I should...
the ending of MGS4 made me pissed and hate kojima because it ruined the entire MGS saga.
But this ? This adds nothing. It takes nothing. Its just dumb and forgettable.
Also, the tape stated the Eli wasn't Liquid but the ending credits stated other wise.
Ugh ?
I should...
the ending of MGS4 made me pissed and hate kojima because it ruined the entire MGS saga.
But this ? This adds nothing. It takes nothing. Its just dumb and forgettable.
Also, the tape stated the Eli wasn't Liquid but the ending credits stated other wise.
Ugh ?
They never said Eli wasn't Liquid, only that his DNA didn't match with Venom Boss, which is obvious it isn't when you the twist reveals that Venom Boss isn't the real boss.
Eli isn't a clone of Venom Snake, he's a clone of the real Snake....Big Boss.
Wasn't Emma Danzinger's daughter before she married Huey?You got it all wrong.
First E.E. had to be conceived first, it's only after then Otacon could've cuckolded his father to suicide.
I miss her also... It's not the same anymore.
Wish I saved her when I had the chance.
is there a way to hide a specific word with a chrome extension? I can't take the wordparasiteRETCONRETCONanymore. Or use a damn synonym.RETCON
And BTW: showing credits before every mission that tell you not only that this is a game by Hideo Kojima over and over and over again but that actually spoil who appears in that mission from key characters to robotic garbage cans is probably the dumbest design decision I've seen this entire year which is hilarious since this might be at the same time one of the best designed games of all time
Even going by the medical platform then and seeing her cell empty with no music made me sad. Don't know why it's affected me so much lol
Wasn't Emma Danzinger's daughter before she married Huey?
So do we know which Big Boss was leading Foxhound? It could kind of work either way.
I've put about 120+ hours into the game and finally saw all available endings. Still have the blu-ray from my CE to watch, but I think I'm in a position to gather my thoughts not only on the story but the game itself.
Ever since I finished Metal Gear Solid 3 I was interested to see how Naked Snake was supposed to turn into evil Big Boss since we get to know him as someone with his heart at the right place. Then after playing Peace Walker I thought that this was the beginning of Big Boss' moral downfall, but nope: more like the beginning stages of the idea behind Outer Heaven.
And then I played MGSV. Waiting for 'the moment' that will change the nature of Big Boss. Waiting for Motherbase to be left in the dust for Outer Heaven. Waiting to see what will happen to the likes of Kazuhira Miller and how Quiet, Eli and Code Talker fit into the picture and what their role is. Waiting for the the last story - one of the most important ones in the entire MGS universe - that finally fills the blanks.
But this wasn't the story we got.
I admit: the story we got has some beautiful messages that are pretty rare in games these days. It tells about the relationships between humans in a paranoia-filled world at the brink of a global war; the importance of language, culture and identity; ethnicity and the vital necessity of communities. It also tells about the dark sides of war, war economy, inhumane weapons development, child soldiers, self-deception - and man, it's the most visceral and brutal MGS to date. Despite the usual over-the-top shenanigans I was blown away by how impactful and mature this story is or at least tries to be. Sure, you can be edgy and point at the vocal chord parasites or Quiet, but please: go back to the last Kojima directed MGS game, and then go back to this - the difference in writing and storytelling is nuts.
The execution is what sets it apart from anything else on the market: unfortunately - and I think this is a budget reason like many things - there are only few of them, but almost every cutscene is directed with so much attention to detail and skill that are so far and above the current standard in the videogames industry. Most of them are straight-up one-take scenes with outstanding camerawork that puts you right in the action, rendered in real-time on your gaming device. I can't remember how often my jaw dropped every time a cutscene came up and something crazy happened. Add the fact that the whole narrative structure is unpredictable - something that Kojima excels at - and you'll realize that there just isn't anything similiar out there, period. This is masterclass storytelling.. that deserved a better story.
I can't help but feel that Kojima's movie-influenced urge to have at least one gamechanger-twist in his games backfired tremendously. This might be even one of the worst story twists he ever came up with, and while I agree that this might read like an exaggerated statement on the internet please let me explain why I was shocked by this.
