• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
No one becomes a demon in this game.

Big Boss: Becomes a coward.

Ahab/Venom: Remains the very same character throughout the entire game. No development whatsoever. Very cool and collected guy.

Huey: "He was an asshole all along"

Ocelot: Neutered. Less than a shadow of his usual self. Not very fond of torture. Not cocky nor sarcastic. Pretty nice and boring dude.

Kaz: Becomes angry and bitter. Far shot from becoming a demon, though.

Zero: Was a pretty cool guy.



What was even the point of this game?

I was about to say, I find it funny that MGSV retcons one of the most likable characters of Peace Walker (as a natural predecessor to Otacon) into having been a selfish, opportunistic dickhead while it simultaneously retcons the only consistent, overarching major villain of the series to reveal that "oh he wasn't such a bad guy, you guys".

This game's priorities is fucked. Can't wait for MGS6 to reveal that the real bad guy all along was Mei Ling because who else in this series hasn't been retconned in and out of an antagonistic tendency?
 
Ocelot's characterization (or lack thereof) I kinda get. He was cocky/brash as a youth, so it makes sense that he'd mature, being calm and collected works in his favor. He is acting as a sort of advisor/liuetenant after all. And later on when he's old, he becomes mildly arrogant and crotchety. Natural evolution.

People do change, but Ocelot's "progression" is just plain ridiculous. I can see the young Ocelot becoming the sadistic, cold bastard he is in the original games, but his incarnation in MGSV is just plain odd and feels out of place.

Ocelot has always been one of the most interesting characters in the franchise, and my personal favorite. He fools everyone, including himself in MGS4 for his own personal beliefs. But in MGSV he's just plain boring. He has no presence, no attitude. He could've easily been replaced with a soldier called Anonymous McExposition and there would be no difference.
 
People do change, but Ocelot's "progression" is just plain ridiculous. I can see the young Ocelot becoming the sadistic, cold bastard he is in the original games, but his incarnation in MGSV is just plain odd and feels out of place.

Ocelot has always been one of the most interesting characters in the franchise, and my personal favorite. He fools everyone, including himself in MGS4 for his own personal beliefs. But in MGSV he's just plain boring. He has no presence, no attitude. He could've easily been replaced with a soldier called Anonymous McExposition and there would be no difference.

From this point Ocelot shall be known as Crotchety Wikipedia.
 
Didn't BB go to "build a nation", using Venom as a decoy more or less?

People do change, but Ocelot's "progression" is just plain ridiculous. I can see the young Ocelot becoming the sadistic, cold bastard he is in the original games, but his incarnation in MGSV is just plain odd and feels out of place.

You can view it as an act. Venom needed Ocelot to be that way because of BB's (Zero's?) plan. He portrayed himself as the typical coddling mentor figure as it was required. Which also happened to be relatively dull to his other incarnations, so it's a fair criticism.
 
Welp 4 in a row XD

And totally, I also agree with the last post majorly....... Chapter 1 (or at least up to running away from Sehalanthropus is amazing. When I just reached that point, I was calling this GOTY already lol.

Little had I know of what followed.... good, but not good enough.

Wow, some people disagree with me... that totally trumps my 180+ hrs (and still playing) enjoyment of the game.
Including one person who believes that you can "debunk" an opinion as subjective as what constitutes a good story.... Yikes!

I've said before and I'll say it again: Just because chapter 2 is more a set of footnotes to, and an embellishment of events that occurred in chapter 1 is not inherently problematic. Not to me anyway.
Because we know fundamentally what's going to happen next anyway, as its already enshrined canonically in the saga's storyline.

It serves its purpose by closing up some (not all) of the loose ends, mostly on a small-scale personal level which I found somewhat refreshing.

The reason why I cited MGS2, was a game where Kojima deliberately subverted expectations by jettisoning his iconic leading man after the short tanker section intro and in so doing upset a lot of people. This time, after the credits roll for the first time*, he does a similar sleight of hand by adding a second chapter that doesn't offer a traditional continuity - to very similar howls of anguish.

The bottom line is that MGS2 was critically lauded, but massively divisive amongst its fanbase at its time of release. That's a historical fact.

Based on that similarity in action/response I don't think its unreasonable to suspect that a similar revision of opinion will occur for Phantom Pain over time - especially as it most certainly has the gameplay chops to keep people interested in forming/revising their own opinions once the surprise is no longer such a factor.



