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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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You guys actually thought that Big Boss and Venom Boss awakened conveniently the same month after 9 years?

Well, it's not too crazy coming from Kojima when you think about it.

The question still remains tho; what possibly did they get out of waiting until the day Big Boss naturally comes out of his coma to 'resurrect' Venom Boss from his? They said having Big Boss out in the world and keeping his legend alive was crucial and important. So why did they wait so long to resurrect Venom if his hypnosis and so on was done and he was ready to come out of his coma and take Big Boss role at any time?
 
I just "beat" it after about 100 hours. I was so perplexed having to replay the prologue again but didn't mind since it's seriously one of the best prologues I've ever played.

I can't believe what Kojima pulled here. I was so mind fucked. And I'm probably an idiot but I had no idea Eli was Liquid until I heard that truth tape afterwards.

This fucking game man...

I suspected as soon as Eli was declared not to be DNA compatible, no way Eli was not Liquid Snake. Hence we were NOT Big Boss but someone else.
 
You guys actually thought that Big Boss and Venom Boss awakened conveniently the same month after 9 years?

Well, it's not too crazy coming from Kojima when you think about it.

The question still remains tho; what possibly did they get out of waiting until the day Big Boss naturally comes out of his coma to 'resurrect' Venom Boss from his? They said having Big Boss out in the world and keeping his legend alive was crucial and important as fast as possible. So why did they wait so long to resurrect Venom if his hypnosis and so on was done and he was ready to come out of his coma and take Big Boss role at any time?
Yeah, why didn't they have Venom awaken earlier and provide an actual distraction until Big Boss awakened? They couldn't have needed to wait for Big Boss to wake up and give a thirty minute tutorial on how to be Big Boss to his phantom.
 
its the same as getting key info from CODECs
this is a stupid complaint

i'd argue the same. any optional information that you weren't forced to come across is also garbage. most key info in past mgs games wasn't hidden away. the elaborate and sometimes too-long cutscenes are also not ideal, but this game was the total other end of the spectrum.

I think you are quite insane to even compare the two. Codec calls made by the player were a conscious choice of "I want Snake to interact with this character at this time". That led to interesting dialog. This is not something we have ANY control of in this game. I can't tell you how many times I went down to Quiet's cell before I realized it was a completely worthless setpiece. And imagine if you could choose to go and talk to Ocelot or Miller on the base? Where the fuck are their quarters even? I don't know cuz they only magically show up when a forced scene is happening.
 
Eli being Liquid was the most obvious thing in the game.

His codename is White Mamba. A mamba is a kind of snake

He leads an army of soldiers. Liquid was a natural born leader

His battle dialogue includes a line: "Not yet, Snake! It's not over yet!"

He has a British accent

He begins to bond with Tretij Rebenok/Mantis

The text on the back of his shirt reads liquid human

Constantly talking about his father later on in the game

Even after the tape fakeout, Kaz mentions that "The age matches, and even I had to do a double take"
 
You guys actually thought that Big Boss and Venom Boss awakened conveniently the same month after 9 years?

Well, it's not too crazy coming from Kojima when you think about it.

The question still remains tho; what possibly did they get out of waiting until the day Big Boss naturally comes out of his coma to 'resurrect' Venom Boss from his? They said having Big Boss out in the world and keeping his legend alive was crucial and important. So why did they wait so long to resurrect Venom if his hypnosis and so on was done and he was ready to come out of his coma and take Big Boss role at any time?

ibm9ecyshnrypxuju1.gif
 
So that last scene of venom. I assume that was his last moments until Solid was going to fuck him up?

Do people take the whole punching the mirror as a "......ain't this some shit...." or a "Im now evil yall" thing

I looked at it as a I got setup, "...ain't this some shit" moment
 
Bioshock never had tapes that were longer than a minute, conversations, or expository plot dumps.

oh i agree, it did a good job. they were also automatically played while you played the actual game. that doesn't change the reality that developer after developer after developer has taken the wrong lesson from it. i guess maybe rocksteady is to blame since arkham asylum was the first game to totally fuck this up. but by now it's become a tired and shitty trend to tuck exposition away behind a completely non-interactive component of your game that can easily be missed or ignored or just straight up tedious.
 