MGSV's story not only put me back to square one when it comes to the myth that is Big Boss - it also invalidates the entire game. Because what you are doing here - fighting on the battlefield, building your base and army, uncover the dirty truths of Cipher - has 0 impact on the grand scheme of things since all of this just serves as distraction for the world so the real Big Boss can build Outer Heaven in secret - you know, the story the entire community is actually interested in.
Instead I got.. 'reverse MGS2'd'? Expecting to play as someone but as it turns out you do not play as him with the difference that this is being revealed at the end of the game?And the best part? Apparently everybody other than the main character - Fake Snake, Proy Snake, whatever - knows this. Kojima watched The Truman Show and applied it to the MGS universe. Everything you are doing doesn't mean shit because in the background everybody is preparing for the real Big Boss to rise and introduce the world to Outer Heaven. Oh, Kaz sticks with you, but who gives a shit since he dies anyway.
Like, what the fuck man.
The crazy thing is I loved everything to that point: the vocal chord parasites, the Skulls, the House Of Devil, Code Talker's background story, Huey being sketchy. The perfectly executed unravelling of the truth behind the operations in Africa and Afghanistan. Walking Gears, Skull Face wanting to annihilate the English language to sell portable nukes and disarm both Russia and America. I know a lot of people already thought 'lol' when they saw those things but man, I loved all of this.
And then you realize that somebody didn't thought this through. What was the role of Eli here other than stealing the giant mecha? What was the supposed payoff of the whole Paz quest? Why was she there in the first place other than Otaku reasons? What will happen to Code Talker? What is with the third English parasite that the psy kid stole? Heck, what will happen with that giant mecha? Why is Big Boss called 'the man who sold the world', or is this just a dumb play on the lyrics of the song?
Why did I do all of this?
If you think even further, you'll realize that MGSV is completely filler and failed to present one of the most important moments in the entire franchise, and it's completely baffling to me. I wanted to learn about the story of the other guy in the ambulance. Was it planned as DLC? As new game? Or just what the fuck was this. Is this another one of those 'Player =/= Solid Snake' philosophies that Kojima wants to feed us? I don't know.
I wanted to build Outer Heaven, or at least see glimpses of its beginning. Motherbase was supposed to be the micro-version of Outer Heaven and we already built it in Peace Walker, and now we are doing this again but with less meaning and sense. It's like you are a kid on Christmas and everybody around you is acting as if it was something magical and telling you that Santa is real but deep inside you know the truth - that's the real truth behind Motherbase.
I remember reading how people were disappointed with MGSV's story and how I was confused by those statements before having even unlocked the first ending and being 100% on board with the game. But.. jeez, that ending and last third ruined a lot. Lots of loose ends and yeah.. a story I didn't needed to know about. It's becoming more and more ridiculous the more I think about it. And man, the potential was there.
I was gonna write something up about the rest of the game but too tired for now, maybe at another point. Still GOTY etc etc
And BTW: showing credits before every mission that tell you not only that this is a game by Hideo Kojima over and over and over again but that actually spoil who appears in that mission from key characters to robotic garbage cans is probably the dumbest design decision I've seen this entire year which is hilarious since this might be at the same time one of the best designed games of all time
Also, what's teh deal with Paz in the Med Bay ?
Yeahhhhh... Same boat. Haven't done 46. But I just finished 45 and the credits are rolling. Wtf happened? So confused. KOJIMAAAAA
45 is where they should've left it. An ending but not an ending. BB loses Quiet, but still continues on.
Fake BB you mean.
Fake BB you mean.
I've put about 120+ hours into the game and finally saw all available endings. Still have the blu-ray from my CE to watch, but I think I'm in a position to gather my thoughts not only on the story but the game itself.
[...]