*Big fucking clue that's where the story ends btw. Who rolls credits at a midpoint?
 
I think the Sahelanthropus takes the cake as the most impractical of all the nuclear tanks in the series. I'd say the Shagohod would have taken that prize before this game but really all the Metal Gears solve problems that don't really exist. It's just that the Sahelanthropus does it in the most wasteful way possible, in what must be the most complicated and expensive walking battle tank in the series. And to think, one of the biggest engineering stumbling blocks? Finding room in that gigantic monstrosity for an adult pilot.
 
Ocelot's characterization (or lack thereof) I kinda get. He was cocky/brash as a youth, so it makes sense that he'd mature, being calm and collected works in his favor. He is acting as a sort of advisor/lieutenant/quintuple agent after all. And later on when he's old, he becomes mildly arrogant and crotchety. Natural evolution.

This is the only game where he's not secretly working to screw everyone over, that might account for some of the change in characterization. Though I liked him he still seems a bit too nice for the character he would eventually become.
 
Ocelot: Boss, did you know about this obscure fact on psychology, sociology, Middle Eastern history, African history, nuclear fusion, or biological engineering? I know and can recite it to you off the cuff like it's no big deal because I have an IQ of over 300.
 
I think the Sahelanthropus takes the cake as the most impractical of all the nuclear tanks in the series. I'd say the Shagohod would have taken that prize before this game but really all the Metal Gears solve problems that don't really exist. It's just that the Sahelanthropus does it in the most wasteful way possible, in what must be the most complicated and expensive walking battle tank in the series. And to think, one of the biggest engineering stumbling blocks? Finding room in that gigantic monstrosity for an adult pilot.

That's the whole point behind Sahelanthropus: It doesn't work.

It is just a marketing tool for Skull Face. The thing may be more "technically advanced" than the likes of REX, but Sahelanthropus cannot even walk by itself, it cannot stand upright on his own power/AI. The only reason that thing is able to turn on and walk is because Mantis is making it work using his powers.

No Mantis, and the whole thing is just an impressive pile of junk.

REX may not look as impressive, but it actually works. And it is agile as fuck (As we learned from MGS4).
 
Ocelot: Boss, did you know about this obscure fact on psychology, sociology, Middle Eastern history, African history, nuclear fusion, or biological engineering? I know and can recite it to you off the cuff like it's no big deal because I have an IQ of over 300.

Ocelot: Las Anfants Turbulence
 
The bottom line is that MGS2 was critically lauded, but massively divisive amongst its fanbase at its time of release. That's a historical fact.

I'll be honest here, even now I'm still not a huge fan of MGS2. I can appreciate what it does storywise but even now I don't really replay it much. Just not a fan of Raiden in it. Still, I admire Kojima doing what he did with the character switch in that even if it didn't really appeal to me.

Despite finishing the story in MGSV, I'm still playing it. Honestly can't get enough, having great fun unlocking stuff and constantly trying new things. Don't know if I'll bother with S ranking missions though.
 
Ocelot's characterization (or lack thereof) I kinda get. He was cocky/brash as a youth, so it makes sense that he'd mature, being calm and collected works in his favor. He is acting as a sort of advisor/lieutenant/quintuple agent after all. And later on when he's old, he becomes mildly arrogant and crotchety. Natural evolution.

Honestly, I could not in my mind, link the Ocelot in this game with the Ocelot in the rest of the series. Early on, I had already broken this game off from the rest of the series because I just couldn't line up Big Boss or Ocelot up with their characters in previous games. I guess we get an explanation why Big Boss wasn't quite himself but Ocelot was not Ocelot, not even a more subdued Ocelot. He had a completely different personality and a voice to go with it.
 
I like MGSV. It's arguably my favorite game besides the first title. But I agree that the story needed work. MGSV feels more like a precursor to the MGSV people were expecting, but with quite a few of the plot points in place, just underutilized.

The main problem for me- the events are meant to dehumanize Big Boss, or at least the state of the world from his perspective. Instead we get a narrative that shows closer to the opposite, and then there's the twist that kind of negates well, everything.

He wakes up from a nine-year coma, watches innocents murdered just because his former organization wants to get to him. His first mission is to rescue Miller, who like him has been physically and emotionally devastated to a significant extent. One of his (trusted?) comrades Huey turns out be Vince McMahon, and his lieutenant Miller appears to begin losing faith in him. The child soldiers, the Quarantine incident, gaining and never saying goodbye to Quiet, Chico, Paz, the previous MSF base...