What about that one tape from Ground Zeroes?

Seems to be more of the same, just a different part.

db #d3,#d3,#d3,#d3,#d3,#d3,#d3,#d3,#d3,#d3,#56,#4f,#4c,#32,#0,#0,#0,#0,#8e
db #0,#45,#84,#2,#0,#8e,#1e,#32,#2,#84,#32,#de,#84,#3e,#c3,#32,#d8,#d9,#ff
db #c3,#38,#84,#f1,#3e,#7,#33,#ae,#84,#21,#42,#84,#c3,#49,#75,#3,#0,#99,#31
db #87,#ce,#0,#71,#38,#59,#d2,#31,#31,#4e,#6e,#d2,#31,#3a,#8,#7d,#84,#1e
db #0,#41,#34,#0,#a3,#84,#28,#0,#74,#97,#3a,#d9,#44,#ca,#31,#9,#44,#ca,#32
db #cd,#7c,#1e,#e,#9b,#28,#58,#43,#0,#ce,#fc,#fc,#2e,#e4,#28,#41,#44,#ca,#8d
db #ca,#46,#0,#9a,#c7,#34,#30,#0,#ec,#9d,#cb,#28,#58,#2c,#59,#37,#3a,#88
db #36,#30,#40,#5a,#0,#8a,#4c,#e,#e,#1f,#85,#64,#fc,#2e,#44,#29,#e3,#28,#41
db #44,#ca,#31,#27,#e3,#28,#41,#44,#4e,#5e,#44,#d2,#33,#0,#3f,#61,#ca,#59
db #ca,#46,#83,#a7,#59,#ca,#46,#51,#3a,#5f,#9e,#e,#31,#f3,#df,#28,#26,#48,#8
db #4,#97,#3a,#9e,#28,#58,#bc,#a7,#e,#39,#30,#0,#86,#85,#97,#3a,#43,#d2,#e3
db #28,#26,#48,#44,#ba,#4e,#2e,#44,#d2,#39,#33,#30,#0,#a7,#4e,#22,#22,#3a
db #4c,#d2,#30,#48,#31,#30,#35,#7c,#fb,#e,#5d,#4e,#2e,#9d,#ee,#0,#c6,#e5,#3a
db #a1,#58,#2c,#59,#3a,#9a,#20,#32,#3a,#95,#22,#3e,#22,#3b

That's a super nice easter egg.

Agreed! Just lovely.





Also, from the MSX expert Guillian over at msx.org,
Probably they could not get the MSX version of Portopia to include it in the game.
That's why Snake gets angry and hits the mirror in the cut scene. Because the PC-6001 tape does not load in his MSX2 computer.
 
oh i agree, it did a good job. they were also automatically played while you played the actual game. that doesn't change the reality that developer after developer after developer has taken the wrong lesson from it. i guess maybe rocksteady is to blame since arkham asylum was the first game to totally fuck this up. but by now it's become a tired and shitty trend to tuck exposition away behind a completely non-interactive component of your game that can easily be missed or ignored or just straight up tedious.
The tapes were still optional in Arkham Asylum and really only provided some nice bonus background story to the main plot which was told through the main game. You could ignore the tapes and still understand the whole story.

Not so for MGS V. Huge, huge plot points were contained in the tapes. So large that they had to color code them yellow to try to get you to listen to them. In fact, I can't really think of any modern game that actually presents such important story elements in this fashion.
 
The tapes were still optional in Arkham Asylum and really only provided some nice bonus background story to the main plot which was told through the main game. You could ignore the tapes and still understand the whole story.