Yeahhhhh... Same boat. Haven't done 46. But I just finished 45 and the credits are rolling. Wtf happened? So confused. KOJIMAAAAA
Yeah that's pretty silly.And BTW: showing credits before every mission that tell you not only that this is a game by Hideo Kojima over and over and over again but that actually spoil who appears in that mission from key characters to robotic garbage cans is probably the dumbest design decision I've seen this entire year which is hilarious since this might be at the same time one of the best designed games of all time
But if there was no 46, then he would've be fake BB. The rest of the game would've still hinted at but like, reasonable doubt.
shhh, he doesn't needs to know
This is a great post. Pretty accurately sums up my feeling as well. I do love the twist despite initially hating it, although it presents the most apparent use of wasted potential in the game. Venom's existence could have made BB's fall and the rise of Outer Heaven even more interesting than the story everyone expected, but as it is it ends on a note where you ask, "what's next?" It doesn't feel like an ending, but a set up for more.I've put about 120+ hours into the game and finally saw all available endings. Still have the blu-ray from my CE to watch, but I think I'm in a position to gather my thoughts not only on the story but the game itself.
Ever since I finished Metal Gear Solid 3 I was interested to see how Naked Snake was supposed to turn into evil Big Boss since we get to know him as someone with his heart at the right place. Then after playing Peace Walker I thought that this was the beginning of Big Boss' moral downfall, but nope: more like the beginning stages of the idea behind Outer Heaven.
And then I played MGSV. Waiting for 'the moment' that will change the nature of Big Boss. Waiting for Motherbase to be left in the dust for Outer Heaven. Waiting to see what will happen to the likes of Kazuhira Miller and how Quiet, Eli and Code Talker fit into the picture and what their role is. Waiting for the the last story - one of the most important ones in the entire MGS universe - that finally fills the blanks.
But this wasn't the story we got.
I admit: the story we got has some beautiful messages that are pretty rare in games these days. It tells about the relationships between humans in a paranoia-filled world at the brink of a global war; the importance of language, culture and identity; ethnicity and the vital necessity of communities. It also tells about the dark sides of war, war economy, inhumane weapons development, child soldiers, self-deception - and man, it's the most visceral and brutal MGS to date. Despite the usual over-the-top shenanigans I was blown away by how impactful and mature this story is or at least tries to be. Sure, you can be edgy and point at the vocal chord parasites or Quiet, but please: go back to the last Kojima directed MGS game, and then go back to this - the difference in writing and storytelling is nuts.
The execution is what sets it apart from anything else on the market: unfortunately - and I think this is a budget reason like many things - there are only few of them, but almost every cutscene is directed with so much attention to detail and skill that are so far and above the current standard in the videogames industry. Most of them are straight-up one-take scenes with outstanding camerawork that puts you right in the action, rendered in real-time on your gaming device. I can't remember how often my jaw dropped every time a cutscene came up and something crazy happened. Add the fact that the whole narrative structure is unpredictable - something that Kojima excels at - and you'll realize that there just isn't anything similiar out there, period. This is masterclass storytelling.. that deserved a better story.
I can't help but feel that Kojima's movie-influenced urge to have at least one gamechanger-twist in his games backfired tremendously. This might be even one of the worst story twists he ever came up with, and while I agree that this might read like an exaggerated statement on the internet please let me explain why I was shocked by this.
MGSV's story not only put me back to square one when it comes to the myth that is Big Boss - it also invalidates the entire game. Because what you are doing here - fighting on the battlefield, building your base and army, uncover the dirty truths of Cipher - has 0 impact on the grand scheme of things since all of this just serves as distraction for the world so the real Big Boss can build Outer Heaven in secret - you know, the story the entire community is actually interested in.
Instead I got.. 'reverse MGS2'd'? Expecting to play as someone but as it turns out you do not play as him with the difference that this is being revealed at the end of the game?And the best part? Apparently everybody other than the main character - Fake Snake, Proy Snake, whatever - knows this. Kojima watched The Truman Show and applied it to the MGS universe. Everything you are doing doesn't mean shit because in the background everybody is preparing for the real Big Boss to rise and introduce the world to Outer Heaven. Oh, Kaz sticks with you, but who gives a shit since he dies anyway.
Like, what the fuck man.
The crazy thing is I loved everything to that point: the vocal chord parasites, the Skulls, the House Of Devil, Code Talker's background story, Huey being sketchy. The perfectly executed unravelling of the truth behind the operations in Africa and Afghanistan. Walking Gears, Skull Face wanting to annihilate the English language to sell portable nukes and disarm both Russia and America. I know a lot of people already thought 'lol' when they saw those things but man, I loved all of this.