All these things should've been shown to have more weight on his psyche. His own soldiers should be questioning his judgement by the end, if just a little. And even then, it only really works if he was the real BB to begin with.
 
Venom doesnt know russian, which is why he needs an interpreter.

They say in some codec that the shrapnel in his brain caused him to forget all languages other than English. If they were able to hypnotize all of Big Boss's memories into Venom then I'd assume teaching him a language would have been no issue. In the end its really just a convenient excuse for a game mechanic though.
 
Ocelot in MGSV is a minor character, more of a cameo than anything. This is a problem in and of itself but he's not in any position to do anything Ocelot-like. He's Venom's advisor and overseer and isn't on the team of big bads. This is probably Ocelot when he's not double, triple, or quadruple crossing people and shows his natural personality, but that's people's problem. I actually imagine Adam acting a lot like this if he had actually met up with Snake in MGS3 - he's a calm, composed guy and only acts otherwise when he's putting on an act. Putting on an act is what people want from him, though.
 
So I got a friend that says Peaquod is the helicopter and not the pilot. Internet tells me Peaquod was the name of the boat in Moby Dick, so I guess he's probably right...

But how did the pilot have so many voice doubles? More paranoid that Big Boss? "V, VI, VII, VIII, IX, and X have all come to".

hell diamond dogs is at least still a pretty cool logo

That it is. Holds up next to the super dope FOXHOUND logo. Militaire Sans Frontieres ain't no slouch either.
 
Ok so what does The Real Big Boss go on to do? Live a quiet life? Or is it yet to be revealed?

This ending is wild.....dunno if I like it but goddamn.
 
I actually imagine Adam acting a lot like this if he had actually met up with Snake in MGS3 - he's a calm, composed guy and only acts otherwise when he's putting on an act. Putting on an act is what people want from him, though.

Yeah. Young Ocelot is insecure and feels he needs to prove himself. Oldest Ocelot has been around, and has to mix his rations with Mylanta just to not get heartburn. That changes a man.
 
just finished the game. Just gonna say fuck, mission 51 + the fake boss reveal would have been a better ending
i'm not bitter with the ending though
 
They say in some codec that the shrapnel in his brain caused him to forget all languages other than English. If they were able to hypnotize all of Big Boss's memories into Venom then I'd assume teaching him a language would have been no issue. In the end its really just a convenient excuse for a game mechanic though.
Yea

All that becomes irrelevant when we realize he isn't big boss, but ultimately yes, the bold is what it boils down to.
 
Ocelot: Las Anfants Turbulence
Doesn't he say it correctly at one point during the last solid games? Or was that "liquid ocelot"?
I'll be honest here, even now I'm still not a huge fan of MGS2. I can appreciate what it does storywise but even now I don't really replay it much. Just not a fan of Raiden in it. Still, I admire Kojima doing what he did with the character switch in that even if it didn't really appeal to me.

Despite finishing the story in MGSV, I'm still playing it. Honestly can't get enough, having great fun unlocking stuff and constantly trying new things. Don't know if I'll bother with S ranking missions though.
I'm not a huge fan of the raider portion, the tanker has so much more character, but I too respect what it tries and does achieve as a video game.
My question though, is if MGS2 was all like the tanker mission, with revolutionary stuff like melting ice cubes, precise break point glass, etc... If it was all Snake, who has evolved since the last game...what I'm asking is if the game was more of a perfect expected sequal than the meta-opus it is, would it still be talked about?
 
Isn't that Venom Snake?

Nope. In Metal Gear 1, the retcon now is that Big Boss at the end of that game was actually Venom Snake. Solid Snake kills him, and then goes on to fight the real Big Boss at Zanzibar in MG2.

From V to MG2, The Real Big Boss is basically trying to build a nation that ends up to be Zanzibar.
 
Sitting on it for a little while, Chapter 2's mission pacing issues and story beats are definitely "bullet points" against the game but for some reason I feel the highs of the gameplay and the entire package seems so solid (no pun intended lol) that I can still see this in GOTY territory. Im not too upset about the ending even if I am kinda back and forth over how it was executed.