Not so for MGS V. Huge, huge plot points were contained in the tapes. So large that they had to color code them yellow to try to get you to listen to them. In fact, I can't really think of any modern game that actually presents such important story elements in this fashion.

you're right. i hope beyond all hopes that it was just dialogue intended to be included in main gameplay but the self-immolation at konami forced kojipro to make do with what they had. i hope this because otherwise i would have to put too much of what i like about kojima into question.
 
What was Strangelove going on about in her tape. Most of it sounded like it was for Hal....but other parts to who??
Another confession of love towards The Boss. Also an ice burn for Huey when she claims the father of her child is "irrelevant"
 
Another confession of love towards The Boss. Also an ice burn for Huey when she claims the father of her child is "irrelevant"

I'm curious to listen to the JP version of the tape, given that her japanese VA sounded ridiculously high pitched kawaii in PW
 
I suspected as soon as Eli was declared not to be DNA compatible, no way Eli was not Liquid Snake. Hence we were NOT Big Boss but someone else.

I got thrown for a loop because I was like, shit he really isn't Liquid? I just believed it.

Then I played mission 46.
 
I suspected as soon as Eli was declared not to be DNA compatible, no way Eli was not Liquid Snake. Hence we were NOT Big Boss but someone else.
Totally. It was too obvious that Eli was Liquid. Now... where exactly is that Metal Gear? How does the story fill in between? So confused.
 
you're right. i hope beyond all hopes that it was just dialogue intended to be included in main gameplay but the self-immolation at konami forced kojipro to make do with what they had. i hope this because otherwise i would have to put too much of what i like about kojima into question.
I would hope so too. Because the way they presented this game's story was awful. Take the whole Eli paternity test stuff. You return back to base and Ocelot tells you that the DNA test results have come back. Instead of telling you the results right then and there, he tells you to listen to a tape. That is completely amateur story telling right there.
 
Oh I know MGSV isn't 5. But would the next game have been MGS5? Or was Peace Walker actually 5 so the next game would be 6?

Just a little detail after hearing the Giant Bomb spoilercast. They were thinking the next game would have been the real MGS5 but I'm thinking Peace Walker is still the real MGS5 to Kojima.
I think he would have went on and called it 6 but most likely bring it back to numbers and sticking with PW being 5 MGSV and then 6
 
The tape also implied that he might've tampered with the sample behind their backs though.

Yeah. I thought the whole "Is Eli Liquid?" stuff was well done. It was so obviously Liquid but then you get the blood test and it's negative but then Kaz (or Ocelot) says that Eli might have messed with it some how because he is distrustful of everyone and skilled at being a little shit so you still don't know what to think (is he really Liquid? Did he tamper with it? Is he just some kid that looks and acts like Liquid?). Then the ending twist and Venom not being Big Boss and then it makes sense that the test was done legit, Eli is Liquid and it isn't a match because Venom isn't Big Boss.

And it still works in the story because of the possibility that Eli could have tampered with the test which would still let Venom think he's Big Boss and still think Eli is Liquid.
 
The tape also implied that he might've tampered with the sample behind their backs though.

That wouldn't make a lot of sense because he openly calls him father. He seems completely aware of the truth and really doesn't seem to want to hide it. The test doesn't even seem necessary. They could have just asked him. It's like boiling inside him begging to come out.
 
There won't be another MGS though, right?

Konami not making AAA games anymore and I thought Kojima was going to do something new for his next project?
 
I would hope so too. Because the way they presented this game's story was awful. Take the whole Eli paternity test stuff. You return back to base and Ocelot tells you that the DNA test results have come back. Instead of telling you the results right then and there, he tells you to listen to a tape. That is completely amateur story telling right there.

Being forced to watch a 10 minute long cutscene wouldn't have been much better really.

I rather wished they had a slide show or something with the tapes.
 
Totally. It was too obvious that Eli was Liquid. Now... where exactly is that Metal Gear? How does the story fill in between? So confused.

In the cut content DVD, basically Eli sets up shop on an island by using the English vocal parasite (infecting himself) to kill all the adults, and you have to go in and fight Saha again.
 