And then you realize that somebody didn't thought this through. What was the role of Eli here other than stealing the giant mecha? What was the supposed payoff of the whole Paz quest? Why was she there in the first place other than Otaku reasons? What will happen to Code Talker? What is with the third English parasite that the psy kid stole? Heck, what will happen with that giant mecha? Why is Big Boss called 'the man who sold the world', or is this just a dumb play on the lyrics of the song?
Why did I do all of this?
If you think even further, you'll realize that MGSV is completely filler and failed to present one of the most important moments in the entire franchise, and it's completely baffling to me. I wanted to learn about the story of the other guy in the ambulance. Was it planned as DLC? As new game? Or just what the fuck was this. Is this another one of those 'Player =/= Solid Snake' philosophies that Kojima wants to feed us? I don't know.
I wanted to build Outer Heaven, or at least see glimpses of its beginning. Motherbase was supposed to be the micro-version of Outer Heaven and we already built it in Peace Walker, and now we are doing this again but with less meaning and sense. It's like you are a kid on Christmas and everybody around you is acting as if it was something magical and telling you that Santa is real but deep inside you know the truth - that's the real truth behind Motherbase.
I remember reading how people were disappointed with MGSV's story and how I was confused by those statements before having even unlocked the first ending and being 100% on board with the game. But.. jeez, that ending and last third ruined a lot. Lots of loose ends and yeah.. a story I didn't needed to know about. It's becoming more and more ridiculous the more I think about it. And man, the potential was there.
I was gonna write something up about the rest of the game but too tired for now, maybe at another point. Still GOTY etc etc
And BTW: showing credits before every mission that tell you not only that this is a game by Hideo Kojima over and over and over again but that actually spoil who appears in that mission from key characters to robotic garbage cans is probably the dumbest design decision I've seen this entire year which is hilarious since this might be at the same time one of the best designed games of all time
Now that I think about it, what if Kojima or whoever was asked to not make 45 the final mission? How many games ended with you fighting waves upon waves of enemies, often seemingly out of place from everything that came before? So someone up the chain was all, "How about we just have them replay the beginning, but like add some ham".
Anyone know how to get S rank soldiers to show up? I've yet to see one in the field.
That's what I thought. My friend has 116k heroism and sees them pretty regularly. I have 117k and I haven't found any.High heroism apparently. I see them often but have ~550k heroism.
The DNA not matching with Venom, the AI & Huey not recognizing him - this entry, story wise, was so stupid and made no impact on the legend of the real gangsta numba 1 triple OG Big Boss. It was nonsensical. This sums it up well enough.
The truth hurts and it's better to find out now than later![]()
News Bot brought up a great point I hadn't thought about.
Why didn't Ocelot and Zero resurrect Venom Boss before Big Boss awakened? Wouldn't it be better to have him out in the world, keeping the legend alive and real over those years the real BB was in a coma? That would've actually made a lot more sense and that alone would've taken the heat off him when he was in the hospital.
News Bot brought up a great point I hadn't thought about.
Why didn't Ocelot and Zero resurrect Venom Boss before Big Boss awakened? Wouldn't it be better to have him out in the world, keeping the legend alive and real over those years the real BB was in a coma? That would've actually made a lot more sense and that alone would've taken the heat off him when he was in the hospital.
How do you wake someone from a coma.
presumably they were both in a coma, no? resurrect how?
How do you wake someone from a coma.
He did keep mentioning PW as 5 for awhile. I forgot who brought it up but someone mentioned how different it was that this was a roman numeral titled MG compared to the others and how much it played up on the V part and not that it was called "5". I mean it's obviously been titled as 5 but I guess a case can be made for it really being called V I guessSo was Peace Walker the real MGS5 after all?
MGSV is a side story and the next one would be MGS6.
They woke up Venom once Big Boss woke up. Venom was in an artificial coma it seemed. Makes no sense for them to not wake up Venom years in advanced.
not everyone wants to get key info from fucking audio logs.
He did keep mentioning PW as 5 for awhile. I forgot who brought it up but someone mentioned how different it was that this was a roman numeral titled MG compared to the others and how much it played up on the V part and not that it was called "5". I mean it's obviously been titled as 5 but I guess a case can be made for it really being called V I guess
Not MGS5, but MGSV. My thought in it. V has come to.