Idk. It just felt like a strong overall presentation that I can forgive some of the missteps. Like I mentioned yesterday, I'm interested in how time will treat this game. Not as many people look back at MGS4 as brightly as they did in the moment. Wondering if people will "forgive" this ending in months and years later or will come back upset
 
Nope. In Metal Gear 1, the retcon now is that Big Boss at the end of that game was actually Venom Snake. Solid Snake kills him, and then goes on to fight the real Big Boss at Zanzibar in MG2.

From V to MG2, The Real Big Boss is basically trying to build a nation that ends up to be Zanzibar.

Ahh ok.
 
I'm not a huge fan of the raider portion, the tanker has so much more character, but I too respect what it tries and does achieve as a video game.
My question though, is if MGS2 was all like the tanker mission, with revolutionary stuff like melting ice cubes, precise break point glass, etc... If it was all Snake, who has evolved since the last game...what I'm asking is if the game was more of a perfect expected sequal than the meta-opus it is, would it still be talked about?

Yes, because it was still a dope ass game. I was LTTP on it so the Raiden stuff wasn't a big let down or anything to me. Despite the fact you were a douchey, toe-headed noob, you still played exactly like snake did in the tanker mission. The meta stuff w/ the character switch was a nice touch, but the real meta came with the Fission Mailed, IMO. I remember that legit creeping me out.
 
Some are looking to this missing content as if it's something which can somehow retroactively make the games problems better.

Aaaaaaaaaaaaaaand this has been my sentiment from the get go. I'd like to add my two bits to what this excuse of a narrative does not fix:

- the complete and utter defilement of the mysticism surrounding the cobra unit, especially the end.
- the out of left field revival of volgin and thusly the poor execution of his reason for being the man on fire. He was struck by a bolt of lightning. Dead. End of story. I honestly thought he was going to be an apparition tethered to snakes fractured psyche and ultimately serve as a vessel to forshadow bb's coming fate: a villain/demon set ablaze.
- the pacing of the script.
- the lack of a portrayal of an attachment/relationship between that of snake and his men. This would have made the impact of mission 42 much greater.
- the fact that quiet is not a good character nor an interesting one. Would have preferred the chico conspiracy actually. But even that's debatable considering the handling of the tabbo subjects in this game. Speaking of which..
- the lack of development surrounding the child soldier element. Could've not been a pussy and went much deeper and darker with that.
- the overacting of Robin atkin downs.
- the inconsistency of T-roy Baker's performance as Joel.......I mean....Ocelot?
Lee Van Cleef would be proud. I'm Sure of it.
- the fact that Ocelot in his debriefing with snake regarding the LET specifically says "the first boys" without following up on that. Kojima shows and tells, and in doing so, stumbles when explaining the minutea of the plot through exposition. So.....nobody knows jack fuck about solidus?
- the handling of the LET plot point in general.
- the obnoxiousness of the camerawork at times. Show don't tell. But don't show overbearingly. Don't get me started on the slow mo.
- snake's idle stance. Dumb. No one in this universe is capable of locking their knees.
- the incredibly asenine and in vain callback to the infamous ladder climb from mgs 3 via the drive from okb 1 to the power plant whilst "sins of the father". Suck a walrus dick.
- the wholey unnecessary plot twist and the handling of it.

Has anyone gone on Kojima's twitter and straight up told him he done fucked up and that he did this to better effect back in 2001 the first time?

The kingdom of the flies mission would've happened, then the twist would've happened and then it would've ended. It'd be no less shitty how and why things played out the way they did.
 
Ok so what does The Real Big Boss go on to do? Live a quiet life? Or is it yet to be revealed?

This ending is wild.....dunno if I like it but goddamn.

If we're going from what he became and did in MG1/2, he creates his own nation in Africa (fictional place called Zanzibarland). The man goes completely off the deep end and becomes a warmonger that perpetuates war with his mercenaries and even take war orphans and turn them into soldiers etc.

How and the big reason why exactly he did all of this is still up to the player to fill in with Kojima not answering anything of this in MGSV (well, besides that Big Boss in MG1 was apparently a phantom clone of him and that the real Big Boos ordered Solid Snake to take him out).

Edit: Beaten
 
Just finished. So fucking confused. I don't want to say ending was shit but it was really shit.

It solves nothing.

We have no idea of what becomes so many people.

And the rolling dates ? What ? And too fast to read by the end.