Noooo. ;_; It's what I live for with MGS. It was my lifeblood. That would have been divine.

Seriously.

I was sad with the lack of cutscenes in this game. Everyone complained about that in 4 but I love that shit.

At least the cutscenes in this game were just amazing to make up for it.
 
Being forced to watch a 10 minute long cutscene wouldn't have been much better really.

I rather wished they had a slide show or something with the tapes.

I would have felt better about a forced cutscene. I understand your reservations about that and share them myself, but that's the tricky balance of story telling in videogames. Nobody's "solved" it yet, and it's a real tough hurdle. But key info should never have to be sought out by the player. Period. That's how I feel, at least.

I mean in movies it's "show, don't tell". But in the case of mgsv, apparently there's a shit ton of vital information that is purely told and not shown. That is just amateur hour.
 
Looking at this image ripped from the textures http://i.imgur.com/Fr9bl95.jpg and reading the line "When all returns to zero, the world shall be one" made me think of what was said in trailers - "From Zero to Omega". Combine with the speculation that chapter 3 happens after clearning the nukes, aka it all returns to zero and Kojima saying we will return to Camp Omega in TPP. Could that mean returning to Camp Omega will be possible after this happen perhaps? The two "worlds" shall be one after clearing the nukes.

I'm just grasping at straws, aren't I? :(
 
There are a good amount of cutscenes in the game. Not MGS4 length but MGSV has a good 4 hours worth of cutscenes in it.

About as much as MGS3 and MGS1.


Thing is that the cutscenes are spread about in a 50 hour game. So you get like one cutscene ever 5 hours of the game play or so. It feels really anemic in the grand scheme of things.
 
Looking at this image ripped from the textures http://i.imgur.com/Fr9bl95.jpg and reading the line "When all returns to zero, the world shall be one" made me think of what was said in trailers - "From Zero to Omega". Combine with the speculation that chapter 3 happens after clearning the nukes, aka it all returns to zero and Kojima saying we will return to Camp Omega in TPP. Could that mean returning to Camp Omega will be possible after this happen perhaps? The two "worlds" shall be one after clearing the nukes.

I'm just grasping at straws, aren't I? :(

There's just so much we don't understand... It's a shame
 
I hope everyone that decided it was okay to not outright warn players that they would lose a buddy by doing an automatically triggered mission never works in game development again.

oh christ fuck having to do this stupid hospital crap again

They could have done this as a cutscene and it would have been way better.

It was terrible masturbatory garbage that i honestly cannot believe made it into the game even once.
 
Even doing the hospital stuff for the first time I was not a fan of. Very linear and scripted. Not very MGS-y.

Yea I tried not following the path, trying to find little easter eggs but even in the parts where you can do more than just hold forward, it's pretty much instant death if you don't follow along. Really lame considering how the series had stuff like the Tanker and Virtuous missions as tutorial areas.
 
This is my biggest thing too, like it was a cool opener, but playing a second time was stupid lol

So me and a friend asked each other the same thing earlier today. Was quiet unmasked originally? Granted, she in mission 46 didn't look too much like the Quiet i got familiar with over the course of the game, but still I feel like I woulda been like "that's totally Quiet" the first time through. Also, did The Man On Fire look more obviously like Volgin the second time around, or was it just cuz I already knew? I swear at one point he was wearing his old uniform. I do wish there were more stark differences or something to give the second playthrough more meaning. Cuz yeah, it's a pretty boring scripted sequence.

You know what, here's a better question. Why the fuck did quiet walk into my room to kill me? She's a fucking super-elite sniper. I know this from first hand experience with her destroying entire bases single-handedly. Even if she didn't have the inviso-powers the wolbachia gave her. Girl's way more capable than the prologue would suggest.
 
Does MGSV have the worst opening in the franchise in terms of replay value? The crawling, following linear path, very cinematic, drags on. Feels like a far cry from MGS2's incredibly replayable opening.
 
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