quite poignant and a step above the rest of the game's plot, imo.
Huey's character development was good too, even if it was in a dark direction. Not everything about this game's storyline sucks. I liked Huey's, Miller's and Eli's arcs, personally. I know someone will cut in and say "how dare you", but they were interesting to me.

In all honesty, I don't see eye to eye with most people on this thread. Personally, I loved the story and I liked everything in it.

Can't deny how flawed and needlessly truncated a lot of it is. But I still really liked it for what it was. And I'm a long-time MGS fan.

https://www.youtube.com/watch?v=J6uVcZ0x8qM

Apparently if you play the game until its actually your birthday date then you will trigger this cutscene...

Well what I want to know is that what happens if you don't have Emmerich or Quiet in your team... then what happens in the cutscene?

Apparently they're just not in it :/
 
Hayter with his natural voice is the best Hayter to me. The only MGS games where you sounded natural was MGS1 and MGS2, mostly MGS1 though.

I'd say Hayter was solid (lol) in MGS1, MGS2 and MGS4 all around. I do agree that MGS1 is the best since he makes Snake sound like a natural at his job who is still having things about his assignment withheld from him. In MGS2 though he's pretty decent at being more of a commanding presence; not Big Boss commanding but more confident in his own skin now that he knows what to do. In MGS4 he really sounds like someone who's aged too quickly in spite of his mental state and he sounds suitably conflicted about it.

It's just the Big Boss voices that he's not good at.
 
They just need to put in a DLC that allows you to get Quiet back.

It would make getting those S ranks A LOT easier. I mean I can manage without her but some missions would be a lot easier with her by my side.
 
the real ruse is when Kojima goes free in december and publicly posts on twitter every single piece of planned content they cut due to konami wanting it out now
 
Status
Not open for further replies.
Top Bottom