Also, what ?

Why ?
 
Just finished. So fucking confused. I don't want to say ending was shit but it was really shit.

It solves nothing.

We have no idea of what becomes so many people.

And the rolling dates ? What ? And too fast to read by the end.

Also, what ?

Why ?

These are all great questions. Try to overlook them as quickly as Kojima.
 
Nope. In Metal Gear 1, the retcon now is that Big Boss at the end of that game was actually Venom Snake. Solid Snake kills him, and then goes on to fight the real Big Boss at Zanzibar in MG2.

lol man I was just looking at the "Previous Operations" section from Metal Gear Solid and came across this

Snake tried to escape from Outer Heaven upon completing the mission. However,
during the escape he was comfronted by one man- FOX-HOUND's commander-in-chief
Big Boss. Big Boss laughed at the astounded Snake and told him the truth
behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss
also ran a mercenary dispatch company utilizing his connections and capitals
from his own years as a merc. He was planning on to build this company a
larger military establishment, and he built Outer Heaven as its base. His
purpose for sending the rookie Snake was to cause information confusion
amongst the west. However, Big Boss miscalculated. He never thought Solid
Snake would make it this far...

Having lost Metal Gear, Big Boss activated the self-destruct system of the
underground base. While the countdown to destruction continued, his screamed
echoed in the emptiness

"YOU HAVE GONE TO FAR. TOO FAR!!!"

On the 100th floor basement, the battle between the 2 men commenced- free of
idealogy and politics. The armed fortress nation Outer Heaven collapsed. The
impenetrabe fortress made from the best military technology and occupied by
the toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell leaving Solid Snake all alone...

such a lust for retconing
 
Just finished. So fucking confused. I don't want to say ending was shit but it was really shit.

It solves nothing.

We have no idea of what becomes so many people.

And the rolling dates ? What ? And too fast to read by the end.

Also, what ?

Why ?
Yeahhhhh... Same boat. Haven't done 46. But I just finished 45 and the credits are rolling. Wtf happened? So confused. KOJIMAAAAA
 
Just finished. So fucking confused. I don't want to say ending was shit but it was really shit.

It solves nothing.

We have no idea of what becomes so many people.

And the rolling dates ? What ? And too fast to read by the end.

Also, what ?

Why ?

Welcome to the Spoiler thread of MGSV

Contemplate with us and enjoy your stay!
 
I really do think that a good/evil morality system would've worked. For example, depending on whether or not the player chooses to shoot Skull Face (instead of the game choosing to, which is what happens if don't press anything), BB will act differently to Huey. So if the player does shoot, then BB will pop Huey in the leg, tear off his robotic support, and throw him overboard, forcing him to swim to the raft instead of just sending him off amicably.
 
These are all great questions. Try to overlook them as quickly as Kojima.

I should...

the ending of MGS4 made me pissed and hate kojima because it ruined the entire MGS saga.

But this ? This adds nothing. It takes nothing. Its just dumb and forgettable.

Also, the tape stated the Eli wasn't Liquid but the ending credits stated other wise.

Ugh ?
 
I've put about 120+ hours into the game and finally saw all available endings. Still have the blu-ray from my CE to watch, but I think I'm in a position to gather my thoughts not only on the story but the game itself.

Ever since I finished Metal Gear Solid 3 I was interested to see how Naked Snake was supposed to turn into evil Big Boss since we get to know him as someone with his heart at the right place. Then after playing Peace Walker I thought that this was the beginning of Big Boss' moral downfall, but nope: more like the beginning stages of the idea behind Outer Heaven.

And then I played MGSV. Waiting for 'the moment' that will change the nature of Big Boss. Waiting for Motherbase to be left in the dust for Outer Heaven. Waiting to see what will happen to the likes of Kazuhira Miller and how Quiet, Eli and Code Talker fit into the picture and what their role is. Waiting for the the last story - one of the most important ones in the entire MGS universe - that finally fills the blanks.

But this wasn't the story we got.

I admit: the story we got has some beautiful messages that are pretty rare in games these days. It tells about the relationships between humans in a paranoia-filled world at the brink of a global war; the importance of language, culture and identity; ethnicity and the vital necessity of communities. It also tells about the dark sides of war, war economy, inhumane weapons development, child soldiers, self-deception - and man, it's the most visceral and brutal MGS to date. Despite the usual over-the-top shenanigans I was blown away by how impactful and mature this story is or at least tries to be. Sure, you can be edgy and point at the vocal chord parasites or Quiet, but please: go back to the last Kojima directed MGS game, and then go back to this - the difference in writing and storytelling is nuts.

The execution is what sets it apart from anything else on the market: unfortunately - and I think this is a budget reason like many things - there are only few of them, but almost every cutscene is directed with so much attention to detail and skill that are so far and above the current standard in the videogames industry. Most of them are straight-up one-take scenes with outstanding camerawork that puts you right in the action, rendered in real-time on your gaming device. I can't remember how often my jaw dropped every time a cutscene came up and something crazy happened. Add the fact that the whole narrative structure is unpredictable - something that Kojima excels at - and you'll realize that there just isn't anything similiar out there, period. This is masterclass storytelling.. that deserved a better story.

I can't help but feel that Kojima's movie-influenced urge to have at least one gamechanger-twist in his games backfired tremendously. This might be even one of the worst story twists he ever came up with, and while I agree that this might read like an exaggerated statement on the internet please let me explain why I was shocked by this.

MGSV's story not only put me back to square one when it comes to the myth that is Big Boss - it also invalidates the entire game. Because what you are doing here - fighting on the battlefield, building your base and army, uncover the dirty truths of Cipher - has 0 impact on the grand scheme of things since all of this just serves as distraction for the world so the real Big Boss can build Outer Heaven in secret - you know, the story the entire community is actually interested in.

Instead I got.. 'reverse MGS2'd'? Expecting to play as someone but as it turns out you do not play as him with the difference that this is being revealed at the end of the game?And the best part? Apparently everybody other than the main character - Fake Snake, Proy Snake, whatever - knows this. Kojima watched The Truman Show and applied it to the MGS universe. Everything you are doing doesn't mean shit because in the background everybody is preparing for the real Big Boss to rise and introduce the world to Outer Heaven. Oh, Kaz sticks with you, but who gives a shit since he dies anyway.

Like, what the fuck man.

The crazy thing is I loved everything to that point: the vocal chord parasites, the Skulls, the House Of Devil, Code Talker's background story, Huey being sketchy. The perfectly executed unravelling of the truth behind the operations in Africa and Afghanistan. Walking Gears, Skull Face wanting to annihilate the English language to sell portable nukes and disarm both Russia and America. I know a lot of people already thought 'lol' when they saw those things but man, I loved all of this.

And then you realize that somebody didn't thought this through. What was the role of Eli here other than stealing the giant mecha? What was the supposed payoff of the whole Paz quest? Why was she there in the first place other than Otaku reasons? What will happen to Code Talker? What is with the third English parasite that the psy kid stole? Heck, what will happen with that giant mecha? Why is Big Boss called 'the man who sold the world', or is this just a dumb play on the lyrics of the song?

Why did I do all of this?

If you think even further, you'll realize that MGSV is completely filler and failed to present one of the most important moments in the entire franchise, and it's completely baffling to me. I wanted to learn about the story of the other guy in the ambulance. Was it planned as DLC? As new game? Or just what the fuck was this. Is this another one of those 'Player =/= Solid Snake' philosophies that Kojima wants to feed us? I don't know.

I wanted to build Outer Heaven, or at least see glimpses of its beginning. Motherbase was supposed to be the micro-version of Outer Heaven and we already built it in Peace Walker, and now we are doing this again but with less meaning and sense. It's like you are a kid on Christmas and everybody around you is acting as if it was something magical and telling you that Santa is real but deep inside you know the truth - that's the real truth behind Motherbase.

I remember reading how people were disappointed with MGSV's story and how I was confused by those statements before having even unlocked the first ending and being 100% on board with the game. But.. jeez, that ending and last third ruined a lot. Lots of loose ends and yeah.. a story I didn't needed to know about. It's becoming more and more ridiculous the more I think about it. And man, the potential was there.

I was gonna write something up about the rest of the game but too tired for now, maybe at another point. Still GOTY etc etc

And BTW: showing credits before every mission that tell you not only that this is a game by Hideo Kojima over and over and over again but that actually spoil who appears in that mission from key characters to robotic garbage cans is probably the dumbest design decision I've seen this entire year which is hilarious since this might be at the same time one of the best designed games of all time
 
Status
Not open for further replies.
Top Bottom